/* Copy. */
util_blitter_copy_texture_view(blitter, dst_view, dstx, dsty, src_view,
- srcbox, src->width0, src->height0);
+ srcbox, src->width0, src->height0,
+ PIPE_MASK_RGBAZS);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
unsigned dstx, unsigned dsty,
struct pipe_sampler_view *src,
const struct pipe_box *srcbox,
- unsigned src_width0, unsigned src_height0)
+ unsigned src_width0, unsigned src_height0,
+ unsigned mask)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
enum pipe_texture_target src_target = src->texture->target;
unsigned width = srcbox->width;
unsigned height = srcbox->height;
- boolean is_stencil, is_depth;
+ boolean blit_stencil, blit_depth;
const struct util_format_description *src_desc =
util_format_description(src->format);
- is_depth = util_format_has_depth(src_desc);
- is_stencil = util_format_has_stencil(src_desc);
+ blit_depth = util_format_has_depth(src_desc) && (mask & PIPE_MASK_Z);
+ blit_stencil = util_format_has_stencil(src_desc) && (mask & PIPE_MASK_S);
/* If you want a fallback for stencil copies,
* use util_blitter_copy_texture. */
- if (is_stencil && !ctx->has_stencil_export) {
- is_stencil = FALSE;
+ if (blit_stencil && !ctx->has_stencil_export) {
+ blit_stencil = FALSE;
- if (!is_depth)
+ if (!blit_depth)
return;
}
fb_state.width = dst->width;
fb_state.height = dst->height;
- if (is_depth || is_stencil) {
+ if (blit_depth || blit_stencil) {
pipe->bind_blend_state(pipe, ctx->blend_keep_color);
- if (is_depth && is_stencil) {
+ if (blit_depth && blit_stencil) {
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_stencil);
pipe->bind_fs_state(pipe,
blitter_get_fs_texfetch_depthstencil(ctx, src_target));
- } else if (is_depth) {
+ } else if (blit_depth) {
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_keep_stencil);
pipe->bind_fs_state(pipe,
fb_state.zsbuf = 0;
}
- if (is_depth && is_stencil) {
+ if (blit_depth && blit_stencil) {
/* Setup two samplers, one for depth and the other one for stencil. */
struct pipe_sampler_view templ;
struct pipe_sampler_view *views[2];