target, texObj->Name, srcLevel);
}
- status = _mesa_CheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
+ status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
_mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave);
_mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
/* sanity check */
- status = _mesa_CheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
+ status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
abort();
break;