-\r
-/***\r
- *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py\r
- ***/\r
-\r
-#include "glheader.h"\r
-#include "context.h"\r
-#include "enable.h"\r
-#include "extensions.h"\r
-#include "fbobject.h"\r
-#include "get.h"\r
-#include "macros.h"\r
-#include "mtypes.h"\r
-#include "texcompress.h"\r
-\r
-\r
-#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )\r
-\r
-#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )\r
-\r
-#define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )\r
-#define ENUM_TO_INT(E) ( (GLint) (E) )\r
-#define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )\r
-\r
-#define BOOLEAN_TO_INT(B) ( (GLint) (B) )\r
-#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )\r
-\r
-\r
-/* Check if named extension is enabled, if not generate error and return */\r
-\r
-#define CHECK1(E1, str, PNAME) \\r
- if (!ctx->Extensions.E1) { \\r
- _mesa_error(ctx, GL_INVALID_VALUE, \\r
- "glGet" str "v(0x%x)", (int) PNAME); \\r
- return; \\r
- }\r
- \r
-#define CHECK2(E1, E2, str, PNAME) \\r
- if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \\r
- _mesa_error(ctx, GL_INVALID_VALUE, \\r
- "glGet" str "v(0x%x)", (int) PNAME); \\r
- return; \\r
- }\r
- \r
-#define CHECK_EXTENSION_B(EXTNAME, PNAME) \\r
- CHECK1(EXTNAME, "Boolean", PNAME )\r
-\r
-#define CHECK_EXTENSION_I(EXTNAME, PNAME) \\r
- CHECK1(EXTNAME, "Integer", PNAME )\r
-\r
-#define CHECK_EXTENSION_F(EXTNAME, PNAME) \\r
- CHECK1(EXTNAME, "Float", PNAME )\r
-\r
-\r
-/**\r
- * Helper routine.\r
- */\r
-static GLenum\r
-pixel_texgen_mode(const GLcontext *ctx)\r
-{\r
- if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_POSITION) {\r
- if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {\r
- return GL_RGBA;\r
- }\r
- else {\r
- return GL_RGB;\r
- }\r
- }\r
- else {\r
- if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {\r
- return GL_ALPHA;\r
- }\r
- else {\r
- return GL_NONE;\r
- }\r
- }\r
-}\r
-\r
-void GLAPIENTRY\r
-_mesa_GetBooleanv( GLenum pname, GLboolean *params )\r
-{\r
- GET_CURRENT_CONTEXT(ctx);\r
- ASSERT_OUTSIDE_BEGIN_END(ctx);\r
-\r
- if (!params)\r
- return;\r
-\r
- if (ctx->Driver.GetBooleanv &&\r
- ctx->Driver.GetBooleanv(ctx, pname, params))\r
- return;\r
-\r
- switch (pname) {\r
- case GL_ACCUM_RED_BITS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Visual.accumRedBits);\r
- break;\r
- case GL_ACCUM_GREEN_BITS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Visual.accumGreenBits);\r
- break;\r
- case GL_ACCUM_BLUE_BITS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Visual.accumBlueBits);\r
- break;\r
- case GL_ACCUM_ALPHA_BITS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Visual.accumAlphaBits);\r
- break;\r
- case GL_ACCUM_CLEAR_VALUE:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[1]);\r
- params[2] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[2]);\r
- params[3] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[3]);\r
- break;\r
- case GL_ALPHA_BIAS:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaBias);\r
- break;\r
- case GL_ALPHA_BITS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Visual.alphaBits);\r
- break;\r
- case GL_ALPHA_SCALE:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaScale);\r
- break;\r
- case GL_ALPHA_TEST:\r
- params[0] = ctx->Color.AlphaEnabled;\r
- break;\r
- case GL_ALPHA_TEST_FUNC:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.AlphaFunc);\r
- break;\r
- case GL_ALPHA_TEST_REF:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Color.AlphaRef);\r
- break;\r
- case GL_ATTRIB_STACK_DEPTH:\r
- params[0] = INT_TO_BOOLEAN(ctx->AttribStackDepth);\r
- break;\r
- case GL_AUTO_NORMAL:\r
- params[0] = ctx->Eval.AutoNormal;\r
- break;\r
- case GL_AUX_BUFFERS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Visual.numAuxBuffers);\r
- break;\r
- case GL_BLEND:\r
- params[0] = ctx->Color.BlendEnabled;\r
- break;\r
- case GL_BLEND_DST:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);\r
- break;\r
- case GL_BLEND_SRC:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);\r
- break;\r
- case GL_BLEND_SRC_RGB_EXT:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);\r
- break;\r
- case GL_BLEND_DST_RGB_EXT:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);\r
- break;\r
- case GL_BLEND_SRC_ALPHA_EXT:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcA);\r
- break;\r
- case GL_BLEND_DST_ALPHA_EXT:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstA);\r
- break;\r
- case GL_BLEND_EQUATION:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationRGB );\r
- break;\r
- case GL_BLEND_EQUATION_ALPHA_EXT:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationA );\r
- break;\r
- case GL_BLEND_COLOR_EXT:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[1]);\r
- params[2] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[2]);\r
- params[3] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[3]);\r
- break;\r
- case GL_BLUE_BIAS:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueBias);\r
- break;\r
- case GL_BLUE_BITS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Visual.blueBits);\r
- break;\r
- case GL_BLUE_SCALE:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueScale);\r
- break;\r
- case GL_CLIENT_ATTRIB_STACK_DEPTH:\r
- params[0] = INT_TO_BOOLEAN(ctx->ClientAttribStackDepth);\r
- break;\r
- case GL_CLIP_PLANE0:\r
- params[0] = (ctx->Transform.ClipPlanesEnabled >> 0) & 1;\r
- break;\r
- case GL_CLIP_PLANE1:\r
- params[0] = (ctx->Transform.ClipPlanesEnabled >> 1) & 1;\r
- break;\r
- case GL_CLIP_PLANE2:\r
- params[0] = (ctx->Transform.ClipPlanesEnabled >> 2) & 1;\r
- break;\r
- case GL_CLIP_PLANE3:\r
- params[0] = (ctx->Transform.ClipPlanesEnabled >> 3) & 1;\r
- break;\r
- case GL_CLIP_PLANE4:\r
- params[0] = (ctx->Transform.ClipPlanesEnabled >> 4) & 1;\r
- break;\r
- case GL_CLIP_PLANE5:\r
- params[0] = (ctx->Transform.ClipPlanesEnabled >> 5) & 1;\r
- break;\r
- case GL_COLOR_CLEAR_VALUE:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[1]);\r
- params[2] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[2]);\r
- params[3] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[3]);\r
- break;\r
- case GL_COLOR_MATERIAL:\r
- params[0] = ctx->Light.ColorMaterialEnabled;\r
- break;\r
- case GL_COLOR_MATERIAL_FACE:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialFace);\r
- break;\r
- case GL_COLOR_MATERIAL_PARAMETER:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode);\r
- break;\r
- case GL_COLOR_WRITEMASK:\r
- params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0);\r
- params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0);\r
- params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0);\r
- params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0);\r
- break;\r
- case GL_CULL_FACE:\r
- params[0] = ctx->Polygon.CullFlag;\r
- break;\r
- case GL_CULL_FACE_MODE:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.CullFaceMode);\r
- break;\r
- case GL_CURRENT_COLOR:\r
- {\r
- FLUSH_CURRENT(ctx, 0);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);\r
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);\r
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);\r
- }\r
- break;\r
- case GL_CURRENT_INDEX:\r
- {\r
- FLUSH_CURRENT(ctx, 0);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Index);\r
- }\r
- break;\r
- case GL_CURRENT_NORMAL:\r
- {\r
- FLUSH_CURRENT(ctx, 0);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);\r
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);\r
- }\r
- break;\r
- case GL_CURRENT_RASTER_COLOR:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[1]);\r
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[2]);\r
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[3]);\r
- break;\r
- case GL_CURRENT_RASTER_DISTANCE:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance);\r
- break;\r
- case GL_CURRENT_RASTER_INDEX:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterIndex);\r
- break;\r
- case GL_CURRENT_RASTER_POSITION:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[1]);\r
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[2]);\r
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[3]);\r
- break;\r
- case GL_CURRENT_RASTER_TEXTURE_COORDS:\r
- {\r
- const GLuint texUnit = ctx->Texture.CurrentUnit;\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]);\r
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]);\r
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]);\r
- }\r
- break;\r
- case GL_CURRENT_RASTER_POSITION_VALID:\r
- params[0] = ctx->Current.RasterPosValid;\r
- break;\r
- case GL_CURRENT_TEXTURE_COORDS:\r
- {\r
- const GLuint texUnit = ctx->Texture.CurrentUnit;\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);\r
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);\r
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);\r
- }\r
- break;\r
- case GL_DEPTH_BIAS:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthBias);\r
- break;\r
- case GL_DEPTH_BITS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Visual.depthBits);\r
- break;\r
- case GL_DEPTH_CLEAR_VALUE:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear);\r
- break;\r
- case GL_DEPTH_FUNC:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func);\r
- break;\r
- case GL_DEPTH_RANGE:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Viewport.Near);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Viewport.Far);\r
- break;\r
- case GL_DEPTH_SCALE:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthScale);\r
- break;\r
- case GL_DEPTH_TEST:\r
- params[0] = ctx->Depth.Test;\r
- break;\r
- case GL_DEPTH_WRITEMASK:\r
- params[0] = ctx->Depth.Mask;\r
- break;\r
- case GL_DITHER:\r
- params[0] = ctx->Color.DitherFlag;\r
- break;\r
- case GL_DOUBLEBUFFER:\r
- params[0] = ctx->Visual.doubleBufferMode;\r
- break;\r
- case GL_DRAW_BUFFER:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]);\r
- break;\r
- case GL_EDGE_FLAG:\r
- {\r
- FLUSH_CURRENT(ctx, 0);\r
- params[0] = ctx->Current.EdgeFlag;\r
- }\r
- break;\r
- case GL_FEEDBACK_BUFFER_SIZE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Feedback.BufferSize);\r
- break;\r
- case GL_FEEDBACK_BUFFER_TYPE:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Feedback.Type);\r
- break;\r
- case GL_FOG:\r
- params[0] = ctx->Fog.Enabled;\r
- break;\r
- case GL_FOG_COLOR:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[1]);\r
- params[2] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[2]);\r
- params[3] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[3]);\r
- break;\r
- case GL_FOG_DENSITY:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Density);\r
- break;\r
- case GL_FOG_END:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.End);\r
- break;\r
- case GL_FOG_HINT:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.Fog);\r
- break;\r
- case GL_FOG_INDEX:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Index);\r
- break;\r
- case GL_FOG_MODE:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Fog.Mode);\r
- break;\r
- case GL_FOG_START:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Start);\r
- break;\r
- case GL_FRONT_FACE:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontFace);\r
- break;\r
- case GL_GREEN_BIAS:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenBias);\r
- break;\r
- case GL_GREEN_BITS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Visual.greenBits);\r
- break;\r
- case GL_GREEN_SCALE:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenScale);\r
- break;\r
- case GL_INDEX_BITS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Visual.indexBits);\r
- break;\r
- case GL_INDEX_CLEAR_VALUE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex);\r
- break;\r
- case GL_INDEX_MODE:\r
- params[0] = !ctx->Visual.rgbMode;\r
- break;\r
- case GL_INDEX_OFFSET:\r
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset);\r
- break;\r
- case GL_INDEX_SHIFT:\r
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexShift);\r
- break;\r
- case GL_INDEX_WRITEMASK:\r
- params[0] = INT_TO_BOOLEAN(ctx->Color.IndexMask);\r
- break;\r
- case GL_LIGHT0:\r
- params[0] = ctx->Light.Light[0].Enabled;\r
- break;\r
- case GL_LIGHT1:\r
- params[0] = ctx->Light.Light[1].Enabled;\r
- break;\r
- case GL_LIGHT2:\r
- params[0] = ctx->Light.Light[2].Enabled;\r
- break;\r
- case GL_LIGHT3:\r
- params[0] = ctx->Light.Light[3].Enabled;\r
- break;\r
- case GL_LIGHT4:\r
- params[0] = ctx->Light.Light[4].Enabled;\r
- break;\r
- case GL_LIGHT5:\r
- params[0] = ctx->Light.Light[5].Enabled;\r
- break;\r
- case GL_LIGHT6:\r
- params[0] = ctx->Light.Light[6].Enabled;\r
- break;\r
- case GL_LIGHT7:\r
- params[0] = ctx->Light.Light[7].Enabled;\r
- break;\r
- case GL_LIGHTING:\r
- params[0] = ctx->Light.Enabled;\r
- break;\r
- case GL_LIGHT_MODEL_AMBIENT:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[1]);\r
- params[2] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[2]);\r
- params[3] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[3]);\r
- break;\r
- case GL_LIGHT_MODEL_COLOR_CONTROL:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Light.Model.ColorControl);\r
- break;\r
- case GL_LIGHT_MODEL_LOCAL_VIEWER:\r
- params[0] = ctx->Light.Model.LocalViewer;\r
- break;\r
- case GL_LIGHT_MODEL_TWO_SIDE:\r
- params[0] = ctx->Light.Model.TwoSide;\r
- break;\r
- case GL_LINE_SMOOTH:\r
- params[0] = ctx->Line.SmoothFlag;\r
- break;\r
- case GL_LINE_SMOOTH_HINT:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.LineSmooth);\r
- break;\r
- case GL_LINE_STIPPLE:\r
- params[0] = ctx->Line.StippleFlag;\r
- break;\r
- case GL_LINE_STIPPLE_PATTERN:\r
- params[0] = INT_TO_BOOLEAN(ctx->Line.StipplePattern);\r
- break;\r
- case GL_LINE_STIPPLE_REPEAT:\r
- params[0] = INT_TO_BOOLEAN(ctx->Line.StippleFactor);\r
- break;\r
- case GL_LINE_WIDTH:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Line.Width);\r
- break;\r
- case GL_LINE_WIDTH_GRANULARITY:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.LineWidthGranularity);\r
- break;\r
- case GL_LINE_WIDTH_RANGE:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidthAA);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidthAA);\r
- break;\r
- case GL_ALIASED_LINE_WIDTH_RANGE:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidth);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidth);\r
- break;\r
- case GL_LIST_BASE:\r
- params[0] = INT_TO_BOOLEAN(ctx->List.ListBase);\r
- break;\r
- case GL_LIST_INDEX:\r
- params[0] = INT_TO_BOOLEAN(ctx->ListState.CurrentListNum);\r
- break;\r
- case GL_LIST_MODE:\r
- {\r
- GLenum mode;\r
- if (!ctx->CompileFlag)\r
- mode = 0;\r
- else if (ctx->ExecuteFlag)\r
- mode = GL_COMPILE_AND_EXECUTE;\r
- else\r
- mode = GL_COMPILE;\r
- params[0] = ENUM_TO_BOOLEAN(mode);\r
- }\r
- break;\r
- case GL_INDEX_LOGIC_OP:\r
- params[0] = ctx->Color.IndexLogicOpEnabled;\r
- break;\r
- case GL_COLOR_LOGIC_OP:\r
- params[0] = ctx->Color.ColorLogicOpEnabled;\r
- break;\r
- case GL_LOGIC_OP_MODE:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.LogicOp);\r
- break;\r
- case GL_MAP1_COLOR_4:\r
- params[0] = ctx->Eval.Map1Color4;\r
- break;\r
- case GL_MAP1_GRID_DOMAIN:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u1);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u2);\r
- break;\r
- case GL_MAP1_GRID_SEGMENTS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid1un);\r
- break;\r
- case GL_MAP1_INDEX:\r
- params[0] = ctx->Eval.Map1Index;\r
- break;\r
- case GL_MAP1_NORMAL:\r
- params[0] = ctx->Eval.Map1Normal;\r
- break;\r
- case GL_MAP1_TEXTURE_COORD_1:\r
- params[0] = ctx->Eval.Map1TextureCoord1;\r
- break;\r
- case GL_MAP1_TEXTURE_COORD_2:\r
- params[0] = ctx->Eval.Map1TextureCoord2;\r
- break;\r
- case GL_MAP1_TEXTURE_COORD_3:\r
- params[0] = ctx->Eval.Map1TextureCoord3;\r
- break;\r
- case GL_MAP1_TEXTURE_COORD_4:\r
- params[0] = ctx->Eval.Map1TextureCoord4;\r
- break;\r
- case GL_MAP1_VERTEX_3:\r
- params[0] = ctx->Eval.Map1Vertex3;\r
- break;\r
- case GL_MAP1_VERTEX_4:\r
- params[0] = ctx->Eval.Map1Vertex4;\r
- break;\r
- case GL_MAP2_COLOR_4:\r
- params[0] = ctx->Eval.Map2Color4;\r
- break;\r
- case GL_MAP2_GRID_DOMAIN:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u1);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u2);\r
- params[2] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v1);\r
- params[3] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v2);\r
- break;\r
- case GL_MAP2_GRID_SEGMENTS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2un);\r
- params[1] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2vn);\r
- break;\r
- case GL_MAP2_INDEX:\r
- params[0] = ctx->Eval.Map2Index;\r
- break;\r
- case GL_MAP2_NORMAL:\r
- params[0] = ctx->Eval.Map2Normal;\r
- break;\r
- case GL_MAP2_TEXTURE_COORD_1:\r
- params[0] = ctx->Eval.Map2TextureCoord1;\r
- break;\r
- case GL_MAP2_TEXTURE_COORD_2:\r
- params[0] = ctx->Eval.Map2TextureCoord2;\r
- break;\r
- case GL_MAP2_TEXTURE_COORD_3:\r
- params[0] = ctx->Eval.Map2TextureCoord3;\r
- break;\r
- case GL_MAP2_TEXTURE_COORD_4:\r
- params[0] = ctx->Eval.Map2TextureCoord4;\r
- break;\r
- case GL_MAP2_VERTEX_3:\r
- params[0] = ctx->Eval.Map2Vertex3;\r
- break;\r
- case GL_MAP2_VERTEX_4:\r
- params[0] = ctx->Eval.Map2Vertex4;\r
- break;\r
- case GL_MAP_COLOR:\r
- params[0] = ctx->Pixel.MapColorFlag;\r
- break;\r
- case GL_MAP_STENCIL:\r
- params[0] = ctx->Pixel.MapStencilFlag;\r
- break;\r
- case GL_MATRIX_MODE:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Transform.MatrixMode);\r
- break;\r
- case GL_MAX_ATTRIB_STACK_DEPTH:\r
- params[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH);\r
- break;\r
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:\r
- params[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH);\r
- break;\r
- case GL_MAX_CLIP_PLANES:\r
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxClipPlanes);\r
- break;\r
- case GL_MAX_ELEMENTS_VERTICES:\r
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);\r
- break;\r
- case GL_MAX_ELEMENTS_INDICES:\r
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);\r
- break;\r
- case GL_MAX_EVAL_ORDER:\r
- params[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER);\r
- break;\r
- case GL_MAX_LIGHTS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxLights);\r
- break;\r
- case GL_MAX_LIST_NESTING:\r
- params[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING);\r
- break;\r
- case GL_MAX_MODELVIEW_STACK_DEPTH:\r
- params[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH);\r
- break;\r
- case GL_MAX_NAME_STACK_DEPTH:\r
- params[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH);\r
- break;\r
- case GL_MAX_PIXEL_MAP_TABLE:\r
- params[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE);\r
- break;\r
- case GL_MAX_PROJECTION_STACK_DEPTH:\r
- params[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH);\r
- break;\r
- case GL_MAX_TEXTURE_SIZE:\r
- params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.MaxTextureLevels - 1));\r
- break;\r
- case GL_MAX_3D_TEXTURE_SIZE:\r
- params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.Max3DTextureLevels - 1));\r
- break;\r
- case GL_MAX_TEXTURE_STACK_DEPTH:\r
- params[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH);\r
- break;\r
- case GL_MAX_VIEWPORT_DIMS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxViewportWidth);\r
- params[1] = INT_TO_BOOLEAN(ctx->Const.MaxViewportHeight);\r
- break;\r
- case GL_MODELVIEW_MATRIX:\r
- {\r
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;\r
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(matrix[1]);\r
- params[2] = FLOAT_TO_BOOLEAN(matrix[2]);\r
- params[3] = FLOAT_TO_BOOLEAN(matrix[3]);\r
- params[4] = FLOAT_TO_BOOLEAN(matrix[4]);\r
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);\r
- params[6] = FLOAT_TO_BOOLEAN(matrix[6]);\r
- params[7] = FLOAT_TO_BOOLEAN(matrix[7]);\r
- params[8] = FLOAT_TO_BOOLEAN(matrix[8]);\r
- params[9] = FLOAT_TO_BOOLEAN(matrix[9]);\r
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);\r
- params[11] = FLOAT_TO_BOOLEAN(matrix[11]);\r
- params[12] = FLOAT_TO_BOOLEAN(matrix[12]);\r
- params[13] = FLOAT_TO_BOOLEAN(matrix[13]);\r
- params[14] = FLOAT_TO_BOOLEAN(matrix[14]);\r
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);\r
- }\r
- break;\r
- case GL_MODELVIEW_STACK_DEPTH:\r
- params[0] = INT_TO_BOOLEAN(ctx->ModelviewMatrixStack.Depth + 1);\r
- break;\r
- case GL_NAME_STACK_DEPTH:\r
- params[0] = INT_TO_BOOLEAN(ctx->Select.NameStackDepth);\r
- break;\r
- case GL_NORMALIZE:\r
- params[0] = ctx->Transform.Normalize;\r
- break;\r
- case GL_PACK_ALIGNMENT:\r
- params[0] = INT_TO_BOOLEAN(ctx->Pack.Alignment);\r
- break;\r
- case GL_PACK_LSB_FIRST:\r
- params[0] = ctx->Pack.LsbFirst;\r
- break;\r
- case GL_PACK_ROW_LENGTH:\r
- params[0] = INT_TO_BOOLEAN(ctx->Pack.RowLength);\r
- break;\r
- case GL_PACK_SKIP_PIXELS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipPixels);\r
- break;\r
- case GL_PACK_SKIP_ROWS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipRows);\r
- break;\r
- case GL_PACK_SWAP_BYTES:\r
- params[0] = ctx->Pack.SwapBytes;\r
- break;\r
- case GL_PACK_SKIP_IMAGES_EXT:\r
- params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipImages);\r
- break;\r
- case GL_PACK_IMAGE_HEIGHT_EXT:\r
- params[0] = INT_TO_BOOLEAN(ctx->Pack.ImageHeight);\r
- break;\r
- case GL_PACK_INVERT_MESA:\r
- params[0] = ctx->Pack.Invert;\r
- break;\r
- case GL_PERSPECTIVE_CORRECTION_HINT:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection);\r
- break;\r
- case GL_PIXEL_MAP_A_TO_A_SIZE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapAtoAsize);\r
- break;\r
- case GL_PIXEL_MAP_B_TO_B_SIZE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapBtoBsize);\r
- break;\r
- case GL_PIXEL_MAP_G_TO_G_SIZE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapGtoGsize);\r
- break;\r
- case GL_PIXEL_MAP_I_TO_A_SIZE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoAsize);\r
- break;\r
- case GL_PIXEL_MAP_I_TO_B_SIZE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoBsize);\r
- break;\r
- case GL_PIXEL_MAP_I_TO_G_SIZE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoGsize);\r
- break;\r
- case GL_PIXEL_MAP_I_TO_I_SIZE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoIsize);\r
- break;\r
- case GL_PIXEL_MAP_I_TO_R_SIZE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoRsize);\r
- break;\r
- case GL_PIXEL_MAP_R_TO_R_SIZE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapRtoRsize);\r
- break;\r
- case GL_PIXEL_MAP_S_TO_S_SIZE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapStoSsize);\r
- break;\r
- case GL_POINT_SIZE:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size);\r
- break;\r
- case GL_POINT_SIZE_GRANULARITY:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.PointSizeGranularity);\r
- break;\r
- case GL_POINT_SIZE_RANGE:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSizeAA);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSizeAA);\r
- break;\r
- case GL_ALIASED_POINT_SIZE_RANGE:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSize);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSize);\r
- break;\r
- case GL_POINT_SMOOTH:\r
- params[0] = ctx->Point.SmoothFlag;\r
- break;\r
- case GL_POINT_SMOOTH_HINT:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PointSmooth);\r
- break;\r
- case GL_POINT_SIZE_MIN_EXT:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MinSize);\r
- break;\r
- case GL_POINT_SIZE_MAX_EXT:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MaxSize);\r
- break;\r
- case GL_POINT_FADE_THRESHOLD_SIZE_EXT:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Threshold);\r
- break;\r
- case GL_DISTANCE_ATTENUATION_EXT:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Params[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Point.Params[1]);\r
- params[2] = FLOAT_TO_BOOLEAN(ctx->Point.Params[2]);\r
- break;\r
- case GL_POLYGON_MODE:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontMode);\r
- params[1] = ENUM_TO_BOOLEAN(ctx->Polygon.BackMode);\r
- break;\r
- case GL_POLYGON_OFFSET_BIAS_EXT:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits);\r
- break;\r
- case GL_POLYGON_OFFSET_FACTOR:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetFactor );\r
- break;\r
- case GL_POLYGON_OFFSET_UNITS:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits );\r
- break;\r
- case GL_POLYGON_SMOOTH:\r
- params[0] = ctx->Polygon.SmoothFlag;\r
- break;\r
- case GL_POLYGON_SMOOTH_HINT:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PolygonSmooth);\r
- break;\r
- case GL_POLYGON_STIPPLE:\r
- params[0] = ctx->Polygon.StippleFlag;\r
- break;\r
- case GL_PROJECTION_MATRIX:\r
- {\r
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;\r
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(matrix[1]);\r
- params[2] = FLOAT_TO_BOOLEAN(matrix[2]);\r
- params[3] = FLOAT_TO_BOOLEAN(matrix[3]);\r
- params[4] = FLOAT_TO_BOOLEAN(matrix[4]);\r
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);\r
- params[6] = FLOAT_TO_BOOLEAN(matrix[6]);\r
- params[7] = FLOAT_TO_BOOLEAN(matrix[7]);\r
- params[8] = FLOAT_TO_BOOLEAN(matrix[8]);\r
- params[9] = FLOAT_TO_BOOLEAN(matrix[9]);\r
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);\r
- params[11] = FLOAT_TO_BOOLEAN(matrix[11]);\r
- params[12] = FLOAT_TO_BOOLEAN(matrix[12]);\r
- params[13] = FLOAT_TO_BOOLEAN(matrix[13]);\r
- params[14] = FLOAT_TO_BOOLEAN(matrix[14]);\r
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);\r
- }\r
- break;\r
- case GL_PROJECTION_STACK_DEPTH:\r
- params[0] = INT_TO_BOOLEAN(ctx->ProjectionMatrixStack.Depth + 1);\r
- break;\r
- case GL_READ_BUFFER:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Pixel.ReadBuffer);\r
- break;\r
- case GL_RED_BIAS:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias);\r
- break;\r
- case GL_RED_BITS:\r
- params[0] = INT_TO_BOOLEAN( ctx->Visual.redBits );\r
- break;\r
- case GL_RED_SCALE:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedScale);\r
- break;\r
- case GL_RENDER_MODE:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->RenderMode);\r
- break;\r
- case GL_RESCALE_NORMAL:\r
- params[0] = ctx->Transform.RescaleNormals;\r
- break;\r
- case GL_RGBA_MODE:\r
- params[0] = ctx->Visual.rgbMode;\r
- break;\r
- case GL_SCISSOR_BOX:\r
- params[0] = INT_TO_BOOLEAN(ctx->Scissor.X);\r
- params[1] = INT_TO_BOOLEAN(ctx->Scissor.Y);\r
- params[2] = INT_TO_BOOLEAN(ctx->Scissor.Width);\r
- params[3] = INT_TO_BOOLEAN(ctx->Scissor.Height);\r
- break;\r
- case GL_SCISSOR_TEST:\r
- params[0] = ctx->Scissor.Enabled;\r
- break;\r
- case GL_SELECTION_BUFFER_SIZE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Select.BufferSize);\r
- break;\r
- case GL_SHADE_MODEL:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Light.ShadeModel);\r
- break;\r
- case GL_SHARED_TEXTURE_PALETTE_EXT:\r
- params[0] = ctx->Texture.SharedPalette;\r
- break;\r
- case GL_STENCIL_BITS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Visual.stencilBits);\r
- break;\r
- case GL_STENCIL_CLEAR_VALUE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Stencil.Clear);\r
- break;\r
- case GL_STENCIL_FAIL:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);\r
- break;\r
- case GL_STENCIL_FUNC:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);\r
- break;\r
- case GL_STENCIL_PASS_DEPTH_FAIL:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);\r
- break;\r
- case GL_STENCIL_PASS_DEPTH_PASS:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);\r
- break;\r
- case GL_STENCIL_REF:\r
- params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);\r
- break;\r
- case GL_STENCIL_TEST:\r
- params[0] = ctx->Stencil.Enabled;\r
- break;\r
- case GL_STENCIL_VALUE_MASK:\r
- params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);\r
- break;\r
- case GL_STENCIL_WRITEMASK:\r
- params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);\r
- break;\r
- case GL_STEREO:\r
- params[0] = ctx->Visual.stereoMode;\r
- break;\r
- case GL_SUBPIXEL_BITS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Const.SubPixelBits);\r
- break;\r
- case GL_TEXTURE_1D:\r
- params[0] = _mesa_IsEnabled(GL_TEXTURE_1D);\r
- break;\r
- case GL_TEXTURE_2D:\r
- params[0] = _mesa_IsEnabled(GL_TEXTURE_2D);\r
- break;\r
- case GL_TEXTURE_3D:\r
- params[0] = _mesa_IsEnabled(GL_TEXTURE_3D);\r
- break;\r
- case GL_TEXTURE_BINDING_1D:\r
- params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);\r
- break;\r
- case GL_TEXTURE_BINDING_2D:\r
- params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);\r
- break;\r
- case GL_TEXTURE_BINDING_3D:\r
- params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);\r
- break;\r
- case GL_TEXTURE_ENV_COLOR:\r
- {\r
- const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;\r
- params[0] = FLOAT_TO_BOOLEAN(color[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(color[1]);\r
- params[2] = FLOAT_TO_BOOLEAN(color[2]);\r
- params[3] = FLOAT_TO_BOOLEAN(color[3]);\r
- }\r
- break;\r
- case GL_TEXTURE_ENV_MODE:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);\r
- break;\r
- case GL_TEXTURE_GEN_S:\r
- params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);\r
- break;\r
- case GL_TEXTURE_GEN_T:\r
- params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0);\r
- break;\r
- case GL_TEXTURE_GEN_R:\r
- params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0);\r
- break;\r
- case GL_TEXTURE_GEN_Q:\r
- params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0);\r
- break;\r
- case GL_TEXTURE_MATRIX:\r
- {\r
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;\r
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(matrix[1]);\r
- params[2] = FLOAT_TO_BOOLEAN(matrix[2]);\r
- params[3] = FLOAT_TO_BOOLEAN(matrix[3]);\r
- params[4] = FLOAT_TO_BOOLEAN(matrix[4]);\r
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);\r
- params[6] = FLOAT_TO_BOOLEAN(matrix[6]);\r
- params[7] = FLOAT_TO_BOOLEAN(matrix[7]);\r
- params[8] = FLOAT_TO_BOOLEAN(matrix[8]);\r
- params[9] = FLOAT_TO_BOOLEAN(matrix[9]);\r
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);\r
- params[11] = FLOAT_TO_BOOLEAN(matrix[11]);\r
- params[12] = FLOAT_TO_BOOLEAN(matrix[12]);\r
- params[13] = FLOAT_TO_BOOLEAN(matrix[13]);\r
- params[14] = FLOAT_TO_BOOLEAN(matrix[14]);\r
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);\r
- }\r
- break;\r
- case GL_TEXTURE_STACK_DEPTH:\r
- params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);\r
- break;\r
- case GL_UNPACK_ALIGNMENT:\r
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment);\r
- break;\r
- case GL_UNPACK_LSB_FIRST:\r
- params[0] = ctx->Unpack.LsbFirst;\r
- break;\r
- case GL_UNPACK_ROW_LENGTH:\r
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.RowLength);\r
- break;\r
- case GL_UNPACK_SKIP_PIXELS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipPixels);\r
- break;\r
- case GL_UNPACK_SKIP_ROWS:\r
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipRows);\r
- break;\r
- case GL_UNPACK_SWAP_BYTES:\r
- params[0] = ctx->Unpack.SwapBytes;\r
- break;\r
- case GL_UNPACK_SKIP_IMAGES_EXT:\r
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipImages);\r
- break;\r
- case GL_UNPACK_IMAGE_HEIGHT_EXT:\r
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.ImageHeight);\r
- break;\r
- case GL_UNPACK_CLIENT_STORAGE_APPLE:\r
- params[0] = ctx->Unpack.ClientStorage;\r
- break;\r
- case GL_VIEWPORT:\r
- params[0] = INT_TO_BOOLEAN(ctx->Viewport.X);\r
- params[1] = INT_TO_BOOLEAN(ctx->Viewport.Y);\r
- params[2] = INT_TO_BOOLEAN(ctx->Viewport.Width);\r
