mesa/mtypes: repack gl_shader_program_data.
authorDave Airlie <airlied@redhat.com>
Sun, 3 Sep 2017 11:12:17 +0000 (21:12 +1000)
committerDave Airlie <airlied@redhat.com>
Tue, 5 Sep 2017 20:13:22 +0000 (06:13 +1000)
This reduces the size from 144 bytes to 128 bytes.

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/mesa/main/mtypes.h

index 2dab5942ca6b76aeb66148d8767c2a851cfc5778..d44897b2b056f0b66f91d7c84533f56b09800370 100644 (file)
@@ -2853,9 +2853,9 @@ struct gl_shader_program_data
    struct gl_uniform_storage *UniformStorage;
 
    unsigned NumUniformBlocks;
-   struct gl_uniform_block *UniformBlocks;
-
    unsigned NumShaderStorageBlocks;
+
+   struct gl_uniform_block *UniformBlocks;
    struct gl_uniform_block *ShaderStorageBlocks;
 
    struct gl_active_atomic_buffer *AtomicBuffers;
@@ -2873,13 +2873,13 @@ struct gl_shader_program_data
     * lands we should switch to using the cache_fallback support.
     */
    bool skip_cache;
+   GLboolean Validated;
 
    /** List of all active resources after linking. */
    struct gl_program_resource *ProgramResourceList;
    unsigned NumProgramResourceList;
 
    enum gl_link_status LinkStatus;   /**< GL_LINK_STATUS */
-   GLboolean Validated;
    GLchar *InfoLog;
 
    unsigned Version;       /**< GLSL version used for linking */