i965: Program MEDIA_VFE_STATE in a more readable fashion.
authorKevin Rogovin <kevin.rogovin@intel.com>
Tue, 12 Dec 2017 12:17:26 +0000 (14:17 +0200)
committerKenneth Graunke <kenneth@whitecape.org>
Tue, 12 Dec 2017 18:02:31 +0000 (10:02 -0800)
This patch is purely for readability improvements when programming
the MEDIA_VFE_STATE.

Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/genX_state_upload.c

index 04a492539a9a47231e8b179132944f5757b17c06..50ac5bc59fff4f9558feba69abafde5dcfa29c9a 100644 (file)
@@ -4183,28 +4183,35 @@ genX(upload_cs_state)(struct brw_context *brw)
 
    brw_batch_emit(brw, GENX(MEDIA_VFE_STATE), vfe) {
       if (prog_data->total_scratch) {
-         uint32_t bo_offset;
+         uint32_t per_thread_scratch_value;
 
          if (GEN_GEN >= 8) {
             /* Broadwell's Per Thread Scratch Space is in the range [0, 11]
              * where 0 = 1k, 1 = 2k, 2 = 4k, ..., 11 = 2M.
              */
-            bo_offset = ffs(stage_state->per_thread_scratch) - 11;
+            per_thread_scratch_value = ffs(stage_state->per_thread_scratch) - 11;
          } else if (GEN_IS_HASWELL) {
             /* Haswell's Per Thread Scratch Space is in the range [0, 10]
              * where 0 = 2k, 1 = 4k, 2 = 8k, ..., 10 = 2M.
              */
-            bo_offset = ffs(stage_state->per_thread_scratch) - 12;
+            per_thread_scratch_value = ffs(stage_state->per_thread_scratch) - 12;
          } else {
             /* Earlier platforms use the range [0, 11] to mean [1kB, 12kB]
              * where 0 = 1kB, 1 = 2kB, 2 = 3kB, ..., 11 = 12kB.
              */
-            bo_offset = stage_state->per_thread_scratch / 1024 - 1;
+            per_thread_scratch_value = stage_state->per_thread_scratch / 1024 - 1;
          }
-         vfe.ScratchSpaceBasePointer =
-            rw_bo(stage_state->scratch_bo, bo_offset);
+         vfe.ScratchSpaceBasePointer = rw_bo(stage_state->scratch_bo, 0);
+         vfe.PerThreadScratchSpace = per_thread_scratch_value;
       }
 
+      /* If brw->screen->subslice_total is greater than one, then
+       * devinfo->max_cs_threads stores number of threads per sub-slice;
+       * thus we need to multiply by that number by subslices to get
+       * the actual maximum number of threads; the -1 is because the HW
+       * has a bias of 1 (would not make sense to say the maximum number
+       * of threads is 0).
+       */
       const uint32_t subslices = MAX2(brw->screen->subslice_total, 1);
       vfe.MaximumNumberofThreads = devinfo->max_cs_threads * subslices - 1;
       vfe.NumberofURBEntries = GEN_GEN >= 8 ? 2 : 0;