- params[3] = INT_TO_BOOLEAN(ctx->Viewport.Height);\r
- break;\r
- case GL_ZOOM_X:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomX);\r
- break;\r
- case GL_ZOOM_Y:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomY);\r
- break;\r
- case GL_VERTEX_ARRAY:\r
- params[0] = ctx->Array.Vertex.Enabled;\r
- break;\r
- case GL_VERTEX_ARRAY_SIZE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Size);\r
- break;\r
- case GL_VERTEX_ARRAY_TYPE:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Vertex.Type);\r
- break;\r
- case GL_VERTEX_ARRAY_STRIDE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Stride);\r
- break;\r
- case GL_VERTEX_ARRAY_COUNT_EXT:\r
- params[0] = INT_TO_BOOLEAN(0);\r
- break;\r
- case GL_NORMAL_ARRAY:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Enabled);\r
- break;\r
- case GL_NORMAL_ARRAY_TYPE:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Type);\r
- break;\r
- case GL_NORMAL_ARRAY_STRIDE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.Stride);\r
- break;\r
- case GL_NORMAL_ARRAY_COUNT_EXT:\r
- params[0] = INT_TO_BOOLEAN(0);\r
- break;\r
- case GL_COLOR_ARRAY:\r
- params[0] = ctx->Array.Color.Enabled;\r
- break;\r
- case GL_COLOR_ARRAY_SIZE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Size);\r
- break;\r
- case GL_COLOR_ARRAY_TYPE:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Color.Type);\r
- break;\r
- case GL_COLOR_ARRAY_STRIDE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Stride);\r
- break;\r
- case GL_COLOR_ARRAY_COUNT_EXT:\r
- params[0] = INT_TO_BOOLEAN(0);\r
- break;\r
- case GL_INDEX_ARRAY:\r
- params[0] = ctx->Array.Index.Enabled;\r
- break;\r
- case GL_INDEX_ARRAY_TYPE:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Index.Type);\r
- break;\r
- case GL_INDEX_ARRAY_STRIDE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.Index.Stride);\r
- break;\r
- case GL_INDEX_ARRAY_COUNT_EXT:\r
- params[0] = INT_TO_BOOLEAN(0);\r
- break;\r
- case GL_TEXTURE_COORD_ARRAY:\r
- params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;\r
- break;\r
- case GL_TEXTURE_COORD_ARRAY_SIZE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size);\r
- break;\r
- case GL_TEXTURE_COORD_ARRAY_TYPE:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);\r
- break;\r
- case GL_TEXTURE_COORD_ARRAY_STRIDE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride);\r
- break;\r
- case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:\r
- params[0] = INT_TO_BOOLEAN(0);\r
- break;\r
- case GL_EDGE_FLAG_ARRAY:\r
- params[0] = ctx->Array.EdgeFlag.Enabled;\r
- break;\r
- case GL_EDGE_FLAG_ARRAY_STRIDE:\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.Stride);\r
- break;\r
- case GL_EDGE_FLAG_ARRAY_COUNT_EXT:\r
- params[0] = INT_TO_BOOLEAN(0);\r
- break;\r
- case GL_MAX_TEXTURE_UNITS_ARB:\r
- CHECK_EXTENSION_B(ARB_multitexture, pname);\r
- params[0] = INT_TO_BOOLEAN(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));\r
- break;\r
- case GL_ACTIVE_TEXTURE_ARB:\r
- CHECK_EXTENSION_B(ARB_multitexture, pname);\r
- params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);\r
- break;\r
- case GL_CLIENT_ACTIVE_TEXTURE_ARB:\r
- CHECK_EXTENSION_B(ARB_multitexture, pname);\r
- params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);\r
- break;\r
- case GL_TEXTURE_CUBE_MAP_ARB:\r
- CHECK_EXTENSION_B(ARB_texture_cube_map, pname);\r
- params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);\r
- break;\r
- case GL_TEXTURE_BINDING_CUBE_MAP_ARB:\r
- CHECK_EXTENSION_B(ARB_texture_cube_map, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);\r
- break;\r
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:\r
- CHECK_EXTENSION_B(ARB_texture_cube_map, pname);\r
- params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1)));\r
- break;\r
- case GL_TEXTURE_COMPRESSION_HINT_ARB:\r
- CHECK_EXTENSION_B(ARB_texture_compression, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression);\r
- break;\r
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:\r
- CHECK_EXTENSION_B(ARB_texture_compression, pname);\r
- params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL));\r
- break;\r
- case GL_COMPRESSED_TEXTURE_FORMATS_ARB:\r
- CHECK_EXTENSION_B(ARB_texture_compression, pname);\r
- {\r
- GLint formats[100];\r
- GLuint i, n = _mesa_get_compressed_formats(ctx, formats);\r
- for (i = 0; i < n; i++)\r
- params[i] = ENUM_TO_BOOLEAN(formats[i]);\r
- }\r
- break;\r
- case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:\r
- CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst);\r
- break;\r
- case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:\r
- CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount);\r
- break;\r
- case GL_TRANSPOSE_COLOR_MATRIX_ARB:\r
- {\r
- const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;\r
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(matrix[4]);\r
- params[2] = FLOAT_TO_BOOLEAN(matrix[8]);\r
- params[3] = FLOAT_TO_BOOLEAN(matrix[12]);\r
- params[4] = FLOAT_TO_BOOLEAN(matrix[1]);\r
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);\r
- params[6] = FLOAT_TO_BOOLEAN(matrix[9]);\r
- params[7] = FLOAT_TO_BOOLEAN(matrix[13]);\r
- params[8] = FLOAT_TO_BOOLEAN(matrix[2]);\r
- params[9] = FLOAT_TO_BOOLEAN(matrix[6]);\r
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);\r
- params[11] = FLOAT_TO_BOOLEAN(matrix[14]);\r
- params[12] = FLOAT_TO_BOOLEAN(matrix[3]);\r
- params[13] = FLOAT_TO_BOOLEAN(matrix[7]);\r
- params[14] = FLOAT_TO_BOOLEAN(matrix[11]);\r
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);\r
- }\r
- break;\r
- case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:\r
- {\r
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;\r
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(matrix[4]);\r
- params[2] = FLOAT_TO_BOOLEAN(matrix[8]);\r
- params[3] = FLOAT_TO_BOOLEAN(matrix[12]);\r
- params[4] = FLOAT_TO_BOOLEAN(matrix[1]);\r
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);\r
- params[6] = FLOAT_TO_BOOLEAN(matrix[9]);\r
- params[7] = FLOAT_TO_BOOLEAN(matrix[13]);\r
- params[8] = FLOAT_TO_BOOLEAN(matrix[2]);\r
- params[9] = FLOAT_TO_BOOLEAN(matrix[6]);\r
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);\r
- params[11] = FLOAT_TO_BOOLEAN(matrix[14]);\r
- params[12] = FLOAT_TO_BOOLEAN(matrix[3]);\r
- params[13] = FLOAT_TO_BOOLEAN(matrix[7]);\r
- params[14] = FLOAT_TO_BOOLEAN(matrix[11]);\r
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);\r
- }\r
- break;\r
- case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:\r
- {\r
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;\r
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(matrix[4]);\r
- params[2] = FLOAT_TO_BOOLEAN(matrix[8]);\r
- params[3] = FLOAT_TO_BOOLEAN(matrix[12]);\r
- params[4] = FLOAT_TO_BOOLEAN(matrix[1]);\r
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);\r
- params[6] = FLOAT_TO_BOOLEAN(matrix[9]);\r
- params[7] = FLOAT_TO_BOOLEAN(matrix[13]);\r
- params[8] = FLOAT_TO_BOOLEAN(matrix[2]);\r
- params[9] = FLOAT_TO_BOOLEAN(matrix[6]);\r
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);\r
- params[11] = FLOAT_TO_BOOLEAN(matrix[14]);\r
- params[12] = FLOAT_TO_BOOLEAN(matrix[3]);\r
- params[13] = FLOAT_TO_BOOLEAN(matrix[7]);\r
- params[14] = FLOAT_TO_BOOLEAN(matrix[11]);\r
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);\r
- }\r
- break;\r
- case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:\r
- {\r
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;\r
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(matrix[4]);\r
- params[2] = FLOAT_TO_BOOLEAN(matrix[8]);\r
- params[3] = FLOAT_TO_BOOLEAN(matrix[12]);\r
- params[4] = FLOAT_TO_BOOLEAN(matrix[1]);\r
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);\r
- params[6] = FLOAT_TO_BOOLEAN(matrix[9]);\r
- params[7] = FLOAT_TO_BOOLEAN(matrix[13]);\r
- params[8] = FLOAT_TO_BOOLEAN(matrix[2]);\r
- params[9] = FLOAT_TO_BOOLEAN(matrix[6]);\r
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);\r
- params[11] = FLOAT_TO_BOOLEAN(matrix[14]);\r
- params[12] = FLOAT_TO_BOOLEAN(matrix[3]);\r
- params[13] = FLOAT_TO_BOOLEAN(matrix[7]);\r
- params[14] = FLOAT_TO_BOOLEAN(matrix[11]);\r
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);\r
- }\r
- break;\r
- case GL_OCCLUSION_TEST_HP:\r
- CHECK_EXTENSION_B(HP_occlusion_test, pname);\r
- params[0] = ctx->Depth.OcclusionTest;\r
- break;\r
- case GL_OCCLUSION_TEST_RESULT_HP:\r
- CHECK_EXTENSION_B(HP_occlusion_test, pname);\r
- {\r
- if (ctx->Depth.OcclusionTest)\r
- params[0] = ctx->OcclusionResult;\r
- else\r
- params[0] = ctx->OcclusionResultSaved;\r
- /* reset flag now */\r
- ctx->OcclusionResult = GL_FALSE;\r
- ctx->OcclusionResultSaved = GL_FALSE;\r
- return;\r
- }\r
- break;\r
- case GL_PIXEL_TEXTURE_SGIS:\r
- CHECK_EXTENSION_B(SGIS_pixel_texture, pname);\r
- params[0] = ctx->Pixel.PixelTextureEnabled;\r
- break;\r
- case GL_PIXEL_TEX_GEN_SGIX:\r
- CHECK_EXTENSION_B(SGIX_pixel_texture, pname);\r
- params[0] = ctx->Pixel.PixelTextureEnabled;\r
- break;\r
- case GL_PIXEL_TEX_GEN_MODE_SGIX:\r
- CHECK_EXTENSION_B(SGIX_pixel_texture, pname);\r
- params[0] = ENUM_TO_BOOLEAN(pixel_texgen_mode(ctx));\r
- break;\r
- case GL_COLOR_MATRIX_SGI:\r
- {\r
- const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;\r
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(matrix[1]);\r
- params[2] = FLOAT_TO_BOOLEAN(matrix[2]);\r
- params[3] = FLOAT_TO_BOOLEAN(matrix[3]);\r
- params[4] = FLOAT_TO_BOOLEAN(matrix[4]);\r
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);\r
- params[6] = FLOAT_TO_BOOLEAN(matrix[6]);\r
- params[7] = FLOAT_TO_BOOLEAN(matrix[7]);\r
- params[8] = FLOAT_TO_BOOLEAN(matrix[8]);\r
- params[9] = FLOAT_TO_BOOLEAN(matrix[9]);\r
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);\r
- params[11] = FLOAT_TO_BOOLEAN(matrix[11]);\r
- params[12] = FLOAT_TO_BOOLEAN(matrix[12]);\r
- params[13] = FLOAT_TO_BOOLEAN(matrix[13]);\r
- params[14] = FLOAT_TO_BOOLEAN(matrix[14]);\r
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);\r
- }\r
- break;\r
- case GL_COLOR_MATRIX_STACK_DEPTH_SGI:\r
- params[0] = INT_TO_BOOLEAN(ctx->ColorMatrixStack.Depth + 1);\r
- break;\r
- case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:\r
- params[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH);\r
- break;\r
- case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[0]);\r
- break;\r
- case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[1]);\r
- break;\r
- case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[2]);\r
- break;\r
- case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[3]);\r
- break;\r
- case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[0]);\r
- break;\r
- case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[1]);\r
- break;\r
- case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[2]);\r
- break;\r
- case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]);\r
- break;\r
- case GL_CONVOLUTION_1D_EXT:\r
- CHECK_EXTENSION_B(EXT_convolution, pname);\r
- params[0] = ctx->Pixel.Convolution1DEnabled;\r
- break;\r
- case GL_CONVOLUTION_2D_EXT:\r
- CHECK_EXTENSION_B(EXT_convolution, pname);\r
- params[0] = ctx->Pixel.Convolution2DEnabled;\r
- break;\r
- case GL_SEPARABLE_2D_EXT:\r
- CHECK_EXTENSION_B(EXT_convolution, pname);\r
- params[0] = ctx->Pixel.Separable2DEnabled;\r
- break;\r
- case GL_POST_CONVOLUTION_RED_SCALE_EXT:\r
- CHECK_EXTENSION_B(EXT_convolution, pname);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]);\r
- break;\r
- case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:\r
- CHECK_EXTENSION_B(EXT_convolution, pname);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]);\r
- break;\r
- case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:\r
- CHECK_EXTENSION_B(EXT_convolution, pname);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]);\r
- break;\r
- case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:\r
- CHECK_EXTENSION_B(EXT_convolution, pname);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]);\r
- break;\r
- case GL_POST_CONVOLUTION_RED_BIAS_EXT:\r
- CHECK_EXTENSION_B(EXT_convolution, pname);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]);\r
- break;\r
- case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:\r
- CHECK_EXTENSION_B(EXT_convolution, pname);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]);\r
- break;\r
- case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:\r
- CHECK_EXTENSION_B(EXT_convolution, pname);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]);\r
- break;\r
- case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:\r
- CHECK_EXTENSION_B(EXT_convolution, pname);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]);\r
- break;\r
- case GL_HISTOGRAM:\r
- CHECK_EXTENSION_B(EXT_histogram, pname);\r
- params[0] = ctx->Pixel.HistogramEnabled;\r
- break;\r
- case GL_MINMAX:\r
- CHECK_EXTENSION_B(EXT_histogram, pname);\r
- params[0] = ctx->Pixel.MinMaxEnabled;\r
- break;\r
- case GL_COLOR_TABLE_SGI:\r
- CHECK_EXTENSION_B(SGI_color_table, pname);\r
- params[0] = ctx->Pixel.ColorTableEnabled;\r
- break;\r
- case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:\r
- CHECK_EXTENSION_B(SGI_color_table, pname);\r
- params[0] = ctx->Pixel.PostConvolutionColorTableEnabled;\r
- break;\r
- case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:\r
- CHECK_EXTENSION_B(SGI_color_table, pname);\r
- params[0] = ctx->Pixel.PostColorMatrixColorTableEnabled;\r
- break;\r
- case GL_TEXTURE_COLOR_TABLE_SGI:\r
- CHECK_EXTENSION_B(SGI_texture_color_table, pname);\r
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;\r
- break;\r
- case GL_COLOR_SUM_EXT:\r
- CHECK_EXTENSION_B(EXT_secondary_color, pname);\r
- params[0] = ctx->Fog.ColorSumEnabled;\r
- break;\r
- case GL_CURRENT_SECONDARY_COLOR_EXT:\r
- CHECK_EXTENSION_B(EXT_secondary_color, pname);\r
- {\r
- FLUSH_CURRENT(ctx, 0);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);\r
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);\r
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);\r
- }\r
- break;\r
- case GL_SECONDARY_COLOR_ARRAY_EXT:\r
- CHECK_EXTENSION_B(EXT_secondary_color, pname);\r
- params[0] = ctx->Array.SecondaryColor.Enabled;\r
- break;\r
- case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:\r
- CHECK_EXTENSION_B(EXT_secondary_color, pname);\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.SecondaryColor.Type);\r
- break;\r
- case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:\r
- CHECK_EXTENSION_B(EXT_secondary_color, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Stride);\r
- break;\r
- case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:\r
- CHECK_EXTENSION_B(EXT_secondary_color, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Size);\r
- break;\r
- case GL_CURRENT_FOG_COORDINATE_EXT:\r
- CHECK_EXTENSION_B(EXT_fog_coord, pname);\r
- {\r
- FLUSH_CURRENT(ctx, 0);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);\r
- }\r
- break;\r
- case GL_FOG_COORDINATE_ARRAY_EXT:\r
- CHECK_EXTENSION_B(EXT_fog_coord, pname);\r
- params[0] = ctx->Array.FogCoord.Enabled;\r
- break;\r
- case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:\r
- CHECK_EXTENSION_B(EXT_fog_coord, pname);\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.FogCoord.Type);\r
- break;\r
- case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:\r
- CHECK_EXTENSION_B(EXT_fog_coord, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.Stride);\r
- break;\r
- case GL_FOG_COORDINATE_SOURCE_EXT:\r
- CHECK_EXTENSION_B(EXT_fog_coord, pname);\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource);\r
- break;\r
- case GL_MAX_TEXTURE_LOD_BIAS_EXT:\r
- CHECK_EXTENSION_B(EXT_texture_lod_bias, pname);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias);\r
- break;\r
- case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:\r
- CHECK_EXTENSION_B(EXT_texture_filter_anisotropic, pname);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy);\r
- break;\r
- case GL_MULTISAMPLE_ARB:\r
- CHECK_EXTENSION_B(ARB_multisample, pname);\r
- params[0] = ctx->Multisample.Enabled;\r
- break;\r
- case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:\r
- CHECK_EXTENSION_B(ARB_multisample, pname);\r
- params[0] = ctx->Multisample.SampleAlphaToCoverage;\r
- break;\r
- case GL_SAMPLE_ALPHA_TO_ONE_ARB:\r
- CHECK_EXTENSION_B(ARB_multisample, pname);\r
- params[0] = ctx->Multisample.SampleAlphaToOne;\r
- break;\r
- case GL_SAMPLE_COVERAGE_ARB:\r
- CHECK_EXTENSION_B(ARB_multisample, pname);\r
- params[0] = ctx->Multisample.SampleCoverage;\r
- break;\r
- case GL_SAMPLE_COVERAGE_VALUE_ARB:\r
- CHECK_EXTENSION_B(ARB_multisample, pname);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue);\r
- break;\r
- case GL_SAMPLE_COVERAGE_INVERT_ARB:\r
- CHECK_EXTENSION_B(ARB_multisample, pname);\r
- params[0] = ctx->Multisample.SampleCoverageInvert;\r
- break;\r
- case GL_SAMPLE_BUFFERS_ARB:\r
- CHECK_EXTENSION_B(ARB_multisample, pname);\r
- params[0] = INT_TO_BOOLEAN(0);\r
- break;\r
- case GL_SAMPLES_ARB:\r
- CHECK_EXTENSION_B(ARB_multisample, pname);\r
- params[0] = INT_TO_BOOLEAN(0);\r
- break;\r
- case GL_RASTER_POSITION_UNCLIPPED_IBM:\r
- CHECK_EXTENSION_B(IBM_rasterpos_clip, pname);\r
- params[0] = ctx->Transform.RasterPositionUnclipped;\r
- break;\r
- case GL_POINT_SPRITE_NV:\r
- CHECK_EXTENSION_B(NV_point_sprite, pname);\r
- params[0] = ctx->Point.PointSprite;\r
- break;\r
- case GL_POINT_SPRITE_R_MODE_NV:\r
- CHECK_EXTENSION_B(NV_point_sprite, pname);\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode);\r
- break;\r
- case GL_POINT_SPRITE_COORD_ORIGIN:\r
- CHECK_EXTENSION_B(NV_point_sprite, pname);\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin);\r
- break;\r
- case GL_GENERATE_MIPMAP_HINT_SGIS:\r
- CHECK_EXTENSION_B(SGIS_generate_mipmap, pname);\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap);\r
- break;\r
- case GL_VERTEX_PROGRAM_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->VertexProgram.Enabled;\r
- break;\r
- case GL_VERTEX_PROGRAM_POINT_SIZE_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->VertexProgram.PointSizeEnabled;\r
- break;\r
- case GL_VERTEX_PROGRAM_TWO_SIDE_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->VertexProgram.TwoSideEnabled;\r
- break;\r
- case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);\r
- break;\r
- case GL_MAX_TRACK_MATRICES_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);\r
- break;\r
- case GL_CURRENT_MATRIX_STACK_DEPTH_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->CurrentStack->Depth + 1;\r
- break;\r
- case GL_CURRENT_MATRIX_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- {\r
- const GLfloat *matrix = ctx->CurrentStack->Top->m;\r
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(matrix[1]);\r
- params[2] = FLOAT_TO_BOOLEAN(matrix[2]);\r
- params[3] = FLOAT_TO_BOOLEAN(matrix[3]);\r
- params[4] = FLOAT_TO_BOOLEAN(matrix[4]);\r
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);\r
- params[6] = FLOAT_TO_BOOLEAN(matrix[6]);\r
- params[7] = FLOAT_TO_BOOLEAN(matrix[7]);\r
- params[8] = FLOAT_TO_BOOLEAN(matrix[8]);\r
- params[9] = FLOAT_TO_BOOLEAN(matrix[9]);\r
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);\r
- params[11] = FLOAT_TO_BOOLEAN(matrix[11]);\r
- params[12] = FLOAT_TO_BOOLEAN(matrix[12]);\r
- params[13] = FLOAT_TO_BOOLEAN(matrix[13]);\r
- params[14] = FLOAT_TO_BOOLEAN(matrix[14]);\r
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);\r
- }\r
- break;\r
- case GL_VERTEX_PROGRAM_BINDING_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));\r
- break;\r
- case GL_PROGRAM_ERROR_POSITION_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY0_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Array.VertexAttrib[0].Enabled;\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY1_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Array.VertexAttrib[1].Enabled;\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY2_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Array.VertexAttrib[2].Enabled;\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY3_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Array.VertexAttrib[3].Enabled;\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY4_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Array.VertexAttrib[4].Enabled;\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY5_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Array.VertexAttrib[5].Enabled;\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY6_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Array.VertexAttrib[6].Enabled;\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY7_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Array.VertexAttrib[7].Enabled;\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY8_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Array.VertexAttrib[8].Enabled;\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY9_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Array.VertexAttrib[9].Enabled;\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY10_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Array.VertexAttrib[10].Enabled;\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY11_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Array.VertexAttrib[11].Enabled;\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY12_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Array.VertexAttrib[12].Enabled;\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY13_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Array.VertexAttrib[13].Enabled;\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY14_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Array.VertexAttrib[14].Enabled;\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY15_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Array.VertexAttrib[15].Enabled;\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB0_4_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Eval.Map1Attrib[0];\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB1_4_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Eval.Map1Attrib[1];\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB2_4_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Eval.Map1Attrib[2];\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB3_4_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Eval.Map1Attrib[3];\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB4_4_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Eval.Map1Attrib[4];\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB5_4_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Eval.Map1Attrib[5];\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB6_4_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Eval.Map1Attrib[6];\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB7_4_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Eval.Map1Attrib[7];\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB8_4_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Eval.Map1Attrib[8];\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB9_4_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Eval.Map1Attrib[9];\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB10_4_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Eval.Map1Attrib[10];\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB11_4_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Eval.Map1Attrib[11];\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB12_4_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Eval.Map1Attrib[12];\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB13_4_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Eval.Map1Attrib[13];\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB14_4_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Eval.Map1Attrib[14];\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:\r
- CHECK_EXTENSION_B(NV_vertex_program, pname);\r
- params[0] = ctx->Eval.Map1Attrib[15];\r
- break;\r
- case GL_FRAGMENT_PROGRAM_NV:\r
- CHECK_EXTENSION_B(NV_fragment_program, pname);\r
- params[0] = ctx->FragmentProgram.Enabled;\r
- break;\r
- case GL_MAX_TEXTURE_COORDS_NV:\r
- CHECK_EXTENSION_B(NV_fragment_program, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);\r
- break;\r
- case GL_MAX_TEXTURE_IMAGE_UNITS_NV:\r
- CHECK_EXTENSION_B(NV_fragment_program, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);\r
- break;\r
- case GL_FRAGMENT_PROGRAM_BINDING_NV:\r
- CHECK_EXTENSION_B(NV_fragment_program, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);\r
- break;\r
- case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:\r
- CHECK_EXTENSION_B(NV_fragment_program, pname);\r
- params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS);\r
- break;\r
- case GL_TEXTURE_RECTANGLE_NV:\r
- CHECK_EXTENSION_B(NV_texture_rectangle, pname);\r
- params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);\r
- break;\r
- case GL_TEXTURE_BINDING_RECTANGLE_NV:\r
- CHECK_EXTENSION_B(NV_texture_rectangle, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);\r
- break;\r
- case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:\r
- CHECK_EXTENSION_B(NV_texture_rectangle, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize);\r
- break;\r
- case GL_STENCIL_TEST_TWO_SIDE_EXT:\r
- CHECK_EXTENSION_B(EXT_stencil_two_side, pname);\r
- params[0] = ctx->Stencil.TestTwoSide;\r
- break;\r
- case GL_ACTIVE_STENCIL_FACE_EXT:\r
- CHECK_EXTENSION_B(EXT_stencil_two_side, pname);\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);\r
- break;\r
- case GL_MAX_SHININESS_NV:\r
- CHECK_EXTENSION_B(NV_light_max_exponent, pname);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess);\r
- break;\r
- case GL_MAX_SPOT_EXPONENT_NV:\r
- CHECK_EXTENSION_B(NV_light_max_exponent, pname);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent);\r
- break;\r
- case GL_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name);\r
- break;\r
- case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.BufferObj->Name);\r
- break;\r
- case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.BufferObj->Name);\r
- break;\r
- case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.Color.BufferObj->Name);\r
- break;\r
- case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.Index.BufferObj->Name);\r
- break;\r
- case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);\r
- break;\r
- case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.BufferObj->Name);\r
- break;\r
- case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.BufferObj->Name);\r
- break;\r
- case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.BufferObj->Name);\r
- break;\r
- case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name);\r
- break;\r
- case GL_PIXEL_PACK_BUFFER_BINDING_EXT:\r
- CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name);\r
- break;\r
- case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:\r
- CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name);\r
- break;\r
- case GL_MAX_VERTEX_ATTRIBS_ARB:\r
- CHECK_EXTENSION_B(ARB_vertex_program, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexProgramAttribs);\r
- break;\r
- case GL_FRAGMENT_PROGRAM_ARB:\r
- CHECK_EXTENSION_B(ARB_fragment_program, pname);\r
- params[0] = ctx->FragmentProgram.Enabled;\r
- break;\r
- case GL_TRANSPOSE_CURRENT_MATRIX_ARB:\r
- CHECK_EXTENSION_B(ARB_fragment_program, pname);\r
- {\r
- const GLfloat *matrix = ctx->CurrentStack->Top->m;\r
- params[0] = FLOAT_TO_BOOLEAN(matrix[0]);\r
- params[1] = FLOAT_TO_BOOLEAN(matrix[4]);\r
- params[2] = FLOAT_TO_BOOLEAN(matrix[8]);\r
- params[3] = FLOAT_TO_BOOLEAN(matrix[12]);\r
- params[4] = FLOAT_TO_BOOLEAN(matrix[1]);\r
- params[5] = FLOAT_TO_BOOLEAN(matrix[5]);\r
- params[6] = FLOAT_TO_BOOLEAN(matrix[9]);\r
- params[7] = FLOAT_TO_BOOLEAN(matrix[13]);\r
- params[8] = FLOAT_TO_BOOLEAN(matrix[2]);\r
- params[9] = FLOAT_TO_BOOLEAN(matrix[6]);\r
- params[10] = FLOAT_TO_BOOLEAN(matrix[10]);\r
- params[11] = FLOAT_TO_BOOLEAN(matrix[14]);\r
- params[12] = FLOAT_TO_BOOLEAN(matrix[3]);\r
- params[13] = FLOAT_TO_BOOLEAN(matrix[7]);\r
- params[14] = FLOAT_TO_BOOLEAN(matrix[11]);\r
- params[15] = FLOAT_TO_BOOLEAN(matrix[15]);\r
- }\r
- break;\r
- case GL_DEPTH_BOUNDS_TEST_EXT:\r
- CHECK_EXTENSION_B(EXT_depth_bounds_test, pname);\r
- params[0] = ctx->Depth.BoundsTest;\r
- break;\r
- case GL_DEPTH_BOUNDS_EXT:\r
- CHECK_EXTENSION_B(EXT_depth_bounds_test, pname);\r
- params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin);\r
- params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax);\r
- break;\r
- case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:\r
- CHECK_EXTENSION_B(MESA_program_debug, pname);\r
- params[0] = ctx->FragmentProgram.CallbackEnabled;\r
- break;\r
- case GL_VERTEX_PROGRAM_CALLBACK_MESA:\r
- CHECK_EXTENSION_B(MESA_program_debug, pname);\r
- params[0] = ctx->VertexProgram.CallbackEnabled;\r
- break;\r
- case GL_FRAGMENT_PROGRAM_POSITION_MESA:\r
- CHECK_EXTENSION_B(MESA_program_debug, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.CurrentPosition);\r
- break;\r
- case GL_VERTEX_PROGRAM_POSITION_MESA:\r
- CHECK_EXTENSION_B(MESA_program_debug, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition);\r
- break;\r
- case GL_MAX_DRAW_BUFFERS_ARB:\r
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers);\r
- break;\r
- case GL_DRAW_BUFFER0_ARB:\r
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]);\r
- break;\r
- case GL_DRAW_BUFFER1_ARB:\r
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);\r
- {\r
- GLenum buffer;\r
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {\r
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");\r
- return;\r
- }\r
- buffer = ctx->Color.DrawBuffer[1];\r
- params[0] = ENUM_TO_BOOLEAN(buffer);\r
- }\r
- break;\r
- case GL_DRAW_BUFFER2_ARB:\r
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);\r
- {\r
- GLenum buffer;\r
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {\r
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");\r
- return;\r
- }\r
- buffer = ctx->Color.DrawBuffer[2];\r
- params[0] = ENUM_TO_BOOLEAN(buffer);\r
- }\r
- break;\r
- case GL_DRAW_BUFFER3_ARB:\r
- CHECK_EXTENSION_B(ARB_draw_buffers, pname);\r
- {\r
- GLenum buffer;\r
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {\r
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");\r
- return;\r
- }\r
- buffer = ctx->Color.DrawBuffer[3];\r
- params[0] = ENUM_TO_BOOLEAN(buffer);\r
- }\r
- break;\r
- case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:\r
- CHECK_EXTENSION_B(OES_read_format, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadType);\r
- break;\r
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:\r
- CHECK_EXTENSION_B(OES_read_format, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadFormat);\r
- break;\r
- case GL_NUM_FRAGMENT_REGISTERS_ATI:\r
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);\r
- params[0] = INT_TO_BOOLEAN(6);\r
- break;\r
- case GL_NUM_FRAGMENT_CONSTANTS_ATI:\r
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);\r
- params[0] = INT_TO_BOOLEAN(8);\r
- break;\r
- case GL_NUM_PASSES_ATI:\r
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);\r
- params[0] = INT_TO_BOOLEAN(2);\r
- break;\r
- case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:\r
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);\r
- params[0] = INT_TO_BOOLEAN(8);\r
- break;\r
- case GL_NUM_INSTRUCTIONS_TOTAL_ATI:\r
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);\r
- params[0] = INT_TO_BOOLEAN(16);\r
- break;\r
- case GL_COLOR_ALPHA_PAIRING_ATI:\r
