struct st_renderbuffer *rbRead;
void *driver_vp, *driver_fp;
struct pipe_texture *pt;
+ struct pipe_sampler_view *sv;
GLfloat *color;
enum pipe_format srcFormat, texFormat;
- int ptw, pth;
GLboolean invertTex = GL_FALSE;
+ GLint readX, readY, readW, readH;
+ struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
invertTex = !invertTex;
}
- /* Need to use POT texture? */
- ptw = width;
- pth = height;
- if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
- int l2pt, maxSize;
-
- l2pt = util_logbase2(width);
- if (1<<l2pt != width) {
- ptw = 1<<(l2pt+1);
- }
- l2pt = util_logbase2(height);
- if (1<<l2pt != height) {
- pth = 1<<(l2pt+1);
- }
-
- /* Check against maximum texture size */
- maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
- assert(ptw <= maxSize);
- assert(pth <= maxSize);
- }
-
- pt = st_texture_create(st, PIPE_TEXTURE_2D, texFormat, 0,
- ptw, pth, 1,
- PIPE_TEXTURE_USAGE_SAMPLER);
+ /* Clip the read region against the src buffer bounds.
+ * We'll still allocate a temporary buffer/texture for the original
+ * src region size but we'll only read the region which is on-screen.
+ * This may mean that we draw garbage pixels into the dest region, but
+ * that's expected.
+ */
+ readX = srcx;
+ readY = srcy;
+ readW = width;
+ readH = height;
+ _mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &unpack);
+ readW = MAX2(0, readW);
+ readH = MAX2(0, readH);
+
+ /* alloc temporary texture */
+ pt = alloc_texture(st, width, height, texFormat);
if (!pt)
return;
+ sv = st_sampler_view_from_texture(st->pipe, pt);
+ if (!sv) {
+ pipe_texture_reference(&pt, NULL);
+ return;
+ }
+
/* Make temporary texture which is a copy of the src region.
- * We'll draw a quad with this texture to draw the dest image.
*/
if (srcFormat == texFormat) {
/* copy source framebuffer surface into mipmap/texture */
if (type == GL_COLOR) {
/* alternate path using get/put_tile() */
GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
-
- pipe_get_tile_rgba(pipe, ptRead, 0, 0, width, height, buf);
- pipe_put_tile_rgba(pipe, ptTex, 0, 0, width, height, buf);
-
- pipe_get_tile_rgba(ptRead, readX, readY, readW, readH, buf);
- pipe_put_tile_rgba(ptTex, unpack.SkipPixels, unpack.SkipRows,
++ pipe_get_tile_rgba(pipe, ptRead, readX, readY, readW, readH, buf);
++ pipe_put_tile_rgba(pipe, ptTex, unpack.SkipPixels, unpack.SkipRows,
+ readW, readH, buf);
free(buf);
}
else {
/* GL_DEPTH */
GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
- pipe_get_tile_z(pipe, ptRead, 0, 0, width, height, buf);
- pipe_put_tile_z(pipe, ptTex, 0, 0, width, height, buf);
- pipe_get_tile_z(ptRead, readX, readY, readW, readH, buf);
- pipe_put_tile_z(ptTex, unpack.SkipPixels, unpack.SkipRows,
- readW, readH, buf);
++ pipe_get_tile_z(pipe, ptRead, readX, readY, readW, readH, buf);
++ pipe_put_tile_z(pipe, ptTex, unpack.SkipPixels, unpack.SkipRows,
++ readW, readH, buf);
free(buf);
}
- screen->tex_transfer_destroy(ptRead);
- screen->tex_transfer_destroy(ptTex);
+ pipe->tex_transfer_destroy(pipe, ptRead);
+ pipe->tex_transfer_destroy(pipe, ptTex);
}
- /* draw textured quad */
+ /* OK, the texture 'pt' contains the src image/pixels. Now draw a
+ * textured quad with that texture.
+ */
draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
- pt,
+ sv,
driver_vp,
driver_fp,
color, invertTex);