#include "indirect_vertex_array.h"
/* Used for GL_ARB_transpose_matrix */
-static void TransposeMatrixf(GLfloat m[16])
+static void
+TransposeMatrixf(GLfloat m[16])
{
- int i, j;
- for (i = 0; i < 4; i++) {
- for (j = 0; j < i; j++) {
- GLfloat tmp = m[i*4+j];
- m[i*4+j] = m[j*4+i];
- m[j*4+i] = tmp;
- }
- }
+ int i, j;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < i; j++) {
+ GLfloat tmp = m[i * 4 + j];
+ m[i * 4 + j] = m[j * 4 + i];
+ m[j * 4 + i] = tmp;
+ }
+ }
}
/* Used for GL_ARB_transpose_matrix */
-static void TransposeMatrixb(GLboolean m[16])
+static void
+TransposeMatrixb(GLboolean m[16])
{
- int i, j;
- for (i = 0; i < 4; i++) {
- for (j = 0; j < i; j++) {
- GLboolean tmp = m[i*4+j];
- m[i*4+j] = m[j*4+i];
- m[j*4+i] = tmp;
- }
- }
+ int i, j;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < i; j++) {
+ GLboolean tmp = m[i * 4 + j];
+ m[i * 4 + j] = m[j * 4 + i];
+ m[j * 4 + i] = tmp;
+ }
+ }
}
/* Used for GL_ARB_transpose_matrix */
-static void TransposeMatrixd(GLdouble m[16])
+static void
+TransposeMatrixd(GLdouble m[16])
{
- int i, j;
- for (i = 0; i < 4; i++) {
- for (j = 0; j < i; j++) {
- GLdouble tmp = m[i*4+j];
- m[i*4+j] = m[j*4+i];
- m[j*4+i] = tmp;
- }
- }
+ int i, j;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < i; j++) {
+ GLdouble tmp = m[i * 4 + j];
+ m[i * 4 + j] = m[j * 4 + i];
+ m[j * 4 + i] = tmp;
+ }
+ }
}
/* Used for GL_ARB_transpose_matrix */
-static void TransposeMatrixi(GLint m[16])
+static void
+TransposeMatrixi(GLint m[16])
{
- int i, j;
- for (i = 0; i < 4; i++) {
- for (j = 0; j < i; j++) {
- GLint tmp = m[i*4+j];
- m[i*4+j] = m[j*4+i];
- m[j*4+i] = tmp;
- }
- }
+ int i, j;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < i; j++) {
+ GLint tmp = m[i * 4 + j];
+ m[i * 4 + j] = m[j * 4 + i];
+ m[j * 4 + i] = tmp;
+ }
+ }
}
* that are not transpose-matrix enums are unaffected.
*/
static GLenum
-RemapTransposeEnum( GLenum e )
+RemapTransposeEnum(GLenum e)
{
- switch( e ) {
- case GL_TRANSPOSE_MODELVIEW_MATRIX:
- case GL_TRANSPOSE_PROJECTION_MATRIX:
- case GL_TRANSPOSE_TEXTURE_MATRIX:
- return e - (GL_TRANSPOSE_MODELVIEW_MATRIX - GL_MODELVIEW_MATRIX);
- case GL_TRANSPOSE_COLOR_MATRIX:
- return GL_COLOR_MATRIX;
- default:
- return e;
- };
+ switch (e) {
+ case GL_TRANSPOSE_MODELVIEW_MATRIX:
+ case GL_TRANSPOSE_PROJECTION_MATRIX:
+ case GL_TRANSPOSE_TEXTURE_MATRIX:
+ return e - (GL_TRANSPOSE_MODELVIEW_MATRIX - GL_MODELVIEW_MATRIX);
+ case GL_TRANSPOSE_COLOR_MATRIX:
+ return GL_COLOR_MATRIX;
+ default:
+ return e;
+ };
}
-GLenum __indirect_glGetError(void)
+GLenum
+__indirect_glGetError(void)
{
- __GLX_SINGLE_DECLARE_VARIABLES();
- GLuint retval = GL_NO_ERROR;
- xGLXGetErrorReply reply;
-
- if (gc->error) {
- /* Use internal error first */
- retval = gc->error;
- gc->error = GL_NO_ERROR;
- return retval;
- }
-
- __GLX_SINGLE_LOAD_VARIABLES();
- __GLX_SINGLE_BEGIN(X_GLsop_GetError,0);
- __GLX_SINGLE_READ_XREPLY();
- retval = reply.error;
- __GLX_SINGLE_END();
-
- return retval;
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ GLuint retval = GL_NO_ERROR;
+ xGLXGetErrorReply reply;
+
+ if (gc->error) {
+ /* Use internal error first */
+ retval = gc->error;
+ gc->error = GL_NO_ERROR;
+ return retval;
+ }
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_GetError, 0);
+ __GLX_SINGLE_READ_XREPLY();
+ retval = reply.error;
+ __GLX_SINGLE_END();
+
+ return retval;
}
* On success \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned.
