#include "util/u_math.h"
#include "util/u_format.h"
#include "util/u_memory.h"
+#include "util/u_inlines.h"
#include "sp_quad.h" /* only for #define QUAD_* tokens */
#include "sp_tex_sample.h"
+#include "sp_texture.h"
#include "sp_tex_tile_cache.h"
* derivatives w.r.t X and Y, then compute lambda (level of detail).
*/
static float
-compute_lambda_1d(const struct sp_sampler_variant *samp,
+compute_lambda_1d(const struct sp_sampler_view *sview,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sview->base.texture;
float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
- float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level);
+ float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level);
return util_fast_log2(rho);
}
static float
-compute_lambda_2d(const struct sp_sampler_variant *samp,
+compute_lambda_2d(const struct sp_sampler_view *sview,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sview->base.texture;
float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]);
float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]);
- float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level);
- float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level);
+ float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level);
+ float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level);
float rho = MAX2(maxx, maxy);
return util_fast_log2(rho);
static float
-compute_lambda_3d(const struct sp_sampler_variant *samp,
+compute_lambda_3d(const struct sp_sampler_view *sview,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sview->base.texture;
float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]);
float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]);
float dpdx = fabsf(p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT]);
float dpdy = fabsf(p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT]);
- float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level);
- float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level);
- float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, samp->view->u.tex.first_level);
+ float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level);
+ float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level);
+ float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, sview->base.u.tex.first_level);
float rho;
rho = MAX2(maxx, maxy);
* Since there aren't derivatives to use, just return 0.
*/
static float
-compute_lambda_vert(const struct sp_sampler_variant *samp,
+compute_lambda_vert(const struct sp_sampler_view *sview,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE])
static INLINE const float *
-get_texel_2d_no_border(const struct sp_sampler_variant *samp,
- union tex_tile_address addr, int x, int y)
+get_texel_2d_no_border(const struct sp_sampler_view *sp_sview,
+ union tex_tile_address addr, int x, int y)
{
const struct softpipe_tex_cached_tile *tile;
-
addr.bits.x = x / TILE_SIZE;
addr.bits.y = y / TILE_SIZE;
y %= TILE_SIZE;
x %= TILE_SIZE;
- tile = sp_get_cached_tile_tex(samp->cache, addr);
+ tile = sp_get_cached_tile_tex(sp_sview->cache, addr);
return &tile->data.color[y][x][0];
}
static INLINE const float *
-get_texel_2d(const struct sp_sampler_variant *samp,
- union tex_tile_address addr, int x, int y)
+get_texel_2d(const struct sp_sampler_view *sp_sview,
+ const struct sp_sampler *sp_samp,
+ union tex_tile_address addr, int x, int y)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
unsigned level = addr.bits.level;
if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
y < 0 || y >= (int) u_minify(texture->height0, level)) {
- return samp->sampler->border_color.f;
+ return sp_samp->base.border_color.f;
}
else {
- return get_texel_2d_no_border( samp, addr, x, y );
+ return get_texel_2d_no_border( sp_sview, addr, x, y );
}
}
}
static INLINE const float *
-get_texel_cube_seamless(const struct sp_sampler_variant *samp,
+get_texel_cube_seamless(const struct sp_sampler_view *sp_sview,
union tex_tile_address addr, int x, int y,
float *corner)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
unsigned level = addr.bits.level;
unsigned face = addr.bits.face;
int new_x, new_y;
const float *c1, *c2, *c3;
int fx = x < 0 ? 0 : max_x - 1;
int fy = y < 0 ? 0 : max_y - 1;
- c1 = get_texel_2d_no_border( samp, addr, fx, fy);
+ c1 = get_texel_2d_no_border( sp_sview, addr, fx, fy);
addr.bits.face = get_next_face(face, (x < 0) ? -1 : 1, 0);
- c2 = get_texel_2d_no_border( samp, addr, (x < 0) ? max_x - 1 : 0, fy);
+ c2 = get_texel_2d_no_border( sp_sview, addr, (x < 0) ? max_x - 1 : 0, fy);
addr.bits.face = get_next_face(face, 0, (y < 0) ? -1 : 1);
- c3 = get_texel_2d_no_border( samp, addr, fx, (y < 0) ? max_y - 1 : 0);
+ c3 = get_texel_2d_no_border( sp_sview, addr, fx, (y < 0) ? max_y - 1 : 0);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
corner[c] = CLAMP((c1[c] + c2[c] + c3[c]), 0.0F, 1.0F) / 3;
}
addr.bits.face = face;
- return get_texel_2d_no_border( samp, addr, new_x, new_y );
+ return get_texel_2d_no_border( sp_sview, addr, new_x, new_y );
}
/* Gather a quad of adjacent texels within a tile:
*/
static INLINE void
-get_texel_quad_2d_no_border_single_tile(const struct sp_sampler_variant *samp,
- union tex_tile_address addr,
- unsigned x, unsigned y,
- const float *out[4])
+get_texel_quad_2d_no_border_single_tile(const struct sp_sampler_view *sp_sview,
+ union tex_tile_address addr,
+ unsigned x, unsigned y,
+ const float *out[4])
{
- const struct softpipe_tex_cached_tile *tile;
+ const struct softpipe_tex_cached_tile *tile;
addr.bits.x = x / TILE_SIZE;
addr.bits.y = y / TILE_SIZE;
y %= TILE_SIZE;
x %= TILE_SIZE;
- tile = sp_get_cached_tile_tex(samp->cache, addr);
+ tile = sp_get_cached_tile_tex(sp_sview->cache, addr);
out[0] = &tile->data.color[y ][x ][0];
out[1] = &tile->data.color[y ][x+1][0];
/* Gather a quad of potentially non-adjacent texels:
*/
static INLINE void
-get_texel_quad_2d_no_border(const struct sp_sampler_variant *samp,
- union tex_tile_address addr,
- int x0, int y0,
- int x1, int y1,
- const float *out[4])
+get_texel_quad_2d_no_border(const struct sp_sampler_view *sp_sview,
+ union tex_tile_address addr,
+ int x0, int y0,
+ int x1, int y1,
+ const float *out[4])
{
- out[0] = get_texel_2d_no_border( samp, addr, x0, y0 );
- out[1] = get_texel_2d_no_border( samp, addr, x1, y0 );
- out[2] = get_texel_2d_no_border( samp, addr, x0, y1 );
- out[3] = get_texel_2d_no_border( samp, addr, x1, y1 );
+ out[0] = get_texel_2d_no_border( sp_sview, addr, x0, y0 );
+ out[1] = get_texel_2d_no_border( sp_sview, addr, x1, y0 );
+ out[2] = get_texel_2d_no_border( sp_sview, addr, x0, y1 );
+ out[3] = get_texel_2d_no_border( sp_sview, addr, x1, y1 );
}
/* Can involve a lot of unnecessary checks for border color:
*/
static INLINE void
-get_texel_quad_2d(const struct sp_sampler_variant *samp,
- union tex_tile_address addr,
- int x0, int y0,
- int x1, int y1,
- const float *out[4])
+get_texel_quad_2d(const struct sp_sampler_view *sp_sview,
+ const struct sp_sampler *sp_samp,
+ union tex_tile_address addr,
+ int x0, int y0,
+ int x1, int y1,
+ const float *out[4])
{
- out[0] = get_texel_2d( samp, addr, x0, y0 );
- out[1] = get_texel_2d( samp, addr, x1, y0 );
- out[3] = get_texel_2d( samp, addr, x1, y1 );
- out[2] = get_texel_2d( samp, addr, x0, y1 );
+ out[0] = get_texel_2d( sp_sview, sp_samp, addr, x0, y0 );
+ out[1] = get_texel_2d( sp_sview, sp_samp, addr, x1, y0 );
+ out[3] = get_texel_2d( sp_sview, sp_samp, addr, x1, y1 );
+ out[2] = get_texel_2d( sp_sview, sp_samp, addr, x0, y1 );
}
/* 3d variants:
*/
static INLINE const float *
-get_texel_3d_no_border(const struct sp_sampler_variant *samp,
+get_texel_3d_no_border(const struct sp_sampler_view *sp_sview,
union tex_tile_address addr, int x, int y, int z)
{
const struct softpipe_tex_cached_tile *tile;
y %= TILE_SIZE;
x %= TILE_SIZE;
- tile = sp_get_cached_tile_tex(samp->cache, addr);
+ tile = sp_get_cached_tile_tex(sp_sview->cache, addr);
