It executes compiler-glsl on all the available shaders, and it checks
that the outcome is the expected.
Bash code based on the already existing optimization-test
v2: rebasing: use --version option
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
glsl/tests/general-ir-test \
glsl/tests/optimization-test \
glsl/tests/sampler-types-test \
- glsl/tests/uniform-initializer-test
+ glsl/tests/uniform-initializer-test \
+ glsl/tests/warnings-test
TESTS_ENVIRONMENT= \
export PYTHON2=$(PYTHON2); \
--- /dev/null
+#!/usr/bin/env bash
+
+# Execute several shaders, and check that the InfoLog outcome is the expected.
+
+compiler=./glsl_compiler
+total=0
+pass=0
+
+echo "====== Testing compilation output ======"
+for test in `find . -iname '*.vert'`; do
+ echo -n "Testing $test..."
+ $compiler --just-log --version 150 "$test" > "$test.out" 2>&1
+ total=$((total+1))
+ if diff "$test.expected" "$test.out" >/dev/null 2>&1; then
+ echo "PASS"
+ pass=$((pass+1))
+ else
+ echo "FAIL"
+ diff "$test.expected" "$test.out"
+ fi
+done
+
+echo ""
+echo "$pass/$total tests returned correct results"
+echo ""
+
+if [[ $pass == $total ]]; then
+ exit 0
+else
+ exit 1
+fi