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mesa: Throw error on glGetActiveUniform inside Begin/End.
author
Eric Anholt
<eric@anholt.net>
Thu, 10 May 2012 21:56:48 +0000
(14:56 -0700)
committer
Eric Anholt
<eric@anholt.net>
Thu, 17 May 2012 17:05:23 +0000
(10:05 -0700)
Fixes piglit GL_ARB_shader_objeccts/getactiveuniform-beginend.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/uniform_query.cpp
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diff --git
a/src/mesa/main/uniform_query.cpp
b/src/mesa/main/uniform_query.cpp
index 08d330a52cb4f5f12a6b8153a4268d42b436e99e..f5d998ffb221ead122c1cd040e2c347315fec3d1 100644
(file)
--- a/
src/mesa/main/uniform_query.cpp
+++ b/
src/mesa/main/uniform_query.cpp
@@
-46,6
+46,8
@@
_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
if (!shProg)
return;