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);\r
- params[0] = GL_TRUE;\r
- break;\r
- case GL_NUM_LOOPBACK_COMPONENTS_ATI:\r
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);\r
- params[0] = INT_TO_BOOLEAN(3);\r
- break;\r
- case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:\r
- CHECK_EXTENSION_B(ATI_fragment_shader, pname);\r
- params[0] = INT_TO_BOOLEAN(3);\r
- break;\r
- case GL_STENCIL_BACK_FUNC:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[1]);\r
- break;\r
- case GL_STENCIL_BACK_VALUE_MASK:\r
- params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]);\r
- break;\r
- case GL_STENCIL_BACK_REF:\r
- params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]);\r
- break;\r
- case GL_STENCIL_BACK_FAIL:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[1]);\r
- break;\r
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[1]);\r
- break;\r
- case GL_STENCIL_BACK_PASS_DEPTH_PASS:\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]);\r
- break;\r
- case GL_FRAMEBUFFER_BINDING_EXT:\r
- CHECK_EXTENSION_B(EXT_framebuffer_object, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0);\r
- break;\r
- case GL_RENDERBUFFER_BINDING_EXT:\r
- CHECK_EXTENSION_B(EXT_framebuffer_object, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);\r
- break;\r
- case GL_MAX_COLOR_ATTACHMENTS_EXT:\r
- CHECK_EXTENSION_B(EXT_framebuffer_object, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments);\r
- break;\r
- case GL_MAX_RENDERBUFFER_SIZE_EXT:\r
- CHECK_EXTENSION_B(EXT_framebuffer_object, pname);\r
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);\r
- break;\r
- case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:\r
- CHECK_EXTENSION_B(ARB_fragment_shader, pname);\r
- params[0] = INT_TO_BOOLEAN(MAX_FRAGMENT_UNIFORM_COMPONENTS);\r
- break;\r
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:\r
- CHECK_EXTENSION_B(ARB_fragment_shader, pname);\r
- params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative);\r
- break;\r
- case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:\r
- CHECK_EXTENSION_B(ARB_vertex_shader, pname);\r
- params[0] = INT_TO_BOOLEAN(MAX_VERTEX_UNIFORM_COMPONENTS);\r
- break;\r
- case GL_MAX_VARYING_FLOATS_ARB:\r
- CHECK_EXTENSION_B(ARB_vertex_shader, pname);\r
- params[0] = INT_TO_BOOLEAN(MAX_VARYING_FLOATS);\r
- break;\r
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:\r
- CHECK_EXTENSION_B(ARB_vertex_shader, pname);\r
- params[0] = INT_TO_BOOLEAN(MAX_VERTEX_TEXTURE_IMAGE_UNITS);\r
- break;\r
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:\r
- CHECK_EXTENSION_B(ARB_vertex_shader, pname);\r
- params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS);\r
- break;\r
- default:\r
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);\r
- }\r
-}\r
-\r
-void GLAPIENTRY\r
-_mesa_GetFloatv( GLenum pname, GLfloat *params )\r
-{\r
- GET_CURRENT_CONTEXT(ctx);\r
- ASSERT_OUTSIDE_BEGIN_END(ctx);\r
-\r
- if (!params)\r
- return;\r
-\r
- if (ctx->Driver.GetFloatv &&\r
- ctx->Driver.GetFloatv(ctx, pname, params))\r
- return;\r
-\r
- switch (pname) {\r
- case GL_ACCUM_RED_BITS:\r
- params[0] = (GLfloat)(ctx->Visual.accumRedBits);\r
- break;\r
- case GL_ACCUM_GREEN_BITS:\r
- params[0] = (GLfloat)(ctx->Visual.accumGreenBits);\r
- break;\r
- case GL_ACCUM_BLUE_BITS:\r
- params[0] = (GLfloat)(ctx->Visual.accumBlueBits);\r
- break;\r
- case GL_ACCUM_ALPHA_BITS:\r
- params[0] = (GLfloat)(ctx->Visual.accumAlphaBits);\r
- break;\r
- case GL_ACCUM_CLEAR_VALUE:\r
- params[0] = ctx->Accum.ClearColor[0];\r
- params[1] = ctx->Accum.ClearColor[1];\r
- params[2] = ctx->Accum.ClearColor[2];\r
- params[3] = ctx->Accum.ClearColor[3];\r
- break;\r
- case GL_ALPHA_BIAS:\r
- params[0] = ctx->Pixel.AlphaBias;\r
- break;\r
- case GL_ALPHA_BITS:\r
- params[0] = (GLfloat)(ctx->Visual.alphaBits);\r
- break;\r
- case GL_ALPHA_SCALE:\r
- params[0] = ctx->Pixel.AlphaScale;\r
- break;\r
- case GL_ALPHA_TEST:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Color.AlphaEnabled);\r
- break;\r
- case GL_ALPHA_TEST_FUNC:\r
- params[0] = ENUM_TO_FLOAT(ctx->Color.AlphaFunc);\r
- break;\r
- case GL_ALPHA_TEST_REF:\r
- params[0] = ctx->Color.AlphaRef;\r
- break;\r
- case GL_ATTRIB_STACK_DEPTH:\r
- params[0] = (GLfloat)(ctx->AttribStackDepth);\r
- break;\r
- case GL_AUTO_NORMAL:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.AutoNormal);\r
- break;\r
- case GL_AUX_BUFFERS:\r
- params[0] = (GLfloat)(ctx->Visual.numAuxBuffers);\r
- break;\r
- case GL_BLEND:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled);\r
- break;\r
- case GL_BLEND_DST:\r
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);\r
- break;\r
- case GL_BLEND_SRC:\r
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);\r
- break;\r
- case GL_BLEND_SRC_RGB_EXT:\r
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);\r
- break;\r
- case GL_BLEND_DST_RGB_EXT:\r
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);\r
- break;\r
- case GL_BLEND_SRC_ALPHA_EXT:\r
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcA);\r
- break;\r
- case GL_BLEND_DST_ALPHA_EXT:\r
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstA);\r
- break;\r
- case GL_BLEND_EQUATION:\r
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationRGB );\r
- break;\r
- case GL_BLEND_EQUATION_ALPHA_EXT:\r
- params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationA );\r
- break;\r
- case GL_BLEND_COLOR_EXT:\r
- params[0] = ctx->Color.BlendColor[0];\r
- params[1] = ctx->Color.BlendColor[1];\r
- params[2] = ctx->Color.BlendColor[2];\r
- params[3] = ctx->Color.BlendColor[3];\r
- break;\r
- case GL_BLUE_BIAS:\r
- params[0] = ctx->Pixel.BlueBias;\r
- break;\r
- case GL_BLUE_BITS:\r
- params[0] = (GLfloat)(ctx->Visual.blueBits);\r
- break;\r
- case GL_BLUE_SCALE:\r
- params[0] = ctx->Pixel.BlueScale;\r
- break;\r
- case GL_CLIENT_ATTRIB_STACK_DEPTH:\r
- params[0] = (GLfloat)(ctx->ClientAttribStackDepth);\r
- break;\r
- case GL_CLIP_PLANE0:\r
- params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);\r
- break;\r
- case GL_CLIP_PLANE1:\r
- params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);\r
- break;\r
- case GL_CLIP_PLANE2:\r
- params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);\r
- break;\r
- case GL_CLIP_PLANE3:\r
- params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);\r
- break;\r
- case GL_CLIP_PLANE4:\r
- params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);\r
- break;\r
- case GL_CLIP_PLANE5:\r
- params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);\r
- break;\r
- case GL_COLOR_CLEAR_VALUE:\r
- params[0] = ctx->Color.ClearColor[0];\r
- params[1] = ctx->Color.ClearColor[1];\r
- params[2] = ctx->Color.ClearColor[2];\r
- params[3] = ctx->Color.ClearColor[3];\r
- break;\r
- case GL_COLOR_MATERIAL:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ColorMaterialEnabled);\r
- break;\r
- case GL_COLOR_MATERIAL_FACE:\r
- params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace);\r
- break;\r
- case GL_COLOR_MATERIAL_PARAMETER:\r
- params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);\r
- break;\r
- case GL_COLOR_WRITEMASK:\r
- params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0);\r
- params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0);\r
- params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0);\r
- params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0);\r
- break;\r
- case GL_CULL_FACE:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag);\r
- break;\r
- case GL_CULL_FACE_MODE:\r
- params[0] = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);\r
- break;\r
- case GL_CURRENT_COLOR:\r
- {\r
- FLUSH_CURRENT(ctx, 0);\r
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];\r
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];\r
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];\r
- params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];\r
- }\r
- break;\r
- case GL_CURRENT_INDEX:\r
- {\r
- FLUSH_CURRENT(ctx, 0);\r
- params[0] = ctx->Current.Index;\r
- }\r
- break;\r
- case GL_CURRENT_NORMAL:\r
- {\r
- FLUSH_CURRENT(ctx, 0);\r
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];\r
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];\r
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];\r
- }\r
- break;\r
- case GL_CURRENT_RASTER_COLOR:\r
- params[0] = ctx->Current.RasterColor[0];\r
- params[1] = ctx->Current.RasterColor[1];\r
- params[2] = ctx->Current.RasterColor[2];\r
- params[3] = ctx->Current.RasterColor[3];\r
- break;\r
- case GL_CURRENT_RASTER_DISTANCE:\r
- params[0] = ctx->Current.RasterDistance;\r
- break;\r
- case GL_CURRENT_RASTER_INDEX:\r
- params[0] = ctx->Current.RasterIndex;\r
- break;\r
- case GL_CURRENT_RASTER_POSITION:\r
- params[0] = ctx->Current.RasterPos[0];\r
- params[1] = ctx->Current.RasterPos[1];\r
- params[2] = ctx->Current.RasterPos[2];\r
- params[3] = ctx->Current.RasterPos[3];\r
- break;\r
- case GL_CURRENT_RASTER_TEXTURE_COORDS:\r
- {\r
- const GLuint texUnit = ctx->Texture.CurrentUnit;\r
- params[0] = ctx->Current.RasterTexCoords[texUnit][0];\r
- params[1] = ctx->Current.RasterTexCoords[texUnit][1];\r
- params[2] = ctx->Current.RasterTexCoords[texUnit][2];\r
- params[3] = ctx->Current.RasterTexCoords[texUnit][3];\r
- }\r
- break;\r
- case GL_CURRENT_RASTER_POSITION_VALID:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Current.RasterPosValid);\r
- break;\r
- case GL_CURRENT_TEXTURE_COORDS:\r
- {\r
- const GLuint texUnit = ctx->Texture.CurrentUnit;\r
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];\r
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];\r
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];\r
- params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];\r
- }\r
- break;\r
- case GL_DEPTH_BIAS:\r
- params[0] = ctx->Pixel.DepthBias;\r
- break;\r
- case GL_DEPTH_BITS:\r
- params[0] = (GLfloat)(ctx->Visual.depthBits);\r
- break;\r
- case GL_DEPTH_CLEAR_VALUE:\r
- params[0] = ctx->Depth.Clear;\r
- break;\r
- case GL_DEPTH_FUNC:\r
- params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);\r
- break;\r
- case GL_DEPTH_RANGE:\r
- params[0] = ctx->Viewport.Near;\r
- params[1] = ctx->Viewport.Far;\r
- break;\r
- case GL_DEPTH_SCALE:\r
- params[0] = ctx->Pixel.DepthScale;\r
- break;\r
- case GL_DEPTH_TEST:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Test);\r
- break;\r
- case GL_DEPTH_WRITEMASK:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Mask);\r
- break;\r
- case GL_DITHER:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Color.DitherFlag);\r
- break;\r
- case GL_DOUBLEBUFFER:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.doubleBufferMode);\r
- break;\r
- case GL_DRAW_BUFFER:\r
- params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]);\r
- break;\r
- case GL_EDGE_FLAG:\r
- {\r
- FLUSH_CURRENT(ctx, 0);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Current.EdgeFlag);\r
- }\r
- break;\r
- case GL_FEEDBACK_BUFFER_SIZE:\r
- params[0] = (GLfloat)(ctx->Feedback.BufferSize);\r
- break;\r
- case GL_FEEDBACK_BUFFER_TYPE:\r
- params[0] = ENUM_TO_FLOAT(ctx->Feedback.Type);\r
- break;\r
- case GL_FOG:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.Enabled);\r
- break;\r
- case GL_FOG_COLOR:\r
- params[0] = ctx->Fog.Color[0];\r
- params[1] = ctx->Fog.Color[1];\r
- params[2] = ctx->Fog.Color[2];\r
- params[3] = ctx->Fog.Color[3];\r
- break;\r
- case GL_FOG_DENSITY:\r
- params[0] = ctx->Fog.Density;\r
- break;\r
- case GL_FOG_END:\r
- params[0] = ctx->Fog.End;\r
- break;\r
- case GL_FOG_HINT:\r
- params[0] = ENUM_TO_FLOAT(ctx->Hint.Fog);\r
- break;\r
- case GL_FOG_INDEX:\r
- params[0] = ctx->Fog.Index;\r
- break;\r
- case GL_FOG_MODE:\r
- params[0] = ENUM_TO_FLOAT(ctx->Fog.Mode);\r
- break;\r
- case GL_FOG_START:\r
- params[0] = ctx->Fog.Start;\r
- break;\r
- case GL_FRONT_FACE:\r
- params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontFace);\r
- break;\r
- case GL_GREEN_BIAS:\r
- params[0] = ctx->Pixel.GreenBias;\r
- break;\r
- case GL_GREEN_BITS:\r
- params[0] = (GLfloat)(ctx->Visual.greenBits);\r
- break;\r
- case GL_GREEN_SCALE:\r
- params[0] = ctx->Pixel.GreenScale;\r
- break;\r
- case GL_INDEX_BITS:\r
- params[0] = (GLfloat)(ctx->Visual.indexBits);\r
- break;\r
- case GL_INDEX_CLEAR_VALUE:\r
- params[0] = (GLfloat)(ctx->Color.ClearIndex);\r
- break;\r
- case GL_INDEX_MODE:\r
- params[0] = BOOLEAN_TO_FLOAT(!ctx->Visual.rgbMode);\r
- break;\r
- case GL_INDEX_OFFSET:\r
- params[0] = (GLfloat)(ctx->Pixel.IndexOffset);\r
- break;\r
- case GL_INDEX_SHIFT:\r
- params[0] = (GLfloat)(ctx->Pixel.IndexShift);\r
- break;\r
- case GL_INDEX_WRITEMASK:\r
- params[0] = (GLfloat)(ctx->Color.IndexMask);\r
- break;\r
- case GL_LIGHT0:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[0].Enabled);\r
- break;\r
- case GL_LIGHT1:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[1].Enabled);\r
- break;\r
- case GL_LIGHT2:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[2].Enabled);\r
- break;\r
- case GL_LIGHT3:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[3].Enabled);\r
- break;\r
- case GL_LIGHT4:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[4].Enabled);\r
- break;\r
- case GL_LIGHT5:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[5].Enabled);\r
- break;\r
- case GL_LIGHT6:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[6].Enabled);\r
- break;\r
- case GL_LIGHT7:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[7].Enabled);\r
- break;\r
- case GL_LIGHTING:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Enabled);\r
- break;\r
- case GL_LIGHT_MODEL_AMBIENT:\r
- params[0] = ctx->Light.Model.Ambient[0];\r
- params[1] = ctx->Light.Model.Ambient[1];\r
- params[2] = ctx->Light.Model.Ambient[2];\r
- params[3] = ctx->Light.Model.Ambient[3];\r
- break;\r
- case GL_LIGHT_MODEL_COLOR_CONTROL:\r
- params[0] = ENUM_TO_FLOAT(ctx->Light.Model.ColorControl);\r
- break;\r
- case GL_LIGHT_MODEL_LOCAL_VIEWER:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.LocalViewer);\r
- break;\r
- case GL_LIGHT_MODEL_TWO_SIDE:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.TwoSide);\r
- break;\r
- case GL_LINE_SMOOTH:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Line.SmoothFlag);\r
- break;\r
- case GL_LINE_SMOOTH_HINT:\r
- params[0] = ENUM_TO_FLOAT(ctx->Hint.LineSmooth);\r
- break;\r
- case GL_LINE_STIPPLE:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Line.StippleFlag);\r
- break;\r
- case GL_LINE_STIPPLE_PATTERN:\r
- params[0] = (GLfloat)(ctx->Line.StipplePattern);\r
- break;\r
- case GL_LINE_STIPPLE_REPEAT:\r
- params[0] = (GLfloat)(ctx->Line.StippleFactor);\r
- break;\r
- case GL_LINE_WIDTH:\r
- params[0] = ctx->Line.Width;\r
- break;\r
- case GL_LINE_WIDTH_GRANULARITY:\r
- params[0] = ctx->Const.LineWidthGranularity;\r
- break;\r
- case GL_LINE_WIDTH_RANGE:\r
- params[0] = ctx->Const.MinLineWidthAA;\r
- params[1] = ctx->Const.MaxLineWidthAA;\r
- break;\r
- case GL_ALIASED_LINE_WIDTH_RANGE:\r
- params[0] = ctx->Const.MinLineWidth;\r
- params[1] = ctx->Const.MaxLineWidth;\r
- break;\r
- case GL_LIST_BASE:\r
- params[0] = (GLfloat)(ctx->List.ListBase);\r
- break;\r
- case GL_LIST_INDEX:\r
- params[0] = (GLfloat)(ctx->ListState.CurrentListNum);\r
- break;\r
- case GL_LIST_MODE:\r
- {\r
- GLenum mode;\r
- if (!ctx->CompileFlag)\r
- mode = 0;\r
- else if (ctx->ExecuteFlag)\r
- mode = GL_COMPILE_AND_EXECUTE;\r
- else\r
- mode = GL_COMPILE;\r
- params[0] = ENUM_TO_FLOAT(mode);\r
- }\r
- break;\r
- case GL_INDEX_LOGIC_OP:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Color.IndexLogicOpEnabled);\r
- break;\r
- case GL_COLOR_LOGIC_OP:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Color.ColorLogicOpEnabled);\r
- break;\r
- case GL_LOGIC_OP_MODE:\r
- params[0] = ENUM_TO_FLOAT(ctx->Color.LogicOp);\r
- break;\r
- case GL_MAP1_COLOR_4:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Color4);\r
- break;\r
- case GL_MAP1_GRID_DOMAIN:\r
- params[0] = ctx->Eval.MapGrid1u1;\r
- params[1] = ctx->Eval.MapGrid1u2;\r
- break;\r
- case GL_MAP1_GRID_SEGMENTS:\r
- params[0] = (GLfloat)(ctx->Eval.MapGrid1un);\r
- break;\r
- case GL_MAP1_INDEX:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Index);\r
- break;\r
- case GL_MAP1_NORMAL:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Normal);\r
- break;\r
- case GL_MAP1_TEXTURE_COORD_1:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord1);\r
- break;\r
- case GL_MAP1_TEXTURE_COORD_2:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord2);\r
- break;\r
- case GL_MAP1_TEXTURE_COORD_3:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord3);\r
- break;\r
- case GL_MAP1_TEXTURE_COORD_4:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord4);\r
- break;\r
- case GL_MAP1_VERTEX_3:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex3);\r
- break;\r
- case GL_MAP1_VERTEX_4:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex4);\r
- break;\r
- case GL_MAP2_COLOR_4:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Color4);\r
- break;\r
- case GL_MAP2_GRID_DOMAIN:\r
- params[0] = ctx->Eval.MapGrid2u1;\r
- params[1] = ctx->Eval.MapGrid2u2;\r
- params[2] = ctx->Eval.MapGrid2v1;\r
- params[3] = ctx->Eval.MapGrid2v2;\r
- break;\r
- case GL_MAP2_GRID_SEGMENTS:\r
- params[0] = (GLfloat)(ctx->Eval.MapGrid2un);\r
- params[1] = (GLfloat)(ctx->Eval.MapGrid2vn);\r
- break;\r
- case GL_MAP2_INDEX:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Index);\r
- break;\r
- case GL_MAP2_NORMAL:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Normal);\r
- break;\r
- case GL_MAP2_TEXTURE_COORD_1:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord1);\r
- break;\r
- case GL_MAP2_TEXTURE_COORD_2:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord2);\r
- break;\r
- case GL_MAP2_TEXTURE_COORD_3:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord3);\r
- break;\r
- case GL_MAP2_TEXTURE_COORD_4:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord4);\r
- break;\r
- case GL_MAP2_VERTEX_3:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex3);\r
- break;\r
- case GL_MAP2_VERTEX_4:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex4);\r
- break;\r
- case GL_MAP_COLOR:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapColorFlag);\r
- break;\r
- case GL_MAP_STENCIL:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapStencilFlag);\r
- break;\r
- case GL_MATRIX_MODE:\r
- params[0] = ENUM_TO_FLOAT(ctx->Transform.MatrixMode);\r
- break;\r
- case GL_MAX_ATTRIB_STACK_DEPTH:\r
- params[0] = (GLfloat)(MAX_ATTRIB_STACK_DEPTH);\r
- break;\r
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:\r
- params[0] = (GLfloat)(MAX_CLIENT_ATTRIB_STACK_DEPTH);\r
- break;\r
- case GL_MAX_CLIP_PLANES:\r
- params[0] = (GLfloat)(ctx->Const.MaxClipPlanes);\r
- break;\r
- case GL_MAX_ELEMENTS_VERTICES:\r
- params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);\r
- break;\r
- case GL_MAX_ELEMENTS_INDICES:\r
- params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);\r
- break;\r
- case GL_MAX_EVAL_ORDER:\r
- params[0] = (GLfloat)(MAX_EVAL_ORDER);\r
- break;\r
- case GL_MAX_LIGHTS:\r
- params[0] = (GLfloat)(ctx->Const.MaxLights);\r
- break;\r
- case GL_MAX_LIST_NESTING:\r
- params[0] = (GLfloat)(MAX_LIST_NESTING);\r
- break;\r
- case GL_MAX_MODELVIEW_STACK_DEPTH:\r
- params[0] = (GLfloat)(MAX_MODELVIEW_STACK_DEPTH);\r
- break;\r
- case GL_MAX_NAME_STACK_DEPTH:\r
- params[0] = (GLfloat)(MAX_NAME_STACK_DEPTH);\r
- break;\r
- case GL_MAX_PIXEL_MAP_TABLE:\r
- params[0] = (GLfloat)(MAX_PIXEL_MAP_TABLE);\r
- break;\r
- case GL_MAX_PROJECTION_STACK_DEPTH:\r
- params[0] = (GLfloat)(MAX_PROJECTION_STACK_DEPTH);\r
- break;\r
- case GL_MAX_TEXTURE_SIZE:\r
- params[0] = (GLfloat)(1 << (ctx->Const.MaxTextureLevels - 1));\r
- break;\r
- case GL_MAX_3D_TEXTURE_SIZE:\r
- params[0] = (GLfloat)(1 << (ctx->Const.Max3DTextureLevels - 1));\r
- break;\r
- case GL_MAX_TEXTURE_STACK_DEPTH:\r
- params[0] = (GLfloat)(MAX_TEXTURE_STACK_DEPTH);\r
- break;\r
- case GL_MAX_VIEWPORT_DIMS:\r
- params[0] = (GLfloat)(ctx->Const.MaxViewportWidth);\r
- params[1] = (GLfloat)(ctx->Const.MaxViewportHeight);\r
- break;\r
- case GL_MODELVIEW_MATRIX:\r
- {\r
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;\r
- params[0] = matrix[0];\r
- params[1] = matrix[1];\r
- params[2] = matrix[2];\r
- params[3] = matrix[3];\r
- params[4] = matrix[4];\r
- params[5] = matrix[5];\r
- params[6] = matrix[6];\r
- params[7] = matrix[7];\r
- params[8] = matrix[8];\r
- params[9] = matrix[9];\r
- params[10] = matrix[10];\r
- params[11] = matrix[11];\r
- params[12] = matrix[12];\r
- params[13] = matrix[13];\r
- params[14] = matrix[14];\r
- params[15] = matrix[15];\r
- }\r
- break;\r
- case GL_MODELVIEW_STACK_DEPTH:\r
- params[0] = (GLfloat)(ctx->ModelviewMatrixStack.Depth + 1);\r
- break;\r
- case GL_NAME_STACK_DEPTH:\r
- params[0] = (GLfloat)(ctx->Select.NameStackDepth);\r
- break;\r
- case GL_NORMALIZE:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.Normalize);\r
- break;\r
- case GL_PACK_ALIGNMENT:\r
- params[0] = (GLfloat)(ctx->Pack.Alignment);\r
- break;\r
- case GL_PACK_LSB_FIRST:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.LsbFirst);\r
- break;\r
- case GL_PACK_ROW_LENGTH:\r
- params[0] = (GLfloat)(ctx->Pack.RowLength);\r
- break;\r
- case GL_PACK_SKIP_PIXELS:\r
- params[0] = (GLfloat)(ctx->Pack.SkipPixels);\r
- break;\r
- case GL_PACK_SKIP_ROWS:\r
- params[0] = (GLfloat)(ctx->Pack.SkipRows);\r
- break;\r
- case GL_PACK_SWAP_BYTES:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.SwapBytes);\r
- break;\r
- case GL_PACK_SKIP_IMAGES_EXT:\r
- params[0] = (GLfloat)(ctx->Pack.SkipImages);\r
- break;\r
- case GL_PACK_IMAGE_HEIGHT_EXT:\r
- params[0] = (GLfloat)(ctx->Pack.ImageHeight);\r
- break;\r
- case GL_PACK_INVERT_MESA:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.Invert);\r
- break;\r
- case GL_PERSPECTIVE_CORRECTION_HINT:\r
- params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);\r
- break;\r
- case GL_PIXEL_MAP_A_TO_A_SIZE:\r
- params[0] = (GLfloat)(ctx->Pixel.MapAtoAsize);\r
- break;\r
- case GL_PIXEL_MAP_B_TO_B_SIZE:\r
- params[0] = (GLfloat)(ctx->Pixel.MapBtoBsize);\r
- break;\r
- case GL_PIXEL_MAP_G_TO_G_SIZE:\r
- params[0] = (GLfloat)(ctx->Pixel.MapGtoGsize);\r
- break;\r
- case GL_PIXEL_MAP_I_TO_A_SIZE:\r
- params[0] = (GLfloat)(ctx->Pixel.MapItoAsize);\r
- break;\r
- case GL_PIXEL_MAP_I_TO_B_SIZE:\r
- params[0] = (GLfloat)(ctx->Pixel.MapItoBsize);\r
- break;\r
- case GL_PIXEL_MAP_I_TO_G_SIZE:\r
- params[0] = (GLfloat)(ctx->Pixel.MapItoGsize);\r
- break;\r
- case GL_PIXEL_MAP_I_TO_I_SIZE:\r
- params[0] = (GLfloat)(ctx->Pixel.MapItoIsize);\r
- break;\r
- case GL_PIXEL_MAP_I_TO_R_SIZE:\r
- params[0] = (GLfloat)(ctx->Pixel.MapItoRsize);\r
- break;\r
- case GL_PIXEL_MAP_R_TO_R_SIZE:\r
- params[0] = (GLfloat)(ctx->Pixel.MapRtoRsize);\r
- break;\r
- case GL_PIXEL_MAP_S_TO_S_SIZE:\r
- params[0] = (GLfloat)(ctx->Pixel.MapStoSsize);\r
- break;\r
- case GL_POINT_SIZE:\r
- params[0] = ctx->Point.Size;\r
- break;\r
- case GL_POINT_SIZE_GRANULARITY:\r
- params[0] = ctx->Const.PointSizeGranularity;\r
- break;\r
- case GL_POINT_SIZE_RANGE:\r
- params[0] = ctx->Const.MinPointSizeAA;\r
- params[1] = ctx->Const.MaxPointSizeAA;\r
- break;\r
- case GL_ALIASED_POINT_SIZE_RANGE:\r
- params[0] = ctx->Const.MinPointSize;\r
- params[1] = ctx->Const.MaxPointSize;\r
- break;\r
- case GL_POINT_SMOOTH:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Point.SmoothFlag);\r
- break;\r
- case GL_POINT_SMOOTH_HINT:\r
- params[0] = ENUM_TO_FLOAT(ctx->Hint.PointSmooth);\r
- break;\r
- case GL_POINT_SIZE_MIN_EXT:\r
- params[0] = ctx->Point.MinSize;\r
- break;\r
- case GL_POINT_SIZE_MAX_EXT:\r
- params[0] = ctx->Point.MaxSize;\r
- break;\r
- case GL_POINT_FADE_THRESHOLD_SIZE_EXT:\r
- params[0] = ctx->Point.Threshold;\r
- break;\r
- case GL_DISTANCE_ATTENUATION_EXT:\r
- params[0] = ctx->Point.Params[0];\r
- params[1] = ctx->Point.Params[1];\r
- params[2] = ctx->Point.Params[2];\r
- break;\r
- case GL_POLYGON_MODE:\r
- params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode);\r
- params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode);\r
- break;\r
- case GL_POLYGON_OFFSET_BIAS_EXT:\r
- params[0] = ctx->Polygon.OffsetUnits;\r
- break;\r
- case GL_POLYGON_OFFSET_FACTOR:\r
- params[0] = ctx->Polygon.OffsetFactor ;\r
- break;\r
- case GL_POLYGON_OFFSET_UNITS:\r
- params[0] = ctx->Polygon.OffsetUnits ;\r
- break;\r
- case GL_POLYGON_SMOOTH:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag);\r
- break;\r
- case GL_POLYGON_SMOOTH_HINT:\r
- params[0] = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth);\r
- break;\r
- case GL_POLYGON_STIPPLE:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.StippleFlag);\r
- break;\r
- case GL_PROJECTION_MATRIX:\r
- {\r
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;\r
- params[0] = matrix[0];\r
- params[1] = matrix[1];\r
- params[2] = matrix[2];\r
- params[3] = matrix[3];\r
- params[4] = matrix[4];\r
- params[5] = matrix[5];\r
- params[6] = matrix[6];\r
- params[7] = matrix[7];\r
- params[8] = matrix[8];\r
- params[9] = matrix[9];\r
- params[10] = matrix[10];\r
- params[11] = matrix[11];\r
- params[12] = matrix[12];\r
- params[13] = matrix[13];\r
- params[14] = matrix[14];\r
- params[15] = matrix[15];\r
- }\r
- break;\r
- case GL_PROJECTION_STACK_DEPTH:\r
- params[0] = (GLfloat)(ctx->ProjectionMatrixStack.Depth + 1);\r
- break;\r
- case GL_READ_BUFFER:\r
- params[0] = ENUM_TO_FLOAT(ctx->Pixel.ReadBuffer);\r
- break;\r
- case GL_RED_BIAS:\r
- params[0] = ctx->Pixel.RedBias;\r
- break;\r
- case GL_RED_BITS:\r
- params[0] = (GLfloat)( ctx->Visual.redBits );\r
- break;\r
- case GL_RED_SCALE:\r
- params[0] = ctx->Pixel.RedScale;\r
- break;\r
- case GL_RENDER_MODE:\r
- params[0] = ENUM_TO_FLOAT(ctx->RenderMode);\r
- break;\r
- case GL_RESCALE_NORMAL:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals);\r
- break;\r
- case GL_RGBA_MODE:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.rgbMode);\r
- break;\r
- case GL_SCISSOR_BOX:\r
- params[0] = (GLfloat)(ctx->Scissor.X);\r
- params[1] = (GLfloat)(ctx->Scissor.Y);\r
- params[2] = (GLfloat)(ctx->Scissor.Width);\r
- params[3] = (GLfloat)(ctx->Scissor.Height);\r
- break;\r
- case GL_SCISSOR_TEST:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Scissor.Enabled);\r
- break;\r
- case GL_SELECTION_BUFFER_SIZE:\r
- params[0] = (GLfloat)(ctx->Select.BufferSize);\r
- break;\r
- case GL_SHADE_MODEL:\r
- params[0] = ENUM_TO_FLOAT(ctx->Light.ShadeModel);\r
- break;\r
- case GL_SHARED_TEXTURE_PALETTE_EXT:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.SharedPalette);\r
- break;\r
- case GL_STENCIL_BITS:\r
- params[0] = (GLfloat)(ctx->Visual.stencilBits);\r
- break;\r
- case GL_STENCIL_CLEAR_VALUE:\r
- params[0] = (GLfloat)(ctx->Stencil.Clear);\r
- break;\r
- case GL_STENCIL_FAIL:\r
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);\r
- break;\r
- case GL_STENCIL_FUNC:\r
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);\r
- break;\r
- case GL_STENCIL_PASS_DEPTH_FAIL:\r
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);\r
- break;\r
- case GL_STENCIL_PASS_DEPTH_PASS:\r
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);\r
- break;\r
- case GL_STENCIL_REF:\r
- params[0] = (GLfloat)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);\r
- break;\r
- case GL_STENCIL_TEST:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.Enabled);\r
- break;\r
- case GL_STENCIL_VALUE_MASK:\r
- params[0] = (GLfloat)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);\r
- break;\r
- case GL_STENCIL_WRITEMASK:\r
- params[0] = (GLfloat)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);\r
- break;\r
- case GL_STEREO:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.stereoMode);\r
- break;\r
- case GL_SUBPIXEL_BITS:\r
- params[0] = (GLfloat)(ctx->Const.SubPixelBits);\r
- break;\r
- case GL_TEXTURE_1D:\r
- params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D));\r
- break;\r
- case GL_TEXTURE_2D:\r
- params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D));\r
- break;\r
- case GL_TEXTURE_3D:\r
- params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D));\r
- break;\r
- case GL_TEXTURE_BINDING_1D:\r
- params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);\r
- break;\r
- case GL_TEXTURE_BINDING_2D:\r
- params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);\r
- break;\r
- case GL_TEXTURE_BINDING_3D:\r
- params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);\r
- break;\r
- case GL_TEXTURE_ENV_COLOR:\r
- {\r
- const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;\r
- params[0] = color[0];\r
- params[1] = color[1];\r
- params[2] = color[2];\r
- params[3] = color[3];\r
- }\r
- break;\r
- case GL_TEXTURE_ENV_MODE:\r
- params[0] = ENUM_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);\r
- break;\r
- case GL_TEXTURE_GEN_S:\r
- params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));\r
- break;\r
- case GL_TEXTURE_GEN_T:\r
- params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));\r
- break;\r
- case GL_TEXTURE_GEN_R:\r
- params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));\r
- break;\r
- case GL_TEXTURE_GEN_Q:\r
- params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));\r
- break;\r
- case GL_TEXTURE_MATRIX:\r
- {\r
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;\r
- params[0] = matrix[0];\r
- params[1] = matrix[1];\r
- params[2] = matrix[2];\r
- params[3] = matrix[3];\r
- params[4] = matrix[4];\r
- params[5] = matrix[5];\r
- params[6] = matrix[6];\r
- params[7] = matrix[7];\r
- params[8] = matrix[8];\r
- params[9] = matrix[9];\r
- params[10] = matrix[10];\r
- params[11] = matrix[11];\r
- params[12] = matrix[12];\r
- params[13] = matrix[13];\r
- params[14] = matrix[14];\r
- params[15] = matrix[15];\r
- }\r
- break;\r
- case GL_TEXTURE_STACK_DEPTH:\r
- params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);\r
- break;\r
- case GL_UNPACK_ALIGNMENT:\r
- params[0] = (GLfloat)(ctx->Unpack.Alignment);\r
- break;\r
- case GL_UNPACK_LSB_FIRST:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.LsbFirst);\r
- break;\r
- case GL_UNPACK_ROW_LENGTH:\r
- params[0] = (GLfloat)(ctx->Unpack.RowLength);\r
- break;\r
- case GL_UNPACK_SKIP_PIXELS:\r
- params[0] = (GLfloat)(ctx->Unpack.SkipPixels);\r
- break;\r
- case GL_UNPACK_SKIP_ROWS:\r
- params[0] = (GLfloat)(ctx->Unpack.SkipRows);\r
- break;\r
- case GL_UNPACK_SWAP_BYTES:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.SwapBytes);\r
- break;\r
- case GL_UNPACK_SKIP_IMAGES_EXT:\r
- params[0] = (GLfloat)(ctx->Unpack.SkipImages);\r
- break;\r
- case GL_UNPACK_IMAGE_HEIGHT_EXT:\r
- params[0] = (GLfloat)(ctx->Unpack.ImageHeight);\r
- break;\r
- case GL_UNPACK_CLIENT_STORAGE_APPLE:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.ClientStorage);\r
- break;\r
- case GL_VIEWPORT:\r
- params[0] = (GLfloat)(ctx->Viewport.X);\r
- params[1] = (GLfloat)(ctx->Viewport.Y);\r
- params[2] = (GLfloat)(ctx->Viewport.Width);\r
- params[3] = (GLfloat)(ctx->Viewport.Height);\r
- break;\r
- case GL_ZOOM_X:\r
- params[0] = ctx->Pixel.ZoomX;\r
- break;\r
- case GL_ZOOM_Y:\r
- params[0] = ctx->Pixel.ZoomY;\r
- break;\r
- case GL_VERTEX_ARRAY:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Vertex.Enabled);\r
- break;\r
- case GL_VERTEX_ARRAY_SIZE:\r
- params[0] = (GLfloat)(ctx->Array.Vertex.Size);\r
- break;\r
- case GL_VERTEX_ARRAY_TYPE:\r
- params[0] = ENUM_TO_FLOAT(ctx->Array.Vertex.Type);\r
- break;\r
- case GL_VERTEX_ARRAY_STRIDE:\r
- params[0] = (GLfloat)(ctx->Array.Vertex.Stride);\r
- break;\r
