The argument to count_attribute_slots should only be set to true for
vertex inputs, not for all vertex shader varyings.
Fixes KHR-GL45.enhanced_layouts.varying_locations
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: mesa-stable@lists.freedesktop.org
var_slot = var->data.location - VARYING_SLOT_VAR0;
unsigned num_elements = get_varying_type(var, stage->Stage)
- ->count_attribute_slots(stage->Stage == MESA_SHADER_VERTEX);
+ ->count_attribute_slots(io_mode == ir_var_shader_in &&
+ stage->Stage == MESA_SHADER_VERTEX);
for (unsigned i = 0; i < num_elements; i++) {
if (var_slot >= 0 && var_slot < MAX_VARYINGS_INCL_PATCH)
slots |= UINT64_C(1) << var_slot;