return &tile->data.color[y][x][0];
}
static INLINE const float *
-get_texel_3d(const struct sp_sampler_variant *samp,
- union tex_tile_address addr, int x, int y, int z)
+get_texel_3d(const struct sp_sampler_view *sp_sview,
+ const struct sp_sampler *sp_samp,
+ union tex_tile_address addr, int x, int y, int z)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
unsigned level = addr.bits.level;
if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
y < 0 || y >= (int) u_minify(texture->height0, level) ||
z < 0 || z >= (int) u_minify(texture->depth0, level)) {
- return samp->sampler->border_color.f;
+ return sp_samp->base.border_color.f;
}
else {
- return get_texel_3d_no_border( samp, addr, x, y, z );
+ return get_texel_3d_no_border( sp_sview, addr, x, y, z );
}
}
/* Get texel pointer for 1D array texture */
static INLINE const float *
-get_texel_1d_array(const struct sp_sampler_variant *samp,
+get_texel_1d_array(const struct sp_sampler_view *sp_sview,
+ const struct sp_sampler *sp_samp,
union tex_tile_address addr, int x, int y)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
unsigned level = addr.bits.level;
if (x < 0 || x >= (int) u_minify(texture->width0, level)) {
- return samp->sampler->border_color.f;
+ return sp_samp->base.border_color.f;
}
else {
- return get_texel_2d_no_border(samp, addr, x, y);
+ return get_texel_2d_no_border(sp_sview, addr, x, y);
}
}
/* Get texel pointer for 2D array texture */
static INLINE const float *
-get_texel_2d_array(const struct sp_sampler_variant *samp,
+get_texel_2d_array(const struct sp_sampler_view *sp_sview,
+ const struct sp_sampler *sp_samp,
union tex_tile_address addr, int x, int y, int layer)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
unsigned level = addr.bits.level;
assert(layer < (int) texture->array_size);
if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
y < 0 || y >= (int) u_minify(texture->height0, level)) {
- return samp->sampler->border_color.f;
+ return sp_samp->base.border_color.f;
}
else {
- return get_texel_3d_no_border(samp, addr, x, y, layer);
+ return get_texel_3d_no_border(sp_sview, addr, x, y, layer);
}
}
/* Get texel pointer for cube array texture */
static INLINE const float *
-get_texel_cube_array(const struct sp_sampler_variant *samp,
+get_texel_cube_array(const struct sp_sampler_view *sp_sview,
+ const struct sp_sampler *sp_samp,
union tex_tile_address addr, int x, int y, int layer)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
unsigned level = addr.bits.level;
assert(layer < (int) texture->array_size);
if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
y < 0 || y >= (int) u_minify(texture->height0, level)) {
- return samp->sampler->border_color.f;
+ return sp_samp->base.border_color.f;
}
else {
- return get_texel_3d_no_border(samp, addr, x, y, layer);
+ return get_texel_3d_no_border(sp_sview, addr, x, y, layer);
}
}
/**
rgba[0][3], rgba[1][3], rgba[2][3], rgba[3][3]);
}
+
/* Some image-filter fastpaths:
*/
static INLINE void
-img_filter_2d_linear_repeat_POT(struct sp_sampler_variant *samp,
+img_filter_2d_linear_repeat_POT(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
unsigned face_id,
float *rgba)
{
- unsigned xpot = pot_level_size(samp->xpot, level);
- unsigned ypot = pot_level_size(samp->ypot, level);
+ unsigned xpot = pot_level_size(sp_sview->xpot, level);
+ unsigned ypot = pot_level_size(sp_sview->ypot, level);
unsigned xmax = (xpot - 1) & (TILE_SIZE - 1); /* MIN2(TILE_SIZE, xpot) - 1; */
unsigned ymax = (ypot - 1) & (TILE_SIZE - 1); /* MIN2(TILE_SIZE, ypot) - 1; */
union tex_tile_address addr;
/* Can we fetch all four at once:
*/
if (x0 < xmax && y0 < ymax) {
- get_texel_quad_2d_no_border_single_tile(samp, addr, x0, y0, tx);
+ get_texel_quad_2d_no_border_single_tile(sp_sview, addr, x0, y0, tx);
}
else {
unsigned x1 = (x0 + 1) & (xpot - 1);
unsigned y1 = (y0 + 1) & (ypot - 1);
- get_texel_quad_2d_no_border(samp, addr, x0, y0, x1, y1, tx);
+ get_texel_quad_2d_no_border(sp_sview, addr, x0, y0, x1, y1, tx);
}
/* interpolate R, G, B, A */
static INLINE void
-img_filter_2d_nearest_repeat_POT(struct sp_sampler_variant *samp,
+img_filter_2d_nearest_repeat_POT(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
unsigned face_id,
float rgba[TGSI_QUAD_SIZE])
{
- unsigned xpot = pot_level_size(samp->xpot, level);
- unsigned ypot = pot_level_size(samp->ypot, level);
+ unsigned xpot = pot_level_size(sp_sview->xpot, level);
+ unsigned ypot = pot_level_size(sp_sview->ypot, level);
const float *out;
union tex_tile_address addr;
int c;
addr.value = 0;
addr.bits.level = level;
- out = get_texel_2d_no_border(samp, addr, x0, y0);
+ out = get_texel_2d_no_border(sp_sview, addr, x0, y0);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
static INLINE void
-img_filter_2d_nearest_clamp_POT(struct sp_sampler_variant *samp,
+img_filter_2d_nearest_clamp_POT(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
unsigned face_id,
float rgba[TGSI_QUAD_SIZE])
{
- unsigned xpot = pot_level_size(samp->xpot, level);
- unsigned ypot = pot_level_size(samp->ypot, level);
+ unsigned xpot = pot_level_size(sp_sview->xpot, level);
+ unsigned ypot = pot_level_size(sp_sview->ypot, level);
union tex_tile_address addr;
int c;
else if (y0 > ypot - 1)
y0 = ypot - 1;
- out = get_texel_2d_no_border(samp, addr, x0, y0);
+ out = get_texel_2d_no_border(sp_sview, addr, x0, y0);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
static void
-img_filter_1d_nearest(struct sp_sampler_variant *samp,
+img_filter_1d_nearest(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
unsigned face_id,
float rgba[TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width;
int x;
union tex_tile_address addr;
addr.value = 0;
addr.bits.level = level;
- samp->nearest_texcoord_s(s, width, &x);
+ sp_samp->nearest_texcoord_s(s, width, &x);
- out = get_texel_2d(samp, addr, x, 0);
+ out = get_texel_2d(sp_sview, sp_samp, addr, x, 0);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
static void
-img_filter_1d_array_nearest(struct sp_sampler_variant *samp,
+img_filter_1d_array_nearest(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width;
int x, layer;
union tex_tile_address addr;
addr.value = 0;
addr.bits.level = level;
- samp->nearest_texcoord_s(s, width, &x);
+ sp_samp->nearest_texcoord_s(s, width, &x);
wrap_array_layer(t, texture->array_size, &layer);
- out = get_texel_1d_array(samp, addr, x, layer);
+ out = get_texel_1d_array(sp_sview, sp_samp, addr, x, layer);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
static void
-img_filter_2d_nearest(struct sp_sampler_variant *samp,
+img_filter_2d_nearest(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
int x, y;
union tex_tile_address addr;
addr.value = 0;
addr.bits.level = level;
- samp->nearest_texcoord_s(s, width, &x);
- samp->nearest_texcoord_t(t, height, &y);
+ sp_samp->nearest_texcoord_s(s, width, &x);
+ sp_samp->nearest_texcoord_t(t, height, &y);
- out = get_texel_2d(samp, addr, x, y);
+ out = get_texel_2d(sp_sview, sp_samp, addr, x, y);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
static void
-img_filter_2d_array_nearest(struct sp_sampler_variant *samp,
+img_filter_2d_array_nearest(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
int x, y, layer;
union tex_tile_address addr;
addr.value = 0;
addr.bits.level = level;
- samp->nearest_texcoord_s(s, width, &x);
- samp->nearest_texcoord_t(t, height, &y);
+ sp_samp->nearest_texcoord_s(s, width, &x);
+ sp_samp->nearest_texcoord_t(t, height, &y);
wrap_array_layer(p, texture->array_size, &layer);
- out = get_texel_2d_array(samp, addr, x, y, layer);
+ out = get_texel_2d_array(sp_sview, sp_samp, addr, x, y, layer);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
static void
-img_filter_cube_nearest(struct sp_sampler_variant *samp,
+img_filter_cube_nearest(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
int x, y;
union tex_tile_address addr;
* If NEAREST filtering is done within a miplevel, always apply wrap
* mode CLAMP_TO_EDGE.