- case GL_VERTEX_ARRAY_COUNT_EXT:\r
- params[0] = (GLfloat)(0);\r
- break;\r
- case GL_NORMAL_ARRAY:\r
- params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Enabled);\r
- break;\r
- case GL_NORMAL_ARRAY_TYPE:\r
- params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Type);\r
- break;\r
- case GL_NORMAL_ARRAY_STRIDE:\r
- params[0] = (GLfloat)(ctx->Array.Normal.Stride);\r
- break;\r
- case GL_NORMAL_ARRAY_COUNT_EXT:\r
- params[0] = (GLfloat)(0);\r
- break;\r
- case GL_COLOR_ARRAY:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Color.Enabled);\r
- break;\r
- case GL_COLOR_ARRAY_SIZE:\r
- params[0] = (GLfloat)(ctx->Array.Color.Size);\r
- break;\r
- case GL_COLOR_ARRAY_TYPE:\r
- params[0] = ENUM_TO_FLOAT(ctx->Array.Color.Type);\r
- break;\r
- case GL_COLOR_ARRAY_STRIDE:\r
- params[0] = (GLfloat)(ctx->Array.Color.Stride);\r
- break;\r
- case GL_COLOR_ARRAY_COUNT_EXT:\r
- params[0] = (GLfloat)(0);\r
- break;\r
- case GL_INDEX_ARRAY:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Index.Enabled);\r
- break;\r
- case GL_INDEX_ARRAY_TYPE:\r
- params[0] = ENUM_TO_FLOAT(ctx->Array.Index.Type);\r
- break;\r
- case GL_INDEX_ARRAY_STRIDE:\r
- params[0] = (GLfloat)(ctx->Array.Index.Stride);\r
- break;\r
- case GL_INDEX_ARRAY_COUNT_EXT:\r
- params[0] = (GLfloat)(0);\r
- break;\r
- case GL_TEXTURE_COORD_ARRAY:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled);\r
- break;\r
- case GL_TEXTURE_COORD_ARRAY_SIZE:\r
- params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size);\r
- break;\r
- case GL_TEXTURE_COORD_ARRAY_TYPE:\r
- params[0] = ENUM_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);\r
- break;\r
- case GL_TEXTURE_COORD_ARRAY_STRIDE:\r
- params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride);\r
- break;\r
- case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:\r
- params[0] = (GLfloat)(0);\r
- break;\r
- case GL_EDGE_FLAG_ARRAY:\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.EdgeFlag.Enabled);\r
- break;\r
- case GL_EDGE_FLAG_ARRAY_STRIDE:\r
- params[0] = (GLfloat)(ctx->Array.EdgeFlag.Stride);\r
- break;\r
- case GL_EDGE_FLAG_ARRAY_COUNT_EXT:\r
- params[0] = (GLfloat)(0);\r
- break;\r
- case GL_MAX_TEXTURE_UNITS_ARB:\r
- CHECK_EXTENSION_F(ARB_multitexture, pname);\r
- params[0] = (GLfloat)(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));\r
- break;\r
- case GL_ACTIVE_TEXTURE_ARB:\r
- CHECK_EXTENSION_F(ARB_multitexture, pname);\r
- params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);\r
- break;\r
- case GL_CLIENT_ACTIVE_TEXTURE_ARB:\r
- CHECK_EXTENSION_F(ARB_multitexture, pname);\r
- params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);\r
- break;\r
- case GL_TEXTURE_CUBE_MAP_ARB:\r
- CHECK_EXTENSION_F(ARB_texture_cube_map, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));\r
- break;\r
- case GL_TEXTURE_BINDING_CUBE_MAP_ARB:\r
- CHECK_EXTENSION_F(ARB_texture_cube_map, pname);\r
- params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);\r
- break;\r
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:\r
- CHECK_EXTENSION_F(ARB_texture_cube_map, pname);\r
- params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1)));\r
- break;\r
- case GL_TEXTURE_COMPRESSION_HINT_ARB:\r
- CHECK_EXTENSION_F(ARB_texture_compression, pname);\r
- params[0] = (GLfloat)(ctx->Hint.TextureCompression);\r
- break;\r
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:\r
- CHECK_EXTENSION_F(ARB_texture_compression, pname);\r
- params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL));\r
- break;\r
- case GL_COMPRESSED_TEXTURE_FORMATS_ARB:\r
- CHECK_EXTENSION_F(ARB_texture_compression, pname);\r
- {\r
- GLint formats[100];\r
- GLuint i, n = _mesa_get_compressed_formats(ctx, formats);\r
- for (i = 0; i < n; i++)\r
- params[i] = ENUM_TO_BOOLEAN(formats[i]);\r
- }\r
- break;\r
- case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:\r
- CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname);\r
- params[0] = (GLfloat)(ctx->Array.LockFirst);\r
- break;\r
- case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:\r
- CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname);\r
- params[0] = (GLfloat)(ctx->Array.LockCount);\r
- break;\r
- case GL_TRANSPOSE_COLOR_MATRIX_ARB:\r
- {\r
- const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;\r
- params[0] = matrix[0];\r
- params[1] = matrix[4];\r
- params[2] = matrix[8];\r
- params[3] = matrix[12];\r
- params[4] = matrix[1];\r
- params[5] = matrix[5];\r
- params[6] = matrix[9];\r
- params[7] = matrix[13];\r
- params[8] = matrix[2];\r
- params[9] = matrix[6];\r
- params[10] = matrix[10];\r
- params[11] = matrix[14];\r
- params[12] = matrix[3];\r
- params[13] = matrix[7];\r
- params[14] = matrix[11];\r
- params[15] = matrix[15];\r
- }\r
- break;\r
- case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:\r
- {\r
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;\r
- params[0] = matrix[0];\r
- params[1] = matrix[4];\r
- params[2] = matrix[8];\r
- params[3] = matrix[12];\r
- params[4] = matrix[1];\r
- params[5] = matrix[5];\r
- params[6] = matrix[9];\r
- params[7] = matrix[13];\r
- params[8] = matrix[2];\r
- params[9] = matrix[6];\r
- params[10] = matrix[10];\r
- params[11] = matrix[14];\r
- params[12] = matrix[3];\r
- params[13] = matrix[7];\r
- params[14] = matrix[11];\r
- params[15] = matrix[15];\r
- }\r
- break;\r
- case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:\r
- {\r
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;\r
- params[0] = matrix[0];\r
- params[1] = matrix[4];\r
- params[2] = matrix[8];\r
- params[3] = matrix[12];\r
- params[4] = matrix[1];\r
- params[5] = matrix[5];\r
- params[6] = matrix[9];\r
- params[7] = matrix[13];\r
- params[8] = matrix[2];\r
- params[9] = matrix[6];\r
- params[10] = matrix[10];\r
- params[11] = matrix[14];\r
- params[12] = matrix[3];\r
- params[13] = matrix[7];\r
- params[14] = matrix[11];\r
- params[15] = matrix[15];\r
- }\r
- break;\r
- case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:\r
- {\r
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;\r
- params[0] = matrix[0];\r
- params[1] = matrix[4];\r
- params[2] = matrix[8];\r
- params[3] = matrix[12];\r
- params[4] = matrix[1];\r
- params[5] = matrix[5];\r
- params[6] = matrix[9];\r
- params[7] = matrix[13];\r
- params[8] = matrix[2];\r
- params[9] = matrix[6];\r
- params[10] = matrix[10];\r
- params[11] = matrix[14];\r
- params[12] = matrix[3];\r
- params[13] = matrix[7];\r
- params[14] = matrix[11];\r
- params[15] = matrix[15];\r
- }\r
- break;\r
- case GL_OCCLUSION_TEST_HP:\r
- CHECK_EXTENSION_F(HP_occlusion_test, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.OcclusionTest);\r
- break;\r
- case GL_OCCLUSION_TEST_RESULT_HP:\r
- CHECK_EXTENSION_F(HP_occlusion_test, pname);\r
- {\r
- if (ctx->Depth.OcclusionTest)\r
- params[0] = ctx->OcclusionResult;\r
- else\r
- params[0] = ctx->OcclusionResultSaved;\r
- /* reset flag now */\r
- ctx->OcclusionResult = GL_FALSE;\r
- ctx->OcclusionResultSaved = GL_FALSE;\r
- return;\r
- }\r
- break;\r
- case GL_PIXEL_TEXTURE_SGIS:\r
- CHECK_EXTENSION_F(SGIS_pixel_texture, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled);\r
- break;\r
- case GL_PIXEL_TEX_GEN_SGIX:\r
- CHECK_EXTENSION_F(SGIX_pixel_texture, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled);\r
- break;\r
- case GL_PIXEL_TEX_GEN_MODE_SGIX:\r
- CHECK_EXTENSION_F(SGIX_pixel_texture, pname);\r
- params[0] = ENUM_TO_FLOAT(pixel_texgen_mode(ctx));\r
- break;\r
- case GL_COLOR_MATRIX_SGI:\r
- {\r
- const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;\r
- params[0] = matrix[0];\r
- params[1] = matrix[1];\r
- params[2] = matrix[2];\r
- params[3] = matrix[3];\r
- params[4] = matrix[4];\r
- params[5] = matrix[5];\r
- params[6] = matrix[6];\r
- params[7] = matrix[7];\r
- params[8] = matrix[8];\r
- params[9] = matrix[9];\r
- params[10] = matrix[10];\r
- params[11] = matrix[11];\r
- params[12] = matrix[12];\r
- params[13] = matrix[13];\r
- params[14] = matrix[14];\r
- params[15] = matrix[15];\r
- }\r
- break;\r
- case GL_COLOR_MATRIX_STACK_DEPTH_SGI:\r
- params[0] = (GLfloat)(ctx->ColorMatrixStack.Depth + 1);\r
- break;\r
- case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:\r
- params[0] = (GLfloat)(MAX_COLOR_STACK_DEPTH);\r
- break;\r
- case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:\r
- params[0] = ctx->Pixel.PostColorMatrixScale[0];\r
- break;\r
- case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:\r
- params[0] = ctx->Pixel.PostColorMatrixScale[1];\r
- break;\r
- case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:\r
- params[0] = ctx->Pixel.PostColorMatrixScale[2];\r
- break;\r
- case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:\r
- params[0] = ctx->Pixel.PostColorMatrixScale[3];\r
- break;\r
- case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:\r
- params[0] = ctx->Pixel.PostColorMatrixBias[0];\r
- break;\r
- case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:\r
- params[0] = ctx->Pixel.PostColorMatrixBias[1];\r
- break;\r
- case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:\r
- params[0] = ctx->Pixel.PostColorMatrixBias[2];\r
- break;\r
- case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:\r
- params[0] = ctx->Pixel.PostColorMatrixBias[3];\r
- break;\r
- case GL_CONVOLUTION_1D_EXT:\r
- CHECK_EXTENSION_F(EXT_convolution, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled);\r
- break;\r
- case GL_CONVOLUTION_2D_EXT:\r
- CHECK_EXTENSION_F(EXT_convolution, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled);\r
- break;\r
- case GL_SEPARABLE_2D_EXT:\r
- CHECK_EXTENSION_F(EXT_convolution, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled);\r
- break;\r
- case GL_POST_CONVOLUTION_RED_SCALE_EXT:\r
- CHECK_EXTENSION_F(EXT_convolution, pname);\r
- params[0] = ctx->Pixel.PostConvolutionScale[0];\r
- break;\r
- case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:\r
- CHECK_EXTENSION_F(EXT_convolution, pname);\r
- params[0] = ctx->Pixel.PostConvolutionScale[1];\r
- break;\r
- case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:\r
- CHECK_EXTENSION_F(EXT_convolution, pname);\r
- params[0] = ctx->Pixel.PostConvolutionScale[2];\r
- break;\r
- case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:\r
- CHECK_EXTENSION_F(EXT_convolution, pname);\r
- params[0] = ctx->Pixel.PostConvolutionScale[3];\r
- break;\r
- case GL_POST_CONVOLUTION_RED_BIAS_EXT:\r
- CHECK_EXTENSION_F(EXT_convolution, pname);\r
- params[0] = ctx->Pixel.PostConvolutionBias[0];\r
- break;\r
- case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:\r
- CHECK_EXTENSION_F(EXT_convolution, pname);\r
- params[0] = ctx->Pixel.PostConvolutionBias[1];\r
- break;\r
- case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:\r
- CHECK_EXTENSION_F(EXT_convolution, pname);\r
- params[0] = ctx->Pixel.PostConvolutionBias[2];\r
- break;\r
- case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:\r
- CHECK_EXTENSION_F(EXT_convolution, pname);\r
- params[0] = ctx->Pixel.PostConvolutionBias[3];\r
- break;\r
- case GL_HISTOGRAM:\r
- CHECK_EXTENSION_F(EXT_histogram, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled);\r
- break;\r
- case GL_MINMAX:\r
- CHECK_EXTENSION_F(EXT_histogram, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled);\r
- break;\r
- case GL_COLOR_TABLE_SGI:\r
- CHECK_EXTENSION_F(SGI_color_table, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled);\r
- break;\r
- case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:\r
- CHECK_EXTENSION_F(SGI_color_table, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostConvolutionColorTableEnabled);\r
- break;\r
- case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:\r
- CHECK_EXTENSION_F(SGI_color_table, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostColorMatrixColorTableEnabled);\r
- break;\r
- case GL_TEXTURE_COLOR_TABLE_SGI:\r
- CHECK_EXTENSION_F(SGI_texture_color_table, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);\r
- break;\r
- case GL_COLOR_SUM_EXT:\r
- CHECK_EXTENSION_F(EXT_secondary_color, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled);\r
- break;\r
- case GL_CURRENT_SECONDARY_COLOR_EXT:\r
- CHECK_EXTENSION_F(EXT_secondary_color, pname);\r
- {\r
- FLUSH_CURRENT(ctx, 0);\r
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];\r
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1];\r
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2];\r
- params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3];\r
- }\r
- break;\r
- case GL_SECONDARY_COLOR_ARRAY_EXT:\r
- CHECK_EXTENSION_F(EXT_secondary_color, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.SecondaryColor.Enabled);\r
- break;\r
- case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:\r
- CHECK_EXTENSION_F(EXT_secondary_color, pname);\r
- params[0] = ENUM_TO_FLOAT(ctx->Array.SecondaryColor.Type);\r
- break;\r
- case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:\r
- CHECK_EXTENSION_F(EXT_secondary_color, pname);\r
- params[0] = (GLfloat)(ctx->Array.SecondaryColor.Stride);\r
- break;\r
- case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:\r
- CHECK_EXTENSION_F(EXT_secondary_color, pname);\r
- params[0] = (GLfloat)(ctx->Array.SecondaryColor.Size);\r
- break;\r
- case GL_CURRENT_FOG_COORDINATE_EXT:\r
- CHECK_EXTENSION_F(EXT_fog_coord, pname);\r
- {\r
- FLUSH_CURRENT(ctx, 0);\r
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];\r
- }\r
- break;\r
- case GL_FOG_COORDINATE_ARRAY_EXT:\r
- CHECK_EXTENSION_F(EXT_fog_coord, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.FogCoord.Enabled);\r
- break;\r
- case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:\r
- CHECK_EXTENSION_F(EXT_fog_coord, pname);\r
- params[0] = ENUM_TO_FLOAT(ctx->Array.FogCoord.Type);\r
- break;\r
- case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:\r
- CHECK_EXTENSION_F(EXT_fog_coord, pname);\r
- params[0] = (GLfloat)(ctx->Array.FogCoord.Stride);\r
- break;\r
- case GL_FOG_COORDINATE_SOURCE_EXT:\r
- CHECK_EXTENSION_F(EXT_fog_coord, pname);\r
- params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource);\r
- break;\r
- case GL_MAX_TEXTURE_LOD_BIAS_EXT:\r
- CHECK_EXTENSION_F(EXT_texture_lod_bias, pname);\r
- params[0] = ctx->Const.MaxTextureLodBias;\r
- break;\r
- case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:\r
- CHECK_EXTENSION_F(EXT_texture_filter_anisotropic, pname);\r
- params[0] = ctx->Const.MaxTextureMaxAnisotropy;\r
- break;\r
- case GL_MULTISAMPLE_ARB:\r
- CHECK_EXTENSION_F(ARB_multisample, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled);\r
- break;\r
- case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:\r
- CHECK_EXTENSION_F(ARB_multisample, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage);\r
- break;\r
- case GL_SAMPLE_ALPHA_TO_ONE_ARB:\r
- CHECK_EXTENSION_F(ARB_multisample, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne);\r
- break;\r
- case GL_SAMPLE_COVERAGE_ARB:\r
- CHECK_EXTENSION_F(ARB_multisample, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage);\r
- break;\r
- case GL_SAMPLE_COVERAGE_VALUE_ARB:\r
- CHECK_EXTENSION_F(ARB_multisample, pname);\r
- params[0] = ctx->Multisample.SampleCoverageValue;\r
- break;\r
- case GL_SAMPLE_COVERAGE_INVERT_ARB:\r
- CHECK_EXTENSION_F(ARB_multisample, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert);\r
- break;\r
- case GL_SAMPLE_BUFFERS_ARB:\r
- CHECK_EXTENSION_F(ARB_multisample, pname);\r
- params[0] = (GLfloat)(0);\r
- break;\r
- case GL_SAMPLES_ARB:\r
- CHECK_EXTENSION_F(ARB_multisample, pname);\r
- params[0] = (GLfloat)(0);\r
- break;\r
- case GL_RASTER_POSITION_UNCLIPPED_IBM:\r
- CHECK_EXTENSION_F(IBM_rasterpos_clip, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped);\r
- break;\r
- case GL_POINT_SPRITE_NV:\r
- CHECK_EXTENSION_F(NV_point_sprite, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite);\r
- break;\r
- case GL_POINT_SPRITE_R_MODE_NV:\r
- CHECK_EXTENSION_F(NV_point_sprite, pname);\r
- params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode);\r
- break;\r
- case GL_POINT_SPRITE_COORD_ORIGIN:\r
- CHECK_EXTENSION_F(NV_point_sprite, pname);\r
- params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin);\r
- break;\r
- case GL_GENERATE_MIPMAP_HINT_SGIS:\r
- CHECK_EXTENSION_F(SGIS_generate_mipmap, pname);\r
- params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap);\r
- break;\r
- case GL_VERTEX_PROGRAM_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);\r
- break;\r
- case GL_VERTEX_PROGRAM_POINT_SIZE_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);\r
- break;\r
- case GL_VERTEX_PROGRAM_TWO_SIDE_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);\r
- break;\r
- case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);\r
- break;\r
- case GL_MAX_TRACK_MATRICES_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);\r
- break;\r
- case GL_CURRENT_MATRIX_STACK_DEPTH_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);\r
- break;\r
- case GL_CURRENT_MATRIX_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- {\r
- const GLfloat *matrix = ctx->CurrentStack->Top->m;\r
- params[0] = matrix[0];\r
- params[1] = matrix[1];\r
- params[2] = matrix[2];\r
- params[3] = matrix[3];\r
- params[4] = matrix[4];\r
- params[5] = matrix[5];\r
- params[6] = matrix[6];\r
- params[7] = matrix[7];\r
- params[8] = matrix[8];\r
- params[9] = matrix[9];\r
- params[10] = matrix[10];\r
- params[11] = matrix[11];\r
- params[12] = matrix[12];\r
- params[13] = matrix[13];\r
- params[14] = matrix[14];\r
- params[15] = matrix[15];\r
- }\r
- break;\r
- case GL_VERTEX_PROGRAM_BINDING_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));\r
- break;\r
- case GL_PROGRAM_ERROR_POSITION_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = (GLfloat)(ctx->Program.ErrorPos);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY0_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[0].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY1_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[1].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY2_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[2].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY3_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[3].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY4_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[4].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY5_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[5].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY6_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[6].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY7_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[7].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY8_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[8].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY9_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[9].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY10_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[10].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY11_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[11].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY12_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[12].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY13_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[13].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY14_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[14].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY15_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[15].Enabled);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB0_4_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB1_4_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB2_4_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB3_4_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB4_4_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB5_4_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB6_4_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB7_4_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB8_4_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB9_4_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB10_4_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB11_4_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB12_4_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB13_4_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB14_4_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:\r
- CHECK_EXTENSION_F(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]);\r
- break;\r
- case GL_FRAGMENT_PROGRAM_NV:\r
- CHECK_EXTENSION_F(NV_fragment_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);\r
- break;\r
- case GL_MAX_TEXTURE_COORDS_NV:\r
- CHECK_EXTENSION_F(NV_fragment_program, pname);\r
- params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);\r
- break;\r
- case GL_MAX_TEXTURE_IMAGE_UNITS_NV:\r
- CHECK_EXTENSION_F(NV_fragment_program, pname);\r
- params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);\r
- break;\r
- case GL_FRAGMENT_PROGRAM_BINDING_NV:\r
- CHECK_EXTENSION_F(NV_fragment_program, pname);\r
- params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);\r
- break;\r
- case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:\r
- CHECK_EXTENSION_F(NV_fragment_program, pname);\r
- params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS);\r
- break;\r
- case GL_TEXTURE_RECTANGLE_NV:\r
- CHECK_EXTENSION_F(NV_texture_rectangle, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));\r
- break;\r
- case GL_TEXTURE_BINDING_RECTANGLE_NV:\r
- CHECK_EXTENSION_F(NV_texture_rectangle, pname);\r
- params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);\r
- break;\r
- case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:\r
- CHECK_EXTENSION_F(NV_texture_rectangle, pname);\r
- params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize);\r
- break;\r
- case GL_STENCIL_TEST_TWO_SIDE_EXT:\r
- CHECK_EXTENSION_F(EXT_stencil_two_side, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide);\r
- break;\r
- case GL_ACTIVE_STENCIL_FACE_EXT:\r
- CHECK_EXTENSION_F(EXT_stencil_two_side, pname);\r
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);\r
- break;\r
- case GL_MAX_SHININESS_NV:\r
- CHECK_EXTENSION_F(NV_light_max_exponent, pname);\r
- params[0] = ctx->Const.MaxShininess;\r
- break;\r
- case GL_MAX_SPOT_EXPONENT_NV:\r
- CHECK_EXTENSION_F(NV_light_max_exponent, pname);\r
- params[0] = ctx->Const.MaxSpotExponent;\r
- break;\r
- case GL_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);\r
- params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name);\r
- break;\r
- case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);\r
- params[0] = (GLfloat)(ctx->Array.Vertex.BufferObj->Name);\r
- break;\r
- case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);\r
- params[0] = (GLfloat)(ctx->Array.Normal.BufferObj->Name);\r
- break;\r
- case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);\r
- params[0] = (GLfloat)(ctx->Array.Color.BufferObj->Name);\r
- break;\r
- case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);\r
- params[0] = (GLfloat)(ctx->Array.Index.BufferObj->Name);\r
- break;\r
- case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);\r
- params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);\r
- break;\r
- case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);\r
- params[0] = (GLfloat)(ctx->Array.EdgeFlag.BufferObj->Name);\r
- break;\r
- case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);\r
- params[0] = (GLfloat)(ctx->Array.SecondaryColor.BufferObj->Name);\r
- break;\r
- case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);\r
- params[0] = (GLfloat)(ctx->Array.FogCoord.BufferObj->Name);\r
- break;\r
- case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);\r
- params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name);\r
- break;\r
- case GL_PIXEL_PACK_BUFFER_BINDING_EXT:\r
- CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname);\r
- params[0] = (GLfloat)(ctx->Pack.BufferObj->Name);\r
- break;\r
- case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:\r
- CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname);\r
- params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name);\r
- break;\r
- case GL_MAX_VERTEX_ATTRIBS_ARB:\r
- CHECK_EXTENSION_F(ARB_vertex_program, pname);\r
- params[0] = (GLfloat)(ctx->Const.MaxVertexProgramAttribs);\r
- break;\r
- case GL_FRAGMENT_PROGRAM_ARB:\r
- CHECK_EXTENSION_F(ARB_fragment_program, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);\r
- break;\r
- case GL_TRANSPOSE_CURRENT_MATRIX_ARB:\r
- CHECK_EXTENSION_F(ARB_fragment_program, pname);\r
- {\r
- const GLfloat *matrix = ctx->CurrentStack->Top->m;\r
- params[0] = matrix[0];\r
- params[1] = matrix[4];\r
- params[2] = matrix[8];\r
- params[3] = matrix[12];\r
- params[4] = matrix[1];\r
- params[5] = matrix[5];\r
- params[6] = matrix[9];\r
- params[7] = matrix[13];\r
- params[8] = matrix[2];\r
- params[9] = matrix[6];\r
- params[10] = matrix[10];\r
- params[11] = matrix[14];\r
- params[12] = matrix[3];\r
- params[13] = matrix[7];\r
- params[14] = matrix[11];\r
- params[15] = matrix[15];\r
- }\r
- break;\r
- case GL_DEPTH_BOUNDS_TEST_EXT:\r
- CHECK_EXTENSION_F(EXT_depth_bounds_test, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest);\r
- break;\r
- case GL_DEPTH_BOUNDS_EXT:\r
- CHECK_EXTENSION_F(EXT_depth_bounds_test, pname);\r
- params[0] = ctx->Depth.BoundsMin;\r
- params[1] = ctx->Depth.BoundsMax;\r
- break;\r
- case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:\r
- CHECK_EXTENSION_F(MESA_program_debug, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled);\r
- break;\r
- case GL_VERTEX_PROGRAM_CALLBACK_MESA:\r
- CHECK_EXTENSION_F(MESA_program_debug, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled);\r
- break;\r
- case GL_FRAGMENT_PROGRAM_POSITION_MESA:\r
- CHECK_EXTENSION_F(MESA_program_debug, pname);\r
- params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition);\r
- break;\r
- case GL_VERTEX_PROGRAM_POSITION_MESA:\r
- CHECK_EXTENSION_F(MESA_program_debug, pname);\r
- params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition);\r
- break;\r
- case GL_MAX_DRAW_BUFFERS_ARB:\r
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);\r
- params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers);\r
- break;\r
- case GL_DRAW_BUFFER0_ARB:\r
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);\r
- params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]);\r
- break;\r
- case GL_DRAW_BUFFER1_ARB:\r
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);\r
- {\r
- GLenum buffer;\r
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {\r
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");\r
- return;\r
- }\r
- buffer = ctx->Color.DrawBuffer[1];\r
- params[0] = ENUM_TO_FLOAT(buffer);\r
- }\r
- break;\r
- case GL_DRAW_BUFFER2_ARB:\r
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);\r
- {\r
- GLenum buffer;\r
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {\r
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");\r
- return;\r
- }\r
- buffer = ctx->Color.DrawBuffer[2];\r
- params[0] = ENUM_TO_FLOAT(buffer);\r
- }\r
- break;\r
- case GL_DRAW_BUFFER3_ARB:\r
- CHECK_EXTENSION_F(ARB_draw_buffers, pname);\r
- {\r
- GLenum buffer;\r
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {\r
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");\r
- return;\r
- }\r
- buffer = ctx->Color.DrawBuffer[3];\r
- params[0] = ENUM_TO_FLOAT(buffer);\r
- }\r
- break;\r
- case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:\r
- CHECK_EXTENSION_F(OES_read_format, pname);\r
- params[0] = (GLfloat)(ctx->Const.ColorReadType);\r
- break;\r
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:\r
- CHECK_EXTENSION_F(OES_read_format, pname);\r
- params[0] = (GLfloat)(ctx->Const.ColorReadFormat);\r
- break;\r
- case GL_NUM_FRAGMENT_REGISTERS_ATI:\r
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);\r
- params[0] = (GLfloat)(6);\r
- break;\r
- case GL_NUM_FRAGMENT_CONSTANTS_ATI:\r
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);\r
- params[0] = (GLfloat)(8);\r
- break;\r
- case GL_NUM_PASSES_ATI:\r
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);\r
- params[0] = (GLfloat)(2);\r
- break;\r
- case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:\r
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);\r
- params[0] = (GLfloat)(8);\r
- break;\r
- case GL_NUM_INSTRUCTIONS_TOTAL_ATI:\r
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);\r
- params[0] = (GLfloat)(16);\r
- break;\r
- case GL_COLOR_ALPHA_PAIRING_ATI:\r
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);\r
- params[0] = BOOLEAN_TO_FLOAT(GL_TRUE);\r
- break;\r
- case GL_NUM_LOOPBACK_COMPONENTS_ATI:\r
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);\r
- params[0] = (GLfloat)(3);\r
- break;\r
- case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:\r
- CHECK_EXTENSION_F(ATI_fragment_shader, pname);\r
- params[0] = (GLfloat)(3);\r
- break;\r
- case GL_STENCIL_BACK_FUNC:\r
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[1]);\r
- break;\r
- case GL_STENCIL_BACK_VALUE_MASK:\r
- params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]);\r
- break;\r
- case GL_STENCIL_BACK_REF:\r
- params[0] = (GLfloat)(ctx->Stencil.Ref[1]);\r
- break;\r
- case GL_STENCIL_BACK_FAIL:\r
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[1]);\r
- break;\r
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL:\r
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[1]);\r
- break;\r
- case GL_STENCIL_BACK_PASS_DEPTH_PASS:\r
- params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]);\r
- break;\r
- case GL_FRAMEBUFFER_BINDING_EXT:\r
- CHECK_EXTENSION_F(EXT_framebuffer_object, pname);\r
- params[0] = (GLfloat)(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0);\r
- break;\r
- case GL_RENDERBUFFER_BINDING_EXT:\r
- CHECK_EXTENSION_F(EXT_framebuffer_object, pname);\r
- params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);\r
- break;\r
- case GL_MAX_COLOR_ATTACHMENTS_EXT:\r
- CHECK_EXTENSION_F(EXT_framebuffer_object, pname);\r
- params[0] = (GLfloat)(ctx->Const.MaxColorAttachments);\r
- break;\r
- case GL_MAX_RENDERBUFFER_SIZE_EXT:\r
- CHECK_EXTENSION_F(EXT_framebuffer_object, pname);\r
- params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);\r
- break;\r
- case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:\r
- CHECK_EXTENSION_F(ARB_fragment_shader, pname);\r
- params[0] = (GLfloat)(MAX_FRAGMENT_UNIFORM_COMPONENTS);\r
- break;\r
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:\r
- CHECK_EXTENSION_F(ARB_fragment_shader, pname);\r
- params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative);\r
- break;\r
- case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:\r
- CHECK_EXTENSION_F(ARB_vertex_shader, pname);\r
- params[0] = (GLfloat)(MAX_VERTEX_UNIFORM_COMPONENTS);\r
- break;\r
- case GL_MAX_VARYING_FLOATS_ARB:\r
- CHECK_EXTENSION_F(ARB_vertex_shader, pname);\r
- params[0] = (GLfloat)(MAX_VARYING_FLOATS);\r
- break;\r
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:\r
- CHECK_EXTENSION_F(ARB_vertex_shader, pname);\r
- params[0] = (GLfloat)(MAX_VERTEX_TEXTURE_IMAGE_UNITS);\r
- break;\r
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:\r
- CHECK_EXTENSION_F(ARB_vertex_shader, pname);\r
- params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS);\r
- break;\r
- default:\r
