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ir_to_mesa: Do validation on the IR tree.
author
Eric Anholt
<eric@anholt.net>
Mon, 19 Jul 2010 15:55:54 +0000
(08:55 -0700)
committer
Eric Anholt
<eric@anholt.net>
Mon, 19 Jul 2010 16:50:26 +0000
(09:50 -0700)
src/mesa/shader/ir_to_mesa.cpp
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diff --git
a/src/mesa/shader/ir_to_mesa.cpp
b/src/mesa/shader/ir_to_mesa.cpp
index a7799cc01dbd75628dea06e91e76adbed9de2009..84cfff4010694019babef0dc0bdaa6e902c99809 100644
(file)
--- a/
src/mesa/shader/ir_to_mesa.cpp
+++ b/
src/mesa/shader/ir_to_mesa.cpp
@@
-2186,6
+2186,8
@@
_mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
_mesa_ast_to_hir(shader->ir, state);
if (!state->error && !shader->ir->is_empty()) {
+ validate_ir_tree(shader->ir);
+
/* Lowering */
do_mat_op_to_vec(shader->ir);
do_mod_to_fract(shader->ir);
@@
-2213,6
+2215,8
@@
_mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
progress = do_swizzle_swizzle(shader->ir) || progress;
} while (progress);
+
+ validate_ir_tree(shader->ir);
}
shader->symbols = state->symbols;