*/
- if (samp->sampler->seamless_cube_map) {
+ if (sp_samp->base.seamless_cube_map) {
wrap_nearest_clamp_to_edge(s, width, &x);
wrap_nearest_clamp_to_edge(t, height, &y);
} else {
- samp->nearest_texcoord_s(s, width, &x);
- samp->nearest_texcoord_t(t, height, &y);
+ sp_samp->nearest_texcoord_s(s, width, &x);
+ sp_samp->nearest_texcoord_t(t, height, &y);
}
- out = get_texel_2d(samp, face(addr, face_id), x, y);
+ out = get_texel_2d(sp_sview, sp_samp, face(addr, face_id), x, y);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
}
static void
-img_filter_cube_array_nearest(struct sp_sampler_variant *samp,
- float s,
- float t,
- float p,
- unsigned level,
- unsigned face_id,
- float *rgba)
-{
- const struct pipe_resource *texture = samp->view->texture;
+img_filter_cube_array_nearest(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ float s,
+ float t,
+ float p,
+ unsigned level,
+ unsigned face_id,
+ float *rgba)
+{
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
int x, y, layer;
union tex_tile_address addr;
addr.value = 0;
addr.bits.level = level;
- samp->nearest_texcoord_s(s, width, &x);
- samp->nearest_texcoord_t(t, height, &y);
+ sp_samp->nearest_texcoord_s(s, width, &x);
+ sp_samp->nearest_texcoord_t(t, height, &y);
wrap_array_layer(p, texture->array_size, &layer);
- out = get_texel_cube_array(samp, addr, x, y, layer * 6 + face_id);
+ out = get_texel_cube_array(sp_sview, sp_samp, addr, x, y, layer * 6 + face_id);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
}
static void
-img_filter_3d_nearest(struct sp_sampler_variant *samp,
+img_filter_3d_nearest(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height, depth;
int x, y, z;
union tex_tile_address addr;
assert(height > 0);
assert(depth > 0);
- samp->nearest_texcoord_s(s, width, &x);
- samp->nearest_texcoord_t(t, height, &y);
- samp->nearest_texcoord_p(p, depth, &z);
+ sp_samp->nearest_texcoord_s(s, width, &x);
+ sp_samp->nearest_texcoord_t(t, height, &y);
+ sp_samp->nearest_texcoord_p(p, depth, &z);
addr.value = 0;
addr.bits.level = level;
- out = get_texel_3d(samp, addr, x, y, z);
+ out = get_texel_3d(sp_sview, sp_samp, addr, x, y, z);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
}
static void
-img_filter_1d_linear(struct sp_sampler_variant *samp,
+img_filter_1d_linear(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width;
int x0, x1;
float xw; /* weights */
addr.value = 0;
addr.bits.level = level;
- samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
- tx0 = get_texel_2d(samp, addr, x0, 0);
- tx1 = get_texel_2d(samp, addr, x1, 0);
+ tx0 = get_texel_2d(sp_sview, sp_samp, addr, x0, 0);
+ tx1 = get_texel_2d(sp_sview, sp_samp, addr, x1, 0);
/* interpolate R, G, B, A */
for (c = 0; c < TGSI_QUAD_SIZE; c++)
static void
-img_filter_1d_array_linear(struct sp_sampler_variant *samp,
+img_filter_1d_array_linear(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width;
int x0, x1, layer;
float xw; /* weights */
addr.value = 0;
addr.bits.level = level;
- samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
wrap_array_layer(t, texture->array_size, &layer);
- tx0 = get_texel_1d_array(samp, addr, x0, layer);
- tx1 = get_texel_1d_array(samp, addr, x1, layer);
+ tx0 = get_texel_1d_array(sp_sview, sp_samp, addr, x0, layer);
+ tx1 = get_texel_1d_array(sp_sview, sp_samp, addr, x1, layer);
/* interpolate R, G, B, A */
for (c = 0; c < TGSI_QUAD_SIZE; c++)
static void
-img_filter_2d_linear(struct sp_sampler_variant *samp,
+img_filter_2d_linear(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
int x0, y0, x1, y1;
float xw, yw; /* weights */
addr.value = 0;
addr.bits.level = level;
- samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
- samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
+ sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
- tx0 = get_texel_2d(samp, addr, x0, y0);
- tx1 = get_texel_2d(samp, addr, x1, y0);
- tx2 = get_texel_2d(samp, addr, x0, y1);
- tx3 = get_texel_2d(samp, addr, x1, y1);
+ tx0 = get_texel_2d(sp_sview, sp_samp, addr, x0, y0);
+ tx1 = get_texel_2d(sp_sview, sp_samp, addr, x1, y0);
+ tx2 = get_texel_2d(sp_sview, sp_samp, addr, x0, y1);
+ tx3 = get_texel_2d(sp_sview, sp_samp, addr, x1, y1);
/* interpolate R, G, B, A */
for (c = 0; c < TGSI_QUAD_SIZE; c++)
static void
-img_filter_2d_array_linear(struct sp_sampler_variant *samp,
+img_filter_2d_array_linear(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
int x0, y0, x1, y1, layer;
float xw, yw; /* weights */
addr.value = 0;
addr.bits.level = level;
- samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
- samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
+ sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
wrap_array_layer(p, texture->array_size, &layer);
- tx0 = get_texel_2d_array(samp, addr, x0, y0, layer);
- tx1 = get_texel_2d_array(samp, addr, x1, y0, layer);
- tx2 = get_texel_2d_array(samp, addr, x0, y1, layer);
- tx3 = get_texel_2d_array(samp, addr, x1, y1, layer);
+ tx0 = get_texel_2d_array(sp_sview, sp_samp, addr, x0, y0, layer);
+ tx1 = get_texel_2d_array(sp_sview, sp_samp, addr, x1, y0, layer);
+ tx2 = get_texel_2d_array(sp_sview, sp_samp, addr, x0, y1, layer);
+ tx3 = get_texel_2d_array(sp_sview, sp_samp, addr, x1, y1, layer);
/* interpolate R, G, B, A */
for (c = 0; c < TGSI_QUAD_SIZE; c++)
static void
-img_filter_cube_linear(struct sp_sampler_variant *samp,
+img_filter_cube_linear(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
int x0, y0, x1, y1;
float xw, yw; /* weights */
union tex_tile_address addr, addrj;
const float *tx0, *tx1, *tx2, *tx3;
- float corner0[TGSI_QUAD_SIZE], corner1[TGSI_QUAD_SIZE], corner2[TGSI_QUAD_SIZE], corner3[TGSI_QUAD_SIZE];
+ float corner0[TGSI_QUAD_SIZE], corner1[TGSI_QUAD_SIZE],
+ corner2[TGSI_QUAD_SIZE], corner3[TGSI_QUAD_SIZE];
int c;
width = u_minify(texture->width0, level);
* For seamless if LINEAR filtering is done within a miplevel,
* always apply wrap mode CLAMP_TO_BORDER.
*/
- if (samp->sampler->seamless_cube_map) {
+ if (sp_samp->base.seamless_cube_map) {
wrap_linear_clamp_to_border(s, width, &x0, &x1, &xw);
wrap_linear_clamp_to_border(t, height, &y0, &y1, &yw);
} else {
- samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
- samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
+ sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
}
addrj = face(addr, face_id);
- if (samp->sampler->seamless_cube_map) {
- tx0 = get_texel_cube_seamless(samp, addrj, x0, y0, corner0);
- tx1 = get_texel_cube_seamless(samp, addrj, x1, y0, corner1);
- tx2 = get_texel_cube_seamless(samp, addrj, x0, y1, corner2);
- tx3 = get_texel_cube_seamless(samp, addrj, x1, y1, corner3);
+ if (sp_samp->base.seamless_cube_map) {
+ tx0 = get_texel_cube_seamless(sp_sview, addrj, x0, y0, corner0);
+ tx1 = get_texel_cube_seamless(sp_sview, addrj, x1, y0, corner1);
+ tx2 = get_texel_cube_seamless(sp_sview, addrj, x0, y1, corner2);
+ tx3 = get_texel_cube_seamless(sp_sview, addrj, x1, y1, corner3);
} else {
- tx0 = get_texel_2d(samp, addrj, x0, y0);
- tx1 = get_texel_2d(samp, addrj, x1, y0);
- tx2 = get_texel_2d(samp, addrj, x0, y1);
- tx3 = get_texel_2d(samp, addrj, x1, y1);
+ tx0 = get_texel_2d(sp_sview, sp_samp, addrj, x0, y0);
+ tx1 = get_texel_2d(sp_sview, sp_samp, addrj, x1, y0);
+ tx2 = get_texel_2d(sp_sview, sp_samp, addrj, x0, y1);
+ tx3 = get_texel_2d(sp_sview, sp_samp, addrj, x1, y1);
}
/* interpolate R, G, B, A */
for (c = 0; c < TGSI_QUAD_SIZE; c++)
static void
-img_filter_cube_array_linear(struct sp_sampler_variant *samp,
+img_filter_cube_array_linear(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height;
int x0, y0, x1, y1, layer;
float xw, yw; /* weights */
addr.value = 0;
addr.bits.level = level;
- samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
- samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
+ sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
wrap_array_layer(p, texture->array_size, &layer);
- tx0 = get_texel_cube_array(samp, addr, x0, y0, layer * 6 + face_id);
- tx1 = get_texel_cube_array(samp, addr, x1, y0, layer * 6 + face_id);
- tx2 = get_texel_cube_array(samp, addr, x0, y1, layer * 6 + face_id);
- tx3 = get_texel_cube_array(samp, addr, x1, y1, layer * 6 + face_id);
+ tx0 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y0, layer * 6 + face_id);
+ tx1 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y0, layer * 6 + face_id);
+ tx2 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y1, layer * 6 + face_id);
+ tx3 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y1, layer * 6 + face_id);
/* interpolate R, G, B, A */
for (c = 0; c < TGSI_QUAD_SIZE; c++)
}
static void
-img_filter_3d_linear(struct sp_sampler_variant *samp,
+img_filter_3d_linear(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
float s,
float t,
float p,
unsigned face_id,
float *rgba)
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int width, height, depth;
int x0, x1, y0, y1, z0, z1;
float xw, yw, zw; /* interpolation weights */
assert(height > 0);
assert(depth > 0);
- samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
- samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
- samp->linear_texcoord_p(p, depth, &z0, &z1, &zw);
+ sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw);
+ sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw);
+ sp_samp->linear_texcoord_p(p, depth, &z0, &z1, &zw);
- tx00 = get_texel_3d(samp, addr, x0, y0, z0);
- tx01 = get_texel_3d(samp, addr, x1, y0, z0);
- tx02 = get_texel_3d(samp, addr, x0, y1, z0);
- tx03 = get_texel_3d(samp, addr, x1, y1, z0);
+ tx00 = get_texel_3d(sp_sview, sp_samp, addr, x0, y0, z0);
+ tx01 = get_texel_3d(sp_sview, sp_samp, addr, x1, y0, z0);
+ tx02 = get_texel_3d(sp_sview, sp_samp, addr, x0, y1, z0);
+ tx03 = get_texel_3d(sp_sview, sp_samp, addr, x1, y1, z0);
- tx10 = get_texel_3d(samp, addr, x0, y0, z1);
- tx11 = get_texel_3d(samp, addr, x1, y0, z1);
- tx12 = get_texel_3d(samp, addr, x0, y1, z1);
- tx13 = get_texel_3d(samp, addr, x1, y1, z1);
+ tx10 = get_texel_3d(sp_sview, sp_samp, addr, x0, y0, z1);
+ tx11 = get_texel_3d(sp_sview, sp_samp, addr, x1, y0, z1);
+ tx12 = get_texel_3d(sp_sview, sp_samp, addr, x0, y1, z1);
+ tx13 = get_texel_3d(sp_sview, sp_samp, addr, x1, y1, z1);
/* interpolate R, G, B, A */
for (c = 0; c < TGSI_QUAD_SIZE; c++)
* \param lod results per-fragment lod.
