return isv->surface_state_offset;
}
+static uint32_t
+use_const_buffer(struct iris_batch *batch, struct iris_const_buffer *cbuf)
+{
+ struct iris_resource *res = (void *) cbuf->resource;
+ struct iris_resource *state_res = (void *) cbuf->surface_state_resource;
+ iris_use_pinned_bo(batch, res->bo, false);
+ iris_use_pinned_bo(batch, state_res->bo, false);
+
+ return cbuf->surface_state_offset;
+}
+
static void
iris_populate_binding_table(struct iris_context *ice,
struct iris_batch *batch,
bt_map[s++] = use_sampler_view(batch, view);
}
+ // XXX: want the number of BTE's to shorten this loop
+ struct iris_shader_state *shs = &ice->shaders.state[stage];
+ for (int i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
+ struct iris_const_buffer *cbuf = &shs->constbuf[i];
+ if (!cbuf->surface_state_resource)
+ break;
+
+ bt_map[s++] = use_const_buffer(batch, cbuf);
+ }
#if 0
// XXX: not implemented yet
assert(prog_data->binding_table.pull_constants_start == 0xd0d0d0d0);