img->u.buf.last_element = f + (n - 1);
} else {
img->u.tex.level = u->Level + stObj->base.MinLevel;
- img->u.tex.first_layer = u->_Layer + stObj->base.MinLayer;
- img->u.tex.last_layer = u->_Layer + stObj->base.MinLayer;
- if (u->Layered && img->resource->array_size > 1) {
- if (stObj->base.Immutable)
- img->u.tex.last_layer += stObj->base.NumLayers - 1;
- else
- img->u.tex.last_layer += img->resource->array_size - 1;
+ if (stObj->pt->target == PIPE_TEXTURE_3D) {
+ if (u->Layered) {
+ img->u.tex.first_layer = 0;
+ img->u.tex.last_layer = u_minify(stObj->pt->depth0, img->u.tex.level) - 1;
+ } else {
+ img->u.tex.first_layer = u->_Layer;
+ img->u.tex.last_layer = u->_Layer;
+ }
+ } else {
+ img->u.tex.first_layer = u->_Layer + stObj->base.MinLayer;
+ img->u.tex.last_layer = u->_Layer + stObj->base.MinLayer;
+ if (u->Layered && img->resource->array_size > 1) {
+ if (stObj->base.Immutable)
+ img->u.tex.last_layer += stObj->base.NumLayers - 1;
+ else
+ img->u.tex.last_layer += img->resource->array_size - 1;
+ }
}
}
}