*/
static INLINE void
-compute_lambda_lod(struct sp_sampler_variant *samp,
+compute_lambda_lod(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
enum tgsi_sampler_control control,
float lod[TGSI_QUAD_SIZE])
{
- const struct pipe_sampler_state *sampler = samp->sampler;
+ const struct pipe_sampler_state *sampler = &sp_samp->base;
float lod_bias = sampler->lod_bias;
float min_lod = sampler->min_lod;
float max_lod = sampler->max_lod;
case tgsi_sampler_lod_none:
/* XXX FIXME */
case tgsi_sampler_derivs_explicit:
- lambda = samp->compute_lambda(samp, s, t, p) + lod_bias;
+ lambda = sp_sview->compute_lambda(sp_sview, s, t, p) + lod_bias;
lod[0] = lod[1] = lod[2] = lod[3] = CLAMP(lambda, min_lod, max_lod);
break;
case tgsi_sampler_lod_bias:
- lambda = samp->compute_lambda(samp, s, t, p) + lod_bias;
+ lambda = sp_sview->compute_lambda(sp_sview, s, t, p) + lod_bias;
for (i = 0; i < TGSI_QUAD_SIZE; i++) {
lod[i] = lambda + lod_in[i];
lod[i] = CLAMP(lod[i], min_lod, max_lod);
static void
-mip_filter_linear(struct sp_sampler_variant *samp,
+mip_filter_linear(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ img_filter_func min_filter,
+ img_filter_func mag_filter,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
enum tgsi_sampler_control control,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int j;
float lod[TGSI_QUAD_SIZE];
- compute_lambda_lod(samp, s, t, p, lod_in, control, lod);
+ compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, control, lod);
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- int level0 = samp->view->u.tex.first_level + (int)lod[j];
+ int level0 = sp_sview->base.u.tex.first_level + (int)lod[j];
if (lod[j] < 0.0)
- samp->mag_img_filter(samp, s[j], t[j], p[j], samp->view->u.tex.first_level,
- samp->faces[j], &rgba[0][j]);
+ mag_filter(sp_sview, sp_samp, s[j], t[j], p[j],
+ sp_sview->base.u.tex.first_level,
+ sp_sview->faces[j], &rgba[0][j]);
else if (level0 >= texture->last_level)
- samp->min_img_filter(samp, s[j], t[j], p[j], texture->last_level,
- samp->faces[j], &rgba[0][j]);
+ min_filter(sp_sview, sp_samp, s[j], t[j], p[j], texture->last_level,
+ sp_sview->faces[j], &rgba[0][j]);
else {
float levelBlend = frac(lod[j]);
float rgbax[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE];
int c;
- samp->min_img_filter(samp, s[j], t[j], p[j], level0,
- samp->faces[j], &rgbax[0][0]);
- samp->min_img_filter(samp, s[j], t[j], p[j], level0+1,
- samp->faces[j], &rgbax[0][1]);
+ min_filter(sp_sview, sp_samp, s[j], t[j], p[j], level0,
+ sp_sview->faces[j], &rgbax[0][0]);
+ min_filter(sp_sview, sp_samp, s[j], t[j], p[j], level0+1,
+ sp_sview->faces[j], &rgbax[0][1]);
for (c = 0; c < 4; c++) {
rgba[c][j] = lerp(levelBlend, rgbax[c][0], rgbax[c][1]);
* \param c0 the LOD bias factors, or absolute LODs (depending on control)
*/
static void
-mip_filter_nearest(struct sp_sampler_variant *samp,
+mip_filter_nearest(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ img_filter_func min_filter,
+ img_filter_func mag_filter,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
enum tgsi_sampler_control control,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
float lod[TGSI_QUAD_SIZE];
int j;
- compute_lambda_lod(samp, s, t, p, lod_in, control, lod);
+ compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, control, lod);
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
if (lod[j] < 0.0)
- samp->mag_img_filter(samp, s[j], t[j], p[j], samp->view->u.tex.first_level,
- samp->faces[j], &rgba[0][j]);
+ mag_filter(sp_sview, sp_samp, s[j], t[j], p[j],
+ sp_sview->base.u.tex.first_level,
+ sp_sview->faces[j], &rgba[0][j]);
else {
- float level = samp->view->u.tex.first_level + (int)(lod[j] + 0.5F) ;
+ float level = sp_sview->base.u.tex.first_level + (int)(lod[j] + 0.5F) ;
level = MIN2(level, (int)texture->last_level);
- samp->min_img_filter(samp, s[j], t[j], p[j], level, samp->faces[j],
- &rgba[0][j]);
+ min_filter(sp_sview, sp_samp, s[j], t[j], p[j],
+ level, sp_sview->faces[j], &rgba[0][j]);
}
}
static void
-mip_filter_none(struct sp_sampler_variant *samp,
+mip_filter_none(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ img_filter_func min_filter,
+ img_filter_func mag_filter,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
float lod[TGSI_QUAD_SIZE];
int j;
- compute_lambda_lod(samp, s, t, p, lod_in, control, lod);
+ compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, control, lod);
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
if (lod[j] < 0.0) {
- samp->mag_img_filter(samp, s[j], t[j], p[j], samp->view->u.tex.first_level,
- samp->faces[j], &rgba[0][j]);
+ mag_filter(sp_sview, sp_samp, s[j], t[j], p[j],
+ sp_sview->base.u.tex.first_level,
+ sp_sview->faces[j], &rgba[0][j]);
}
else {
- samp->min_img_filter(samp, s[j], t[j], p[j], samp->view->u.tex.first_level,
- samp->faces[j], &rgba[0][j]);
+ min_filter(sp_sview, sp_samp, s[j], t[j], p[j],
+ sp_sview->base.u.tex.first_level,
+ sp_sview->faces[j], &rgba[0][j]);
}
}
}
static void
-mip_filter_none_no_filter_select(struct sp_sampler_variant *samp,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
- const float lod_in[TGSI_QUAD_SIZE],
- enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+mip_filter_none_no_filter_select(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ img_filter_func min_filter,
+ img_filter_func mag_filter,
+ const float s[TGSI_QUAD_SIZE],
+ const float t[TGSI_QUAD_SIZE],
+ const float p[TGSI_QUAD_SIZE],
+ const float c0[TGSI_QUAD_SIZE],
+ const float lod_in[TGSI_QUAD_SIZE],
+ enum tgsi_sampler_control control,
+ float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
int j;
for (j = 0; j < TGSI_QUAD_SIZE; j++)
- samp->mag_img_filter(samp, s[j], t[j], p[j], samp->view->u.tex.first_level,
- samp->faces[j], &rgba[0][j]);
+ mag_filter(sp_sview, sp_samp, s[j], t[j], p[j],
+ sp_sview->base.u.tex.first_level,
+ sp_sview->faces[j], &rgba[0][j]);
}
* "Fundamentals of Texture Mapping and Image Warping" (1989)
*/
static void
-img_filter_2d_ewa(struct sp_sampler_variant *samp,
+img_filter_2d_ewa(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ img_filter_func min_filter,
+ img_filter_func mag_filter,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
const float dudy, const float dvdy,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
// ??? Won't the image filters blow up if level is negative?
unsigned level0 = level > 0 ? level : 0;
* accelerated img_filter_2d_nearest_XXX functions.
*/
for (jj = 0; jj < buffer_next; jj++) {
- samp->min_img_filter(samp, s_buffer[jj], t_buffer[jj], p[jj],
- level, samp->faces[j], &rgba_temp[0][jj]);
+ min_filter(sp_sview, sp_samp, s_buffer[jj], t_buffer[jj], p[jj],
+ level, sp_sview->faces[j], &rgba_temp[0][jj]);
num[0] += weight_buffer[jj] * rgba_temp[0][jj];
num[1] += weight_buffer[jj] * rgba_temp[1][jj];
num[2] += weight_buffer[jj] * rgba_temp[2][jj];
* accelerated img_filter_2d_nearest_XXX functions.
*/
for (jj = 0; jj < buffer_next; jj++) {
- samp->min_img_filter(samp, s_buffer[jj], t_buffer[jj], p[jj], level,
- samp->faces[j], &rgba_temp[0][jj]);
+ min_filter(sp_sview, sp_samp, s_buffer[jj], t_buffer[jj], p[jj],
+ level, sp_sview->faces[j], &rgba_temp[0][jj]);
num[0] += weight_buffer[jj] * rgba_temp[0][jj];
num[1] += weight_buffer[jj] * rgba_temp[1][jj];
num[2] += weight_buffer[jj] * rgba_temp[2][jj];
rgba[2]=0;
rgba[3]=0;*/
/* not enough pixels in resampling, resort to direct interpolation */
- samp->min_img_filter(samp, s[j], t[j], p[j], level, samp->faces[j],
- &rgba_temp[0][j]);
+ min_filter(sp_sview, sp_samp, s[j], t[j], p[j], level,
+ sp_sview->faces[j], &rgba_temp[0][j]);
den = 1;
num[0] = rgba_temp[0][j];
num[1] = rgba_temp[1][j];
* Sample 2D texture using an anisotropic filter.