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);\r
- }\r
-}\r
-\r
-void GLAPIENTRY\r
-_mesa_GetIntegerv( GLenum pname, GLint *params )\r
-{\r
- GET_CURRENT_CONTEXT(ctx);\r
- ASSERT_OUTSIDE_BEGIN_END(ctx);\r
-\r
- if (!params)\r
- return;\r
-\r
- if (ctx->Driver.GetIntegerv &&\r
- ctx->Driver.GetIntegerv(ctx, pname, params))\r
- return;\r
-\r
- switch (pname) {\r
- case GL_ACCUM_RED_BITS:\r
- params[0] = ctx->Visual.accumRedBits;\r
- break;\r
- case GL_ACCUM_GREEN_BITS:\r
- params[0] = ctx->Visual.accumGreenBits;\r
- break;\r
- case GL_ACCUM_BLUE_BITS:\r
- params[0] = ctx->Visual.accumBlueBits;\r
- break;\r
- case GL_ACCUM_ALPHA_BITS:\r
- params[0] = ctx->Visual.accumAlphaBits;\r
- break;\r
- case GL_ACCUM_CLEAR_VALUE:\r
- params[0] = FLOAT_TO_INT(ctx->Accum.ClearColor[0]);\r
- params[1] = FLOAT_TO_INT(ctx->Accum.ClearColor[1]);\r
- params[2] = FLOAT_TO_INT(ctx->Accum.ClearColor[2]);\r
- params[3] = FLOAT_TO_INT(ctx->Accum.ClearColor[3]);\r
- break;\r
- case GL_ALPHA_BIAS:\r
- params[0] = IROUND(ctx->Pixel.AlphaBias);\r
- break;\r
- case GL_ALPHA_BITS:\r
- params[0] = ctx->Visual.alphaBits;\r
- break;\r
- case GL_ALPHA_SCALE:\r
- params[0] = IROUND(ctx->Pixel.AlphaScale);\r
- break;\r
- case GL_ALPHA_TEST:\r
- params[0] = BOOLEAN_TO_INT(ctx->Color.AlphaEnabled);\r
- break;\r
- case GL_ALPHA_TEST_FUNC:\r
- params[0] = ENUM_TO_INT(ctx->Color.AlphaFunc);\r
- break;\r
- case GL_ALPHA_TEST_REF:\r
- params[0] = FLOAT_TO_INT(ctx->Color.AlphaRef);\r
- break;\r
- case GL_ATTRIB_STACK_DEPTH:\r
- params[0] = ctx->AttribStackDepth;\r
- break;\r
- case GL_AUTO_NORMAL:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.AutoNormal);\r
- break;\r
- case GL_AUX_BUFFERS:\r
- params[0] = ctx->Visual.numAuxBuffers;\r
- break;\r
- case GL_BLEND:\r
- params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled);\r
- break;\r
- case GL_BLEND_DST:\r
- params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);\r
- break;\r
- case GL_BLEND_SRC:\r
- params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);\r
- break;\r
- case GL_BLEND_SRC_RGB_EXT:\r
- params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);\r
- break;\r
- case GL_BLEND_DST_RGB_EXT:\r
- params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);\r
- break;\r
- case GL_BLEND_SRC_ALPHA_EXT:\r
- params[0] = ENUM_TO_INT(ctx->Color.BlendSrcA);\r
- break;\r
- case GL_BLEND_DST_ALPHA_EXT:\r
- params[0] = ENUM_TO_INT(ctx->Color.BlendDstA);\r
- break;\r
- case GL_BLEND_EQUATION:\r
- params[0] = ENUM_TO_INT(ctx->Color.BlendEquationRGB );\r
- break;\r
- case GL_BLEND_EQUATION_ALPHA_EXT:\r
- params[0] = ENUM_TO_INT(ctx->Color.BlendEquationA );\r
- break;\r
- case GL_BLEND_COLOR_EXT:\r
- params[0] = FLOAT_TO_INT(ctx->Color.BlendColor[0]);\r
- params[1] = FLOAT_TO_INT(ctx->Color.BlendColor[1]);\r
- params[2] = FLOAT_TO_INT(ctx->Color.BlendColor[2]);\r
- params[3] = FLOAT_TO_INT(ctx->Color.BlendColor[3]);\r
- break;\r
- case GL_BLUE_BIAS:\r
- params[0] = IROUND(ctx->Pixel.BlueBias);\r
- break;\r
- case GL_BLUE_BITS:\r
- params[0] = ctx->Visual.blueBits;\r
- break;\r
- case GL_BLUE_SCALE:\r
- params[0] = IROUND(ctx->Pixel.BlueScale);\r
- break;\r
- case GL_CLIENT_ATTRIB_STACK_DEPTH:\r
- params[0] = ctx->ClientAttribStackDepth;\r
- break;\r
- case GL_CLIP_PLANE0:\r
- params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);\r
- break;\r
- case GL_CLIP_PLANE1:\r
- params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);\r
- break;\r
- case GL_CLIP_PLANE2:\r
- params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);\r
- break;\r
- case GL_CLIP_PLANE3:\r
- params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);\r
- break;\r
- case GL_CLIP_PLANE4:\r
- params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);\r
- break;\r
- case GL_CLIP_PLANE5:\r
- params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);\r
- break;\r
- case GL_COLOR_CLEAR_VALUE:\r
- params[0] = FLOAT_TO_INT(ctx->Color.ClearColor[0]);\r
- params[1] = FLOAT_TO_INT(ctx->Color.ClearColor[1]);\r
- params[2] = FLOAT_TO_INT(ctx->Color.ClearColor[2]);\r
- params[3] = FLOAT_TO_INT(ctx->Color.ClearColor[3]);\r
- break;\r
- case GL_COLOR_MATERIAL:\r
- params[0] = BOOLEAN_TO_INT(ctx->Light.ColorMaterialEnabled);\r
- break;\r
- case GL_COLOR_MATERIAL_FACE:\r
- params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialFace);\r
- break;\r
- case GL_COLOR_MATERIAL_PARAMETER:\r
- params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode);\r
- break;\r
- case GL_COLOR_WRITEMASK:\r
- params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0;\r
- params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0;\r
- params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0;\r
- params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0;\r
- break;\r
- case GL_CULL_FACE:\r
- params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag);\r
- break;\r
- case GL_CULL_FACE_MODE:\r
- params[0] = ENUM_TO_INT(ctx->Polygon.CullFaceMode);\r
- break;\r
- case GL_CURRENT_COLOR:\r
- {\r
- FLUSH_CURRENT(ctx, 0);\r
- params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);\r
- params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);\r
- params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);\r
- params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);\r
- }\r
- break;\r
- case GL_CURRENT_INDEX:\r
- {\r
- FLUSH_CURRENT(ctx, 0);\r
- params[0] = IROUND(ctx->Current.Index);\r
- }\r
- break;\r
- case GL_CURRENT_NORMAL:\r
- {\r
- FLUSH_CURRENT(ctx, 0);\r
- params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);\r
- params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);\r
- params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);\r
- }\r
- break;\r
- case GL_CURRENT_RASTER_COLOR:\r
- params[0] = FLOAT_TO_INT(ctx->Current.RasterColor[0]);\r
- params[1] = FLOAT_TO_INT(ctx->Current.RasterColor[1]);\r
- params[2] = FLOAT_TO_INT(ctx->Current.RasterColor[2]);\r
- params[3] = FLOAT_TO_INT(ctx->Current.RasterColor[3]);\r
- break;\r
- case GL_CURRENT_RASTER_DISTANCE:\r
- params[0] = IROUND(ctx->Current.RasterDistance);\r
- break;\r
- case GL_CURRENT_RASTER_INDEX:\r
- params[0] = IROUND(ctx->Current.RasterIndex);\r
- break;\r
- case GL_CURRENT_RASTER_POSITION:\r
- params[0] = IROUND(ctx->Current.RasterPos[0]);\r
- params[1] = IROUND(ctx->Current.RasterPos[1]);\r
- params[2] = IROUND(ctx->Current.RasterPos[2]);\r
- params[3] = IROUND(ctx->Current.RasterPos[3]);\r
- break;\r
- case GL_CURRENT_RASTER_TEXTURE_COORDS:\r
- {\r
- const GLuint texUnit = ctx->Texture.CurrentUnit;\r
- params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]);\r
- params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]);\r
- params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]);\r
- params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]);\r
- }\r
- break;\r
- case GL_CURRENT_RASTER_POSITION_VALID:\r
- params[0] = BOOLEAN_TO_INT(ctx->Current.RasterPosValid);\r
- break;\r
- case GL_CURRENT_TEXTURE_COORDS:\r
- {\r
- const GLuint texUnit = ctx->Texture.CurrentUnit;\r
- params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);\r
- params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);\r
- params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);\r
- params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);\r
- }\r
- break;\r
- case GL_DEPTH_BIAS:\r
- params[0] = IROUND(ctx->Pixel.DepthBias);\r
- break;\r
- case GL_DEPTH_BITS:\r
- params[0] = ctx->Visual.depthBits;\r
- break;\r
- case GL_DEPTH_CLEAR_VALUE:\r
- params[0] = IROUND(ctx->Depth.Clear);\r
- break;\r
- case GL_DEPTH_FUNC:\r
- params[0] = ENUM_TO_INT(ctx->Depth.Func);\r
- break;\r
- case GL_DEPTH_RANGE:\r
- params[0] = FLOAT_TO_INT(ctx->Viewport.Near);\r
- params[1] = FLOAT_TO_INT(ctx->Viewport.Far);\r
- break;\r
- case GL_DEPTH_SCALE:\r
- params[0] = IROUND(ctx->Pixel.DepthScale);\r
- break;\r
- case GL_DEPTH_TEST:\r
- params[0] = BOOLEAN_TO_INT(ctx->Depth.Test);\r
- break;\r
- case GL_DEPTH_WRITEMASK:\r
- params[0] = BOOLEAN_TO_INT(ctx->Depth.Mask);\r
- break;\r
- case GL_DITHER:\r
- params[0] = BOOLEAN_TO_INT(ctx->Color.DitherFlag);\r
- break;\r
- case GL_DOUBLEBUFFER:\r
- params[0] = BOOLEAN_TO_INT(ctx->Visual.doubleBufferMode);\r
- break;\r
- case GL_DRAW_BUFFER:\r
- params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]);\r
- break;\r
- case GL_EDGE_FLAG:\r
- {\r
- FLUSH_CURRENT(ctx, 0);\r
- params[0] = BOOLEAN_TO_INT(ctx->Current.EdgeFlag);\r
- }\r
- break;\r
- case GL_FEEDBACK_BUFFER_SIZE:\r
- params[0] = ctx->Feedback.BufferSize;\r
- break;\r
- case GL_FEEDBACK_BUFFER_TYPE:\r
- params[0] = ENUM_TO_INT(ctx->Feedback.Type);\r
- break;\r
- case GL_FOG:\r
- params[0] = BOOLEAN_TO_INT(ctx->Fog.Enabled);\r
- break;\r
- case GL_FOG_COLOR:\r
- params[0] = FLOAT_TO_INT(ctx->Fog.Color[0]);\r
- params[1] = FLOAT_TO_INT(ctx->Fog.Color[1]);\r
- params[2] = FLOAT_TO_INT(ctx->Fog.Color[2]);\r
- params[3] = FLOAT_TO_INT(ctx->Fog.Color[3]);\r
- break;\r
- case GL_FOG_DENSITY:\r
- params[0] = IROUND(ctx->Fog.Density);\r
- break;\r
- case GL_FOG_END:\r
- params[0] = IROUND(ctx->Fog.End);\r
- break;\r
- case GL_FOG_HINT:\r
- params[0] = ENUM_TO_INT(ctx->Hint.Fog);\r
- break;\r
- case GL_FOG_INDEX:\r
- params[0] = IROUND(ctx->Fog.Index);\r
- break;\r
- case GL_FOG_MODE:\r
- params[0] = ENUM_TO_INT(ctx->Fog.Mode);\r
- break;\r
- case GL_FOG_START:\r
- params[0] = IROUND(ctx->Fog.Start);\r
- break;\r
- case GL_FRONT_FACE:\r
- params[0] = ENUM_TO_INT(ctx->Polygon.FrontFace);\r
- break;\r
- case GL_GREEN_BIAS:\r
- params[0] = IROUND(ctx->Pixel.GreenBias);\r
- break;\r
- case GL_GREEN_BITS:\r
- params[0] = ctx->Visual.greenBits;\r
- break;\r
- case GL_GREEN_SCALE:\r
- params[0] = IROUND(ctx->Pixel.GreenScale);\r
- break;\r
- case GL_INDEX_BITS:\r
- params[0] = ctx->Visual.indexBits;\r
- break;\r
- case GL_INDEX_CLEAR_VALUE:\r
- params[0] = ctx->Color.ClearIndex;\r
- break;\r
- case GL_INDEX_MODE:\r
- params[0] = BOOLEAN_TO_INT(!ctx->Visual.rgbMode);\r
- break;\r
- case GL_INDEX_OFFSET:\r
- params[0] = ctx->Pixel.IndexOffset;\r
- break;\r
- case GL_INDEX_SHIFT:\r
- params[0] = ctx->Pixel.IndexShift;\r
- break;\r
- case GL_INDEX_WRITEMASK:\r
- params[0] = ctx->Color.IndexMask;\r
- break;\r
- case GL_LIGHT0:\r
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[0].Enabled);\r
- break;\r
- case GL_LIGHT1:\r
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[1].Enabled);\r
- break;\r
- case GL_LIGHT2:\r
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[2].Enabled);\r
- break;\r
- case GL_LIGHT3:\r
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[3].Enabled);\r
- break;\r
- case GL_LIGHT4:\r
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[4].Enabled);\r
- break;\r
- case GL_LIGHT5:\r
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[5].Enabled);\r
- break;\r
- case GL_LIGHT6:\r
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[6].Enabled);\r
- break;\r
- case GL_LIGHT7:\r
- params[0] = BOOLEAN_TO_INT(ctx->Light.Light[7].Enabled);\r
- break;\r
- case GL_LIGHTING:\r
- params[0] = BOOLEAN_TO_INT(ctx->Light.Enabled);\r
- break;\r
- case GL_LIGHT_MODEL_AMBIENT:\r
- params[0] = FLOAT_TO_INT(ctx->Light.Model.Ambient[0]);\r
- params[1] = FLOAT_TO_INT(ctx->Light.Model.Ambient[1]);\r
- params[2] = FLOAT_TO_INT(ctx->Light.Model.Ambient[2]);\r
- params[3] = FLOAT_TO_INT(ctx->Light.Model.Ambient[3]);\r
- break;\r
- case GL_LIGHT_MODEL_COLOR_CONTROL:\r
- params[0] = ENUM_TO_INT(ctx->Light.Model.ColorControl);\r
- break;\r
- case GL_LIGHT_MODEL_LOCAL_VIEWER:\r
- params[0] = BOOLEAN_TO_INT(ctx->Light.Model.LocalViewer);\r
- break;\r
- case GL_LIGHT_MODEL_TWO_SIDE:\r
- params[0] = BOOLEAN_TO_INT(ctx->Light.Model.TwoSide);\r
- break;\r
- case GL_LINE_SMOOTH:\r
- params[0] = BOOLEAN_TO_INT(ctx->Line.SmoothFlag);\r
- break;\r
- case GL_LINE_SMOOTH_HINT:\r
- params[0] = ENUM_TO_INT(ctx->Hint.LineSmooth);\r
- break;\r
- case GL_LINE_STIPPLE:\r
- params[0] = BOOLEAN_TO_INT(ctx->Line.StippleFlag);\r
- break;\r
- case GL_LINE_STIPPLE_PATTERN:\r
- params[0] = ctx->Line.StipplePattern;\r
- break;\r
- case GL_LINE_STIPPLE_REPEAT:\r
- params[0] = ctx->Line.StippleFactor;\r
- break;\r
- case GL_LINE_WIDTH:\r
- params[0] = IROUND(ctx->Line.Width);\r
- break;\r
- case GL_LINE_WIDTH_GRANULARITY:\r
- params[0] = IROUND(ctx->Const.LineWidthGranularity);\r
- break;\r
- case GL_LINE_WIDTH_RANGE:\r
- params[0] = IROUND(ctx->Const.MinLineWidthAA);\r
- params[1] = IROUND(ctx->Const.MaxLineWidthAA);\r
- break;\r
- case GL_ALIASED_LINE_WIDTH_RANGE:\r
- params[0] = IROUND(ctx->Const.MinLineWidth);\r
- params[1] = IROUND(ctx->Const.MaxLineWidth);\r
- break;\r
- case GL_LIST_BASE:\r
- params[0] = ctx->List.ListBase;\r
- break;\r
- case GL_LIST_INDEX:\r
- params[0] = ctx->ListState.CurrentListNum;\r
- break;\r
- case GL_LIST_MODE:\r
- {\r
- GLenum mode;\r
- if (!ctx->CompileFlag)\r
- mode = 0;\r
- else if (ctx->ExecuteFlag)\r
- mode = GL_COMPILE_AND_EXECUTE;\r
- else\r
- mode = GL_COMPILE;\r
- params[0] = ENUM_TO_INT(mode);\r
- }\r
- break;\r
- case GL_INDEX_LOGIC_OP:\r
- params[0] = BOOLEAN_TO_INT(ctx->Color.IndexLogicOpEnabled);\r
- break;\r
- case GL_COLOR_LOGIC_OP:\r
- params[0] = BOOLEAN_TO_INT(ctx->Color.ColorLogicOpEnabled);\r
- break;\r
- case GL_LOGIC_OP_MODE:\r
- params[0] = ENUM_TO_INT(ctx->Color.LogicOp);\r
- break;\r
- case GL_MAP1_COLOR_4:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Color4);\r
- break;\r
- case GL_MAP1_GRID_DOMAIN:\r
- params[0] = IROUND(ctx->Eval.MapGrid1u1);\r
- params[1] = IROUND(ctx->Eval.MapGrid1u2);\r
- break;\r
- case GL_MAP1_GRID_SEGMENTS:\r
- params[0] = ctx->Eval.MapGrid1un;\r
- break;\r
- case GL_MAP1_INDEX:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Index);\r
- break;\r
- case GL_MAP1_NORMAL:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Normal);\r
- break;\r
- case GL_MAP1_TEXTURE_COORD_1:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord1);\r
- break;\r
- case GL_MAP1_TEXTURE_COORD_2:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord2);\r
- break;\r
- case GL_MAP1_TEXTURE_COORD_3:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord3);\r
- break;\r
- case GL_MAP1_TEXTURE_COORD_4:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord4);\r
- break;\r
- case GL_MAP1_VERTEX_3:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex3);\r
- break;\r
- case GL_MAP1_VERTEX_4:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex4);\r
- break;\r
- case GL_MAP2_COLOR_4:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Color4);\r
- break;\r
- case GL_MAP2_GRID_DOMAIN:\r
- params[0] = IROUND(ctx->Eval.MapGrid2u1);\r
- params[1] = IROUND(ctx->Eval.MapGrid2u2);\r
- params[2] = IROUND(ctx->Eval.MapGrid2v1);\r
- params[3] = IROUND(ctx->Eval.MapGrid2v2);\r
- break;\r
- case GL_MAP2_GRID_SEGMENTS:\r
- params[0] = ctx->Eval.MapGrid2un;\r
- params[1] = ctx->Eval.MapGrid2vn;\r
- break;\r
- case GL_MAP2_INDEX:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Index);\r
- break;\r
- case GL_MAP2_NORMAL:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Normal);\r
- break;\r
- case GL_MAP2_TEXTURE_COORD_1:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord1);\r
- break;\r
- case GL_MAP2_TEXTURE_COORD_2:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord2);\r
- break;\r
- case GL_MAP2_TEXTURE_COORD_3:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord3);\r
- break;\r
- case GL_MAP2_TEXTURE_COORD_4:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord4);\r
- break;\r
- case GL_MAP2_VERTEX_3:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex3);\r
- break;\r
- case GL_MAP2_VERTEX_4:\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex4);\r
- break;\r
- case GL_MAP_COLOR:\r
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapColorFlag);\r
- break;\r
- case GL_MAP_STENCIL:\r
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapStencilFlag);\r
- break;\r
- case GL_MATRIX_MODE:\r
- params[0] = ENUM_TO_INT(ctx->Transform.MatrixMode);\r
- break;\r
- case GL_MAX_ATTRIB_STACK_DEPTH:\r
- params[0] = MAX_ATTRIB_STACK_DEPTH;\r
- break;\r
- case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:\r
- params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH;\r
- break;\r
- case GL_MAX_CLIP_PLANES:\r
- params[0] = ctx->Const.MaxClipPlanes;\r
- break;\r
- case GL_MAX_ELEMENTS_VERTICES:\r
- params[0] = ctx->Const.MaxArrayLockSize;\r
- break;\r
- case GL_MAX_ELEMENTS_INDICES:\r
- params[0] = ctx->Const.MaxArrayLockSize;\r
- break;\r
- case GL_MAX_EVAL_ORDER:\r
- params[0] = MAX_EVAL_ORDER;\r
- break;\r
- case GL_MAX_LIGHTS:\r
- params[0] = ctx->Const.MaxLights;\r
- break;\r
- case GL_MAX_LIST_NESTING:\r
- params[0] = MAX_LIST_NESTING;\r
- break;\r
- case GL_MAX_MODELVIEW_STACK_DEPTH:\r
- params[0] = MAX_MODELVIEW_STACK_DEPTH;\r
- break;\r
- case GL_MAX_NAME_STACK_DEPTH:\r
- params[0] = MAX_NAME_STACK_DEPTH;\r
- break;\r
- case GL_MAX_PIXEL_MAP_TABLE:\r
- params[0] = MAX_PIXEL_MAP_TABLE;\r
- break;\r
- case GL_MAX_PROJECTION_STACK_DEPTH:\r
- params[0] = MAX_PROJECTION_STACK_DEPTH;\r
- break;\r
- case GL_MAX_TEXTURE_SIZE:\r
- params[0] = 1 << (ctx->Const.MaxTextureLevels - 1);\r
- break;\r
- case GL_MAX_3D_TEXTURE_SIZE:\r
- params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1);\r
- break;\r
- case GL_MAX_TEXTURE_STACK_DEPTH:\r
- params[0] = MAX_TEXTURE_STACK_DEPTH;\r
- break;\r
- case GL_MAX_VIEWPORT_DIMS:\r
- params[0] = ctx->Const.MaxViewportWidth;\r
- params[1] = ctx->Const.MaxViewportHeight;\r
- break;\r
- case GL_MODELVIEW_MATRIX:\r
- {\r
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;\r
- params[0] = IROUND(matrix[0]);\r
- params[1] = IROUND(matrix[1]);\r
- params[2] = IROUND(matrix[2]);\r
- params[3] = IROUND(matrix[3]);\r
- params[4] = IROUND(matrix[4]);\r
- params[5] = IROUND(matrix[5]);\r
- params[6] = IROUND(matrix[6]);\r
- params[7] = IROUND(matrix[7]);\r
- params[8] = IROUND(matrix[8]);\r
- params[9] = IROUND(matrix[9]);\r
- params[10] = IROUND(matrix[10]);\r
- params[11] = IROUND(matrix[11]);\r
- params[12] = IROUND(matrix[12]);\r
- params[13] = IROUND(matrix[13]);\r
- params[14] = IROUND(matrix[14]);\r
- params[15] = IROUND(matrix[15]);\r
- }\r
- break;\r
- case GL_MODELVIEW_STACK_DEPTH:\r
- params[0] = ctx->ModelviewMatrixStack.Depth + 1;\r
- break;\r
- case GL_NAME_STACK_DEPTH:\r
- params[0] = ctx->Select.NameStackDepth;\r
- break;\r
- case GL_NORMALIZE:\r
- params[0] = BOOLEAN_TO_INT(ctx->Transform.Normalize);\r
- break;\r
- case GL_PACK_ALIGNMENT:\r
- params[0] = ctx->Pack.Alignment;\r
- break;\r
- case GL_PACK_LSB_FIRST:\r
- params[0] = BOOLEAN_TO_INT(ctx->Pack.LsbFirst);\r
- break;\r
- case GL_PACK_ROW_LENGTH:\r
- params[0] = ctx->Pack.RowLength;\r
- break;\r
- case GL_PACK_SKIP_PIXELS:\r
- params[0] = ctx->Pack.SkipPixels;\r
- break;\r
- case GL_PACK_SKIP_ROWS:\r
- params[0] = ctx->Pack.SkipRows;\r
- break;\r
- case GL_PACK_SWAP_BYTES:\r
- params[0] = BOOLEAN_TO_INT(ctx->Pack.SwapBytes);\r
- break;\r
- case GL_PACK_SKIP_IMAGES_EXT:\r
- params[0] = ctx->Pack.SkipImages;\r
- break;\r
- case GL_PACK_IMAGE_HEIGHT_EXT:\r
- params[0] = ctx->Pack.ImageHeight;\r
- break;\r
- case GL_PACK_INVERT_MESA:\r
- params[0] = BOOLEAN_TO_INT(ctx->Pack.Invert);\r
- break;\r
- case GL_PERSPECTIVE_CORRECTION_HINT:\r
- params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection);\r
- break;\r
- case GL_PIXEL_MAP_A_TO_A_SIZE:\r
- params[0] = ctx->Pixel.MapAtoAsize;\r
- break;\r
- case GL_PIXEL_MAP_B_TO_B_SIZE:\r
- params[0] = ctx->Pixel.MapBtoBsize;\r
- break;\r
- case GL_PIXEL_MAP_G_TO_G_SIZE:\r
- params[0] = ctx->Pixel.MapGtoGsize;\r
- break;\r
- case GL_PIXEL_MAP_I_TO_A_SIZE:\r
- params[0] = ctx->Pixel.MapItoAsize;\r
- break;\r
- case GL_PIXEL_MAP_I_TO_B_SIZE:\r
- params[0] = ctx->Pixel.MapItoBsize;\r
- break;\r
- case GL_PIXEL_MAP_I_TO_G_SIZE:\r
- params[0] = ctx->Pixel.MapItoGsize;\r
- break;\r
- case GL_PIXEL_MAP_I_TO_I_SIZE:\r
- params[0] = ctx->Pixel.MapItoIsize;\r
- break;\r
- case GL_PIXEL_MAP_I_TO_R_SIZE:\r
- params[0] = ctx->Pixel.MapItoRsize;\r
- break;\r
- case GL_PIXEL_MAP_R_TO_R_SIZE:\r
- params[0] = ctx->Pixel.MapRtoRsize;\r
- break;\r
- case GL_PIXEL_MAP_S_TO_S_SIZE:\r
- params[0] = ctx->Pixel.MapStoSsize;\r
- break;\r
- case GL_POINT_SIZE:\r
- params[0] = IROUND(ctx->Point.Size);\r
- break;\r
- case GL_POINT_SIZE_GRANULARITY:\r
- params[0] = IROUND(ctx->Const.PointSizeGranularity);\r
- break;\r
- case GL_POINT_SIZE_RANGE:\r
- params[0] = IROUND(ctx->Const.MinPointSizeAA);\r
- params[1] = IROUND(ctx->Const.MaxPointSizeAA);\r
- break;\r
- case GL_ALIASED_POINT_SIZE_RANGE:\r
- params[0] = IROUND(ctx->Const.MinPointSize);\r
- params[1] = IROUND(ctx->Const.MaxPointSize);\r
- break;\r
- case GL_POINT_SMOOTH:\r
- params[0] = BOOLEAN_TO_INT(ctx->Point.SmoothFlag);\r
- break;\r
- case GL_POINT_SMOOTH_HINT:\r
- params[0] = ENUM_TO_INT(ctx->Hint.PointSmooth);\r
- break;\r
- case GL_POINT_SIZE_MIN_EXT:\r
- params[0] = IROUND(ctx->Point.MinSize);\r
- break;\r
- case GL_POINT_SIZE_MAX_EXT:\r
- params[0] = IROUND(ctx->Point.MaxSize);\r
- break;\r
- case GL_POINT_FADE_THRESHOLD_SIZE_EXT:\r
- params[0] = IROUND(ctx->Point.Threshold);\r
- break;\r
- case GL_DISTANCE_ATTENUATION_EXT:\r
- params[0] = IROUND(ctx->Point.Params[0]);\r
- params[1] = IROUND(ctx->Point.Params[1]);\r
- params[2] = IROUND(ctx->Point.Params[2]);\r
- break;\r
- case GL_POLYGON_MODE:\r
- params[0] = ENUM_TO_INT(ctx->Polygon.FrontMode);\r
- params[1] = ENUM_TO_INT(ctx->Polygon.BackMode);\r
- break;\r
- case GL_POLYGON_OFFSET_BIAS_EXT:\r
- params[0] = IROUND(ctx->Polygon.OffsetUnits);\r
- break;\r
- case GL_POLYGON_OFFSET_FACTOR:\r
- params[0] = IROUND(ctx->Polygon.OffsetFactor );\r
- break;\r
- case GL_POLYGON_OFFSET_UNITS:\r
- params[0] = IROUND(ctx->Polygon.OffsetUnits );\r
- break;\r
- case GL_POLYGON_SMOOTH:\r
- params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag);\r
- break;\r
- case GL_POLYGON_SMOOTH_HINT:\r
- params[0] = ENUM_TO_INT(ctx->Hint.PolygonSmooth);\r
- break;\r
- case GL_POLYGON_STIPPLE:\r
- params[0] = BOOLEAN_TO_INT(ctx->Polygon.StippleFlag);\r
- break;\r
- case GL_PROJECTION_MATRIX:\r
- {\r
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;\r
- params[0] = IROUND(matrix[0]);\r
- params[1] = IROUND(matrix[1]);\r
- params[2] = IROUND(matrix[2]);\r
- params[3] = IROUND(matrix[3]);\r
- params[4] = IROUND(matrix[4]);\r
- params[5] = IROUND(matrix[5]);\r
- params[6] = IROUND(matrix[6]);\r
- params[7] = IROUND(matrix[7]);\r
- params[8] = IROUND(matrix[8]);\r
- params[9] = IROUND(matrix[9]);\r
- params[10] = IROUND(matrix[10]);\r
- params[11] = IROUND(matrix[11]);\r
- params[12] = IROUND(matrix[12]);\r
- params[13] = IROUND(matrix[13]);\r
- params[14] = IROUND(matrix[14]);\r
- params[15] = IROUND(matrix[15]);\r
- }\r
- break;\r
- case GL_PROJECTION_STACK_DEPTH:\r
- params[0] = ctx->ProjectionMatrixStack.Depth + 1;\r
- break;\r
- case GL_READ_BUFFER:\r
- params[0] = ENUM_TO_INT(ctx->Pixel.ReadBuffer);\r
- break;\r
- case GL_RED_BIAS:\r
- params[0] = IROUND(ctx->Pixel.RedBias);\r
- break;\r
- case GL_RED_BITS:\r
- params[0] = ctx->Visual.redBits ;\r
- break;\r
- case GL_RED_SCALE:\r
- params[0] = IROUND(ctx->Pixel.RedScale);\r
- break;\r
- case GL_RENDER_MODE:\r
- params[0] = ENUM_TO_INT(ctx->RenderMode);\r
- break;\r
- case GL_RESCALE_NORMAL:\r
- params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals);\r
- break;\r
- case GL_RGBA_MODE:\r
- params[0] = BOOLEAN_TO_INT(ctx->Visual.rgbMode);\r
- break;\r
- case GL_SCISSOR_BOX:\r
- params[0] = ctx->Scissor.X;\r
- params[1] = ctx->Scissor.Y;\r
- params[2] = ctx->Scissor.Width;\r
- params[3] = ctx->Scissor.Height;\r
- break;\r
- case GL_SCISSOR_TEST:\r
- params[0] = BOOLEAN_TO_INT(ctx->Scissor.Enabled);\r
- break;\r
- case GL_SELECTION_BUFFER_SIZE:\r
- params[0] = ctx->Select.BufferSize;\r
- break;\r
- case GL_SHADE_MODEL:\r
- params[0] = ENUM_TO_INT(ctx->Light.ShadeModel);\r
- break;\r
- case GL_SHARED_TEXTURE_PALETTE_EXT:\r
- params[0] = BOOLEAN_TO_INT(ctx->Texture.SharedPalette);\r
- break;\r
- case GL_STENCIL_BITS:\r
- params[0] = ctx->Visual.stencilBits;\r
- break;\r
- case GL_STENCIL_CLEAR_VALUE:\r
- params[0] = ctx->Stencil.Clear;\r
- break;\r
- case GL_STENCIL_FAIL:\r
- params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);\r
- break;\r
- case GL_STENCIL_FUNC:\r
- params[0] = ENUM_TO_INT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);\r
- break;\r
- case GL_STENCIL_PASS_DEPTH_FAIL:\r
- params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);\r
- break;\r
- case GL_STENCIL_PASS_DEPTH_PASS:\r
- params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);\r
- break;\r
- case GL_STENCIL_REF:\r
- params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];\r
- break;\r
- case GL_STENCIL_TEST:\r
- params[0] = BOOLEAN_TO_INT(ctx->Stencil.Enabled);\r
- break;\r
- case GL_STENCIL_VALUE_MASK:\r
- params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];\r
- break;\r
- case GL_STENCIL_WRITEMASK:\r
- params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];\r
- break;\r
- case GL_STEREO:\r
- params[0] = BOOLEAN_TO_INT(ctx->Visual.stereoMode);\r
- break;\r
- case GL_SUBPIXEL_BITS:\r
- params[0] = ctx->Const.SubPixelBits;\r
- break;\r
- case GL_TEXTURE_1D:\r
- params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D));\r
- break;\r
- case GL_TEXTURE_2D:\r
- params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D));\r
- break;\r
- case GL_TEXTURE_3D:\r
- params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D));\r
- break;\r
- case GL_TEXTURE_BINDING_1D:\r
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name;\r
- break;\r
- case GL_TEXTURE_BINDING_2D:\r
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name;\r
- break;\r
- case GL_TEXTURE_BINDING_3D:\r
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name;\r
- break;\r
- case GL_TEXTURE_ENV_COLOR:\r
- {\r
- const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;\r
- params[0] = FLOAT_TO_INT(color[0]);\r
- params[1] = FLOAT_TO_INT(color[1]);\r
- params[2] = FLOAT_TO_INT(color[2]);\r
- params[3] = FLOAT_TO_INT(color[3]);\r
- }\r
- break;\r
- case GL_TEXTURE_ENV_MODE:\r
- params[0] = ENUM_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);\r
- break;\r
- case GL_TEXTURE_GEN_S:\r
- params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));\r
- break;\r
- case GL_TEXTURE_GEN_T:\r
- params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));\r
- break;\r
- case GL_TEXTURE_GEN_R:\r
- params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));\r
- break;\r
- case GL_TEXTURE_GEN_Q:\r
- params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));\r
- break;\r
- case GL_TEXTURE_MATRIX:\r
- {\r
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;\r
- params[0] = IROUND(matrix[0]);\r
- params[1] = IROUND(matrix[1]);\r
- params[2] = IROUND(matrix[2]);\r
- params[3] = IROUND(matrix[3]);\r
- params[4] = IROUND(matrix[4]);\r
- params[5] = IROUND(matrix[5]);\r
- params[6] = IROUND(matrix[6]);\r
- params[7] = IROUND(matrix[7]);\r
- params[8] = IROUND(matrix[8]);\r
- params[9] = IROUND(matrix[9]);\r
- params[10] = IROUND(matrix[10]);\r
- params[11] = IROUND(matrix[11]);\r
- params[12] = IROUND(matrix[12]);\r
- params[13] = IROUND(matrix[13]);\r
- params[14] = IROUND(matrix[14]);\r
- params[15] = IROUND(matrix[15]);\r
- }\r
- break;\r
- case GL_TEXTURE_STACK_DEPTH:\r
- params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1;\r
- break;\r
- case GL_UNPACK_ALIGNMENT:\r
- params[0] = ctx->Unpack.Alignment;\r
- break;\r
- case GL_UNPACK_LSB_FIRST:\r
- params[0] = BOOLEAN_TO_INT(ctx->Unpack.LsbFirst);\r
- break;\r
- case GL_UNPACK_ROW_LENGTH:\r
- params[0] = ctx->Unpack.RowLength;\r
- break;\r
- case GL_UNPACK_SKIP_PIXELS:\r
- params[0] = ctx->Unpack.SkipPixels;\r
- break;\r
- case GL_UNPACK_SKIP_ROWS:\r
- params[0] = ctx->Unpack.SkipRows;\r
- break;\r
- case GL_UNPACK_SWAP_BYTES:\r
- params[0] = BOOLEAN_TO_INT(ctx->Unpack.SwapBytes);\r
- break;\r
- case GL_UNPACK_SKIP_IMAGES_EXT:\r
- params[0] = ctx->Unpack.SkipImages;\r
- break;\r
- case GL_UNPACK_IMAGE_HEIGHT_EXT:\r
- params[0] = ctx->Unpack.ImageHeight;\r
- break;\r
- case GL_UNPACK_CLIENT_STORAGE_APPLE:\r
- params[0] = BOOLEAN_TO_INT(ctx->Unpack.ClientStorage);\r
- break;\r
- case GL_VIEWPORT:\r
- params[0] = ctx->Viewport.X;\r
- params[1] = ctx->Viewport.Y;\r
- params[2] = ctx->Viewport.Width;\r
- params[3] = ctx->Viewport.Height;\r
- break;\r
- case GL_ZOOM_X:\r
- params[0] = IROUND(ctx->Pixel.ZoomX);\r
- break;\r
- case GL_ZOOM_Y:\r
- params[0] = IROUND(ctx->Pixel.ZoomY);\r
- break;\r
- case GL_VERTEX_ARRAY:\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.Vertex.Enabled);\r
- break;\r
- case GL_VERTEX_ARRAY_SIZE:\r
- params[0] = ctx->Array.Vertex.Size;\r
- break;\r
- case GL_VERTEX_ARRAY_TYPE:\r
- params[0] = ENUM_TO_INT(ctx->Array.Vertex.Type);\r
- break;\r
- case GL_VERTEX_ARRAY_STRIDE:\r
- params[0] = ctx->Array.Vertex.Stride;\r
- break;\r
- case GL_VERTEX_ARRAY_COUNT_EXT:\r
- params[0] = 0;\r
- break;\r
- case GL_NORMAL_ARRAY:\r
- params[0] = ENUM_TO_INT(ctx->Array.Normal.Enabled);\r
- break;\r
- case GL_NORMAL_ARRAY_TYPE:\r
- params[0] = ENUM_TO_INT(ctx->Array.Normal.Type);\r
- break;\r
- case GL_NORMAL_ARRAY_STRIDE:\r
- params[0] = ctx->Array.Normal.Stride;\r
- break;\r
- case GL_NORMAL_ARRAY_COUNT_EXT:\r
- params[0] = 0;\r
- break;\r
- case GL_COLOR_ARRAY:\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.Color.Enabled);\r
- break;\r
- case GL_COLOR_ARRAY_SIZE:\r
- params[0] = ctx->Array.Color.Size;\r
- break;\r
- case GL_COLOR_ARRAY_TYPE:\r
- params[0] = ENUM_TO_INT(ctx->Array.Color.Type);\r
- break;\r
- case GL_COLOR_ARRAY_STRIDE:\r
- params[0] = ctx->Array.Color.Stride;\r
- break;\r
- case GL_COLOR_ARRAY_COUNT_EXT:\r
- params[0] = 0;\r
- break;\r
- case GL_INDEX_ARRAY:\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.Index.Enabled);\r
- break;\r
- case GL_INDEX_ARRAY_TYPE:\r
- params[0] = ENUM_TO_INT(ctx->Array.Index.Type);\r
- break;\r
- case GL_INDEX_ARRAY_STRIDE:\r
- params[0] = ctx->Array.Index.Stride;\r
- break;\r
- case GL_INDEX_ARRAY_COUNT_EXT:\r
- params[0] = 0;\r
- break;\r
- case GL_TEXTURE_COORD_ARRAY:\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled);\r
- break;\r
- case GL_TEXTURE_COORD_ARRAY_SIZE:\r
- params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size;\r
- break;\r
- case GL_TEXTURE_COORD_ARRAY_TYPE:\r
- params[0] = ENUM_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);\r
- break;\r
- case GL_TEXTURE_COORD_ARRAY_STRIDE:\r
- params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride;\r
- break;\r
- case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:\r
- params[0] = 0;\r
- break;\r
- case GL_EDGE_FLAG_ARRAY:\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.EdgeFlag.Enabled);\r
- break;\r
- case GL_EDGE_FLAG_ARRAY_STRIDE:\r
- params[0] = ctx->Array.EdgeFlag.Stride;\r
- break;\r
- case GL_EDGE_FLAG_ARRAY_COUNT_EXT:\r
- params[0] = 0;\r
- break;\r
- case GL_MAX_TEXTURE_UNITS_ARB:\r
- CHECK_EXTENSION_I(ARB_multitexture, pname);\r
- params[0] = MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits);\r
- break;\r
- case GL_ACTIVE_TEXTURE_ARB:\r
- CHECK_EXTENSION_I(ARB_multitexture, pname);\r
- params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;\r
- break;\r
- case GL_CLIENT_ACTIVE_TEXTURE_ARB:\r
- CHECK_EXTENSION_I(ARB_multitexture, pname);\r
- params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;\r
- break;\r
- case GL_TEXTURE_CUBE_MAP_ARB:\r
- CHECK_EXTENSION_I(ARB_texture_cube_map, pname);\r
- params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));\r
- break;\r
- case GL_TEXTURE_BINDING_CUBE_MAP_ARB:\r
