{
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
v[1] = 0;
- v[0]= 0;
+ v[0] = 0;
}
const GLfloat *in = (const GLfloat *)v;
const GLfloat * const vp = a->vp;
+ /* Although included for completeness, the position coordinate is
+ * usually handled differently during clipping.
+ */
out[0] = (in[0] - vp[12]) / vp[0];
out[1] = (in[1] - vp[13]) / vp[5];
out[2] = (in[2] - vp[14]) / vp[10];
VB->IndexPtr[1]->data[dst][0] = VB->IndexPtr[1]->data[src][0];
}
- _tnl_copy_pv(ctx, dst, src);
+ generic_copy_pv(ctx, dst, src);
}