*/
static void
-mip_filter_linear_aniso(struct sp_sampler_variant *samp,
+mip_filter_linear_aniso(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ img_filter_func min_filter,
+ img_filter_func mag_filter,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
enum tgsi_sampler_control control,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int level0;
float lambda;
float lod[TGSI_QUAD_SIZE];
- float s_to_u = u_minify(texture->width0, samp->view->u.tex.first_level);
- float t_to_v = u_minify(texture->height0, samp->view->u.tex.first_level);
+ float s_to_u = u_minify(texture->width0, sp_sview->base.u.tex.first_level);
+ float t_to_v = u_minify(texture->height0, sp_sview->base.u.tex.first_level);
float dudx = (s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]) * s_to_u;
float dudy = (s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]) * s_to_u;
float dvdx = (t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]) * t_to_v;
float Pmax2;
float Pmin2;
float e;
- const float maxEccentricity = samp->sampler->max_anisotropy * samp->sampler->max_anisotropy;
+ const float maxEccentricity = sp_samp->base.max_anisotropy * sp_samp->base.max_anisotropy;
if (Px2 < Py2) {
Pmax2 = Py2;
/* note: we need to have Pmin=sqrt(Pmin2) here, but we can avoid
* this since 0.5*log(x) = log(sqrt(x))
*/
- lambda = 0.5F * util_fast_log2(Pmin2) + samp->sampler->lod_bias;
- compute_lod(samp->sampler, control, lambda, lod_in, lod);
+ lambda = 0.5F * util_fast_log2(Pmin2) + sp_samp->base.lod_bias;
+ compute_lod(&sp_samp->base, control, lambda, lod_in, lod);
}
else {
assert(control == tgsi_sampler_lod_explicit ||
control == tgsi_sampler_lod_zero);
- compute_lod(samp->sampler, control, samp->sampler->lod_bias, lod_in, lod);
+ compute_lod(&sp_samp->base, control, sp_samp->base.lod_bias, lod_in, lod);
}
/* XXX: Take into account all lod values.
*/
lambda = lod[0];
- level0 = samp->view->u.tex.first_level + (int)lambda;
+ level0 = sp_sview->base.u.tex.first_level + (int)lambda;
/* If the ellipse covers the whole image, we can
* simply return the average of the whole image.
if (level0 >= (int) texture->last_level) {
int j;
for (j = 0; j < TGSI_QUAD_SIZE; j++)
- samp->min_img_filter(samp, s[j], t[j], p[j], texture->last_level,
- samp->faces[j], &rgba[0][j]);
+ min_filter(sp_sview, sp_samp, s[j], t[j], p[j], texture->last_level,
+ sp_sview->faces[j], &rgba[0][j]);
}
else {
/* don't bother interpolating between multiple LODs; it doesn't
* seem to be worth the extra running time.
*/
- img_filter_2d_ewa(samp, s, t, p, level0,
+ img_filter_2d_ewa(sp_sview, sp_samp, min_filter, mag_filter,
+ s, t, p, level0,
dudx, dvdx, dudy, dvdy, rgba);
}
*/
static void
mip_filter_linear_2d_linear_repeat_POT(
- struct sp_sampler_variant *samp,
+ struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ img_filter_func min_filter,
+ img_filter_func mag_filter,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
enum tgsi_sampler_control control,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int j;
float lod[TGSI_QUAD_SIZE];
- compute_lambda_lod(samp, s, t, p, lod_in, control, lod);
+ compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, control, lod);
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- int level0 = samp->view->u.tex.first_level + (int)lod[j];
+ int level0 = sp_sview->base.u.tex.first_level + (int)lod[j];
/* Catches both negative and large values of level0:
*/
if ((unsigned)level0 >= texture->last_level) {
if (level0 < 0)
- img_filter_2d_linear_repeat_POT(samp, s[j], t[j], p[j],
- samp->view->u.tex.first_level,
- samp->faces[j], &rgba[0][j]);
+ img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, s[j], t[j], p[j],
+ sp_sview->base.u.tex.first_level,
+ sp_sview->faces[j], &rgba[0][j]);
else
- img_filter_2d_linear_repeat_POT(samp, s[j], t[j], p[j],
- samp->view->texture->last_level,
- samp->faces[j], &rgba[0][j]);
+ img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, s[j], t[j], p[j],
+ sp_sview->base.texture->last_level,
+ sp_sview->faces[j], &rgba[0][j]);
}
else {
float rgbax[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE];
int c;
- img_filter_2d_linear_repeat_POT(samp, s[j], t[j], p[j], level0,
- samp->faces[j], &rgbax[0][0]);
- img_filter_2d_linear_repeat_POT(samp, s[j], t[j], p[j], level0+1,
- samp->faces[j], &rgbax[0][1]);
+ img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, s[j], t[j], p[j], level0,
+ sp_sview->faces[j], &rgbax[0][0]);
+ img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, s[j], t[j], p[j], level0+1,
+ sp_sview->faces[j], &rgbax[0][1]);
for (c = 0; c < TGSI_NUM_CHANNELS; c++)
rgba[c][j] = lerp(levelBlend, rgbax[c][0], rgbax[c][1]);
* Do shadow/depth comparisons.
*/
static void
-sample_compare(struct sp_sampler_variant *samp,
+sample_compare(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE],
enum tgsi_sampler_control control,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
- const struct pipe_sampler_state *sampler = samp->sampler;
+ const struct pipe_sampler_state *sampler = &sp_samp->base;
int j, k0, k1, k2, k3;
float val;
float pc0, pc1, pc2, pc3;
- samp->mip_filter(samp, s, t, p, c0, c1, control, rgba);
-
/**
* Compare texcoord 'p' (aka R) against texture value 'rgba[0]'
* for 2D Array texture we need to use the 'c0' (aka Q).
* RGBA channels. We look at the red channel here.
*/
- if (samp->view->texture->target == PIPE_TEXTURE_2D_ARRAY ||
- samp->view->texture->target == PIPE_TEXTURE_CUBE) {
+ if (sp_sview->base.texture->target == PIPE_TEXTURE_2D_ARRAY ||
+ sp_sview->base.texture->target == PIPE_TEXTURE_CUBE) {
pc0 = CLAMP(c0[0], 0.0F, 1.0F);
pc1 = CLAMP(c0[1], 0.0F, 1.0F);
pc2 = CLAMP(c0[2], 0.0F, 1.0F);
pc3 = CLAMP(c0[3], 0.0F, 1.0F);
- } else if (samp->view->texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ } else if (sp_sview->base.texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
pc0 = CLAMP(c1[0], 0.0F, 1.0F);
pc1 = CLAMP(c1[1], 0.0F, 1.0F);
pc2 = CLAMP(c1[2], 0.0F, 1.0F);
if (sampler->mag_img_filter == PIPE_TEX_FILTER_LINEAR) {
/* convert four pass/fail values to an intensity in [0,1] */
+ /*
+ * XXX this doesn't actually make much sense.
+ * We just average the result of four _pixels_ and output the same
+ * value for all of the four pixels of the quad.
+ * This really needs to work on the _samples_ i.e. inside the img filter.
+ */
val = 0.25F * (k0 + k1 + k2 + k3);
/* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
for (j = 0; j < 4; j++) {
- rgba[0][j] = rgba[1][j] = rgba[2][j] = val;
- rgba[3][j] = 1.0F;
+ rgba[0][j] = rgba[1][j] = rgba[2][j] = val;
+ rgba[3][j] = 1.0F;
}
} else {
for (j = 0; j < 4; j++) {
- rgba[0][j] = k0;
- rgba[1][j] = k1;
- rgba[2][j] = k2;
- rgba[3][j] = 1.0F;
+ rgba[0][j] = k0;
+ rgba[1][j] = k1;
+ rgba[2][j] = k2;
+ rgba[3][j] = 1.0F;
}
}
}
-/**
- * Use 3D texcoords to choose a cube face, then sample the 2D cube faces.
- * Put face info into the sampler faces[] array.
- */
static void
-sample_cube(struct sp_sampler_variant *samp,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
- const float c1[TGSI_QUAD_SIZE],
- enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
-{
- unsigned j;
- float ssss[4], tttt[4];
-
- /* Not actually used, but the intermediate steps that do the
- * dereferencing don't know it.
- */
- static float pppp[4] = { 0, 0, 0, 0 };
-
- pppp[0] = c0[0];
- pppp[1] = c0[1];
- pppp[2] = c0[2];
- pppp[3] = c0[3];
- /*
- major axis
- direction target sc tc ma
- ---------- ------------------------------- --- --- ---
- +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx
- -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx
- +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry
- -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry
- +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz
- -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz
- */
-
- /* Choose the cube face and compute new s/t coords for the 2D face.
- *
- * Use the same cube face for all four pixels in the quad.
- *
- * This isn't ideal, but if we want to use a different cube face
- * per pixel in the quad, we'd have to also compute the per-face
- * LOD here too. That's because the four post-face-selection
- * texcoords are no longer related to each other (they're
- * per-face!) so we can't use subtraction to compute the partial
- * deriviates to compute the LOD. Doing so (near cube edges
- * anyway) gives us pretty much random values.
- */
- {
- /* use the average of the four pixel's texcoords to choose the face */
- const float rx = 0.25F * (s[0] + s[1] + s[2] + s[3]);
- const float ry = 0.25F * (t[0] + t[1] + t[2] + t[3]);
- const float rz = 0.25F * (p[0] + p[1] + p[2] + p[3]);
- const float arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz);
-
- if (arx >= ary && arx >= arz) {
- float sign = (rx >= 0.0F) ? 1.0F : -1.0F;
- uint face = (rx >= 0.0F) ? PIPE_TEX_FACE_POS_X : PIPE_TEX_FACE_NEG_X;
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- const float ima = -0.5F / fabsf(s[j]);
- ssss[j] = sign * p[j] * ima + 0.5F;
- tttt[j] = t[j] * ima + 0.5F;
- samp->faces[j] = face;
- }
- }
- else if (ary >= arx && ary >= arz) {
- float sign = (ry >= 0.0F) ? 1.0F : -1.0F;
- uint face = (ry >= 0.0F) ? PIPE_TEX_FACE_POS_Y : PIPE_TEX_FACE_NEG_Y;
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- const float ima = -0.5F / fabsf(t[j]);
- ssss[j] = -s[j] * ima + 0.5F;
- tttt[j] = sign * -p[j] * ima + 0.5F;
- samp->faces[j] = face;
- }
- }
- else {
- float sign = (rz >= 0.0F) ? 1.0F : -1.0F;
- uint face = (rz >= 0.0F) ? PIPE_TEX_FACE_POS_Z : PIPE_TEX_FACE_NEG_Z;
- for (j = 0; j < TGSI_QUAD_SIZE; j++) {
- const float ima = -0.5F / fabsf(p[j]);
- ssss[j] = sign * -s[j] * ima + 0.5F;
- tttt[j] = t[j] * ima + 0.5F;
- samp->faces[j] = face;
- }
- }
- }
-
- /* In our little pipeline, the compare stage is next. If compare
- * is not active, this will point somewhere deeper into the
- * pipeline, eg. to mip_filter or even img_filter.