- CHECK_EXTENSION_I(ARB_texture_cube_map, pname);\r
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name;\r
- break;\r
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:\r
- CHECK_EXTENSION_I(ARB_texture_cube_map, pname);\r
- params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1));\r
- break;\r
- case GL_TEXTURE_COMPRESSION_HINT_ARB:\r
- CHECK_EXTENSION_I(ARB_texture_compression, pname);\r
- params[0] = ctx->Hint.TextureCompression;\r
- break;\r
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:\r
- CHECK_EXTENSION_I(ARB_texture_compression, pname);\r
- params[0] = _mesa_get_compressed_formats(ctx, NULL);\r
- break;\r
- case GL_COMPRESSED_TEXTURE_FORMATS_ARB:\r
- CHECK_EXTENSION_I(ARB_texture_compression, pname);\r
- {\r
- GLint formats[100];\r
- GLuint i, n = _mesa_get_compressed_formats(ctx, formats);\r
- for (i = 0; i < n; i++)\r
- params[i] = ENUM_TO_BOOLEAN(formats[i]);\r
- }\r
- break;\r
- case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:\r
- CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname);\r
- params[0] = ctx->Array.LockFirst;\r
- break;\r
- case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:\r
- CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname);\r
- params[0] = ctx->Array.LockCount;\r
- break;\r
- case GL_TRANSPOSE_COLOR_MATRIX_ARB:\r
- {\r
- const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;\r
- params[0] = IROUND(matrix[0]);\r
- params[1] = IROUND(matrix[4]);\r
- params[2] = IROUND(matrix[8]);\r
- params[3] = IROUND(matrix[12]);\r
- params[4] = IROUND(matrix[1]);\r
- params[5] = IROUND(matrix[5]);\r
- params[6] = IROUND(matrix[9]);\r
- params[7] = IROUND(matrix[13]);\r
- params[8] = IROUND(matrix[2]);\r
- params[9] = IROUND(matrix[6]);\r
- params[10] = IROUND(matrix[10]);\r
- params[11] = IROUND(matrix[14]);\r
- params[12] = IROUND(matrix[3]);\r
- params[13] = IROUND(matrix[7]);\r
- params[14] = IROUND(matrix[11]);\r
- params[15] = IROUND(matrix[15]);\r
- }\r
- break;\r
- case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:\r
- {\r
- const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;\r
- params[0] = IROUND(matrix[0]);\r
- params[1] = IROUND(matrix[4]);\r
- params[2] = IROUND(matrix[8]);\r
- params[3] = IROUND(matrix[12]);\r
- params[4] = IROUND(matrix[1]);\r
- params[5] = IROUND(matrix[5]);\r
- params[6] = IROUND(matrix[9]);\r
- params[7] = IROUND(matrix[13]);\r
- params[8] = IROUND(matrix[2]);\r
- params[9] = IROUND(matrix[6]);\r
- params[10] = IROUND(matrix[10]);\r
- params[11] = IROUND(matrix[14]);\r
- params[12] = IROUND(matrix[3]);\r
- params[13] = IROUND(matrix[7]);\r
- params[14] = IROUND(matrix[11]);\r
- params[15] = IROUND(matrix[15]);\r
- }\r
- break;\r
- case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:\r
- {\r
- const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;\r
- params[0] = IROUND(matrix[0]);\r
- params[1] = IROUND(matrix[4]);\r
- params[2] = IROUND(matrix[8]);\r
- params[3] = IROUND(matrix[12]);\r
- params[4] = IROUND(matrix[1]);\r
- params[5] = IROUND(matrix[5]);\r
- params[6] = IROUND(matrix[9]);\r
- params[7] = IROUND(matrix[13]);\r
- params[8] = IROUND(matrix[2]);\r
- params[9] = IROUND(matrix[6]);\r
- params[10] = IROUND(matrix[10]);\r
- params[11] = IROUND(matrix[14]);\r
- params[12] = IROUND(matrix[3]);\r
- params[13] = IROUND(matrix[7]);\r
- params[14] = IROUND(matrix[11]);\r
- params[15] = IROUND(matrix[15]);\r
- }\r
- break;\r
- case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:\r
- {\r
- const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;\r
- params[0] = IROUND(matrix[0]);\r
- params[1] = IROUND(matrix[4]);\r
- params[2] = IROUND(matrix[8]);\r
- params[3] = IROUND(matrix[12]);\r
- params[4] = IROUND(matrix[1]);\r
- params[5] = IROUND(matrix[5]);\r
- params[6] = IROUND(matrix[9]);\r
- params[7] = IROUND(matrix[13]);\r
- params[8] = IROUND(matrix[2]);\r
- params[9] = IROUND(matrix[6]);\r
- params[10] = IROUND(matrix[10]);\r
- params[11] = IROUND(matrix[14]);\r
- params[12] = IROUND(matrix[3]);\r
- params[13] = IROUND(matrix[7]);\r
- params[14] = IROUND(matrix[11]);\r
- params[15] = IROUND(matrix[15]);\r
- }\r
- break;\r
- case GL_OCCLUSION_TEST_HP:\r
- CHECK_EXTENSION_I(HP_occlusion_test, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Depth.OcclusionTest);\r
- break;\r
- case GL_OCCLUSION_TEST_RESULT_HP:\r
- CHECK_EXTENSION_I(HP_occlusion_test, pname);\r
- {\r
- if (ctx->Depth.OcclusionTest)\r
- params[0] = ctx->OcclusionResult;\r
- else\r
- params[0] = ctx->OcclusionResultSaved;\r
- /* reset flag now */\r
- ctx->OcclusionResult = GL_FALSE;\r
- ctx->OcclusionResultSaved = GL_FALSE;\r
- return;\r
- }\r
- break;\r
- case GL_PIXEL_TEXTURE_SGIS:\r
- CHECK_EXTENSION_I(SGIS_pixel_texture, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled);\r
- break;\r
- case GL_PIXEL_TEX_GEN_SGIX:\r
- CHECK_EXTENSION_I(SGIX_pixel_texture, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled);\r
- break;\r
- case GL_PIXEL_TEX_GEN_MODE_SGIX:\r
- CHECK_EXTENSION_I(SGIX_pixel_texture, pname);\r
- params[0] = ENUM_TO_INT(pixel_texgen_mode(ctx));\r
- break;\r
- case GL_COLOR_MATRIX_SGI:\r
- {\r
- const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;\r
- params[0] = IROUND(matrix[0]);\r
- params[1] = IROUND(matrix[1]);\r
- params[2] = IROUND(matrix[2]);\r
- params[3] = IROUND(matrix[3]);\r
- params[4] = IROUND(matrix[4]);\r
- params[5] = IROUND(matrix[5]);\r
- params[6] = IROUND(matrix[6]);\r
- params[7] = IROUND(matrix[7]);\r
- params[8] = IROUND(matrix[8]);\r
- params[9] = IROUND(matrix[9]);\r
- params[10] = IROUND(matrix[10]);\r
- params[11] = IROUND(matrix[11]);\r
- params[12] = IROUND(matrix[12]);\r
- params[13] = IROUND(matrix[13]);\r
- params[14] = IROUND(matrix[14]);\r
- params[15] = IROUND(matrix[15]);\r
- }\r
- break;\r
- case GL_COLOR_MATRIX_STACK_DEPTH_SGI:\r
- params[0] = ctx->ColorMatrixStack.Depth + 1;\r
- break;\r
- case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:\r
- params[0] = MAX_COLOR_STACK_DEPTH;\r
- break;\r
- case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:\r
- params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[0]);\r
- break;\r
- case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:\r
- params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[1]);\r
- break;\r
- case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:\r
- params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[2]);\r
- break;\r
- case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:\r
- params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[3]);\r
- break;\r
- case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:\r
- params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[0]);\r
- break;\r
- case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:\r
- params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[1]);\r
- break;\r
- case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:\r
- params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[2]);\r
- break;\r
- case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:\r
- params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]);\r
- break;\r
- case GL_CONVOLUTION_1D_EXT:\r
- CHECK_EXTENSION_I(EXT_convolution, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled);\r
- break;\r
- case GL_CONVOLUTION_2D_EXT:\r
- CHECK_EXTENSION_I(EXT_convolution, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled);\r
- break;\r
- case GL_SEPARABLE_2D_EXT:\r
- CHECK_EXTENSION_I(EXT_convolution, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled);\r
- break;\r
- case GL_POST_CONVOLUTION_RED_SCALE_EXT:\r
- CHECK_EXTENSION_I(EXT_convolution, pname);\r
- params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]);\r
- break;\r
- case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:\r
- CHECK_EXTENSION_I(EXT_convolution, pname);\r
- params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]);\r
- break;\r
- case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:\r
- CHECK_EXTENSION_I(EXT_convolution, pname);\r
- params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]);\r
- break;\r
- case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:\r
- CHECK_EXTENSION_I(EXT_convolution, pname);\r
- params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]);\r
- break;\r
- case GL_POST_CONVOLUTION_RED_BIAS_EXT:\r
- CHECK_EXTENSION_I(EXT_convolution, pname);\r
- params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]);\r
- break;\r
- case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:\r
- CHECK_EXTENSION_I(EXT_convolution, pname);\r
- params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]);\r
- break;\r
- case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:\r
- CHECK_EXTENSION_I(EXT_convolution, pname);\r
- params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]);\r
- break;\r
- case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:\r
- CHECK_EXTENSION_I(EXT_convolution, pname);\r
- params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]);\r
- break;\r
- case GL_HISTOGRAM:\r
- CHECK_EXTENSION_I(EXT_histogram, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled);\r
- break;\r
- case GL_MINMAX:\r
- CHECK_EXTENSION_I(EXT_histogram, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled);\r
- break;\r
- case GL_COLOR_TABLE_SGI:\r
- CHECK_EXTENSION_I(SGI_color_table, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled);\r
- break;\r
- case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:\r
- CHECK_EXTENSION_I(SGI_color_table, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostConvolutionColorTableEnabled);\r
- break;\r
- case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:\r
- CHECK_EXTENSION_I(SGI_color_table, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostColorMatrixColorTableEnabled);\r
- break;\r
- case GL_TEXTURE_COLOR_TABLE_SGI:\r
- CHECK_EXTENSION_I(SGI_texture_color_table, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);\r
- break;\r
- case GL_COLOR_SUM_EXT:\r
- CHECK_EXTENSION_I(EXT_secondary_color, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled);\r
- break;\r
- case GL_CURRENT_SECONDARY_COLOR_EXT:\r
- CHECK_EXTENSION_I(EXT_secondary_color, pname);\r
- {\r
- FLUSH_CURRENT(ctx, 0);\r
- params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);\r
- params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);\r
- params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);\r
- params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);\r
- }\r
- break;\r
- case GL_SECONDARY_COLOR_ARRAY_EXT:\r
- CHECK_EXTENSION_I(EXT_secondary_color, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.SecondaryColor.Enabled);\r
- break;\r
- case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:\r
- CHECK_EXTENSION_I(EXT_secondary_color, pname);\r
- params[0] = ENUM_TO_INT(ctx->Array.SecondaryColor.Type);\r
- break;\r
- case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:\r
- CHECK_EXTENSION_I(EXT_secondary_color, pname);\r
- params[0] = ctx->Array.SecondaryColor.Stride;\r
- break;\r
- case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:\r
- CHECK_EXTENSION_I(EXT_secondary_color, pname);\r
- params[0] = ctx->Array.SecondaryColor.Size;\r
- break;\r
- case GL_CURRENT_FOG_COORDINATE_EXT:\r
- CHECK_EXTENSION_I(EXT_fog_coord, pname);\r
- {\r
- FLUSH_CURRENT(ctx, 0);\r
- params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);\r
- }\r
- break;\r
- case GL_FOG_COORDINATE_ARRAY_EXT:\r
- CHECK_EXTENSION_I(EXT_fog_coord, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.FogCoord.Enabled);\r
- break;\r
- case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:\r
- CHECK_EXTENSION_I(EXT_fog_coord, pname);\r
- params[0] = ENUM_TO_INT(ctx->Array.FogCoord.Type);\r
- break;\r
- case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:\r
- CHECK_EXTENSION_I(EXT_fog_coord, pname);\r
- params[0] = ctx->Array.FogCoord.Stride;\r
- break;\r
- case GL_FOG_COORDINATE_SOURCE_EXT:\r
- CHECK_EXTENSION_I(EXT_fog_coord, pname);\r
- params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource);\r
- break;\r
- case GL_MAX_TEXTURE_LOD_BIAS_EXT:\r
- CHECK_EXTENSION_I(EXT_texture_lod_bias, pname);\r
- params[0] = IROUND(ctx->Const.MaxTextureLodBias);\r
- break;\r
- case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:\r
- CHECK_EXTENSION_I(EXT_texture_filter_anisotropic, pname);\r
- params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy);\r
- break;\r
- case GL_MULTISAMPLE_ARB:\r
- CHECK_EXTENSION_I(ARB_multisample, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled);\r
- break;\r
- case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:\r
- CHECK_EXTENSION_I(ARB_multisample, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage);\r
- break;\r
- case GL_SAMPLE_ALPHA_TO_ONE_ARB:\r
- CHECK_EXTENSION_I(ARB_multisample, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne);\r
- break;\r
- case GL_SAMPLE_COVERAGE_ARB:\r
- CHECK_EXTENSION_I(ARB_multisample, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage);\r
- break;\r
- case GL_SAMPLE_COVERAGE_VALUE_ARB:\r
- CHECK_EXTENSION_I(ARB_multisample, pname);\r
- params[0] = IROUND(ctx->Multisample.SampleCoverageValue);\r
- break;\r
- case GL_SAMPLE_COVERAGE_INVERT_ARB:\r
- CHECK_EXTENSION_I(ARB_multisample, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert);\r
- break;\r
- case GL_SAMPLE_BUFFERS_ARB:\r
- CHECK_EXTENSION_I(ARB_multisample, pname);\r
- params[0] = 0;\r
- break;\r
- case GL_SAMPLES_ARB:\r
- CHECK_EXTENSION_I(ARB_multisample, pname);\r
- params[0] = 0;\r
- break;\r
- case GL_RASTER_POSITION_UNCLIPPED_IBM:\r
- CHECK_EXTENSION_I(IBM_rasterpos_clip, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped);\r
- break;\r
- case GL_POINT_SPRITE_NV:\r
- CHECK_EXTENSION_I(NV_point_sprite, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite);\r
- break;\r
- case GL_POINT_SPRITE_R_MODE_NV:\r
- CHECK_EXTENSION_I(NV_point_sprite, pname);\r
- params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode);\r
- break;\r
- case GL_POINT_SPRITE_COORD_ORIGIN:\r
- CHECK_EXTENSION_I(NV_point_sprite, pname);\r
- params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin);\r
- break;\r
- case GL_GENERATE_MIPMAP_HINT_SGIS:\r
- CHECK_EXTENSION_I(SGIS_generate_mipmap, pname);\r
- params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap);\r
- break;\r
- case GL_VERTEX_PROGRAM_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);\r
- break;\r
- case GL_VERTEX_PROGRAM_POINT_SIZE_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);\r
- break;\r
- case GL_VERTEX_PROGRAM_TWO_SIDE_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);\r
- break;\r
- case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = ctx->Const.MaxProgramMatrixStackDepth;\r
- break;\r
- case GL_MAX_TRACK_MATRICES_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = ctx->Const.MaxProgramMatrices;\r
- break;\r
- case GL_CURRENT_MATRIX_STACK_DEPTH_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);\r
- break;\r
- case GL_CURRENT_MATRIX_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- {\r
- const GLfloat *matrix = ctx->CurrentStack->Top->m;\r
- params[0] = IROUND(matrix[0]);\r
- params[1] = IROUND(matrix[1]);\r
- params[2] = IROUND(matrix[2]);\r
- params[3] = IROUND(matrix[3]);\r
- params[4] = IROUND(matrix[4]);\r
- params[5] = IROUND(matrix[5]);\r
- params[6] = IROUND(matrix[6]);\r
- params[7] = IROUND(matrix[7]);\r
- params[8] = IROUND(matrix[8]);\r
- params[9] = IROUND(matrix[9]);\r
- params[10] = IROUND(matrix[10]);\r
- params[11] = IROUND(matrix[11]);\r
- params[12] = IROUND(matrix[12]);\r
- params[13] = IROUND(matrix[13]);\r
- params[14] = IROUND(matrix[14]);\r
- params[15] = IROUND(matrix[15]);\r
- }\r
- break;\r
- case GL_VERTEX_PROGRAM_BINDING_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);\r
- break;\r
- case GL_PROGRAM_ERROR_POSITION_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = ctx->Program.ErrorPos;\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY0_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[0].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY1_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[1].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY2_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[2].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY3_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[3].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY4_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[4].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY5_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[5].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY6_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[6].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY7_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[7].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY8_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[8].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY9_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[9].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY10_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[10].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY11_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[11].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY12_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[12].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY13_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[13].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY14_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[14].Enabled);\r
- break;\r
- case GL_VERTEX_ATTRIB_ARRAY15_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[15].Enabled);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB0_4_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB1_4_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB2_4_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB3_4_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB4_4_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB5_4_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB6_4_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB7_4_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB8_4_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB9_4_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB10_4_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB11_4_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB12_4_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB13_4_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB14_4_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]);\r
- break;\r
- case GL_MAP1_VERTEX_ATTRIB15_4_NV:\r
- CHECK_EXTENSION_I(NV_vertex_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]);\r
- break;\r
- case GL_FRAGMENT_PROGRAM_NV:\r
- CHECK_EXTENSION_I(NV_fragment_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);\r
- break;\r
- case GL_MAX_TEXTURE_COORDS_NV:\r
- CHECK_EXTENSION_I(NV_fragment_program, pname);\r
- params[0] = ctx->Const.MaxTextureCoordUnits;\r
- break;\r
- case GL_MAX_TEXTURE_IMAGE_UNITS_NV:\r
- CHECK_EXTENSION_I(NV_fragment_program, pname);\r
- params[0] = ctx->Const.MaxTextureImageUnits;\r
- break;\r
- case GL_FRAGMENT_PROGRAM_BINDING_NV:\r
- CHECK_EXTENSION_I(NV_fragment_program, pname);\r
- params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;\r
- break;\r
- case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:\r
- CHECK_EXTENSION_I(NV_fragment_program, pname);\r
- params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS;\r
- break;\r
- case GL_TEXTURE_RECTANGLE_NV:\r
- CHECK_EXTENSION_I(NV_texture_rectangle, pname);\r
- params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));\r
- break;\r
- case GL_TEXTURE_BINDING_RECTANGLE_NV:\r
- CHECK_EXTENSION_I(NV_texture_rectangle, pname);\r
- params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name;\r
- break;\r
- case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:\r
- CHECK_EXTENSION_I(NV_texture_rectangle, pname);\r
- params[0] = ctx->Const.MaxTextureRectSize;\r
- break;\r
- case GL_STENCIL_TEST_TWO_SIDE_EXT:\r
- CHECK_EXTENSION_I(EXT_stencil_two_side, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide);\r
- break;\r
- case GL_ACTIVE_STENCIL_FACE_EXT:\r
- CHECK_EXTENSION_I(EXT_stencil_two_side, pname);\r
- params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);\r
- break;\r
- case GL_MAX_SHININESS_NV:\r
- CHECK_EXTENSION_I(NV_light_max_exponent, pname);\r
- params[0] = IROUND(ctx->Const.MaxShininess);\r
- break;\r
- case GL_MAX_SPOT_EXPONENT_NV:\r
- CHECK_EXTENSION_I(NV_light_max_exponent, pname);\r
- params[0] = IROUND(ctx->Const.MaxSpotExponent);\r
- break;\r
- case GL_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);\r
- params[0] = ctx->Array.ArrayBufferObj->Name;\r
- break;\r
- case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);\r
- params[0] = ctx->Array.Vertex.BufferObj->Name;\r
- break;\r
- case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);\r
- params[0] = ctx->Array.Normal.BufferObj->Name;\r
- break;\r
- case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);\r
- params[0] = ctx->Array.Color.BufferObj->Name;\r
- break;\r
- case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);\r
- params[0] = ctx->Array.Index.BufferObj->Name;\r
- break;\r
- case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);\r
- params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;\r
- break;\r
- case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);\r
- params[0] = ctx->Array.EdgeFlag.BufferObj->Name;\r
- break;\r
- case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);\r
- params[0] = ctx->Array.SecondaryColor.BufferObj->Name;\r
- break;\r
- case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);\r
- params[0] = ctx->Array.FogCoord.BufferObj->Name;\r
- break;\r
- case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:\r
- CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);\r
- params[0] = ctx->Array.ElementArrayBufferObj->Name;\r
- break;\r
- case GL_PIXEL_PACK_BUFFER_BINDING_EXT:\r
- CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname);\r
- params[0] = ctx->Pack.BufferObj->Name;\r
- break;\r
- case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:\r
- CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname);\r
- params[0] = ctx->Unpack.BufferObj->Name;\r
- break;\r
- case GL_MAX_VERTEX_ATTRIBS_ARB:\r
- CHECK_EXTENSION_I(ARB_vertex_program, pname);\r
- params[0] = ctx->Const.MaxVertexProgramAttribs;\r
- break;\r
- case GL_FRAGMENT_PROGRAM_ARB:\r
- CHECK_EXTENSION_I(ARB_fragment_program, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);\r
- break;\r
- case GL_TRANSPOSE_CURRENT_MATRIX_ARB:\r
- CHECK_EXTENSION_I(ARB_fragment_program, pname);\r
- {\r
- const GLfloat *matrix = ctx->CurrentStack->Top->m;\r
- params[0] = IROUND(matrix[0]);\r
- params[1] = IROUND(matrix[4]);\r
- params[2] = IROUND(matrix[8]);\r
- params[3] = IROUND(matrix[12]);\r
- params[4] = IROUND(matrix[1]);\r
- params[5] = IROUND(matrix[5]);\r
- params[6] = IROUND(matrix[9]);\r
- params[7] = IROUND(matrix[13]);\r
- params[8] = IROUND(matrix[2]);\r
- params[9] = IROUND(matrix[6]);\r
- params[10] = IROUND(matrix[10]);\r
- params[11] = IROUND(matrix[14]);\r
- params[12] = IROUND(matrix[3]);\r
- params[13] = IROUND(matrix[7]);\r
- params[14] = IROUND(matrix[11]);\r
- params[15] = IROUND(matrix[15]);\r
- }\r
- break;\r
- case GL_DEPTH_BOUNDS_TEST_EXT:\r
- CHECK_EXTENSION_I(EXT_depth_bounds_test, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest);\r
- break;\r
- case GL_DEPTH_BOUNDS_EXT:\r
- CHECK_EXTENSION_I(EXT_depth_bounds_test, pname);\r
- params[0] = IROUND(ctx->Depth.BoundsMin);\r
- params[1] = IROUND(ctx->Depth.BoundsMax);\r
- break;\r
- case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:\r
- CHECK_EXTENSION_I(MESA_program_debug, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.CallbackEnabled);\r
- break;\r
- case GL_VERTEX_PROGRAM_CALLBACK_MESA:\r
- CHECK_EXTENSION_I(MESA_program_debug, pname);\r
- params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.CallbackEnabled);\r
- break;\r
- case GL_FRAGMENT_PROGRAM_POSITION_MESA:\r
- CHECK_EXTENSION_I(MESA_program_debug, pname);\r
- params[0] = ctx->FragmentProgram.CurrentPosition;\r
- break;\r
- case GL_VERTEX_PROGRAM_POSITION_MESA:\r
- CHECK_EXTENSION_I(MESA_program_debug, pname);\r
- params[0] = ctx->VertexProgram.CurrentPosition;\r
- break;\r
- case GL_MAX_DRAW_BUFFERS_ARB:\r
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);\r
- params[0] = ctx->Const.MaxDrawBuffers;\r
- break;\r
- case GL_DRAW_BUFFER0_ARB:\r
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);\r
- params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]);\r
- break;\r
- case GL_DRAW_BUFFER1_ARB:\r
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);\r
- {\r
- GLenum buffer;\r
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {\r
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");\r
- return;\r
- }\r
- buffer = ctx->Color.DrawBuffer[1];\r
- params[0] = ENUM_TO_INT(buffer);\r
- }\r
- break;\r
- case GL_DRAW_BUFFER2_ARB:\r
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);\r
- {\r
- GLenum buffer;\r
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {\r
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");\r
- return;\r
- }\r
- buffer = ctx->Color.DrawBuffer[2];\r
- params[0] = ENUM_TO_INT(buffer);\r
- }\r
- break;\r
- case GL_DRAW_BUFFER3_ARB:\r
- CHECK_EXTENSION_I(ARB_draw_buffers, pname);\r
- {\r
- GLenum buffer;\r
- if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {\r
- _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");\r
- return;\r
- }\r
- buffer = ctx->Color.DrawBuffer[3];\r
- params[0] = ENUM_TO_INT(buffer);\r
- }\r
- break;\r
- case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:\r
- CHECK_EXTENSION_I(OES_read_format, pname);\r
- params[0] = ctx->Const.ColorReadType;\r
- break;\r
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:\r
- CHECK_EXTENSION_I(OES_read_format, pname);\r
- params[0] = ctx->Const.ColorReadFormat;\r
- break;\r
- case GL_NUM_FRAGMENT_REGISTERS_ATI:\r
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);\r
- params[0] = 6;\r
- break;\r
- case GL_NUM_FRAGMENT_CONSTANTS_ATI:\r
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);\r
- params[0] = 8;\r
- break;\r
- case GL_NUM_PASSES_ATI:\r
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);\r
- params[0] = 2;\r
- break;\r
- case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:\r
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);\r
- params[0] = 8;\r
- break;\r
- case GL_NUM_INSTRUCTIONS_TOTAL_ATI:\r
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);\r
- params[0] = 16;\r
- break;\r
- case GL_COLOR_ALPHA_PAIRING_ATI:\r
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);\r
- params[0] = BOOLEAN_TO_INT(GL_TRUE);\r
- break;\r
- case GL_NUM_LOOPBACK_COMPONENTS_ATI:\r
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);\r
- params[0] = 3;\r
- break;\r
- case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:\r
- CHECK_EXTENSION_I(ATI_fragment_shader, pname);\r
- params[0] = 3;\r
- break;\r
- case GL_STENCIL_BACK_FUNC:\r
- params[0] = ENUM_TO_INT(ctx->Stencil.Function[1]);\r
- break;\r
- case GL_STENCIL_BACK_VALUE_MASK:\r
- params[0] = ctx->Stencil.ValueMask[1];\r
- break;\r
- case GL_STENCIL_BACK_REF:\r
- params[0] = ctx->Stencil.Ref[1];\r
- break;\r
- case GL_STENCIL_BACK_FAIL:\r
- params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[1]);\r
- break;\r
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL:\r
- params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[1]);\r
- break;\r
- case GL_STENCIL_BACK_PASS_DEPTH_PASS:\r
- params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]);\r
- break;\r
- case GL_FRAMEBUFFER_BINDING_EXT:\r
- CHECK_EXTENSION_I(EXT_framebuffer_object, pname);\r
- params[0] = ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0;\r
- break;\r
- case GL_RENDERBUFFER_BINDING_EXT:\r
- CHECK_EXTENSION_I(EXT_framebuffer_object, pname);\r
- params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;\r
- break;\r
- case GL_MAX_COLOR_ATTACHMENTS_EXT:\r
- CHECK_EXTENSION_I(EXT_framebuffer_object, pname);\r
- params[0] = ctx->Const.MaxColorAttachments;\r
- break;\r
- case GL_MAX_RENDERBUFFER_SIZE_EXT:\r
- CHECK_EXTENSION_I(EXT_framebuffer_object, pname);\r
- params[0] = ctx->Const.MaxRenderbufferSize;\r
- break;\r
- case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:\r
- CHECK_EXTENSION_I(ARB_fragment_shader, pname);\r
- params[0] = MAX_FRAGMENT_UNIFORM_COMPONENTS;\r
- break;\r
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:\r
- CHECK_EXTENSION_I(ARB_fragment_shader, pname);\r
- params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative);\r
- break;\r
- case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:\r
- CHECK_EXTENSION_I(ARB_vertex_shader, pname);\r
- params[0] = MAX_VERTEX_UNIFORM_COMPONENTS;\r
- break;\r
- case GL_MAX_VARYING_FLOATS_ARB:\r
- CHECK_EXTENSION_I(ARB_vertex_shader, pname);\r
- params[0] = MAX_VARYING_FLOATS;\r
- break;\r
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:\r
- CHECK_EXTENSION_I(ARB_vertex_shader, pname);\r
- params[0] = MAX_VERTEX_TEXTURE_IMAGE_UNITS;\r
- break;\r
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:\r
- CHECK_EXTENSION_I(ARB_vertex_shader, pname);\r
- params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS;\r
- break;\r
- default:\r
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);\r
- }\r
-}\r
-\r
-\r
-void GLAPIENTRY\r
-_mesa_GetDoublev( GLenum pname, GLdouble *params )\r
-{\r
- const GLfloat magic = -1234.5F;\r
- GLfloat values[16];\r
- GLuint i;\r
-\r
- if (!params)\r
- return;\r
-\r
- /* Init temp array to magic numbers so we can figure out how many values\r
- * are returned by the GetFloatv() call.\r
- */\r
- for (i = 0; i < 16; i++)\r
- values[i] = magic;\r
-\r
- _mesa_GetFloatv(pname, values);\r
- \r
- for (i = 0; values[i] != magic && i < 16; i++)\r
- params[i] = (GLdouble) values[i];\r
-}\r
-\r
+
+/***
+ *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
+ ***/
+
+#include "glheader.h"
+#include "context.h"
+#include "enable.h"
+#include "extensions.h"
+#include "fbobject.h"
+#include "get.h"
+#include "macros.h"
+#include "mtypes.h"
+#include "texcompress.h"
+
+
+#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
+
+#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
+
+#define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
+#define ENUM_TO_INT(E) ( (GLint) (E) )
+#define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
+
+#define BOOLEAN_TO_INT(B) ( (GLint) (B) )
+#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
+
+
+/* Check if named extension is enabled, if not generate error and return */
+
+#define CHECK1(E1, str, PNAME) \
+ if (!ctx->Extensions.E1) { \
+ _mesa_error(ctx, GL_INVALID_VALUE, \
+ "glGet" str "v(0x%x)", (int) PNAME); \
+ return; \
+ }
+
+#define CHECK2(E1, E2, str, PNAME) \
+ if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \
+ _mesa_error(ctx, GL_INVALID_VALUE, \
+ "glGet" str "v(0x%x)", (int) PNAME); \
+ return; \
+ }
+
+#define CHECK_EXTENSION_B(EXTNAME, PNAME) \
+ CHECK1(EXTNAME, "Boolean", PNAME )
+
+#define CHECK_EXTENSION_I(EXTNAME, PNAME) \
+ CHECK1(EXTNAME, "Integer", PNAME )
+
+#define CHECK_EXTENSION_F(EXTNAME, PNAME) \
+ CHECK1(EXTNAME, "Float", PNAME )
+
+
+/**
+ * Helper routine.