*/
static GLboolean
-get_client_data( __GLXcontext * gc, GLenum cap, GLintptr * data )
+get_client_data(__GLXcontext * gc, GLenum cap, GLintptr * data)
{
- GLboolean retval = GL_TRUE;
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- const GLint tex_unit = __glXGetActiveTextureUnit( state );
-
-
- switch( cap ) {
- case GL_VERTEX_ARRAY:
- case GL_NORMAL_ARRAY:
- case GL_COLOR_ARRAY:
- case GL_INDEX_ARRAY:
- case GL_EDGE_FLAG_ARRAY:
- case GL_SECONDARY_COLOR_ARRAY:
- case GL_FOG_COORD_ARRAY:
- retval = __glXGetArrayEnable( state, cap, 0, data );
- break;
-
- case GL_VERTEX_ARRAY_SIZE:
- retval = __glXGetArraySize( state, GL_VERTEX_ARRAY, 0, data );
- break;
- case GL_COLOR_ARRAY_SIZE:
- retval = __glXGetArraySize( state, GL_COLOR_ARRAY, 0, data );
- break;
- case GL_SECONDARY_COLOR_ARRAY_SIZE:
- retval = __glXGetArraySize( state, GL_SECONDARY_COLOR_ARRAY, 0, data );
- break;
-
- case GL_VERTEX_ARRAY_TYPE:
- retval = __glXGetArrayType( state, GL_VERTEX_ARRAY, 0, data );
- break;
- case GL_NORMAL_ARRAY_TYPE:
- retval = __glXGetArrayType( state, GL_NORMAL_ARRAY, 0, data );
- break;
- case GL_INDEX_ARRAY_TYPE:
- retval = __glXGetArrayType( state, GL_INDEX_ARRAY, 0, data );
- break;
- case GL_COLOR_ARRAY_TYPE:
- retval = __glXGetArrayType( state, GL_COLOR_ARRAY, 0, data );
- break;
- case GL_SECONDARY_COLOR_ARRAY_TYPE:
- retval = __glXGetArrayType( state, GL_SECONDARY_COLOR_ARRAY, 0, data );
- break;
- case GL_FOG_COORD_ARRAY_TYPE:
- retval = __glXGetArrayType( state, GL_FOG_COORD_ARRAY, 0, data );
- break;
-
- case GL_VERTEX_ARRAY_STRIDE:
- retval = __glXGetArrayStride( state, GL_VERTEX_ARRAY, 0, data );
- break;
- case GL_NORMAL_ARRAY_STRIDE:
- retval = __glXGetArrayStride( state, GL_NORMAL_ARRAY, 0, data );
- break;
- case GL_INDEX_ARRAY_STRIDE:
- retval = __glXGetArrayStride( state, GL_INDEX_ARRAY, 0, data );
- break;
- case GL_EDGE_FLAG_ARRAY_STRIDE:
- retval = __glXGetArrayStride( state, GL_EDGE_FLAG_ARRAY, 0, data );
- break;
- case GL_COLOR_ARRAY_STRIDE:
- retval = __glXGetArrayStride( state, GL_COLOR_ARRAY, 0, data );
- break;
- case GL_SECONDARY_COLOR_ARRAY_STRIDE:
- retval = __glXGetArrayStride( state, GL_SECONDARY_COLOR_ARRAY, 0, data );
- break;
- case GL_FOG_COORD_ARRAY_STRIDE:
- retval = __glXGetArrayStride( state, GL_FOG_COORD_ARRAY, 0, data );
- break;
-
- case GL_TEXTURE_COORD_ARRAY:
- retval = __glXGetArrayEnable( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data );
- break;
- case GL_TEXTURE_COORD_ARRAY_SIZE:
- retval = __glXGetArraySize( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data );
- break;
- case GL_TEXTURE_COORD_ARRAY_TYPE:
- retval = __glXGetArrayType( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data );
- break;
- case GL_TEXTURE_COORD_ARRAY_STRIDE:
- retval = __glXGetArrayStride( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data );
- break;
-
- case GL_MAX_ELEMENTS_VERTICES:
- case GL_MAX_ELEMENTS_INDICES:
- retval = GL_TRUE;
- *data = ~0UL;
- break;
-
-
- case GL_PACK_ROW_LENGTH:
- *data = (GLintptr)state->storePack.rowLength;
- break;
- case GL_PACK_IMAGE_HEIGHT:
- *data = (GLintptr)state->storePack.imageHeight;
- break;
- case GL_PACK_SKIP_ROWS:
- *data = (GLintptr)state->storePack.skipRows;
- break;
- case GL_PACK_SKIP_PIXELS:
- *data = (GLintptr)state->storePack.skipPixels;
- break;
- case GL_PACK_SKIP_IMAGES:
- *data = (GLintptr)state->storePack.skipImages;
- break;
- case GL_PACK_ALIGNMENT:
- *data = (GLintptr)state->storePack.alignment;
- break;
- case GL_PACK_SWAP_BYTES:
- *data = (GLintptr)state->storePack.swapEndian;
- break;
- case GL_PACK_LSB_FIRST:
- *data = (GLintptr)state->storePack.lsbFirst;
- break;
- case GL_UNPACK_ROW_LENGTH:
- *data = (GLintptr)state->storeUnpack.rowLength;
- break;
- case GL_UNPACK_IMAGE_HEIGHT:
- *data = (GLintptr)state->storeUnpack.imageHeight;
- break;
- case GL_UNPACK_SKIP_ROWS:
- *data = (GLintptr)state->storeUnpack.skipRows;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- *data = (GLintptr)state->storeUnpack.skipPixels;
- break;
- case GL_UNPACK_SKIP_IMAGES:
- *data = (GLintptr)state->storeUnpack.skipImages;
- break;
- case GL_UNPACK_ALIGNMENT:
- *data = (GLintptr)state->storeUnpack.alignment;
- break;
- case GL_UNPACK_SWAP_BYTES:
- *data = (GLintptr)state->storeUnpack.swapEndian;
- break;
- case GL_UNPACK_LSB_FIRST:
- *data = (GLintptr)state->storeUnpack.lsbFirst;
- break;
- case GL_CLIENT_ATTRIB_STACK_DEPTH:
- *data = (GLintptr)(gc->attributes.stackPointer - gc->attributes.stack);
- break;
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
- *data = (GLintptr)__GL_CLIENT_ATTRIB_STACK_DEPTH;
- break;
- case GL_CLIENT_ACTIVE_TEXTURE:
- *data = (GLintptr)(tex_unit + GL_TEXTURE0);
- break;
-
- default:
- retval = GL_FALSE;
- break;
- }
-
-
- return retval;
+ GLboolean retval = GL_TRUE;
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ const GLint tex_unit = __glXGetActiveTextureUnit(state);
