While the current CFG code is valid in the case where a switch break also
happens to be a loop continue, it's a bit suboptimal. Since hardware is
capable of handling the continue as a direct jump, it's better to use a
continue instruction when we can than to bother with all of the nasty
switch break lowering.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
swcase->fallthrough == block->switch_case);
swcase->fallthrough = block->switch_case;
return vtn_branch_type_switch_fallthrough;
- } else if (block == switch_break) {
- return vtn_branch_type_switch_break;
} else if (block == loop_break) {
return vtn_branch_type_loop_break;
} else if (block == loop_cont) {
return vtn_branch_type_loop_continue;
+ } else if (block == switch_break) {
+ return vtn_branch_type_switch_break;
} else {
return vtn_branch_type_none;
}