+ */
+static GLenum
+pixel_texgen_mode(const GLcontext *ctx)
+{
+ if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_POSITION) {
+ if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
+ return GL_RGBA;
+ }
+ else {
+ return GL_RGB;
+ }
+ }
+ else {
+ if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
+ return GL_ALPHA;
+ }
+ else {
+ return GL_NONE;
+ }
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetBooleanv( GLenum pname, GLboolean *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!params)
+ return;
+
+ if (ctx->Driver.GetBooleanv &&
+ ctx->Driver.GetBooleanv(ctx, pname, params))
+ return;
+
+ switch (pname) {
+ case GL_ACCUM_RED_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.accumRedBits);
+ break;
+ case GL_ACCUM_GREEN_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.accumGreenBits);
+ break;
+ case GL_ACCUM_BLUE_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.accumBlueBits);
+ break;
+ case GL_ACCUM_ALPHA_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.accumAlphaBits);
+ break;
+ case GL_ACCUM_CLEAR_VALUE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[3]);
+ break;
+ case GL_ALPHA_BIAS:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaBias);
+ break;
+ case GL_ALPHA_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.alphaBits);
+ break;
+ case GL_ALPHA_SCALE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaScale);
+ break;
+ case GL_ALPHA_TEST:
+ params[0] = ctx->Color.AlphaEnabled;
+ break;
+ case GL_ALPHA_TEST_FUNC:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.AlphaFunc);
+ break;
+ case GL_ALPHA_TEST_REF:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Color.AlphaRef);
+ break;
+ case GL_ATTRIB_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(ctx->AttribStackDepth);
+ break;
+ case GL_AUTO_NORMAL:
+ params[0] = ctx->Eval.AutoNormal;
+ break;
+ case GL_AUX_BUFFERS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.numAuxBuffers);
+ break;
+ case GL_BLEND:
+ params[0] = ctx->Color.BlendEnabled;
+ break;
+ case GL_BLEND_DST:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
+ break;
+ case GL_BLEND_SRC:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
+ break;
+ case GL_BLEND_SRC_RGB_EXT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
+ break;
+ case GL_BLEND_DST_RGB_EXT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
+ break;
+ case GL_BLEND_SRC_ALPHA_EXT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcA);
+ break;
+ case GL_BLEND_DST_ALPHA_EXT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstA);
+ break;
+ case GL_BLEND_EQUATION:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationRGB );
+ break;
+ case GL_BLEND_EQUATION_ALPHA_EXT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationA );
+ break;
+ case GL_BLEND_COLOR_EXT:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[3]);
+ break;
+ case GL_BLUE_BIAS:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueBias);
+ break;
+ case GL_BLUE_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.blueBits);
+ break;
+ case GL_BLUE_SCALE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueScale);
+ break;
+ case GL_CLIENT_ATTRIB_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(ctx->ClientAttribStackDepth);
+ break;
+ case GL_CLIP_PLANE0:
+ params[0] = (ctx->Transform.ClipPlanesEnabled >> 0) & 1;
+ break;
+ case GL_CLIP_PLANE1:
+ params[0] = (ctx->Transform.ClipPlanesEnabled >> 1) & 1;
+ break;
+ case GL_CLIP_PLANE2:
+ params[0] = (ctx->Transform.ClipPlanesEnabled >> 2) & 1;
+ break;
+ case GL_CLIP_PLANE3:
+ params[0] = (ctx->Transform.ClipPlanesEnabled >> 3) & 1;
+ break;
+ case GL_CLIP_PLANE4:
+ params[0] = (ctx->Transform.ClipPlanesEnabled >> 4) & 1;
+ break;
+ case GL_CLIP_PLANE5:
+ params[0] = (ctx->Transform.ClipPlanesEnabled >> 5) & 1;
+ break;
+ case GL_COLOR_CLEAR_VALUE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[3]);
+ break;
+ case GL_COLOR_MATERIAL:
+ params[0] = ctx->Light.ColorMaterialEnabled;
+ break;
+ case GL_COLOR_MATERIAL_FACE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialFace);
+ break;
+ case GL_COLOR_MATERIAL_PARAMETER:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode);
+ break;
+ case GL_COLOR_WRITEMASK:
+ params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
+ params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
+ params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
+ params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
+ break;
+ case GL_CULL_FACE:
+ params[0] = ctx->Polygon.CullFlag;
+ break;
+ case GL_CULL_FACE_MODE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.CullFaceMode);
+ break;
+ case GL_CURRENT_COLOR:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
+ }
+ break;
+ case GL_CURRENT_INDEX:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Index);
+ }
+ break;
+ case GL_CURRENT_NORMAL:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
+ }
+ break;
+ case GL_CURRENT_RASTER_COLOR:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[3]);
+ break;
+ case GL_CURRENT_RASTER_DISTANCE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance);
+ break;
+ case GL_CURRENT_RASTER_INDEX:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterIndex);
+ break;
+ case GL_CURRENT_RASTER_POSITION:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[3]);
+ break;
+ case GL_CURRENT_RASTER_TEXTURE_COORDS:
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]);
+ }
+ break;
+ case GL_CURRENT_RASTER_POSITION_VALID:
+ params[0] = ctx->Current.RasterPosValid;
+ break;
+ case GL_CURRENT_TEXTURE_COORDS:
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+ }
+ break;
+ case GL_DEPTH_BIAS:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthBias);
+ break;
+ case GL_DEPTH_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.depthBits);
+ break;
+ case GL_DEPTH_CLEAR_VALUE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear);
+ break;
+ case GL_DEPTH_FUNC:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func);
+ break;
+ case GL_DEPTH_RANGE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Viewport.Near);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Viewport.Far);
+ break;
+ case GL_DEPTH_SCALE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthScale);
+ break;
+ case GL_DEPTH_TEST:
+ params[0] = ctx->Depth.Test;
+ break;
+ case GL_DEPTH_WRITEMASK:
+ params[0] = ctx->Depth.Mask;
+ break;
+ case GL_DITHER:
+ params[0] = ctx->Color.DitherFlag;
+ break;
+ case GL_DOUBLEBUFFER:
+ params[0] = ctx->Visual.doubleBufferMode;
+ break;
+ case GL_DRAW_BUFFER:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]);
+ break;
+ case GL_EDGE_FLAG:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = ctx->Current.EdgeFlag;
+ }
+ break;
+ case GL_FEEDBACK_BUFFER_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Feedback.BufferSize);
+ break;
+ case GL_FEEDBACK_BUFFER_TYPE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Feedback.Type);
+ break;
+ case GL_FOG:
+ params[0] = ctx->Fog.Enabled;
+ break;
+ case GL_FOG_COLOR:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[3]);
+ break;
+ case GL_FOG_DENSITY:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Density);
+ break;
+ case GL_FOG_END:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.End);
+ break;
+ case GL_FOG_HINT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.Fog);
+ break;
+ case GL_FOG_INDEX:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Index);
+ break;
+ case GL_FOG_MODE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Fog.Mode);
+ break;
+ case GL_FOG_START:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Start);
+ break;
+ case GL_FRONT_FACE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontFace);
+ break;
+ case GL_GREEN_BIAS:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenBias);
+ break;
+ case GL_GREEN_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.greenBits);
+ break;
+ case GL_GREEN_SCALE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenScale);
+ break;
+ case GL_INDEX_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.indexBits);
+ break;
+ case GL_INDEX_CLEAR_VALUE:
+ params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex);
+ break;
+ case GL_INDEX_MODE:
+ params[0] = !ctx->Visual.rgbMode;
+ break;
+ case GL_INDEX_OFFSET:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset);
+ break;
+ case GL_INDEX_SHIFT:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexShift);
+ break;
+ case GL_INDEX_WRITEMASK:
+ params[0] = INT_TO_BOOLEAN(ctx->Color.IndexMask);
+ break;
+ case GL_LIGHT0:
+ params[0] = ctx->Light.Light[0].Enabled;
+ break;
+ case GL_LIGHT1:
+ params[0] = ctx->Light.Light[1].Enabled;
+ break;
+ case GL_LIGHT2:
+ params[0] = ctx->Light.Light[2].Enabled;
+ break;
+ case GL_LIGHT3:
+ params[0] = ctx->Light.Light[3].Enabled;
+ break;
+ case GL_LIGHT4:
+ params[0] = ctx->Light.Light[4].Enabled;
+ break;
+ case GL_LIGHT5:
+ params[0] = ctx->Light.Light[5].Enabled;
+ break;
+ case GL_LIGHT6:
+ params[0] = ctx->Light.Light[6].Enabled;
+ break;
+ case GL_LIGHT7:
+ params[0] = ctx->Light.Light[7].Enabled;
+ break;
+ case GL_LIGHTING:
+ params[0] = ctx->Light.Enabled;
+ break;
+ case GL_LIGHT_MODEL_AMBIENT:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[3]);
+ break;
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Light.Model.ColorControl);
+ break;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ params[0] = ctx->Light.Model.LocalViewer;
+ break;
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ params[0] = ctx->Light.Model.TwoSide;
+ break;
+ case GL_LINE_SMOOTH:
+ params[0] = ctx->Line.SmoothFlag;
+ break;
+ case GL_LINE_SMOOTH_HINT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.LineSmooth);
+ break;
+ case GL_LINE_STIPPLE:
+ params[0] = ctx->Line.StippleFlag;
+ break;
+ case GL_LINE_STIPPLE_PATTERN:
+ params[0] = INT_TO_BOOLEAN(ctx->Line.StipplePattern);
+ break;
+ case GL_LINE_STIPPLE_REPEAT:
+ params[0] = INT_TO_BOOLEAN(ctx->Line.StippleFactor);
+ break;
+ case GL_LINE_WIDTH:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Line.Width);
+ break;
+ case GL_LINE_WIDTH_GRANULARITY:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.LineWidthGranularity);
+ break;
+ case GL_LINE_WIDTH_RANGE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidthAA);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidthAA);
+ break;
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidth);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidth);
+ break;
+ case GL_LIST_BASE:
+ params[0] = INT_TO_BOOLEAN(ctx->List.ListBase);
+ break;
+ case GL_LIST_INDEX:
+ params[0] = INT_TO_BOOLEAN(ctx->ListState.CurrentListNum);
+ break;
+ case GL_LIST_MODE:
+ {
+ GLenum mode;
+ if (!ctx->CompileFlag)
+ mode = 0;
+ else if (ctx->ExecuteFlag)
+ mode = GL_COMPILE_AND_EXECUTE;
+ else
+ mode = GL_COMPILE;
+ params[0] = ENUM_TO_BOOLEAN(mode);
+ }
+ break;
+ case GL_INDEX_LOGIC_OP:
+ params[0] = ctx->Color.IndexLogicOpEnabled;
+ break;
+ case GL_COLOR_LOGIC_OP:
+ params[0] = ctx->Color.ColorLogicOpEnabled;
+ break;
+ case GL_LOGIC_OP_MODE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.LogicOp);
+ break;
+ case GL_MAP1_COLOR_4:
+ params[0] = ctx->Eval.Map1Color4;
+ break;
+ case GL_MAP1_GRID_DOMAIN:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u1);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u2);
+ break;
+ case GL_MAP1_GRID_SEGMENTS:
+ params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid1un);
+ break;
+ case GL_MAP1_INDEX:
+ params[0] = ctx->Eval.Map1Index;
+ break;
+ case GL_MAP1_NORMAL:
+ params[0] = ctx->Eval.Map1Normal;
+ break;
+ case GL_MAP1_TEXTURE_COORD_1:
+ params[0] = ctx->Eval.Map1TextureCoord1;
+ break;
+ case GL_MAP1_TEXTURE_COORD_2:
+ params[0] = ctx->Eval.Map1TextureCoord2;
+ break;
+ case GL_MAP1_TEXTURE_COORD_3:
+ params[0] = ctx->Eval.Map1TextureCoord3;
+ break;
+ case GL_MAP1_TEXTURE_COORD_4:
+ params[0] = ctx->Eval.Map1TextureCoord4;
+ break;
+ case GL_MAP1_VERTEX_3:
+ params[0] = ctx->Eval.Map1Vertex3;
+ break;
+ case GL_MAP1_VERTEX_4:
+ params[0] = ctx->Eval.Map1Vertex4;
+ break;
+ case GL_MAP2_COLOR_4:
+ params[0] = ctx->Eval.Map2Color4;
+ break;
+ case GL_MAP2_GRID_DOMAIN:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u1);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u2);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v1);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v2);
+ break;
+ case GL_MAP2_GRID_SEGMENTS:
+ params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2un);
+ params[1] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2vn);
+ break;
+ case GL_MAP2_INDEX:
+ params[0] = ctx->Eval.Map2Index;
+ break;
+ case GL_MAP2_NORMAL:
+ params[0] = ctx->Eval.Map2Normal;
+ break;
+ case GL_MAP2_TEXTURE_COORD_1:
+ params[0] = ctx->Eval.Map2TextureCoord1;
+ break;
+ case GL_MAP2_TEXTURE_COORD_2:
+ params[0] = ctx->Eval.Map2TextureCoord2;
+ break;
+ case GL_MAP2_TEXTURE_COORD_3:
+ params[0] = ctx->Eval.Map2TextureCoord3;
+ break;
+ case GL_MAP2_TEXTURE_COORD_4:
+ params[0] = ctx->Eval.Map2TextureCoord4;
+ break;
+ case GL_MAP2_VERTEX_3:
+ params[0] = ctx->Eval.Map2Vertex3;
+ break;
+ case GL_MAP2_VERTEX_4:
+ params[0] = ctx->Eval.Map2Vertex4;
+ break;
+ case GL_MAP_COLOR:
+ params[0] = ctx->Pixel.MapColorFlag;
+ break;
+ case GL_MAP_STENCIL:
+ params[0] = ctx->Pixel.MapStencilFlag;
+ break;
+ case GL_MATRIX_MODE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Transform.MatrixMode);
+ break;
+ case GL_MAX_ATTRIB_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH);
+ break;
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH);
+ break;
+ case GL_MAX_CLIP_PLANES:
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxClipPlanes);
+ break;
+ case GL_MAX_ELEMENTS_VERTICES:
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
+ break;
+ case GL_MAX_ELEMENTS_INDICES:
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
+ break;
+ case GL_MAX_EVAL_ORDER:
+ params[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER);
+ break;
+ case GL_MAX_LIGHTS:
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxLights);
+ break;
+ case GL_MAX_LIST_NESTING:
+ params[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING);
+ break;
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH);
+ break;
+ case GL_MAX_NAME_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH);
+ break;
+ case GL_MAX_PIXEL_MAP_TABLE:
+ params[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE);
+ break;
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH);
+ break;
+ case GL_MAX_TEXTURE_SIZE:
+ params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.MaxTextureLevels - 1));
+ break;
+ case GL_MAX_3D_TEXTURE_SIZE:
+ params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.Max3DTextureLevels - 1));
+ break;
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH);
+ break;
+ case GL_MAX_VIEWPORT_DIMS:
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxViewportWidth);
+ params[1] = INT_TO_BOOLEAN(ctx->Const.MaxViewportHeight);
+ break;
+ case GL_MODELVIEW_MATRIX:
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_MODELVIEW_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(ctx->ModelviewMatrixStack.Depth + 1);
+ break;
+ case GL_NAME_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(ctx->Select.NameStackDepth);
+ break;
+ case GL_NORMALIZE:
+ params[0] = ctx->Transform.Normalize;
+ break;
+ case GL_PACK_ALIGNMENT:
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.Alignment);
+ break;
+ case GL_PACK_LSB_FIRST:
+ params[0] = ctx->Pack.LsbFirst;
+ break;
+ case GL_PACK_ROW_LENGTH:
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.RowLength);
+ break;
+ case GL_PACK_SKIP_PIXELS:
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipPixels);
+ break;
+ case GL_PACK_SKIP_ROWS:
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipRows);
+ break;
+ case GL_PACK_SWAP_BYTES:
+ params[0] = ctx->Pack.SwapBytes;
+ break;
+ case GL_PACK_SKIP_IMAGES_EXT:
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipImages);
+ break;
+ case GL_PACK_IMAGE_HEIGHT_EXT:
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.ImageHeight);
+ break;
+ case GL_PACK_INVERT_MESA:
+ params[0] = ctx->Pack.Invert;
+ break;
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection);
+ break;
+ case GL_PIXEL_MAP_A_TO_A_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapAtoAsize);
+ break;
+ case GL_PIXEL_MAP_B_TO_B_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapBtoBsize);
+ break;
+ case GL_PIXEL_MAP_G_TO_G_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapGtoGsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_A_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoAsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_B_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoBsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_G_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoGsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_I_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoIsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_R_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoRsize);
+ break;
+ case GL_PIXEL_MAP_R_TO_R_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapRtoRsize);
+ break;
+ case GL_PIXEL_MAP_S_TO_S_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapStoSsize);
+ break;
+ case GL_POINT_SIZE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size);
+ break;
+ case GL_POINT_SIZE_GRANULARITY:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.PointSizeGranularity);
+ break;
+ case GL_POINT_SIZE_RANGE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSizeAA);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSizeAA);
+ break;
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSize);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSize);
+ break;
+ case GL_POINT_SMOOTH:
+ params[0] = ctx->Point.SmoothFlag;
+ break;
+ case GL_POINT_SMOOTH_HINT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PointSmooth);
+ break;
+ case GL_POINT_SIZE_MIN_EXT:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MinSize);
+ break;
+ case GL_POINT_SIZE_MAX_EXT:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MaxSize);
+ break;
+ case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Threshold);
+ break;
+ case GL_DISTANCE_ATTENUATION_EXT:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Params[0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Point.Params[1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Point.Params[2]);
+ break;
+ case GL_POLYGON_MODE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontMode);
+ params[1] = ENUM_TO_BOOLEAN(ctx->Polygon.BackMode);
+ break;
+ case GL_POLYGON_OFFSET_BIAS_EXT:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits);
+ break;
+ case GL_POLYGON_OFFSET_FACTOR:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetFactor );
+ break;
+ case GL_POLYGON_OFFSET_UNITS:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits );
+ break;
+ case GL_POLYGON_SMOOTH:
+ params[0] = ctx->Polygon.SmoothFlag;
+ break;
+ case GL_POLYGON_SMOOTH_HINT:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PolygonSmooth);
+ break;
+ case GL_POLYGON_STIPPLE:
+ params[0] = ctx->Polygon.StippleFlag;
+ break;
+ case GL_PROJECTION_MATRIX:
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_PROJECTION_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(ctx->ProjectionMatrixStack.Depth + 1);
+ break;
+ case GL_READ_BUFFER:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Pixel.ReadBuffer);
+ break;
+ case GL_RED_BIAS:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias);
+ break;
+ case GL_RED_BITS:
+ params[0] = INT_TO_BOOLEAN( ctx->Visual.redBits );
+ break;
+ case GL_RED_SCALE:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedScale);
+ break;
+ case GL_RENDER_MODE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->RenderMode);
+ break;
+ case GL_RESCALE_NORMAL:
+ params[0] = ctx->Transform.RescaleNormals;
+ break;
+ case GL_RGBA_MODE:
+ params[0] = ctx->Visual.rgbMode;
+ break;
+ case GL_SCISSOR_BOX:
+ params[0] = INT_TO_BOOLEAN(ctx->Scissor.X);
+ params[1] = INT_TO_BOOLEAN(ctx->Scissor.Y);
+ params[2] = INT_TO_BOOLEAN(ctx->Scissor.Width);
+ params[3] = INT_TO_BOOLEAN(ctx->Scissor.Height);
+ break;
+ case GL_SCISSOR_TEST:
+ params[0] = ctx->Scissor.Enabled;
+ break;
+ case GL_SELECTION_BUFFER_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Select.BufferSize);
+ break;
+ case GL_SHADE_MODEL:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Light.ShadeModel);
+ break;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ params[0] = ctx->Texture.SharedPalette;
+ break;
+ case GL_STENCIL_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Visual.stencilBits);
+ break;
+ case GL_STENCIL_CLEAR_VALUE:
+ params[0] = INT_TO_BOOLEAN(ctx->Stencil.Clear);
+ break;
+ case GL_STENCIL_FAIL:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_FUNC:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_REF:
+ params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_TEST:
+ params[0] = ctx->Stencil.Enabled;
+ break;
+ case GL_STENCIL_VALUE_MASK:
+ params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_WRITEMASK:
+ params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STEREO:
+ params[0] = ctx->Visual.stereoMode;
+ break;
+ case GL_SUBPIXEL_BITS:
+ params[0] = INT_TO_BOOLEAN(ctx->Const.SubPixelBits);
+ break;
+ case GL_TEXTURE_1D:
+ params[0] = _mesa_IsEnabled(GL_TEXTURE_1D);
+ break;
+ case GL_TEXTURE_2D:
+ params[0] = _mesa_IsEnabled(GL_TEXTURE_2D);
+ break;
+ case GL_TEXTURE_3D:
+ params[0] = _mesa_IsEnabled(GL_TEXTURE_3D);
+ break;
+ case GL_TEXTURE_BINDING_1D:
+ params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
+ break;
+ case GL_TEXTURE_BINDING_2D:
+ params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
+ break;
+ case GL_TEXTURE_BINDING_3D:
+ params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
+ break;
+ case GL_TEXTURE_ENV_COLOR:
+ {
+ const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
+ params[0] = FLOAT_TO_BOOLEAN(color[0]);
+ params[1] = FLOAT_TO_BOOLEAN(color[1]);
+ params[2] = FLOAT_TO_BOOLEAN(color[2]);
+ params[3] = FLOAT_TO_BOOLEAN(color[3]);
+ }
+ break;
+ case GL_TEXTURE_ENV_MODE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
+ break;
+ case GL_TEXTURE_GEN_S:
+ params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
+ break;
+ case GL_TEXTURE_GEN_T:
+ params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0);
+ break;
+ case GL_TEXTURE_GEN_R:
+ params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0);
+ break;
+ case GL_TEXTURE_GEN_Q:
+ params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0);
+ break;
+ case GL_TEXTURE_MATRIX:
+ {
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_TEXTURE_STACK_DEPTH:
+ params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
+ break;
+ case GL_UNPACK_ALIGNMENT:
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment);
+ break;
+ case GL_UNPACK_LSB_FIRST:
+ params[0] = ctx->Unpack.LsbFirst;
+ break;
+ case GL_UNPACK_ROW_LENGTH:
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.RowLength);
+ break;
+ case GL_UNPACK_SKIP_PIXELS:
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipPixels);
+ break;
+ case GL_UNPACK_SKIP_ROWS:
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipRows);
+ break;
+ case GL_UNPACK_SWAP_BYTES:
+ params[0] = ctx->Unpack.SwapBytes;
+ break;
+ case GL_UNPACK_SKIP_IMAGES_EXT:
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipImages);
+ break;
+ case GL_UNPACK_IMAGE_HEIGHT_EXT:
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.ImageHeight);
+ break;
+ case GL_UNPACK_CLIENT_STORAGE_APPLE:
+ params[0] = ctx->Unpack.ClientStorage;
+ break;
+ case GL_VIEWPORT:
+ params[0] = INT_TO_BOOLEAN(ctx->Viewport.X);
+ params[1] = INT_TO_BOOLEAN(ctx->Viewport.Y);
+ params[2] = INT_TO_BOOLEAN(ctx->Viewport.Width);
+ params[3] = INT_TO_BOOLEAN(ctx->Viewport.Height);
+ break;
+ case GL_ZOOM_X:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomX);
+ break;
+ case GL_ZOOM_Y:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomY);
+ break;
+ case GL_VERTEX_ARRAY:
+ params[0] = ctx->Array.Vertex.Enabled;
+ break;
+ case GL_VERTEX_ARRAY_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Size);
+ break;
+ case GL_VERTEX_ARRAY_TYPE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.Vertex.Type);
+ break;
+ case GL_VERTEX_ARRAY_STRIDE:
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Stride);
+ break;
+ case GL_VERTEX_ARRAY_COUNT_EXT:
+ params[0] = INT_TO_BOOLEAN(0);
+ break;
+ case GL_NORMAL_ARRAY:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Enabled);
+ break;
+ case GL_NORMAL_ARRAY_TYPE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Type);
+ break;
+ case GL_NORMAL_ARRAY_STRIDE:
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.Stride);
+ break;
+ case GL_NORMAL_ARRAY_COUNT_EXT:
+ params[0] = INT_TO_BOOLEAN(0);
+ break;
+ case GL_COLOR_ARRAY:
+ params[0] = ctx->Array.Color.Enabled;
+ break;
+ case GL_COLOR_ARRAY_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Size);
+ break;
+ case GL_COLOR_ARRAY_TYPE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.Color.Type);
+ break;
+ case GL_COLOR_ARRAY_STRIDE:
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Stride);
+ break;
+ case GL_COLOR_ARRAY_COUNT_EXT:
+ params[0] = INT_TO_BOOLEAN(0);
+ break;
+ case GL_INDEX_ARRAY:
+ params[0] = ctx->Array.Index.Enabled;
+ break;
+ case GL_INDEX_ARRAY_TYPE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.Index.Type);
+ break;
+ case GL_INDEX_ARRAY_STRIDE:
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Index.Stride);
+ break;
+ case GL_INDEX_ARRAY_COUNT_EXT:
+ params[0] = INT_TO_BOOLEAN(0);
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
+ params[0] = INT_TO_BOOLEAN(0);
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ params[0] = ctx->Array.EdgeFlag.Enabled;
+ break;
+ case GL_EDGE_FLAG_ARRAY_STRIDE:
+ params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.Stride);
+ break;
+ case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
+ params[0] = INT_TO_BOOLEAN(0);
+ break;
+ case GL_MAX_TEXTURE_UNITS_ARB:
+ CHECK_EXTENSION_B(ARB_multitexture, pname);
+ params[0] = INT_TO_BOOLEAN(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
+ break;
+ case GL_ACTIVE_TEXTURE_ARB:
+ CHECK_EXTENSION_B(ARB_multitexture, pname);
+ params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
+ break;
+ case GL_CLIENT_ACTIVE_TEXTURE_ARB:
+ CHECK_EXTENSION_B(ARB_multitexture, pname);
+ params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
+ params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+ break;
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
+ break;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
+ params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
+ break;
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ CHECK_EXTENSION_B(ARB_texture_compression, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression);
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ CHECK_EXTENSION_B(ARB_texture_compression, pname);
+ params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL));
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ CHECK_EXTENSION_B(ARB_texture_compression, pname);
+ {
+ GLint formats[100];
+ GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
+ for (i = 0; i < n; i++)
+ params[i] = ENUM_TO_BOOLEAN(formats[i]);
+ }
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+ CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst);
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+ CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount);
+ break;
+ case GL_TRANSPOSE_COLOR_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_OCCLUSION_TEST_HP:
+ CHECK_EXTENSION_B(HP_occlusion_test, pname);
+ params[0] = ctx->Depth.OcclusionTest;
+ break;
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ CHECK_EXTENSION_B(HP_occlusion_test, pname);
+ {
+ if (ctx->Depth.OcclusionTest)
+ params[0] = ctx->OcclusionResult;
+ else
+ params[0] = ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
+ return;
+ }
+ break;
+ case GL_PIXEL_TEXTURE_SGIS:
+ CHECK_EXTENSION_B(SGIS_pixel_texture, pname);
+ params[0] = ctx->Pixel.PixelTextureEnabled;
+ break;
+ case GL_PIXEL_TEX_GEN_SGIX:
+ CHECK_EXTENSION_B(SGIX_pixel_texture, pname);
+ params[0] = ctx->Pixel.PixelTextureEnabled;
+ break;
+ case GL_PIXEL_TEX_GEN_MODE_SGIX:
+ CHECK_EXTENSION_B(SGIX_pixel_texture, pname);
+ params[0] = ENUM_TO_BOOLEAN(pixel_texgen_mode(ctx));
+ break;
+ case GL_COLOR_MATRIX_SGI:
+ {
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
+ params[0] = INT_TO_BOOLEAN(ctx->ColorMatrixStack.Depth + 1);
+ break;
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
+ params[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH);
+ break;
+ case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[0]);
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[1]);
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[2]);
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[3]);
+ break;
+ case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[0]);
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[1]);
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[2]);
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]);
+ break;
+ case GL_CONVOLUTION_1D_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = ctx->Pixel.Convolution1DEnabled;
+ break;
+ case GL_CONVOLUTION_2D_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = ctx->Pixel.Convolution2DEnabled;
+ break;
+ case GL_SEPARABLE_2D_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = ctx->Pixel.Separable2DEnabled;
+ break;
+ case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]);
+ break;
+ case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]);
+ break;
+ case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]);
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]);
+ break;
+ case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]);
+ break;
+ case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]);
+ break;
+ case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]);
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+ CHECK_EXTENSION_B(EXT_convolution, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]);
+ break;
+ case GL_HISTOGRAM:
+ CHECK_EXTENSION_B(EXT_histogram, pname);
+ params[0] = ctx->Pixel.HistogramEnabled;
+ break;
+ case GL_MINMAX:
+ CHECK_EXTENSION_B(EXT_histogram, pname);
+ params[0] = ctx->Pixel.MinMaxEnabled;
+ break;
+ case GL_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_B(SGI_color_table, pname);
+ params[0] = ctx->Pixel.ColorTableEnabled;
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_B(SGI_color_table, pname);
+ params[0] = ctx->Pixel.PostConvolutionColorTableEnabled;
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_B(SGI_color_table, pname);
+ params[0] = ctx->Pixel.PostColorMatrixColorTableEnabled;
+ break;
+ case GL_TEXTURE_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_B(SGI_texture_color_table, pname);
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
+ break;
+ case GL_COLOR_SUM_EXT:
+ CHECK_EXTENSION_B(EXT_secondary_color, pname);
+ params[0] = ctx->Fog.ColorSumEnabled;
+ break;
+ case GL_CURRENT_SECONDARY_COLOR_EXT:
+ CHECK_EXTENSION_B(EXT_secondary_color, pname);
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
+ }
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_EXT:
+ CHECK_EXTENSION_B(EXT_secondary_color, pname);
+ params[0] = ctx->Array.SecondaryColor.Enabled;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+ CHECK_EXTENSION_B(EXT_secondary_color, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.SecondaryColor.Type);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+ CHECK_EXTENSION_B(EXT_secondary_color, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Stride);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
+ CHECK_EXTENSION_B(EXT_secondary_color, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Size);
+ break;
+ case GL_CURRENT_FOG_COORDINATE_EXT:
+ CHECK_EXTENSION_B(EXT_fog_coord, pname);
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
+ }
+ break;
+ case GL_FOG_COORDINATE_ARRAY_EXT:
+ CHECK_EXTENSION_B(EXT_fog_coord, pname);
+ params[0] = ctx->Array.FogCoord.Enabled;
+ break;
+ case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
+ CHECK_EXTENSION_B(EXT_fog_coord, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.FogCoord.Type);
+ break;
+ case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
+ CHECK_EXTENSION_B(EXT_fog_coord, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.Stride);
+ break;
+ case GL_FOG_COORDINATE_SOURCE_EXT:
+ CHECK_EXTENSION_B(EXT_fog_coord, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource);
+ break;
+ case GL_MAX_TEXTURE_LOD_BIAS_EXT:
+ CHECK_EXTENSION_B(EXT_texture_lod_bias, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias);
+ break;
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ CHECK_EXTENSION_B(EXT_texture_filter_anisotropic, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy);
+ break;
+ case GL_MULTISAMPLE_ARB:
+ CHECK_EXTENSION_B(ARB_multisample, pname);
+ params[0] = ctx->Multisample.Enabled;
+ break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+ CHECK_EXTENSION_B(ARB_multisample, pname);
+ params[0] = ctx->Multisample.SampleAlphaToCoverage;
+ break;
+ case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+ CHECK_EXTENSION_B(ARB_multisample, pname);
+ params[0] = ctx->Multisample.SampleAlphaToOne;
+ break;
+ case GL_SAMPLE_COVERAGE_ARB:
+ CHECK_EXTENSION_B(ARB_multisample, pname);
+ params[0] = ctx->Multisample.SampleCoverage;
+ break;
+ case GL_SAMPLE_COVERAGE_VALUE_ARB:
+ CHECK_EXTENSION_B(ARB_multisample, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue);
+ break;
+ case GL_SAMPLE_COVERAGE_INVERT_ARB:
+ CHECK_EXTENSION_B(ARB_multisample, pname);
+ params[0] = ctx->Multisample.SampleCoverageInvert;
+ break;
+ case GL_SAMPLE_BUFFERS_ARB:
+ CHECK_EXTENSION_B(ARB_multisample, pname);
+ params[0] = INT_TO_BOOLEAN(0);
+ break;
+ case GL_SAMPLES_ARB:
+ CHECK_EXTENSION_B(ARB_multisample, pname);
+ params[0] = INT_TO_BOOLEAN(0);
+ break;
