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[915] Don't attempt our accelerated drawpixels if no color buffer is attached.
author
Eric Anholt
<eric@anholt.net>
Fri, 15 Feb 2008 21:42:37 +0000
(13:42 -0800)
committer
Eric Anholt
<eric@anholt.net>
Fri, 15 Feb 2008 21:43:29 +0000
(13:43 -0800)
Otherwise, glDrawBuffer(GL_NONE); glDrawPixels() results in a segfault when
we try to emit the color buffer state during setup.
src/mesa/drivers/dri/intel/intel_pixel_draw.c
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diff --git
a/src/mesa/drivers/dri/intel/intel_pixel_draw.c
b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
index d7561e70387e49be7815cd902108beaff9d3146c..2804c8deeaf6faab6a7037a419091f6ba0959228 100644
(file)
--- a/
src/mesa/drivers/dri/intel/intel_pixel_draw.c
+++ b/
src/mesa/drivers/dri/intel/intel_pixel_draw.c
@@
-64,12
+64,13
@@
do_texture_drawpixels(GLcontext * ctx,
fprintf(stderr, "%s\n", __FUNCTION__);
intelFlush(&intel->ctx);
- intel->vtbl.render_start(intel);
- intel->vtbl.emit_state(intel);
if (!dst)
return GL_FALSE;
+ intel->vtbl.render_start(intel);
+ intel->vtbl.emit_state(intel);
+
if (src) {
if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
format, type, pixels)) {