+
+
+ switch (cap) {
+ case GL_VERTEX_ARRAY:
+ case GL_NORMAL_ARRAY:
+ case GL_COLOR_ARRAY:
+ case GL_INDEX_ARRAY:
+ case GL_EDGE_FLAG_ARRAY:
+ case GL_SECONDARY_COLOR_ARRAY:
+ case GL_FOG_COORD_ARRAY:
+ retval = __glXGetArrayEnable(state, cap, 0, data);
+ break;
+
+ case GL_VERTEX_ARRAY_SIZE:
+ retval = __glXGetArraySize(state, GL_VERTEX_ARRAY, 0, data);
+ break;
+ case GL_COLOR_ARRAY_SIZE:
+ retval = __glXGetArraySize(state, GL_COLOR_ARRAY, 0, data);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_SIZE:
+ retval = __glXGetArraySize(state, GL_SECONDARY_COLOR_ARRAY, 0, data);
+ break;
+
+ case GL_VERTEX_ARRAY_TYPE:
+ retval = __glXGetArrayType(state, GL_VERTEX_ARRAY, 0, data);
+ break;
+ case GL_NORMAL_ARRAY_TYPE:
+ retval = __glXGetArrayType(state, GL_NORMAL_ARRAY, 0, data);
+ break;
+ case GL_INDEX_ARRAY_TYPE:
+ retval = __glXGetArrayType(state, GL_INDEX_ARRAY, 0, data);
+ break;
+ case GL_COLOR_ARRAY_TYPE:
+ retval = __glXGetArrayType(state, GL_COLOR_ARRAY, 0, data);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_TYPE:
+ retval = __glXGetArrayType(state, GL_SECONDARY_COLOR_ARRAY, 0, data);
+ break;
+ case GL_FOG_COORD_ARRAY_TYPE:
+ retval = __glXGetArrayType(state, GL_FOG_COORD_ARRAY, 0, data);
+ break;
+
+ case GL_VERTEX_ARRAY_STRIDE:
+ retval = __glXGetArrayStride(state, GL_VERTEX_ARRAY, 0, data);
+ break;
+ case GL_NORMAL_ARRAY_STRIDE:
+ retval = __glXGetArrayStride(state, GL_NORMAL_ARRAY, 0, data);
+ break;
+ case GL_INDEX_ARRAY_STRIDE:
+ retval = __glXGetArrayStride(state, GL_INDEX_ARRAY, 0, data);
+ break;
+ case GL_EDGE_FLAG_ARRAY_STRIDE:
+ retval = __glXGetArrayStride(state, GL_EDGE_FLAG_ARRAY, 0, data);
+ break;
+ case GL_COLOR_ARRAY_STRIDE:
+ retval = __glXGetArrayStride(state, GL_COLOR_ARRAY, 0, data);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE:
+ retval = __glXGetArrayStride(state, GL_SECONDARY_COLOR_ARRAY, 0, data);
+ break;
+ case GL_FOG_COORD_ARRAY_STRIDE:
+ retval = __glXGetArrayStride(state, GL_FOG_COORD_ARRAY, 0, data);
+ break;
+
+ case GL_TEXTURE_COORD_ARRAY:
+ retval =
+ __glXGetArrayEnable(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ retval =
+ __glXGetArraySize(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ retval =
+ __glXGetArrayType(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ retval =
+ __glXGetArrayStride(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data);
+ break;
+
+ case GL_MAX_ELEMENTS_VERTICES:
+ case GL_MAX_ELEMENTS_INDICES:
+ retval = GL_TRUE;
+ *data = ~0UL;
+ break;
+
+
+ case GL_PACK_ROW_LENGTH:
+ *data = (GLintptr) state->storePack.rowLength;
+ break;
+ case GL_PACK_IMAGE_HEIGHT:
+ *data = (GLintptr) state->storePack.imageHeight;
+ break;
+ case GL_PACK_SKIP_ROWS:
+ *data = (GLintptr) state->storePack.skipRows;
+ break;
+ case GL_PACK_SKIP_PIXELS:
+ *data = (GLintptr) state->storePack.skipPixels;
+ break;
+ case GL_PACK_SKIP_IMAGES:
+ *data = (GLintptr) state->storePack.skipImages;
+ break;
+ case GL_PACK_ALIGNMENT:
+ *data = (GLintptr) state->storePack.alignment;
+ break;
+ case GL_PACK_SWAP_BYTES:
+ *data = (GLintptr) state->storePack.swapEndian;
+ break;
+ case GL_PACK_LSB_FIRST:
+ *data = (GLintptr) state->storePack.lsbFirst;
+ break;
+ case GL_UNPACK_ROW_LENGTH:
+ *data = (GLintptr) state->storeUnpack.rowLength;
+ break;
+ case GL_UNPACK_IMAGE_HEIGHT:
+ *data = (GLintptr) state->storeUnpack.imageHeight;
+ break;
+ case GL_UNPACK_SKIP_ROWS:
+ *data = (GLintptr) state->storeUnpack.skipRows;
+ break;
+ case GL_UNPACK_SKIP_PIXELS:
+ *data = (GLintptr) state->storeUnpack.skipPixels;
+ break;
+ case GL_UNPACK_SKIP_IMAGES:
+ *data = (GLintptr) state->storeUnpack.skipImages;
+ break;
+ case GL_UNPACK_ALIGNMENT:
+ *data = (GLintptr) state->storeUnpack.alignment;
+ break;
+ case GL_UNPACK_SWAP_BYTES:
+ *data = (GLintptr) state->storeUnpack.swapEndian;
+ break;
+ case GL_UNPACK_LSB_FIRST:
+ *data = (GLintptr) state->storeUnpack.lsbFirst;
+ break;
+ case GL_CLIENT_ATTRIB_STACK_DEPTH:
+ *data = (GLintptr) (gc->attributes.stackPointer - gc->attributes.stack);
+ break;
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
+ *data = (GLintptr) __GL_CLIENT_ATTRIB_STACK_DEPTH;
+ break;
+ case GL_CLIENT_ACTIVE_TEXTURE:
+ *data = (GLintptr) (tex_unit + GL_TEXTURE0);
+ break;
+
+ default:
+ retval = GL_FALSE;
+ break;
+ }
+
+
+ return retval;
}
-void __indirect_glGetBooleanv(GLenum val, GLboolean *b)
+void
+__indirect_glGetBooleanv(GLenum val, GLboolean * b)
{
- const GLenum origVal = val;
- __GLX_SINGLE_DECLARE_VARIABLES();
- xGLXSingleReply reply;
-
- val = RemapTransposeEnum( val );
-
- __GLX_SINGLE_LOAD_VARIABLES();
- __GLX_SINGLE_BEGIN(X_GLsop_GetBooleanv,4);
- __GLX_SINGLE_PUT_LONG(0,val);
- __GLX_SINGLE_READ_XREPLY();
- __GLX_SINGLE_GET_SIZE(compsize);
-
- if (compsize == 0) {
- /*
- ** Error occured; don't modify user's buffer.
