"glRenderMode(selection or feedback)",
"glLogicOp (mode != GL_COPY)",
"GL_SEPARATE_SPECULAR_COLOR",
- "glBlendEquation",
- "glBlendFunc(mode != ADD)",
+ "glBlendEquation(mode != ADD)",
+ "glBlendFunc",
"Projective texture",
"Rasterization disable",
};
/* Flags for software fallback cases */
/* See correponding strings in r200_swtcl.c */
-#define R200_FALLBACK_TEXTURE 0x1
-#define R200_FALLBACK_DRAW_BUFFER 0x2
-#define R200_FALLBACK_STENCIL 0x4
-#define R200_FALLBACK_RENDER_MODE 0x8
-#define R200_FALLBACK_BLEND_EQ 0x10
-#define R200_FALLBACK_BLEND_FUNC 0x20
-#define R200_FALLBACK_DISABLE 0x40
-#define R200_FALLBACK_BORDER_MODE 0x80
+#define R200_FALLBACK_TEXTURE 0x01
+#define R200_FALLBACK_DRAW_BUFFER 0x02
+#define R200_FALLBACK_STENCIL 0x04
+#define R200_FALLBACK_RENDER_MODE 0x08
+#define R200_FALLBACK_DISABLE 0x10
+#define R200_FALLBACK_BORDER_MODE 0x20
/* The blit width for texture uploads
*/
"glDrawBuffer(GL_FRONT_AND_BACK)",
"glEnable(GL_STENCIL) without hw stencil buffer",
"glRenderMode(selection or feedback)",
- "glBlendEquation",
- "glBlendFunc(mode != ADD)",
"R200_NO_RAST",
"Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"
};