_mesa_glthread_finish_before(struct gl_context *ctx, const char *func)
{
_mesa_glthread_finish(ctx);
- debug_print_sync_fallback(func);
+
+ /* Uncomment this if you want to know where glthread syncs. */
+ /*printf("fallback to sync: %s\n", func);*/
}
glthread->CurrentVAO->HasUserPointer);
}
-#define DEBUG_MARSHAL_PRINT_CALLS 0
-
-/**
- * This is printed when we have fallen back to a sync. This can happen when
- * MARSHAL_MAX_CMD_SIZE is exceeded.
- */
-static inline void
-debug_print_sync_fallback(const char *func)
-{
-#if DEBUG_MARSHAL_PRINT_CALLS
- printf("fallback to sync: %s\n", func);
-#endif
-}
-
-
-static inline void
-debug_print_sync(const char *func)
-{
-#if DEBUG_MARSHAL_PRINT_CALLS
- printf("sync: %s\n", func);
-#endif
-}
-
struct _glapi_table *
_mesa_create_marshal_table(const struct gl_context *ctx);