- */
- } else {
- GLintptr data;
-
- /*
- ** We still needed to send the request to the server in order to
- ** find out whether it was legal to make a query (it's illegal,
- ** for example, to call a query between glBegin() and glEnd()).
- */
-
- if ( get_client_data( gc, val, & data ) ) {
- *b = (GLboolean) data;
- }
- else {
- /*
- ** Not a local value, so use what we got from the server.
- */
- if (compsize == 1) {
- __GLX_SINGLE_GET_CHAR(b);
- } else {
- __GLX_SINGLE_GET_CHAR_ARRAY(b,compsize);
- if (val != origVal) {
- /* matrix transpose */
- TransposeMatrixb(b);
- }
- }
- }
- }
- __GLX_SINGLE_END();
+ const GLenum origVal = val;
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ xGLXSingleReply reply;
+
+ val = RemapTransposeEnum(val);
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_GetBooleanv, 4);
+ __GLX_SINGLE_PUT_LONG(0, val);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_GET_SIZE(compsize);
+
+ if (compsize == 0) {
+ /*
+ ** Error occured; don't modify user's buffer.
+ */
+ }
+ else {
+ GLintptr data;
+
+ /*
+ ** We still needed to send the request to the server in order to
+ ** find out whether it was legal to make a query (it's illegal,
+ ** for example, to call a query between glBegin() and glEnd()).
+ */
+
+ if (get_client_data(gc, val, &data)) {
+ *b = (GLboolean) data;
+ }
+ else {
+ /*
+ ** Not a local value, so use what we got from the server.
+ */
+ if (compsize == 1) {
+ __GLX_SINGLE_GET_CHAR(b);
+ }
+ else {
+ __GLX_SINGLE_GET_CHAR_ARRAY(b, compsize);
+ if (val != origVal) {
+ /* matrix transpose */
+ TransposeMatrixb(b);
+ }
+ }
+ }
+ }
+ __GLX_SINGLE_END();
}
-void __indirect_glGetDoublev(GLenum val, GLdouble *d)
+void
+__indirect_glGetDoublev(GLenum val, GLdouble * d)
{
- const GLenum origVal = val;
- __GLX_SINGLE_DECLARE_VARIABLES();
- xGLXSingleReply reply;
-
- val = RemapTransposeEnum( val );
-
- __GLX_SINGLE_LOAD_VARIABLES();
- __GLX_SINGLE_BEGIN(X_GLsop_GetDoublev,4);
- __GLX_SINGLE_PUT_LONG(0,val);
- __GLX_SINGLE_READ_XREPLY();
- __GLX_SINGLE_GET_SIZE(compsize);
-
- if (compsize == 0) {
- /*
- ** Error occured; don't modify user's buffer.
- */
- } else {
- GLintptr data;
-
- /*
- ** We still needed to send the request to the server in order to
- ** find out whether it was legal to make a query (it's illegal,
- ** for example, to call a query between glBegin() and glEnd()).
- */
-
- if ( get_client_data( gc, val, & data ) ) {
- *d = (GLdouble) data;
- }
- else {
- /*
- ** Not a local value, so use what we got from the server.
- */
- if (compsize == 1) {
- __GLX_SINGLE_GET_DOUBLE(d);
- } else {
- __GLX_SINGLE_GET_DOUBLE_ARRAY(d,compsize);
- if (val != origVal) {
- /* matrix transpose */
- TransposeMatrixd(d);
- }
- }
- }
- }
- __GLX_SINGLE_END();
+ const GLenum origVal = val;
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ xGLXSingleReply reply;
+
+ val = RemapTransposeEnum(val);
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_GetDoublev, 4);
+ __GLX_SINGLE_PUT_LONG(0, val);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_GET_SIZE(compsize);
+
+ if (compsize == 0) {
+ /*
+ ** Error occured; don't modify user's buffer.
+ */
+ }
+ else {
+ GLintptr data;
+
+ /*
+ ** We still needed to send the request to the server in order to
+ ** find out whether it was legal to make a query (it's illegal,
+ ** for example, to call a query between glBegin() and glEnd()).
+ */
+
+ if (get_client_data(gc, val, &data)) {
+ *d = (GLdouble) data;
+ }
+ else {
+ /*
+ ** Not a local value, so use what we got from the server.
+ */
+ if (compsize == 1) {
+ __GLX_SINGLE_GET_DOUBLE(d);
+ }
+ else {
+ __GLX_SINGLE_GET_DOUBLE_ARRAY(d, compsize);
+ if (val != origVal) {
+ /* matrix transpose */
+ TransposeMatrixd(d);
+ }
+ }
+ }
+ }
+ __GLX_SINGLE_END();
}
-void __indirect_glGetFloatv(GLenum val, GLfloat *f)
+void
+__indirect_glGetFloatv(GLenum val, GLfloat * f)
{
- const GLenum origVal = val;
- __GLX_SINGLE_DECLARE_VARIABLES();
- xGLXSingleReply reply;
-
- val = RemapTransposeEnum( val );
-
- __GLX_SINGLE_LOAD_VARIABLES();
- __GLX_SINGLE_BEGIN(X_GLsop_GetFloatv,4);
- __GLX_SINGLE_PUT_LONG(0,val);
- __GLX_SINGLE_READ_XREPLY();
- __GLX_SINGLE_GET_SIZE(compsize);
-
- if (compsize == 0) {
- /*
- ** Error occured; don't modify user's buffer.
- */
- } else {
- GLintptr data;
-
- /*
- ** We still needed to send the request to the server in order to
- ** find out whether it was legal to make a query (it's illegal,
- ** for example, to call a query between glBegin() and glEnd()).
