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added Sampler field to prog_instruction struct
author
Brian
<brian@yutani.localnet.net>
Fri, 5 Jan 2007 23:01:26 +0000
(16:01 -0700)
committer
Brian
<brian@yutani.localnet.net>
Fri, 5 Jan 2007 23:01:26 +0000
(16:01 -0700)
src/mesa/shader/prog_instruction.h
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diff --git
a/src/mesa/shader/prog_instruction.h
b/src/mesa/shader/prog_instruction.h
index bda6a2c322626990fb06e2bab81a3280c6c074b4..d825e6e0a37de33d0024bc64bb5822b7ba7b949c 100644
(file)
--- a/
src/mesa/shader/prog_instruction.h
+++ b/
src/mesa/shader/prog_instruction.h
@@
-379,6
+379,12
@@
struct prog_instruction
*/
GLuint BranchTarget;
+ /**
+ * For TEX instructions in shaders, the sampler to use for the
+ * texture lookup.
+ */
+ GLint Sampler;
+
const char *Comment;
};