_slang_delete_mempool((slang_mempool *) ctx->Shader.MemPool);
ctx->Shader.MemPool = NULL;
- if (shader->Type == GL_VERTEX_SHADER) {
- /* remove any reads of varying (output) registers */
+ /* remove any reads of output registers */
#if 0
- printf("Pre-remove output reads:\n");
- _mesa_print_program(shader->Programs);
+ printf("Pre-remove output reads:\n");
+ _mesa_print_program(shader->Program);
#endif
+ _mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT);
+ if (shader->Type == GL_VERTEX_SHADER) {
+ /* and remove writes to varying vars in vertex programs */
_mesa_remove_output_reads(shader->Program, PROGRAM_VARYING);
- _mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT);
+ }
#if 0
- printf("Post-remove output reads:\n");
- _mesa_print_program(shader->Programs);
+ printf("Post-remove output reads:\n");
+ _mesa_print_program(shader->Program);
#endif
- }
return success;
}