- */
-
- if ( get_client_data( gc, val, & data ) ) {
- *f = (GLfloat) data;
- }
- else {
- /*
- ** Not a local value, so use what we got from the server.
- */
- if (compsize == 1) {
- __GLX_SINGLE_GET_FLOAT(f);
- } else {
- __GLX_SINGLE_GET_FLOAT_ARRAY(f,compsize);
- if (val != origVal) {
- /* matrix transpose */
- TransposeMatrixf(f);
- }
- }
- }
- }
- __GLX_SINGLE_END();
+ const GLenum origVal = val;
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ xGLXSingleReply reply;
+
+ val = RemapTransposeEnum(val);
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_GetFloatv, 4);
+ __GLX_SINGLE_PUT_LONG(0, val);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_GET_SIZE(compsize);
+
+ if (compsize == 0) {
+ /*
+ ** Error occured; don't modify user's buffer.
+ */
+ }
+ else {
+ GLintptr data;
+
+ /*
+ ** We still needed to send the request to the server in order to
+ ** find out whether it was legal to make a query (it's illegal,
+ ** for example, to call a query between glBegin() and glEnd()).
+ */
+
+ if (get_client_data(gc, val, &data)) {
+ *f = (GLfloat) data;
+ }
+ else {
+ /*
+ ** Not a local value, so use what we got from the server.
+ */
+ if (compsize == 1) {
+ __GLX_SINGLE_GET_FLOAT(f);
+ }
+ else {
+ __GLX_SINGLE_GET_FLOAT_ARRAY(f, compsize);
+ if (val != origVal) {
+ /* matrix transpose */
+ TransposeMatrixf(f);
+ }
+ }
+ }
+ }
+ __GLX_SINGLE_END();
}
-void __indirect_glGetIntegerv(GLenum val, GLint *i)
+void
+__indirect_glGetIntegerv(GLenum val, GLint * i)
{
- const GLenum origVal = val;
- __GLX_SINGLE_DECLARE_VARIABLES();
- xGLXSingleReply reply;
-
- val = RemapTransposeEnum( val );
-
- __GLX_SINGLE_LOAD_VARIABLES();
- __GLX_SINGLE_BEGIN(X_GLsop_GetIntegerv,4);
- __GLX_SINGLE_PUT_LONG(0,val);
- __GLX_SINGLE_READ_XREPLY();
- __GLX_SINGLE_GET_SIZE(compsize);
-
- if (compsize == 0) {
- /*
- ** Error occured; don't modify user's buffer.
- */
- } else {
- GLintptr data;
-
- /*
- ** We still needed to send the request to the server in order to
- ** find out whether it was legal to make a query (it's illegal,
- ** for example, to call a query between glBegin() and glEnd()).
- */
-
- if ( get_client_data( gc, val, & data ) ) {
- *i = (GLint) data;
- }
- else {
- /*
- ** Not a local value, so use what we got from the server.
- */
- if (compsize == 1) {
- __GLX_SINGLE_GET_LONG(i);
- } else {
- __GLX_SINGLE_GET_LONG_ARRAY(i,compsize);
- if (val != origVal) {
- /* matrix transpose */
- TransposeMatrixi(i);
- }
- }
- }
- }
- __GLX_SINGLE_END();
+ const GLenum origVal = val;
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ xGLXSingleReply reply;
+
+ val = RemapTransposeEnum(val);
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_GetIntegerv, 4);
+ __GLX_SINGLE_PUT_LONG(0, val);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_GET_SIZE(compsize);
+
+ if (compsize == 0) {
+ /*
+ ** Error occured; don't modify user's buffer.
+ */
+ }
+ else {
+ GLintptr data;
+
+ /*
+ ** We still needed to send the request to the server in order to
+ ** find out whether it was legal to make a query (it's illegal,
+ ** for example, to call a query between glBegin() and glEnd()).
+ */
+
+ if (get_client_data(gc, val, &data)) {
+ *i = (GLint) data;
+ }
+ else {
+ /*
+ ** Not a local value, so use what we got from the server.
+ */
+ if (compsize == 1) {
+ __GLX_SINGLE_GET_LONG(i);
+ }
+ else {
+ __GLX_SINGLE_GET_LONG_ARRAY(i, compsize);
+ if (val != origVal) {
+ /* matrix transpose */
+ TransposeMatrixi(i);
+ }
+ }
+ }
+ }
+ __GLX_SINGLE_END();
