#include "r300_context.h"
#include "r300_fragprog.h"
-static void
-r300BindProgram(GLcontext * ctx, GLenum target, struct gl_program *prog)
-{
- switch (target) {
- case GL_VERTEX_PROGRAM_ARB:
- case GL_FRAGMENT_PROGRAM_ARB:
- break;
- default:
- WARN_ONCE("Target not supported yet!\n");
- break;
- }
-}
-
static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target,
GLuint id)
{
switch (target) {
case GL_VERTEX_PROGRAM_ARB:
vp->progs = NULL;
- /*vp->translated = GL_FALSE;
- memset(&vp->translated, 0, sizeof(struct r300_vertex_program) - sizeof(struct gl_vertex_program)); */
- /*r300TranslateVertexShader(vp); */
+ vp->translated = GL_FALSE;
break;
case GL_FRAGMENT_PROGRAM_ARB:
fp->translated = GL_FALSE;
void r300InitShaderFuncs(struct dd_function_table *functions)
{
functions->NewProgram = r300NewProgram;
- functions->BindProgram = r300BindProgram;
functions->DeleteProgram = r300DeleteProgram;
functions->ProgramStringNotify = r300ProgramStringNotify;
functions->IsProgramNative = r300IsProgramNative;