struct gl_uniform_storage *UniformStorage;
unsigned NumUniformBlocks;
- struct gl_uniform_block *UniformBlocks;
-
unsigned NumShaderStorageBlocks;
+
+ struct gl_uniform_block *UniformBlocks;
struct gl_uniform_block *ShaderStorageBlocks;
struct gl_active_atomic_buffer *AtomicBuffers;
* lands we should switch to using the cache_fallback support.
*/
bool skip_cache;
+ GLboolean Validated;
/** List of all active resources after linking. */
struct gl_program_resource *ProgramResourceList;
unsigned NumProgramResourceList;
enum gl_link_status LinkStatus; /**< GL_LINK_STATUS */
- GLboolean Validated;
GLchar *InfoLog;
unsigned Version; /**< GLSL version used for linking */