}
/*
** Send all pending commands to server.
*/
-void __indirect_glFlush(void)
+void
+__indirect_glFlush(void)
{
- __GLX_SINGLE_DECLARE_VARIABLES();
+ __GLX_SINGLE_DECLARE_VARIABLES();
- if (!dpy) return;
+ if (!dpy)
+ return;
- __GLX_SINGLE_LOAD_VARIABLES();
- __GLX_SINGLE_BEGIN(X_GLsop_Flush,0);
- __GLX_SINGLE_END();
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_Flush, 0);
+ __GLX_SINGLE_END();
- /* And finally flush the X protocol data */
- XFlush(dpy);
+ /* And finally flush the X protocol data */
+ XFlush(dpy);
}
-void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+void
+__indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
{
- __GLX_SINGLE_DECLARE_VARIABLES();
+ __GLX_SINGLE_DECLARE_VARIABLES();
- if (!dpy) return;
+ if (!dpy)
+ return;
- __GLX_SINGLE_LOAD_VARIABLES();
- __GLX_SINGLE_BEGIN(X_GLsop_FeedbackBuffer,8);
- __GLX_SINGLE_PUT_LONG(0,size);
- __GLX_SINGLE_PUT_LONG(4,type);
- __GLX_SINGLE_END();
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_FeedbackBuffer, 8);
+ __GLX_SINGLE_PUT_LONG(0, size);
+ __GLX_SINGLE_PUT_LONG(4, type);
+ __GLX_SINGLE_END();
- gc->feedbackBuf = buffer;
+ gc->feedbackBuf = buffer;
}
-void __indirect_glSelectBuffer(GLsizei numnames, GLuint *buffer)
+void
+__indirect_glSelectBuffer(GLsizei numnames, GLuint * buffer)
{
- __GLX_SINGLE_DECLARE_VARIABLES();
+ __GLX_SINGLE_DECLARE_VARIABLES();
- if (!dpy) return;
+ if (!dpy)
+ return;
- __GLX_SINGLE_LOAD_VARIABLES();
- __GLX_SINGLE_BEGIN(X_GLsop_SelectBuffer,4);
- __GLX_SINGLE_PUT_LONG(0,numnames);
- __GLX_SINGLE_END();
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_SelectBuffer, 4);
+ __GLX_SINGLE_PUT_LONG(0, numnames);
+ __GLX_SINGLE_END();
- gc->selectBuf = buffer;
+ gc->selectBuf = buffer;
}
-GLint __indirect_glRenderMode(GLenum mode)
+GLint
+__indirect_glRenderMode(GLenum mode)
{
- __GLX_SINGLE_DECLARE_VARIABLES();
- GLint retval = 0;
- xGLXRenderModeReply reply;
-
- if (!dpy) return -1;
-
- __GLX_SINGLE_LOAD_VARIABLES();
- __GLX_SINGLE_BEGIN(X_GLsop_RenderMode,4);
- __GLX_SINGLE_PUT_LONG(0,mode);
- __GLX_SINGLE_READ_XREPLY();
- __GLX_SINGLE_GET_RETVAL(retval,GLint);
-
- if (reply.newMode != mode) {
- /*
- ** Switch to new mode did not take effect, therefore an error
- ** occured. When an error happens the server won't send us any
- ** other data.
- */
- } else {
- /* Read the feedback or selection data */
- if (gc->renderMode == GL_FEEDBACK) {
- __GLX_SINGLE_GET_SIZE(compsize);
- __GLX_SINGLE_GET_FLOAT_ARRAY(gc->feedbackBuf, compsize);
- } else
- if (gc->renderMode == GL_SELECT) {
- __GLX_SINGLE_GET_SIZE(compsize);
- __GLX_SINGLE_GET_LONG_ARRAY(gc->selectBuf, compsize);
- }
- gc->renderMode = mode;
- }
- __GLX_SINGLE_END();
-
- return retval;
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ GLint retval = 0;
+ xGLXRenderModeReply reply;
+
+ if (!dpy)
+ return -1;
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_RenderMode, 4);
+ __GLX_SINGLE_PUT_LONG(0, mode);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_GET_RETVAL(retval, GLint);
+
+ if (reply.newMode != mode) {
+ /*
+ ** Switch to new mode did not take effect, therefore an error
+ ** occured. When an error happens the server won't send us any
+ ** other data.
+ */
+ }
+ else {
+ /* Read the feedback or selection data */
+ if (gc->renderMode == GL_FEEDBACK) {
+ __GLX_SINGLE_GET_SIZE(compsize);
+ __GLX_SINGLE_GET_FLOAT_ARRAY(gc->feedbackBuf, compsize);
+ }
+ else if (gc->renderMode == GL_SELECT) {
+ __GLX_SINGLE_GET_SIZE(compsize);
+ __GLX_SINGLE_GET_LONG_ARRAY(gc->selectBuf, compsize);
+ }
+ gc->renderMode = mode;
+ }
+ __GLX_SINGLE_END();
+
+ return retval;
}
-void __indirect_glFinish(void)
+void
+__indirect_glFinish(void)
{
- __GLX_SINGLE_DECLARE_VARIABLES();
- xGLXSingleReply reply;
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ xGLXSingleReply reply;
- __GLX_SINGLE_LOAD_VARIABLES();
- __GLX_SINGLE_BEGIN(X_GLsop_Finish,0);
- __GLX_SINGLE_READ_XREPLY();
- __GLX_SINGLE_END();
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_Finish, 0);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_END();
}
* Extract the major and minor version numbers from a version string.
*/
static void
-version_from_string( const char * ver,
- int * major_version, int * minor_version )
+version_from_string(const char *ver, int *major_version, int *minor_version)
{
- const char * end;
- long major;
- long minor;
-
- major = strtol( ver, (char **) & end, 10 );
- minor = strtol( end + 1, NULL, 10 );
- *major_version = major;
- *minor_version = minor;
+ const char *end;
+ long major;
+ long minor;
+
+ major = strtol(ver, (char **) &end, 10);
+ minor = strtol(end + 1, NULL, 10);
+ *major_version = major;
+ *minor_version = minor;
}
-const GLubyte *__indirect_glGetString(GLenum name)
+const GLubyte *
+__indirect_glGetString(GLenum name)
{
- __GLXcontext *gc = __glXGetCurrentContext();
- Display *dpy = gc->currentDpy;
- GLubyte *s = NULL;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ Display *dpy = gc->currentDpy;
+ GLubyte *s = NULL;
- if (!dpy) return 0;
+ if (!dpy)
+ return 0;
- /*
+ /*
** Return the cached copy if the string has already been fetched
*/
- switch(name) {
- case GL_VENDOR:
- if (gc->vendor) return gc->vendor;
- break;
- case GL_RENDERER:
- if (gc->renderer) return gc->renderer;
- break;
- case GL_VERSION:
- if (gc->version) return gc->version;
- break;
- case GL_EXTENSIONS:
- if (gc->extensions) return gc->extensions;
- break;
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return 0;
- }
-
- /*
+ switch (name) {
+ case GL_VENDOR:
+ if (gc->vendor)
+ return gc->vendor;
+ break;
+ case GL_RENDERER:
+ if (gc->renderer)
+ return gc->renderer;
+ break;
+ case GL_VERSION:
+ if (gc->version)
+ return gc->version;
+ break;
+ case GL_EXTENSIONS:
+ if (gc->extensions)
+ return gc->extensions;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return 0;
+ }
+
+ /*
** Get requested string from server
*/
- (void) __glXFlushRenderBuffer( gc, gc->pc );
- s = (GLubyte *) __glXGetStringFromServer( dpy, gc->majorOpcode,
- X_GLsop_GetString, gc->currentContextTag,
- name );
- if (!s) {
- /* Throw data on the floor */
- __glXSetError(gc, GL_OUT_OF_MEMORY);
- } else {
- /*
- ** Update local cache
- */
- switch(name) {
- case GL_VENDOR:
- gc->vendor = s;
- break;
-
- case GL_RENDERER:
- gc->renderer = s;
- break;
-
- case GL_VERSION: {
- int client_major;
- int client_minor;
-
- version_from_string( (char *) s,
- & gc->server_major, & gc->server_minor );
- __glXGetGLVersion( & client_major, & client_minor );
-
- if ( (gc->server_major < client_major)
- || ((gc->server_major == client_major)
- && (gc->server_minor <= client_minor)) ) {
- gc->version = s;
- }
- else {
- /* Allow 7 bytes for the client-side GL version. This allows
- * for upto version 999.999. I'm not holding my breath for
- * that one! The extra 4 is for the ' ()\0' that will be
- * added.
