/**
- * If the given renderbuffer is anywhere attached to the framebuffer, detach
- * the renderbuffer.
- * This is used when a renderbuffer object is deleted.
- * The spec calls for unbinding.
+ * Remove the specified renderbuffer or texture from any attachment point in
+ * the framebuffer.
*
* \returns
* \c true if the renderbuffer was detached from an attachment point. \c
bool progress = false;
for (i = 0; i < BUFFER_COUNT; i++) {
- if (fb->Attachment[i].Renderbuffer == att) {
+ if (fb->Attachment[i].Texture == att
+ || fb->Attachment[i].Renderbuffer == att) {
_mesa_remove_attachment(ctx, &fb->Attachment[i]);
progress = true;
}
_mesa_BindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
}
+ /* Section 4.4.2 (Attaching Images to Framebuffer Objects),
+ * subsection "Attaching Renderbuffer Images to a Framebuffer," of
+ * the OpenGL 3.1 spec says:
+ *
+ * "If a renderbuffer object is deleted while its image is
+ * attached to one or more attachment points in the currently
+ * bound framebuffer, then it is as if FramebufferRenderbuffer
+ * had been called, with a renderbuffer of 0, for each
+ * attachment point to which this image was attached in the
+ * currently bound framebuffer. In other words, this
+ * renderbuffer image is first detached from all attachment
+ * points in the currently bound framebuffer. Note that the
+ * renderbuffer image is specifically not detached from any
+ * non-bound framebuffers. Detaching the image from any
+ * non-bound framebuffers is the responsibility of the
+ * application.
+ */
if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
_mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, rb);
}
unbind_texobj_from_fbo(struct gl_context *ctx,
struct gl_texture_object *texObj)
{
- const GLuint n = (ctx->DrawBuffer == ctx->ReadBuffer) ? 1 : 2;
- GLuint i;
+ bool progress = false;
- for (i = 0; i < n; i++) {
- struct gl_framebuffer *fb = (i == 0) ? ctx->DrawBuffer : ctx->ReadBuffer;
- if (_mesa_is_user_fbo(fb)) {
- GLuint j;
- for (j = 0; j < BUFFER_COUNT; j++) {
- if (fb->Attachment[j].Type == GL_TEXTURE &&
- fb->Attachment[j].Texture == texObj) {
- /* Vertices are already flushed by _mesa_DeleteTextures */
- ctx->NewState |= _NEW_BUFFERS;
- _mesa_remove_attachment(ctx, fb->Attachment + j);
- }
- }
- }
+ /* Section 4.4.2 (Attaching Images to Framebuffer Objects), subsection
+ * "Attaching Texture Images to a Framebuffer," of the OpenGL 3.1 spec
+ * says:
+ *
+ * "If a texture object is deleted while its image is attached to one
+ * or more attachment points in the currently bound framebuffer, then
+ * it is as if FramebufferTexture* had been called, with a texture of
+ * zero, for each attachment point to which this image was attached in
+ * the currently bound framebuffer. In other words, this texture image
+ * is first detached from all attachment points in the currently bound
+ * framebuffer. Note that the texture image is specifically not
+ * detached from any other framebuffer objects. Detaching the texture
+ * image from any other framebuffer objects is the responsibility of
+ * the application."
+ */
+ if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
+ progress = _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, texObj);
}
+ if (_mesa_is_user_fbo(ctx->ReadBuffer)
+ && ctx->ReadBuffer != ctx->DrawBuffer) {
+ progress = _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, texObj)
+ || progress;
+ }
+
+ if (progress)
+ /* Vertices are already flushed by _mesa_DeleteTextures */
+ ctx->NewState |= _NEW_BUFFERS;
}