- */
- samp->compare(samp, ssss, tttt, pppp, c0, c1, control, rgba);
-}
-
-
-static void
-do_swizzling(const struct sp_sampler_variant *samp,
+do_swizzling(const struct pipe_sampler_view *sview,
float in[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE],
float out[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
int j;
- const unsigned swizzle_r = samp->key.bits.swizzle_r;
- const unsigned swizzle_g = samp->key.bits.swizzle_g;
- const unsigned swizzle_b = samp->key.bits.swizzle_b;
- const unsigned swizzle_a = samp->key.bits.swizzle_a;
+ const unsigned swizzle_r = sview->swizzle_r;
+ const unsigned swizzle_g = sview->swizzle_g;
+ const unsigned swizzle_b = sview->swizzle_b;
+ const unsigned swizzle_a = sview->swizzle_a;
switch (swizzle_r) {
case PIPE_SWIZZLE_ZERO:
}
-static void
-sample_swizzle(struct sp_sampler_variant *samp,
- const float s[TGSI_QUAD_SIZE],
- const float t[TGSI_QUAD_SIZE],
- const float p[TGSI_QUAD_SIZE],
- const float c0[TGSI_QUAD_SIZE],
- const float c1[TGSI_QUAD_SIZE],
- enum tgsi_sampler_control control,
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
-{
- float rgba_temp[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE];
-
- samp->sample_target(samp, s, t, p, c0, c1, control, rgba_temp);
-
- do_swizzling(samp, rgba_temp, rgba);
-}
-
-
static wrap_nearest_func
get_nearest_unorm_wrap(unsigned mode)
{
* Is swizzling needed for the given state key?
*/
static INLINE bool
-any_swizzle(union sp_sampler_key key)
-{
- return (key.bits.swizzle_r != PIPE_SWIZZLE_RED ||
- key.bits.swizzle_g != PIPE_SWIZZLE_GREEN ||
- key.bits.swizzle_b != PIPE_SWIZZLE_BLUE ||
- key.bits.swizzle_a != PIPE_SWIZZLE_ALPHA);
-}
-
-
-static compute_lambda_func
-get_lambda_func(const union sp_sampler_key key)
+any_swizzle(const struct pipe_sampler_view *view)
{
- if (key.bits.processor == TGSI_PROCESSOR_VERTEX)
- return compute_lambda_vert;
-
- switch (key.bits.target) {
- case PIPE_BUFFER:
- case PIPE_TEXTURE_1D:
- case PIPE_TEXTURE_1D_ARRAY:
- return compute_lambda_1d;
- case PIPE_TEXTURE_2D:
- case PIPE_TEXTURE_2D_ARRAY:
- case PIPE_TEXTURE_RECT:
- case PIPE_TEXTURE_CUBE:
- case PIPE_TEXTURE_CUBE_ARRAY:
- return compute_lambda_2d;
- case PIPE_TEXTURE_3D:
- return compute_lambda_3d;
- default:
- assert(0);
- return compute_lambda_1d;
- }
+ return (view->swizzle_r != PIPE_SWIZZLE_RED ||
+ view->swizzle_g != PIPE_SWIZZLE_GREEN ||
+ view->swizzle_b != PIPE_SWIZZLE_BLUE ||
+ view->swizzle_a != PIPE_SWIZZLE_ALPHA);
}
static img_filter_func
-get_img_filter(const union sp_sampler_key key,
- unsigned filter,
- const struct pipe_sampler_state *sampler)
+get_img_filter(const struct sp_sampler_view *sp_sview,
+ const struct pipe_sampler_state *sampler,
+ unsigned filter)
{
- switch (key.bits.target) {
+ switch (sp_sview->base.texture->target) {
case PIPE_BUFFER:
case PIPE_TEXTURE_1D:
if (filter == PIPE_TEX_FILTER_NEAREST)
case PIPE_TEXTURE_RECT:
/* Try for fast path:
*/
- if (key.bits.is_pot &&
+ if (sp_sview->pot2d &&
sampler->wrap_s == sampler->wrap_t &&
sampler->normalized_coords)
{
}
+static void
+sample_mip(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ const float s[TGSI_QUAD_SIZE],
+ const float t[TGSI_QUAD_SIZE],
+ const float p[TGSI_QUAD_SIZE],
+ const float c0[TGSI_QUAD_SIZE],
+ const float lod[TGSI_QUAD_SIZE],
+ enum tgsi_sampler_control control,
+ float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+{
+ mip_filter_func mip_filter;
+ img_filter_func min_img_filter = NULL;
+ img_filter_func mag_img_filter = NULL;
+
+ if (sp_sview->pot2d & sp_samp->min_mag_equal_repeat_linear) {
+ mip_filter = mip_filter_linear_2d_linear_repeat_POT;
+ }
+ else {
+ mip_filter = sp_samp->mip_filter;
+ min_img_filter = get_img_filter(sp_sview, &sp_samp->base, sp_samp->min_img_filter);
+ if (sp_samp->min_mag_equal) {
+ mag_img_filter = min_img_filter;
+ }
+ else {
+ mag_img_filter = get_img_filter(sp_sview, &sp_samp->base, sp_samp->base.mag_img_filter);
+ }
+ }
+
+ mip_filter(sp_sview, sp_samp, min_img_filter, mag_img_filter,
+ s, t, p, c0, lod, control, rgba);
+
+ if (sp_samp->base.compare_mode != PIPE_TEX_COMPARE_NONE) {
+ sample_compare(sp_sview, sp_samp, s, t, p, c0, lod, control, rgba);
+ }
+
+ if (sp_sview->need_swizzle) {
+ float rgba_temp[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE];
+ memcpy(rgba_temp, rgba, sizeof(rgba_temp));
+ do_swizzling(&sp_sview->base, rgba_temp, rgba);
+ }
+
+}
+
+
/**
- * Bind the given texture object and texture cache to the sampler variant.
+ * Use 3D texcoords to choose a cube face, then sample the 2D cube faces.
+ * Put face info into the sampler faces[] array.
*/
-void
-sp_sampler_variant_bind_view( struct sp_sampler_variant *samp,
- struct softpipe_tex_tile_cache *tex_cache,
- const struct pipe_sampler_view *view )
+static void
+sample_cube(struct sp_sampler_view *sp_sview,
+ struct sp_sampler *sp_samp,
+ const float s[TGSI_QUAD_SIZE],
+ const float t[TGSI_QUAD_SIZE],
+ const float p[TGSI_QUAD_SIZE],
+ const float c0[TGSI_QUAD_SIZE],
+ const float c1[TGSI_QUAD_SIZE],
+ enum tgsi_sampler_control control,
+ float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = view->texture;
+ unsigned j;
+ float ssss[4], tttt[4];
- samp->view = view;
- samp->cache = tex_cache;
- samp->xpot = util_logbase2( texture->width0 );
- samp->ypot = util_logbase2( texture->height0 );
-}
+ /* Not actually used, but the intermediate steps that do the
+ * dereferencing don't know it.
+ */
+ static float pppp[4] = { 0, 0, 0, 0 };
+ pppp[0] = c0[0];
+ pppp[1] = c0[1];
+ pppp[2] = c0[2];
+ pppp[3] = c0[3];
+ /*
+ major axis
+ direction target sc tc ma
+ ---------- ------------------------------- --- --- ---
+ +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx
+ -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx
+ +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry
+ -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry
+ +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz
+ -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz
+ */
-void
-sp_sampler_variant_destroy( struct sp_sampler_variant *samp )
-{
- FREE(samp);
+ /* Choose the cube face and compute new s/t coords for the 2D face.
+ *
+ * Use the same cube face for all four pixels in the quad.
+ *
+ * This isn't ideal, but if we want to use a different cube face
+ * per pixel in the quad, we'd have to also compute the per-face
+ * LOD here too. That's because the four post-face-selection
+ * texcoords are no longer related to each other (they're
+ * per-face!) so we can't use subtraction to compute the partial
+ * deriviates to compute the LOD. Doing so (near cube edges
+ * anyway) gives us pretty much random values.