- */
- const size_t size = 7 + strlen( (char *) s ) + 4;
-
- gc->version = Xmalloc( size );
- if ( gc->version == NULL ) {
- /* If we couldn't allocate memory for the new string,
- * make a best-effort and just copy the client-side version
- * to the string and use that. It probably doesn't
- * matter what is done here. If there not memory available
- * for a short string, the system is probably going to die
- * soon anyway.
- */
- snprintf( (char *) s, strlen( (char *) s ) + 1, "%u.%u",
- client_major, client_minor );
- gc->version = s;
- }
- else {
- snprintf( (char *)gc->version, size, "%u.%u (%s)",
- client_major, client_minor, s );
- Xfree( s );
- s = gc->version;
- }
- }
- break;
- }
-
- case GL_EXTENSIONS: {
- int major = 1;
- int minor = 0;
-
- /* This code is currently disabled. I was reminded that some
- * vendors intentionally exclude some extensions from their
- * extension string that are part of the core version they
- * advertise. In particular, on Nvidia drivers this means that
- * the functionality is supported by the driver, but is not
- * hardware accelerated. For example, a TNT will show core
- * version 1.5, but most of the post-1.2 functionality is a
- * software fallback.
- *
- * I don't want to break applications that rely on this odd
- * behavior. At the same time, the code is written and tested,
- * so I didn't want to throw it away. Therefore, the code is here
- * but disabled. In the future, we may wish to and an environment
- * variable to enable it.
- */
-
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ s = (GLubyte *) __glXGetStringFromServer(dpy, gc->majorOpcode,
+ X_GLsop_GetString,
+ gc->currentContextTag, name);
+ if (!s) {
+ /* Throw data on the floor */
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ }
+ else {
+ /*
+ ** Update local cache
+ */
+ switch (name) {
+ case GL_VENDOR:
+ gc->vendor = s;
+ break;
+
+ case GL_RENDERER:
+ gc->renderer = s;
+ break;
+
+ case GL_VERSION:{
+ int client_major;
+ int client_minor;
+
+ version_from_string((char *) s,
+ &gc->server_major, &gc->server_minor);
+ __glXGetGLVersion(&client_major, &client_minor);
+
+ if ((gc->server_major < client_major)
+ || ((gc->server_major == client_major)
+ && (gc->server_minor <= client_minor))) {
+ gc->version = s;
+ }
+ else {
+ /* Allow 7 bytes for the client-side GL version. This allows
+ * for upto version 999.999. I'm not holding my breath for
+ * that one! The extra 4 is for the ' ()\0' that will be
+ * added.
+ */
+ const size_t size = 7 + strlen((char *) s) + 4;
+
+ gc->version = Xmalloc(size);
+ if (gc->version == NULL) {
+ /* If we couldn't allocate memory for the new string,
+ * make a best-effort and just copy the client-side version
+ * to the string and use that. It probably doesn't
+ * matter what is done here. If there not memory available
+ * for a short string, the system is probably going to die
+ * soon anyway.
+ */
+ snprintf((char *) s, strlen((char *) s) + 1, "%u.%u",
+ client_major, client_minor);
+ gc->version = s;
+ }
+ else {
+ snprintf((char *) gc->version, size, "%u.%u (%s)",
+ client_major, client_minor, s);
+ Xfree(s);
+ s = gc->version;
+ }
+ }
+ break;
+ }
+
+ case GL_EXTENSIONS:{
+ int major = 1;
+ int minor = 0;
+
+ /* This code is currently disabled. I was reminded that some
+ * vendors intentionally exclude some extensions from their
+ * extension string that are part of the core version they
+ * advertise. In particular, on Nvidia drivers this means that
+ * the functionality is supported by the driver, but is not
+ * hardware accelerated. For example, a TNT will show core
+ * version 1.5, but most of the post-1.2 functionality is a
+ * software fallback.
+ *
+ * I don't want to break applications that rely on this odd
+ * behavior. At the same time, the code is written and tested,
+ * so I didn't want to throw it away. Therefore, the code is here
+ * but disabled. In the future, we may wish to and an environment
+ * variable to enable it.
+ */
+
#if 0
- /* Call glGetString just to make sure that gc->server_major and
- * gc->server_minor are set. This version may be higher than we
- * can completely support, but it may imply support for some
- * extensions that we can support.
- *
- * For example, at the time of this writing, the client-side
- * library only supports upto core GL version 1.2. However, cubic
- * textures, multitexture, multisampling, and some other 1.3
- * features are supported. If the server reports back version
- * 1.3, but does not report all of those extensions, we will
- * enable them.
- */
- (void *) glGetString( GL_VERSION );
- major = gc->server_major,
- minor = gc->server_minor;
+ /* Call glGetString just to make sure that gc->server_major and
+ * gc->server_minor are set. This version may be higher than we
+ * can completely support, but it may imply support for some
+ * extensions that we can support.
+ *
+ * For example, at the time of this writing, the client-side
+ * library only supports upto core GL version 1.2. However, cubic
+ * textures, multitexture, multisampling, and some other 1.3
+ * features are supported. If the server reports back version
+ * 1.3, but does not report all of those extensions, we will
+ * enable them.