+ */
+ {
+ /* use the average of the four pixel's texcoords to choose the face */
+ const float rx = 0.25F * (s[0] + s[1] + s[2] + s[3]);
+ const float ry = 0.25F * (t[0] + t[1] + t[2] + t[3]);
+ const float rz = 0.25F * (p[0] + p[1] + p[2] + p[3]);
+ const float arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz);
+
+ if (arx >= ary && arx >= arz) {
+ float sign = (rx >= 0.0F) ? 1.0F : -1.0F;
+ uint face = (rx >= 0.0F) ? PIPE_TEX_FACE_POS_X : PIPE_TEX_FACE_NEG_X;
+ for (j = 0; j < TGSI_QUAD_SIZE; j++) {
+ const float ima = -0.5F / fabsf(s[j]);
+ ssss[j] = sign * p[j] * ima + 0.5F;
+ tttt[j] = t[j] * ima + 0.5F;
+ sp_sview->faces[j] = face;
+ }
+ }
+ else if (ary >= arx && ary >= arz) {
+ float sign = (ry >= 0.0F) ? 1.0F : -1.0F;
+ uint face = (ry >= 0.0F) ? PIPE_TEX_FACE_POS_Y : PIPE_TEX_FACE_NEG_Y;
+ for (j = 0; j < TGSI_QUAD_SIZE; j++) {
+ const float ima = -0.5F / fabsf(t[j]);
+ ssss[j] = -s[j] * ima + 0.5F;
+ tttt[j] = sign * -p[j] * ima + 0.5F;
+ sp_sview->faces[j] = face;
+ }
+ }
+ else {
+ float sign = (rz >= 0.0F) ? 1.0F : -1.0F;
+ uint face = (rz >= 0.0F) ? PIPE_TEX_FACE_POS_Z : PIPE_TEX_FACE_NEG_Z;
+ for (j = 0; j < TGSI_QUAD_SIZE; j++) {
+ const float ima = -0.5F / fabsf(p[j]);
+ ssss[j] = sign * -s[j] * ima + 0.5F;
+ tttt[j] = t[j] * ima + 0.5F;
+ sp_sview->faces[j] = face;
+ }
+ }
+ }
+
+ sample_mip(sp_sview, sp_samp, ssss, tttt, pppp, c0, c1, control, rgba);
}
static void
-sample_get_dims(struct sp_sampler_variant *samp, int level,
- int dims[4])
-{
- const struct pipe_sampler_view *view = samp->view;
- const struct pipe_resource *texture = view->texture;
-
- /* undefined according to EXT_gpu_program */
- level += view->u.tex.first_level;
- if (level > view->u.tex.last_level)
- return;
-
- dims[0] = u_minify(texture->width0, level);
-
- switch(texture->target) {
- case PIPE_TEXTURE_1D_ARRAY:
- dims[1] = texture->array_size;
- /* fallthrough */
- case PIPE_TEXTURE_1D:
- return;
- case PIPE_TEXTURE_2D_ARRAY:
- dims[2] = texture->array_size;
- /* fallthrough */
- case PIPE_TEXTURE_2D:
- case PIPE_TEXTURE_CUBE:
- case PIPE_TEXTURE_RECT:
- dims[1] = u_minify(texture->height0, level);
- return;
- case PIPE_TEXTURE_3D:
- dims[1] = u_minify(texture->height0, level);
- dims[2] = u_minify(texture->depth0, level);
- return;
- case PIPE_TEXTURE_CUBE_ARRAY:
- dims[1] = u_minify(texture->height0, level);
- dims[2] = texture->array_size / 6;
- break;
- case PIPE_BUFFER:
- dims[0] /= util_format_get_blocksize(view->format);
- return;
- default:
- assert(!"unexpected texture target in sample_get_dims()");
- return;
- }
+sp_get_dims(struct sp_sampler_view *sp_sview, int level,
+ int dims[4])
+{
+ const struct pipe_sampler_view *view = &sp_sview->base;
+ const struct pipe_resource *texture = view->texture;
+
+ /* undefined according to EXT_gpu_program */
+ level += view->u.tex.first_level;
+ if (level > view->u.tex.last_level)
+ return;
+
+ dims[0] = u_minify(texture->width0, level);
+
+ switch(texture->target) {
+ case PIPE_TEXTURE_1D_ARRAY:
+ dims[1] = view->u.tex.last_layer - view->u.tex.first_layer + 1;
+ /* fallthrough */
+ case PIPE_TEXTURE_1D:
+ return;
+ case PIPE_TEXTURE_2D_ARRAY:
+ dims[2] = view->u.tex.last_layer - view->u.tex.first_layer + 1;
+ /* fallthrough */
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_RECT:
+ dims[1] = u_minify(texture->height0, level);
+ return;
+ case PIPE_TEXTURE_3D:
+ dims[1] = u_minify(texture->height0, level);
+ dims[2] = u_minify(texture->depth0, level);
+ return;
+ case PIPE_TEXTURE_CUBE_ARRAY:
+ dims[1] = u_minify(texture->height0, level);
+ dims[2] = (view->u.tex.last_layer - view->u.tex.first_layer + 1) / 6;
+ break;
+ case PIPE_BUFFER:
+ dims[0] /= util_format_get_blocksize(view->format);
+ return;
+ default:
+ assert(!"unexpected texture target in sp_get_dims()");
+ return;
+ }
}
/**
* coords to the texture image size.
*/
static void
-sample_get_texels(struct sp_sampler_variant *samp,
- const int v_i[TGSI_QUAD_SIZE],
- const int v_j[TGSI_QUAD_SIZE],
- const int v_k[TGSI_QUAD_SIZE],
- const int lod[TGSI_QUAD_SIZE],
- const int8_t offset[3],
- float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
+sp_get_texels(struct sp_sampler_view *sp_sview,
+ const int v_i[TGSI_QUAD_SIZE],
+ const int v_j[TGSI_QUAD_SIZE],
+ const int v_k[TGSI_QUAD_SIZE],
+ const int lod[TGSI_QUAD_SIZE],
+ const int8_t offset[3],
+ float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
union tex_tile_address addr;
- const struct pipe_resource *texture = samp->view->texture;
+ const struct pipe_resource *texture = sp_sview->base.texture;
int j, c;
const float *tx;
- const bool need_swizzle = any_swizzle(samp->key);
- int width, height, depth, layers;
+ int width, height, depth;
addr.value = 0;
/* TODO write a better test for LOD */
width = u_minify(texture->width0, addr.bits.level);
height = u_minify(texture->height0, addr.bits.level);
depth = u_minify(texture->depth0, addr.bits.level);
- layers = texture->array_size;
switch(texture->target) {
case PIPE_BUFFER:
case PIPE_TEXTURE_1D:
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
- tx = get_texel_2d(samp, addr, x, 0);
- for (c = 0; c < 4; c++) {
- rgba[c][j] = tx[c];
- }
+ tx = get_texel_2d_no_border(sp_sview, addr, x, 0);
+ for (c = 0; c < 4; c++) {
+ rgba[c][j] = tx[c];
+ }
}
break;
case PIPE_TEXTURE_1D_ARRAY:
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
- int y = CLAMP(v_j[j], 0, layers - 1);
- tx = get_texel_1d_array(samp, addr, x, y);
- for (c = 0; c < 4; c++) {
- rgba[c][j] = tx[c];
- }
+ int y = CLAMP(v_j[j], sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer);
+ tx = get_texel_2d_no_border(sp_sview, addr, x, y);
+ for (c = 0; c < 4; c++) {
+ rgba[c][j] = tx[c];
+ }
}
break;
case PIPE_TEXTURE_2D:
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
int y = CLAMP(v_j[j] + offset[1], 0, height - 1);
- tx = get_texel_2d(samp, addr, x, y);
- for (c = 0; c < 4; c++) {
- rgba[c][j] = tx[c];
- }
+ tx = get_texel_2d_no_border(sp_sview, addr, x, y);
+ for (c = 0; c < 4; c++) {
+ rgba[c][j] = tx[c];
+ }
}
break;
case PIPE_TEXTURE_2D_ARRAY:
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
int y = CLAMP(v_j[j] + offset[1], 0, height - 1);
- int layer = CLAMP(v_k[j], 0, layers - 1);
- tx = get_texel_2d_array(samp, addr, x, y, layer);
- for (c = 0; c < 4; c++) {
- rgba[c][j] = tx[c];
- }
+ int layer = CLAMP(v_k[j], sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer);
+ tx = get_texel_3d_no_border(sp_sview, addr, x, y, layer);
+ for (c = 0; c < 4; c++) {
+ rgba[c][j] = tx[c];
+ }
}
break;
case PIPE_TEXTURE_3D:
int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
int y = CLAMP(v_j[j] + offset[1], 0, height - 1);
int z = CLAMP(v_k[j] + offset[2], 0, depth - 1);
-
- tx = get_texel_3d(samp, addr, x, y, z);
- for (c = 0; c < 4; c++) {
- rgba[c][j] = tx[c];
- }
+ tx = get_texel_3d_no_border(sp_sview, addr, x, y, z);
+ for (c = 0; c < 4; c++) {
+ rgba[c][j] = tx[c];
+ }
}
break;
case PIPE_TEXTURE_CUBE: /* TXF can't work on CUBE according to spec */
break;
}
- if (need_swizzle) {
+ if (sp_sview->need_swizzle) {
float rgba_temp[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE];
memcpy(rgba_temp, rgba, sizeof(rgba_temp));
- do_swizzling(samp, rgba_temp, rgba);
+ do_swizzling(&sp_sview->base, rgba_temp, rgba);
}
}
-/**
- * Create a sampler variant for a given set of non-orthogonal state.