+ */
+ (void *) glGetString(GL_VERSION);
+ major = gc->server_major, minor = gc->server_minor;
#endif
- __glXCalculateUsableGLExtensions( gc, (char *) s, major, minor );
- XFree( s );
- s = gc->extensions;
- break;
- }
- }
- }
- return s;
+ __glXCalculateUsableGLExtensions(gc, (char *) s, major, minor);
+ XFree(s);
+ s = gc->extensions;
+ break;
+ }
+ }
+ }
+ return s;
}
-GLboolean __indirect_glIsEnabled(GLenum cap)
+GLboolean
+__indirect_glIsEnabled(GLenum cap)
{
- __GLX_SINGLE_DECLARE_VARIABLES();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- xGLXSingleReply reply;
- GLboolean retval = 0;
- GLintptr enable;
-
- if (!dpy) return 0;
-
- switch(cap) {
- case GL_VERTEX_ARRAY:
- case GL_NORMAL_ARRAY:
- case GL_COLOR_ARRAY:
- case GL_INDEX_ARRAY:
- case GL_EDGE_FLAG_ARRAY:
- case GL_SECONDARY_COLOR_ARRAY:
- case GL_FOG_COORD_ARRAY:
- retval = __glXGetArrayEnable( state, cap, 0, & enable );
- assert( retval );
- return (GLboolean) enable;
- break;
- case GL_TEXTURE_COORD_ARRAY:
- retval = __glXGetArrayEnable( state, GL_TEXTURE_COORD_ARRAY,
- __glXGetActiveTextureUnit( state ), & enable );
- assert( retval );
- return (GLboolean) enable;
- break;
- }
-
- __GLX_SINGLE_LOAD_VARIABLES();
- __GLX_SINGLE_BEGIN(X_GLsop_IsEnabled,4);
- __GLX_SINGLE_PUT_LONG(0,cap);
- __GLX_SINGLE_READ_XREPLY();
- __GLX_SINGLE_GET_RETVAL(retval, GLboolean);
- __GLX_SINGLE_END();
- return retval;
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ xGLXSingleReply reply;
+ GLboolean retval = 0;
+ GLintptr enable;
+
+ if (!dpy)
+ return 0;
+
+ switch (cap) {
+ case GL_VERTEX_ARRAY:
+ case GL_NORMAL_ARRAY:
+ case GL_COLOR_ARRAY:
+ case GL_INDEX_ARRAY:
+ case GL_EDGE_FLAG_ARRAY:
+ case GL_SECONDARY_COLOR_ARRAY:
+ case GL_FOG_COORD_ARRAY:
+ retval = __glXGetArrayEnable(state, cap, 0, &enable);
+ assert(retval);
+ return (GLboolean) enable;
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ retval = __glXGetArrayEnable(state, GL_TEXTURE_COORD_ARRAY,
+ __glXGetActiveTextureUnit(state), &enable);
+ assert(retval);
+ return (GLboolean) enable;
+ break;
+ }
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_IsEnabled, 4);
+ __GLX_SINGLE_PUT_LONG(0, cap);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_GET_RETVAL(retval, GLboolean);
+ __GLX_SINGLE_END();
+ return retval;
}
-void __indirect_glGetPointerv(GLenum pname, void **params)
+void
+__indirect_glGetPointerv(GLenum pname, void **params)
{
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- Display *dpy = gc->currentDpy;
-
- if (!dpy) return;
-
- switch(pname) {
- case GL_VERTEX_ARRAY_POINTER:
- case GL_NORMAL_ARRAY_POINTER:
- case GL_COLOR_ARRAY_POINTER:
- case GL_INDEX_ARRAY_POINTER:
- case GL_EDGE_FLAG_ARRAY_POINTER:
- __glXGetArrayPointer( state, pname - GL_VERTEX_ARRAY_POINTER
- + GL_VERTEX_ARRAY,
- 0, params );
- return;
- case GL_TEXTURE_COORD_ARRAY_POINTER:
- __glXGetArrayPointer( state, GL_TEXTURE_COORD_ARRAY,
- __glXGetActiveTextureUnit( state ), params );
- return;
- case GL_SECONDARY_COLOR_ARRAY_POINTER:
- case GL_FOG_COORD_ARRAY_POINTER:
- __glXGetArrayPointer( state, pname - GL_FOG_COORD_ARRAY_POINTER
- + GL_FOG_COORD_ARRAY,
- 0, params );
- return;
- case GL_FEEDBACK_BUFFER_POINTER:
- *params = (void *)gc->feedbackBuf;
- return;
- case GL_SELECTION_BUFFER_POINTER:
- *params = (void *)gc->selectBuf;
- return;
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ Display *dpy = gc->currentDpy;
+
+ if (!dpy)
+ return;
+
+ switch (pname) {
+ case GL_VERTEX_ARRAY_POINTER:
+ case GL_NORMAL_ARRAY_POINTER:
+ case GL_COLOR_ARRAY_POINTER:
+ case GL_INDEX_ARRAY_POINTER:
+ case GL_EDGE_FLAG_ARRAY_POINTER:
+ __glXGetArrayPointer(state, pname - GL_VERTEX_ARRAY_POINTER
+ + GL_VERTEX_ARRAY, 0, params);
+ return;
+ case GL_TEXTURE_COORD_ARRAY_POINTER:
+ __glXGetArrayPointer(state, GL_TEXTURE_COORD_ARRAY,
+ __glXGetActiveTextureUnit(state), params);
+ return;
+ case GL_SECONDARY_COLOR_ARRAY_POINTER:
+ case GL_FOG_COORD_ARRAY_POINTER:
+ __glXGetArrayPointer(state, pname - GL_FOG_COORD_ARRAY_POINTER
+ + GL_FOG_COORD_ARRAY, 0, params);
+ return;
+ case GL_FEEDBACK_BUFFER_POINTER:
+ *params = (void *) gc->feedbackBuf;
+ return;
+ case GL_SELECTION_BUFFER_POINTER:
+ *params = (void *) gc->selectBuf;
+ return;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
}
-