- */
-struct sp_sampler_variant *
-sp_create_sampler_variant( const struct pipe_sampler_state *sampler,
- const union sp_sampler_key key )
+void *
+softpipe_create_sampler_state(struct pipe_context *pipe,
+ const struct pipe_sampler_state *sampler)
{
- struct sp_sampler_variant *samp = CALLOC_STRUCT(sp_sampler_variant);
- if (!samp)
- return NULL;
+ struct sp_sampler *samp = CALLOC_STRUCT(sp_sampler);
- samp->sampler = sampler;
- samp->key = key;
+ samp->base = *sampler;
/* Note that (for instance) linear_texcoord_s and
* nearest_texcoord_s may be active at the same time, if the
samp->linear_texcoord_s = get_linear_wrap( sampler->wrap_s );
samp->linear_texcoord_t = get_linear_wrap( sampler->wrap_t );
samp->linear_texcoord_p = get_linear_wrap( sampler->wrap_r );
-
+
samp->nearest_texcoord_s = get_nearest_wrap( sampler->wrap_s );
samp->nearest_texcoord_t = get_nearest_wrap( sampler->wrap_t );
samp->nearest_texcoord_p = get_nearest_wrap( sampler->wrap_r );
samp->linear_texcoord_s = get_linear_unorm_wrap( sampler->wrap_s );
samp->linear_texcoord_t = get_linear_unorm_wrap( sampler->wrap_t );
samp->linear_texcoord_p = get_linear_unorm_wrap( sampler->wrap_r );
-
+
samp->nearest_texcoord_s = get_nearest_unorm_wrap( sampler->wrap_s );
samp->nearest_texcoord_t = get_nearest_unorm_wrap( sampler->wrap_t );
samp->nearest_texcoord_p = get_nearest_unorm_wrap( sampler->wrap_r );
}
-
- samp->compute_lambda = get_lambda_func( key );
- samp->min_img_filter = get_img_filter(key, sampler->min_img_filter, sampler);
- samp->mag_img_filter = get_img_filter(key, sampler->mag_img_filter, sampler);
+ samp->min_img_filter = sampler->min_img_filter;
switch (sampler->min_mip_filter) {
case PIPE_TEX_MIPFILTER_NONE:
- if (sampler->min_img_filter == sampler->mag_img_filter)
+ if (sampler->min_img_filter == sampler->mag_img_filter)
samp->mip_filter = mip_filter_none_no_filter_select;
else
samp->mip_filter = mip_filter_none;
break;
case PIPE_TEX_MIPFILTER_LINEAR:
- if (key.bits.is_pot &&
- key.bits.target == PIPE_TEXTURE_2D &&
- sampler->min_img_filter == sampler->mag_img_filter &&
+ if (sampler->min_img_filter == sampler->mag_img_filter &&
sampler->normalized_coords &&
sampler->wrap_s == PIPE_TEX_WRAP_REPEAT &&
sampler->wrap_t == PIPE_TEX_WRAP_REPEAT &&
- sampler->min_img_filter == PIPE_TEX_FILTER_LINEAR) {
- samp->mip_filter = mip_filter_linear_2d_linear_repeat_POT;
- }
- else {
- samp->mip_filter = mip_filter_linear;
+ sampler->min_img_filter == PIPE_TEX_FILTER_LINEAR &&
+ sampler->max_anisotropy <= 1) {
+ samp->min_mag_equal_repeat_linear = TRUE;
}
-
+ samp->mip_filter = mip_filter_linear;
+
/* Anisotropic filtering extension. */
if (sampler->max_anisotropy > 1) {
- samp->mip_filter = mip_filter_linear_aniso;
-
- /* Override min_img_filter:
- * min_img_filter needs to be set to NEAREST since we need to access
- * each texture pixel as it is and weight it later; using linear
- * filters will have incorrect results.
- * By setting the filter to NEAREST here, we can avoid calling the
- * generic img_filter_2d_nearest in the anisotropic filter function,
- * making it possible to use one of the accelerated implementations
- */
- samp->min_img_filter = get_img_filter(key, PIPE_TEX_FILTER_NEAREST, sampler);
-
- /* on first access create the lookup table containing the filter weights. */
+ samp->mip_filter = mip_filter_linear_aniso;
+
+ /* Override min_img_filter:
+ * min_img_filter needs to be set to NEAREST since we need to access
+ * each texture pixel as it is and weight it later; using linear
+ * filters will have incorrect results.
+ * By setting the filter to NEAREST here, we can avoid calling the
+ * generic img_filter_2d_nearest in the anisotropic filter function,
+ * making it possible to use one of the accelerated implementations
+ */
+ samp->min_img_filter = PIPE_TEX_FILTER_NEAREST;
+
+ /* on first access create the lookup table containing the filter weights. */
if (!weightLut) {
create_filter_table();
}
}
-
break;
}
-
- if (sampler->compare_mode != PIPE_TEX_COMPARE_NONE) {
- samp->compare = sample_compare;
- }
- else {
- /* Skip compare operation by promoting the mip_filter function
- * pointer:
- */
- samp->compare = samp->mip_filter;
- }
-
- if (key.bits.target == PIPE_TEXTURE_CUBE || key.bits.target == PIPE_TEXTURE_CUBE_ARRAY) {
- samp->sample_target = sample_cube;
+ if (samp->min_img_filter == sampler->mag_img_filter) {
+ samp->min_mag_equal = TRUE;
}
- else {
- samp->faces[0] = 0;
- samp->faces[1] = 0;
- samp->faces[2] = 0;
- samp->faces[3] = 0;
- /* Skip cube face determination by promoting the compare
- * function pointer:
- */
- samp->sample_target = samp->compare;
- }
+ return (void *)samp;
+}
- if (any_swizzle(key)) {
- samp->get_samples = sample_swizzle;
+
+compute_lambda_func
+softpipe_get_lambda_func(const struct pipe_sampler_view *view, unsigned shader)
+{
+ if (shader != PIPE_SHADER_FRAGMENT)
+ return compute_lambda_vert;
+
+ switch (view->texture->target) {
+ case PIPE_BUFFER:
+ case PIPE_TEXTURE_1D:
+ case PIPE_TEXTURE_1D_ARRAY:
+ return compute_lambda_1d;
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_RECT:
+ case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_CUBE_ARRAY:
+ return compute_lambda_2d;
+ case PIPE_TEXTURE_3D:
+ return compute_lambda_3d;
+ default:
+ assert(0);
+ return compute_lambda_1d;
}
- else {
- samp->get_samples = samp->sample_target;
+}
+
+
+struct pipe_sampler_view *
+softpipe_create_sampler_view(struct pipe_context *pipe,
+ struct pipe_resource *resource,
+ const struct pipe_sampler_view *templ)
+{
+ struct sp_sampler_view *sview = CALLOC_STRUCT(sp_sampler_view);
+ struct softpipe_resource *spr = (struct softpipe_resource *)resource;
+
+ if (sview) {
+ struct pipe_sampler_view *view = &sview->base;
+ *view = *templ;
+ view->reference.count = 1;
+ view->texture = NULL;
+ pipe_resource_reference(&view->texture, resource);
+ view->context = pipe;
+
+ if (any_swizzle(view)) {
+ sview->need_swizzle = TRUE;
+ }
+
+ if (resource->target == PIPE_TEXTURE_CUBE ||
+ resource->target == PIPE_TEXTURE_CUBE_ARRAY)
+ sview->get_samples = sample_cube;
+ else {
+ sview->get_samples = sample_mip;
+ }
+ sview->pot2d = spr->pot &&
+ (resource->target == PIPE_TEXTURE_2D ||
+ resource->target == PIPE_TEXTURE_RECT);
+
+ sview->xpot = util_logbase2( resource->width0 );
+ sview->ypot = util_logbase2( resource->height0 );
}
- samp->get_dims = sample_get_dims;
- samp->get_texel = sample_get_texels;
- return samp;
+ return (struct pipe_sampler_view *) sview;
}
-
static void
sp_tgsi_get_dims(struct tgsi_sampler *tgsi_sampler,
const unsigned sview_index,
int level, int dims[4])
{
- const struct sp_tgsi_sampler *sp_samp = (struct sp_tgsi_sampler *)tgsi_sampler;
+ struct sp_tgsi_sampler *sp_samp = (struct sp_tgsi_sampler *)tgsi_sampler;
- assert(sp_samp->sp_sampler[sview_index]);
- sp_samp->sp_sampler[sview_index]->get_dims(sp_samp->sp_sampler[sview_index],
- level, dims);
+ assert(sview_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
+ /* TODO should have defined behavior if no texture is bound. */
+ sp_get_dims(&sp_samp->sp_sview[sview_index], level, dims);
}
enum tgsi_sampler_control control,
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
- const struct sp_tgsi_sampler *sp_samp = (struct sp_tgsi_sampler *)tgsi_sampler;
- assert(sview_index < PIPE_MAX_SAMPLERS);
- assert(sview_index == sampler_index);
+ struct sp_tgsi_sampler *sp_samp = (struct sp_tgsi_sampler *)tgsi_sampler;
+
+ assert(sview_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
+ assert(sampler_index < PIPE_MAX_SAMPLERS);
assert(sp_samp->sp_sampler[sampler_index]);
- sp_samp->sp_sampler[sview_index]->get_samples(sp_samp->sp_sampler[sampler_index],
- s, t, p, c0, lod, control, rgba);
+ /* FIXME should have defined behavior if no texture is bound. */
+ assert(sp_samp->sp_sview[sview_index].get_samples);
+ sp_samp->sp_sview[sview_index].get_samples(&sp_samp->sp_sview[sview_index],
+ sp_samp->sp_sampler[sampler_index],
+ s, t, p, c0, lod, control, rgba);
}
const int lod[TGSI_QUAD_SIZE], const int8_t offset[3],
float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE])
{
- const struct sp_tgsi_sampler *sp_samp = (struct sp_tgsi_sampler *)tgsi_sampler;
- assert(sview_index < PIPE_MAX_SAMPLERS);
- assert(sp_samp->sp_sampler[sview_index]);
- sp_samp->sp_sampler[sview_index]->get_texel(sp_samp->sp_sampler[sview_index],
- i, j, k, lod, offset, rgba);
+ struct sp_tgsi_sampler *sp_samp = (struct sp_tgsi_sampler *)tgsi_sampler;
+
+ assert(sview_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
+ /* FIXME should have defined behavior if no texture is bound. */
+ assert(sp_samp->sp_sview[sview_index].base.texture);
+ sp_get_texels(&sp_samp->sp_sview[sview_index], i, j, k, lod, offset, rgba);
}