+ case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ CHECK_EXTENSION_B(IBM_rasterpos_clip, pname);
+ params[0] = ctx->Transform.RasterPositionUnclipped;
+ break;
+ case GL_POINT_SPRITE_NV:
+ CHECK_EXTENSION_B(NV_point_sprite, pname);
+ params[0] = ctx->Point.PointSprite;
+ break;
+ case GL_POINT_SPRITE_R_MODE_NV:
+ CHECK_EXTENSION_B(NV_point_sprite, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode);
+ break;
+ case GL_POINT_SPRITE_COORD_ORIGIN:
+ CHECK_EXTENSION_B(NV_point_sprite, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin);
+ break;
+ case GL_GENERATE_MIPMAP_HINT_SGIS:
+ CHECK_EXTENSION_B(SGIS_generate_mipmap, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap);
+ break;
+ case GL_VERTEX_PROGRAM_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->VertexProgram.Enabled;
+ break;
+ case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->VertexProgram.PointSizeEnabled;
+ break;
+ case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->VertexProgram.TwoSideEnabled;
+ break;
+ case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
+ break;
+ case GL_MAX_TRACK_MATRICES_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
+ break;
+ case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->CurrentStack->Depth + 1;
+ break;
+ case GL_CURRENT_MATRIX_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_VERTEX_PROGRAM_BINDING_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
+ break;
+ case GL_PROGRAM_ERROR_POSITION_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY0_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[0].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY1_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[1].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY2_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[2].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY3_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[3].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[4].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY5_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[5].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY6_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[6].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY7_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[7].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY8_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[8].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY9_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[9].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY10_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[10].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY11_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[11].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY12_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[12].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY13_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[13].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY14_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[14].Enabled;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY15_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Array.VertexAttrib[15].Enabled;
+ break;
+ case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[0];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[1];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[2];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[3];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[4];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[5];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[6];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[7];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[8];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[9];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[10];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[11];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[12];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[13];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[14];
+ break;
+ case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+ CHECK_EXTENSION_B(NV_vertex_program, pname);
+ params[0] = ctx->Eval.Map1Attrib[15];
+ break;
+ case GL_FRAGMENT_PROGRAM_NV:
+ CHECK_EXTENSION_B(NV_fragment_program, pname);
+ params[0] = ctx->FragmentProgram.Enabled;
+ break;
+ case GL_MAX_TEXTURE_COORDS_NV:
+ CHECK_EXTENSION_B(NV_fragment_program, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
+ break;
+ case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
+ CHECK_EXTENSION_B(NV_fragment_program, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
+ break;
+ case GL_FRAGMENT_PROGRAM_BINDING_NV:
+ CHECK_EXTENSION_B(NV_fragment_program, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
+ break;
+ case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
+ CHECK_EXTENSION_B(NV_fragment_program, pname);
+ params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ CHECK_EXTENSION_B(NV_texture_rectangle, pname);
+ params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
+ break;
+ case GL_TEXTURE_BINDING_RECTANGLE_NV:
+ CHECK_EXTENSION_B(NV_texture_rectangle, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
+ break;
+ case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
+ CHECK_EXTENSION_B(NV_texture_rectangle, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize);
+ break;
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
+ params[0] = ctx->Stencil.TestTwoSide;
+ break;
+ case GL_ACTIVE_STENCIL_FACE_EXT:
+ CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
+ break;
+ case GL_MAX_SHININESS_NV:
+ CHECK_EXTENSION_B(NV_light_max_exponent, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess);
+ break;
+ case GL_MAX_SPOT_EXPONENT_NV:
+ CHECK_EXTENSION_B(NV_light_max_exponent, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent);
+ break;
+ case GL_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name);
+ break;
+ case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.BufferObj->Name);
+ break;
+ case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.BufferObj->Name);
+ break;
+ case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Color.BufferObj->Name);
+ break;
+ case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.Index.BufferObj->Name);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
+ break;
+ case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.BufferObj->Name);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.BufferObj->Name);
+ break;
+ case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.BufferObj->Name);
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name);
+ break;
+ case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name);
+ break;
+ case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name);
+ break;
+ case GL_MAX_VERTEX_ATTRIBS_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_program, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexProgramAttribs);
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ CHECK_EXTENSION_B(ARB_fragment_program, pname);
+ params[0] = ctx->FragmentProgram.Enabled;
+ break;
+ case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+ CHECK_EXTENSION_B(ARB_fragment_program, pname);
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+ params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
+ params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
+ params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
+ params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
+ params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+ params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
+ params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
+ params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
+ params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
+ params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+ params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
+ params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
+ params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
+ params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
+ params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+ }
+ break;
+ case GL_DEPTH_BOUNDS_TEST_EXT:
+ CHECK_EXTENSION_B(EXT_depth_bounds_test, pname);
+ params[0] = ctx->Depth.BoundsTest;
+ break;
+ case GL_DEPTH_BOUNDS_EXT:
+ CHECK_EXTENSION_B(EXT_depth_bounds_test, pname);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax);
+ break;
+ case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
+ CHECK_EXTENSION_B(MESA_program_debug, pname);
+ params[0] = ctx->FragmentProgram.CallbackEnabled;
+ break;
+ case GL_VERTEX_PROGRAM_CALLBACK_MESA:
+ CHECK_EXTENSION_B(MESA_program_debug, pname);
+ params[0] = ctx->VertexProgram.CallbackEnabled;
+ break;
+ case GL_FRAGMENT_PROGRAM_POSITION_MESA:
+ CHECK_EXTENSION_B(MESA_program_debug, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.CurrentPosition);
+ break;
+ case GL_VERTEX_PROGRAM_POSITION_MESA:
+ CHECK_EXTENSION_B(MESA_program_debug, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition);
+ break;
+ case GL_MAX_DRAW_BUFFERS_ARB:
+ CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers);
+ break;
+ case GL_DRAW_BUFFER0_ARB:
+ CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]);
+ break;
+ case GL_DRAW_BUFFER1_ARB:
+ CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[1];
+ params[0] = ENUM_TO_BOOLEAN(buffer);
+ }
+ break;
+ case GL_DRAW_BUFFER2_ARB:
+ CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[2];
+ params[0] = ENUM_TO_BOOLEAN(buffer);
+ }
+ break;
+ case GL_DRAW_BUFFER3_ARB:
+ CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[3];
+ params[0] = ENUM_TO_BOOLEAN(buffer);
+ }
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+ CHECK_EXTENSION_B(OES_read_format, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadType);
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+ CHECK_EXTENSION_B(OES_read_format, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadFormat);
+ break;
+ case GL_NUM_FRAGMENT_REGISTERS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(6);
+ break;
+ case GL_NUM_FRAGMENT_CONSTANTS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(8);
+ break;
+ case GL_NUM_PASSES_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(2);
+ break;
+ case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(8);
+ break;
+ case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(16);
+ break;
+ case GL_COLOR_ALPHA_PAIRING_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = GL_TRUE;
+ break;
+ case GL_NUM_LOOPBACK_COMPONENTS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(3);
+ break;
+ case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(3);
+ break;
+ case GL_STENCIL_BACK_FUNC:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[1]);
+ break;
+ case GL_STENCIL_BACK_VALUE_MASK:
+ params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]);
+ break;
+ case GL_STENCIL_BACK_REF:
+ params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]);
+ break;
+ case GL_STENCIL_BACK_FAIL:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[1]);
+ break;
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[1]);
+ break;
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS:
+ params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]);
+ break;
+ case GL_FRAMEBUFFER_BINDING_EXT:
+ CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0);
+ break;
+ case GL_RENDERBUFFER_BINDING_EXT:
+ CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
+ break;
+ case GL_MAX_COLOR_ATTACHMENTS_EXT:
+ CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments);
+ break;
+ case GL_MAX_RENDERBUFFER_SIZE_EXT:
+ CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);
+ break;
+ case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
+ CHECK_EXTENSION_B(ARB_fragment_shader, pname);
+ params[0] = INT_TO_BOOLEAN(MAX_FRAGMENT_UNIFORM_COMPONENTS);
+ break;
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
+ CHECK_EXTENSION_B(ARB_fragment_shader, pname);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative);
+ break;
+ case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_shader, pname);
+ params[0] = INT_TO_BOOLEAN(MAX_VERTEX_UNIFORM_COMPONENTS);
+ break;
+ case GL_MAX_VARYING_FLOATS_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_shader, pname);
+ params[0] = INT_TO_BOOLEAN(MAX_VARYING_FLOATS);
+ break;
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_shader, pname);
+ params[0] = INT_TO_BOOLEAN(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+ break;
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
+ CHECK_EXTENSION_B(ARB_vertex_shader, pname);
+ params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetFloatv( GLenum pname, GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!params)
+ return;
+
+ if (ctx->Driver.GetFloatv &&
+ ctx->Driver.GetFloatv(ctx, pname, params))
+ return;
+
+ switch (pname) {
+ case GL_ACCUM_RED_BITS:
+ params[0] = (GLfloat)(ctx->Visual.accumRedBits);
+ break;
+ case GL_ACCUM_GREEN_BITS:
+ params[0] = (GLfloat)(ctx->Visual.accumGreenBits);
+ break;
+ case GL_ACCUM_BLUE_BITS:
+ params[0] = (GLfloat)(ctx->Visual.accumBlueBits);
+ break;
+ case GL_ACCUM_ALPHA_BITS:
+ params[0] = (GLfloat)(ctx->Visual.accumAlphaBits);
+ break;
+ case GL_ACCUM_CLEAR_VALUE:
+ params[0] = ctx->Accum.ClearColor[0];
+ params[1] = ctx->Accum.ClearColor[1];
+ params[2] = ctx->Accum.ClearColor[2];
+ params[3] = ctx->Accum.ClearColor[3];
+ break;
+ case GL_ALPHA_BIAS:
+ params[0] = ctx->Pixel.AlphaBias;
+ break;
+ case GL_ALPHA_BITS:
+ params[0] = (GLfloat)(ctx->Visual.alphaBits);
+ break;
+ case GL_ALPHA_SCALE:
+ params[0] = ctx->Pixel.AlphaScale;
+ break;
+ case GL_ALPHA_TEST:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Color.AlphaEnabled);
+ break;
+ case GL_ALPHA_TEST_FUNC:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.AlphaFunc);
+ break;
+ case GL_ALPHA_TEST_REF:
+ params[0] = ctx->Color.AlphaRef;
+ break;
+ case GL_ATTRIB_STACK_DEPTH:
+ params[0] = (GLfloat)(ctx->AttribStackDepth);
+ break;
+ case GL_AUTO_NORMAL:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.AutoNormal);
+ break;
+ case GL_AUX_BUFFERS:
+ params[0] = (GLfloat)(ctx->Visual.numAuxBuffers);
+ break;
+ case GL_BLEND:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled);
+ break;
+ case GL_BLEND_DST:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
+ break;
+ case GL_BLEND_SRC:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
+ break;
+ case GL_BLEND_SRC_RGB_EXT:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
+ break;
+ case GL_BLEND_DST_RGB_EXT:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
+ break;
+ case GL_BLEND_SRC_ALPHA_EXT:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcA);
+ break;
+ case GL_BLEND_DST_ALPHA_EXT:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstA);
+ break;
+ case GL_BLEND_EQUATION:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationRGB );
+ break;
+ case GL_BLEND_EQUATION_ALPHA_EXT:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationA );
+ break;
+ case GL_BLEND_COLOR_EXT:
+ params[0] = ctx->Color.BlendColor[0];
+ params[1] = ctx->Color.BlendColor[1];
+ params[2] = ctx->Color.BlendColor[2];
+ params[3] = ctx->Color.BlendColor[3];
+ break;
+ case GL_BLUE_BIAS:
+ params[0] = ctx->Pixel.BlueBias;
+ break;
+ case GL_BLUE_BITS:
+ params[0] = (GLfloat)(ctx->Visual.blueBits);
+ break;
+ case GL_BLUE_SCALE:
+ params[0] = ctx->Pixel.BlueScale;
+ break;
+ case GL_CLIENT_ATTRIB_STACK_DEPTH:
+ params[0] = (GLfloat)(ctx->ClientAttribStackDepth);
+ break;
+ case GL_CLIP_PLANE0:
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
+ break;
+ case GL_CLIP_PLANE1:
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
+ break;
+ case GL_CLIP_PLANE2:
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
+ break;
+ case GL_CLIP_PLANE3:
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
+ break;
+ case GL_CLIP_PLANE4:
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
+ break;
+ case GL_CLIP_PLANE5:
+ params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
+ break;
+ case GL_COLOR_CLEAR_VALUE:
+ params[0] = ctx->Color.ClearColor[0];
+ params[1] = ctx->Color.ClearColor[1];
+ params[2] = ctx->Color.ClearColor[2];
+ params[3] = ctx->Color.ClearColor[3];
+ break;
+ case GL_COLOR_MATERIAL:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ColorMaterialEnabled);
+ break;
+ case GL_COLOR_MATERIAL_FACE:
+ params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace);
+ break;
+ case GL_COLOR_MATERIAL_PARAMETER:
+ params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);
+ break;
+ case GL_COLOR_WRITEMASK:
+ params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
+ params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
+ params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
+ params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
+ break;
+ case GL_CULL_FACE:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag);
+ break;
+ case GL_CULL_FACE_MODE:
+ params[0] = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
+ break;
+ case GL_CURRENT_COLOR:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
+ params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
+ params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
+ params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
+ }
+ break;
+ case GL_CURRENT_INDEX:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = ctx->Current.Index;
+ }
+ break;
+ case GL_CURRENT_NORMAL:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
+ params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
+ params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
+ }
+ break;
+ case GL_CURRENT_RASTER_COLOR:
+ params[0] = ctx->Current.RasterColor[0];
+ params[1] = ctx->Current.RasterColor[1];
+ params[2] = ctx->Current.RasterColor[2];
+ params[3] = ctx->Current.RasterColor[3];
+ break;
+ case GL_CURRENT_RASTER_DISTANCE:
+ params[0] = ctx->Current.RasterDistance;
+ break;
+ case GL_CURRENT_RASTER_INDEX:
+ params[0] = ctx->Current.RasterIndex;
+ break;
+ case GL_CURRENT_RASTER_POSITION:
+ params[0] = ctx->Current.RasterPos[0];
+ params[1] = ctx->Current.RasterPos[1];
+ params[2] = ctx->Current.RasterPos[2];
+ params[3] = ctx->Current.RasterPos[3];
+ break;
+ case GL_CURRENT_RASTER_TEXTURE_COORDS:
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = ctx->Current.RasterTexCoords[texUnit][0];
+ params[1] = ctx->Current.RasterTexCoords[texUnit][1];
+ params[2] = ctx->Current.RasterTexCoords[texUnit][2];
+ params[3] = ctx->Current.RasterTexCoords[texUnit][3];
+ }
+ break;
+ case GL_CURRENT_RASTER_POSITION_VALID:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Current.RasterPosValid);
+ break;
+ case GL_CURRENT_TEXTURE_COORDS:
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
+ params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
+ params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
+ params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
+ }
+ break;
+ case GL_DEPTH_BIAS:
+ params[0] = ctx->Pixel.DepthBias;
+ break;
+ case GL_DEPTH_BITS:
+ params[0] = (GLfloat)(ctx->Visual.depthBits);
+ break;
+ case GL_DEPTH_CLEAR_VALUE:
+ params[0] = ctx->Depth.Clear;
+ break;
+ case GL_DEPTH_FUNC:
+ params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);
+ break;
+ case GL_DEPTH_RANGE:
+ params[0] = ctx->Viewport.Near;
+ params[1] = ctx->Viewport.Far;
+ break;
+ case GL_DEPTH_SCALE:
+ params[0] = ctx->Pixel.DepthScale;
+ break;
+ case GL_DEPTH_TEST:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Test);
+ break;
+ case GL_DEPTH_WRITEMASK:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Mask);
+ break;
+ case GL_DITHER:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Color.DitherFlag);
+ break;
+ case GL_DOUBLEBUFFER:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.doubleBufferMode);
+ break;
+ case GL_DRAW_BUFFER:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]);
+ break;
+ case GL_EDGE_FLAG:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Current.EdgeFlag);
+ }
+ break;
+ case GL_FEEDBACK_BUFFER_SIZE:
+ params[0] = (GLfloat)(ctx->Feedback.BufferSize);
+ break;
+ case GL_FEEDBACK_BUFFER_TYPE:
+ params[0] = ENUM_TO_FLOAT(ctx->Feedback.Type);
+ break;
+ case GL_FOG:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.Enabled);
+ break;
+ case GL_FOG_COLOR:
+ params[0] = ctx->Fog.Color[0];
+ params[1] = ctx->Fog.Color[1];
+ params[2] = ctx->Fog.Color[2];
+ params[3] = ctx->Fog.Color[3];
+ break;
+ case GL_FOG_DENSITY:
+ params[0] = ctx->Fog.Density;
+ break;
+ case GL_FOG_END:
+ params[0] = ctx->Fog.End;
+ break;
+ case GL_FOG_HINT:
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.Fog);
+ break;
+ case GL_FOG_INDEX:
+ params[0] = ctx->Fog.Index;
+ break;
+ case GL_FOG_MODE:
+ params[0] = ENUM_TO_FLOAT(ctx->Fog.Mode);
+ break;
+ case GL_FOG_START:
+ params[0] = ctx->Fog.Start;
+ break;
+ case GL_FRONT_FACE:
+ params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontFace);
+ break;
+ case GL_GREEN_BIAS:
+ params[0] = ctx->Pixel.GreenBias;
+ break;
+ case GL_GREEN_BITS:
+ params[0] = (GLfloat)(ctx->Visual.greenBits);
+ break;
+ case GL_GREEN_SCALE:
+ params[0] = ctx->Pixel.GreenScale;
+ break;
+ case GL_INDEX_BITS:
+ params[0] = (GLfloat)(ctx->Visual.indexBits);
+ break;
+ case GL_INDEX_CLEAR_VALUE:
+ params[0] = (GLfloat)(ctx->Color.ClearIndex);
+ break;
+ case GL_INDEX_MODE:
+ params[0] = BOOLEAN_TO_FLOAT(!ctx->Visual.rgbMode);
+ break;
+ case GL_INDEX_OFFSET:
+ params[0] = (GLfloat)(ctx->Pixel.IndexOffset);
+ break;
+ case GL_INDEX_SHIFT:
+ params[0] = (GLfloat)(ctx->Pixel.IndexShift);
+ break;
+ case GL_INDEX_WRITEMASK:
+ params[0] = (GLfloat)(ctx->Color.IndexMask);
+ break;
+ case GL_LIGHT0:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[0].Enabled);
+ break;
+ case GL_LIGHT1:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[1].Enabled);
+ break;
+ case GL_LIGHT2:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[2].Enabled);
+ break;
+ case GL_LIGHT3:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[3].Enabled);
+ break;
+ case GL_LIGHT4:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[4].Enabled);
+ break;
+ case GL_LIGHT5:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[5].Enabled);
+ break;
+ case GL_LIGHT6:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[6].Enabled);
+ break;
+ case GL_LIGHT7:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[7].Enabled);
+ break;
+ case GL_LIGHTING:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Enabled);
+ break;
+ case GL_LIGHT_MODEL_AMBIENT:
+ params[0] = ctx->Light.Model.Ambient[0];
+ params[1] = ctx->Light.Model.Ambient[1];
+ params[2] = ctx->Light.Model.Ambient[2];
+ params[3] = ctx->Light.Model.Ambient[3];
+ break;
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ params[0] = ENUM_TO_FLOAT(ctx->Light.Model.ColorControl);
+ break;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.LocalViewer);
+ break;
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.TwoSide);
+ break;
+ case GL_LINE_SMOOTH:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Line.SmoothFlag);
+ break;
+ case GL_LINE_SMOOTH_HINT:
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.LineSmooth);
+ break;
+ case GL_LINE_STIPPLE:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Line.StippleFlag);
+ break;
+ case GL_LINE_STIPPLE_PATTERN:
+ params[0] = (GLfloat)(ctx->Line.StipplePattern);
+ break;
+ case GL_LINE_STIPPLE_REPEAT:
+ params[0] = (GLfloat)(ctx->Line.StippleFactor);
+ break;
+ case GL_LINE_WIDTH:
+ params[0] = ctx->Line.Width;
+ break;
+ case GL_LINE_WIDTH_GRANULARITY:
+ params[0] = ctx->Const.LineWidthGranularity;
+ break;
+ case GL_LINE_WIDTH_RANGE:
+ params[0] = ctx->Const.MinLineWidthAA;
+ params[1] = ctx->Const.MaxLineWidthAA;
+ break;
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ params[0] = ctx->Const.MinLineWidth;
+ params[1] = ctx->Const.MaxLineWidth;
+ break;
+ case GL_LIST_BASE:
+ params[0] = (GLfloat)(ctx->List.ListBase);
+ break;
+ case GL_LIST_INDEX:
+ params[0] = (GLfloat)(ctx->ListState.CurrentListNum);
+ break;
+ case GL_LIST_MODE:
+ {
+ GLenum mode;
+ if (!ctx->CompileFlag)
+ mode = 0;
+ else if (ctx->ExecuteFlag)
+ mode = GL_COMPILE_AND_EXECUTE;
+ else
+ mode = GL_COMPILE;
+ params[0] = ENUM_TO_FLOAT(mode);
+ }
+ break;
+ case GL_INDEX_LOGIC_OP:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Color.IndexLogicOpEnabled);
+ break;
+ case GL_COLOR_LOGIC_OP:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Color.ColorLogicOpEnabled);
+ break;
+ case GL_LOGIC_OP_MODE:
+ params[0] = ENUM_TO_FLOAT(ctx->Color.LogicOp);
+ break;
+ case GL_MAP1_COLOR_4:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Color4);
+ break;
+ case GL_MAP1_GRID_DOMAIN:
+ params[0] = ctx->Eval.MapGrid1u1;
+ params[1] = ctx->Eval.MapGrid1u2;
+ break;
+ case GL_MAP1_GRID_SEGMENTS:
+ params[0] = (GLfloat)(ctx->Eval.MapGrid1un);
+ break;
+ case GL_MAP1_INDEX:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Index);
+ break;
+ case GL_MAP1_NORMAL:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Normal);
+ break;
+ case GL_MAP1_TEXTURE_COORD_1:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord1);
+ break;
+ case GL_MAP1_TEXTURE_COORD_2:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord2);
+ break;
+ case GL_MAP1_TEXTURE_COORD_3:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord3);
+ break;
+ case GL_MAP1_TEXTURE_COORD_4:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord4);
+ break;
+ case GL_MAP1_VERTEX_3:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex3);
+ break;
+ case GL_MAP1_VERTEX_4:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex4);
+ break;
+ case GL_MAP2_COLOR_4:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Color4);
+ break;
+ case GL_MAP2_GRID_DOMAIN:
+ params[0] = ctx->Eval.MapGrid2u1;
+ params[1] = ctx->Eval.MapGrid2u2;
+ params[2] = ctx->Eval.MapGrid2v1;
+ params[3] = ctx->Eval.MapGrid2v2;
+ break;
+ case GL_MAP2_GRID_SEGMENTS:
+ params[0] = (GLfloat)(ctx->Eval.MapGrid2un);
+ params[1] = (GLfloat)(ctx->Eval.MapGrid2vn);
+ break;
+ case GL_MAP2_INDEX:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Index);
+ break;
+ case GL_MAP2_NORMAL:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Normal);
+ break;
+ case GL_MAP2_TEXTURE_COORD_1:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord1);
+ break;
+ case GL_MAP2_TEXTURE_COORD_2:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord2);
+ break;
+ case GL_MAP2_TEXTURE_COORD_3:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord3);
+ break;
+ case GL_MAP2_TEXTURE_COORD_4:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord4);
+ break;
+ case GL_MAP2_VERTEX_3:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex3);
+ break;
+ case GL_MAP2_VERTEX_4:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex4);
+ break;
+ case GL_MAP_COLOR:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapColorFlag);
+ break;
+ case GL_MAP_STENCIL:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapStencilFlag);
+ break;
+ case GL_MATRIX_MODE:
+ params[0] = ENUM_TO_FLOAT(ctx->Transform.MatrixMode);
+ break;
+ case GL_MAX_ATTRIB_STACK_DEPTH:
+ params[0] = (GLfloat)(MAX_ATTRIB_STACK_DEPTH);
+ break;
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
+ params[0] = (GLfloat)(MAX_CLIENT_ATTRIB_STACK_DEPTH);
+ break;
+ case GL_MAX_CLIP_PLANES:
+ params[0] = (GLfloat)(ctx->Const.MaxClipPlanes);
+ break;
+ case GL_MAX_ELEMENTS_VERTICES:
+ params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
+ break;
+ case GL_MAX_ELEMENTS_INDICES:
+ params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
+ break;
+ case GL_MAX_EVAL_ORDER:
+ params[0] = (GLfloat)(MAX_EVAL_ORDER);
+ break;
+ case GL_MAX_LIGHTS:
+ params[0] = (GLfloat)(ctx->Const.MaxLights);
+ break;
+ case GL_MAX_LIST_NESTING:
+ params[0] = (GLfloat)(MAX_LIST_NESTING);
+ break;
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+ params[0] = (GLfloat)(MAX_MODELVIEW_STACK_DEPTH);
+ break;
+ case GL_MAX_NAME_STACK_DEPTH:
+ params[0] = (GLfloat)(MAX_NAME_STACK_DEPTH);
+ break;
+ case GL_MAX_PIXEL_MAP_TABLE:
+ params[0] = (GLfloat)(MAX_PIXEL_MAP_TABLE);
+ break;
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+ params[0] = (GLfloat)(MAX_PROJECTION_STACK_DEPTH);
+ break;
+ case GL_MAX_TEXTURE_SIZE:
+ params[0] = (GLfloat)(1 << (ctx->Const.MaxTextureLevels - 1));
+ break;
+ case GL_MAX_3D_TEXTURE_SIZE:
+ params[0] = (GLfloat)(1 << (ctx->Const.Max3DTextureLevels - 1));
+ break;
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+ params[0] = (GLfloat)(MAX_TEXTURE_STACK_DEPTH);
+ break;
+ case GL_MAX_VIEWPORT_DIMS:
+ params[0] = (GLfloat)(ctx->Const.MaxViewportWidth);
+ params[1] = (GLfloat)(ctx->Const.MaxViewportHeight);
+ break;
+ case GL_MODELVIEW_MATRIX:
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[1];
+ params[2] = matrix[2];
+ params[3] = matrix[3];
+ params[4] = matrix[4];
+ params[5] = matrix[5];
+ params[6] = matrix[6];
+ params[7] = matrix[7];
+ params[8] = matrix[8];
+ params[9] = matrix[9];
+ params[10] = matrix[10];
+ params[11] = matrix[11];
+ params[12] = matrix[12];
+ params[13] = matrix[13];
+ params[14] = matrix[14];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_MODELVIEW_STACK_DEPTH:
+ params[0] = (GLfloat)(ctx->ModelviewMatrixStack.Depth + 1);
+ break;
+ case GL_NAME_STACK_DEPTH:
+ params[0] = (GLfloat)(ctx->Select.NameStackDepth);
+ break;
+ case GL_NORMALIZE:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.Normalize);
+ break;
+ case GL_PACK_ALIGNMENT:
+ params[0] = (GLfloat)(ctx->Pack.Alignment);
+ break;
+ case GL_PACK_LSB_FIRST:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.LsbFirst);
+ break;
+ case GL_PACK_ROW_LENGTH:
+ params[0] = (GLfloat)(ctx->Pack.RowLength);
+ break;
+ case GL_PACK_SKIP_PIXELS:
+ params[0] = (GLfloat)(ctx->Pack.SkipPixels);
+ break;
+ case GL_PACK_SKIP_ROWS:
+ params[0] = (GLfloat)(ctx->Pack.SkipRows);
+ break;
+ case GL_PACK_SWAP_BYTES:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.SwapBytes);
+ break;
+ case GL_PACK_SKIP_IMAGES_EXT:
+ params[0] = (GLfloat)(ctx->Pack.SkipImages);
+ break;
+ case GL_PACK_IMAGE_HEIGHT_EXT:
+ params[0] = (GLfloat)(ctx->Pack.ImageHeight);
+ break;
+ case GL_PACK_INVERT_MESA:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.Invert);
+ break;
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);
+ break;
+ case GL_PIXEL_MAP_A_TO_A_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapAtoAsize);
+ break;
+ case GL_PIXEL_MAP_B_TO_B_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapBtoBsize);
+ break;
+ case GL_PIXEL_MAP_G_TO_G_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapGtoGsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_A_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapItoAsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_B_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapItoBsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_G_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapItoGsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_I_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapItoIsize);
+ break;
+ case GL_PIXEL_MAP_I_TO_R_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapItoRsize);
+ break;
+ case GL_PIXEL_MAP_R_TO_R_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapRtoRsize);
+ break;
+ case GL_PIXEL_MAP_S_TO_S_SIZE:
+ params[0] = (GLfloat)(ctx->Pixel.MapStoSsize);
+ break;
+ case GL_POINT_SIZE:
+ params[0] = ctx->Point.Size;
+ break;
+ case GL_POINT_SIZE_GRANULARITY:
+ params[0] = ctx->Const.PointSizeGranularity;
+ break;
+ case GL_POINT_SIZE_RANGE:
+ params[0] = ctx->Const.MinPointSizeAA;
+ params[1] = ctx->Const.MaxPointSizeAA;
+ break;
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ params[0] = ctx->Const.MinPointSize;
+ params[1] = ctx->Const.MaxPointSize;
+ break;
+ case GL_POINT_SMOOTH:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Point.SmoothFlag);
+ break;
+ case GL_POINT_SMOOTH_HINT:
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.PointSmooth);
+ break;
+ case GL_POINT_SIZE_MIN_EXT:
+ params[0] = ctx->Point.MinSize;
+ break;
+ case GL_POINT_SIZE_MAX_EXT:
+ params[0] = ctx->Point.MaxSize;
+ break;
+ case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
+ params[0] = ctx->Point.Threshold;
+ break;
+ case GL_DISTANCE_ATTENUATION_EXT:
+ params[0] = ctx->Point.Params[0];
+ params[1] = ctx->Point.Params[1];
+ params[2] = ctx->Point.Params[2];
+ break;
+ case GL_POLYGON_MODE:
+ params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode);
+ params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode);
+ break;
+ case GL_POLYGON_OFFSET_BIAS_EXT:
+ params[0] = ctx->Polygon.OffsetUnits;
+ break;
+ case GL_POLYGON_OFFSET_FACTOR:
+ params[0] = ctx->Polygon.OffsetFactor ;
+ break;
+ case GL_POLYGON_OFFSET_UNITS:
+ params[0] = ctx->Polygon.OffsetUnits ;
+ break;
+ case GL_POLYGON_SMOOTH:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag);
+ break;
+ case GL_POLYGON_SMOOTH_HINT:
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth);
+ break;
+ case GL_POLYGON_STIPPLE:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.StippleFlag);
+ break;
+ case GL_PROJECTION_MATRIX:
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[1];
+ params[2] = matrix[2];
+ params[3] = matrix[3];
+ params[4] = matrix[4];
+ params[5] = matrix[5];
+ params[6] = matrix[6];
+ params[7] = matrix[7];
+ params[8] = matrix[8];
+ params[9] = matrix[9];
+ params[10] = matrix[10];
+ params[11] = matrix[11];
+ params[12] = matrix[12];
+ params[13] = matrix[13];
+ params[14] = matrix[14];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_PROJECTION_STACK_DEPTH:
+ params[0] = (GLfloat)(ctx->ProjectionMatrixStack.Depth + 1);
+ break;
+ case GL_READ_BUFFER:
+ params[0] = ENUM_TO_FLOAT(ctx->Pixel.ReadBuffer);
+ break;
+ case GL_RED_BIAS:
+ params[0] = ctx->Pixel.RedBias;
+ break;
+ case GL_RED_BITS:
+ params[0] = (GLfloat)( ctx->Visual.redBits );
+ break;
+ case GL_RED_SCALE:
+ params[0] = ctx->Pixel.RedScale;
+ break;
+ case GL_RENDER_MODE:
+ params[0] = ENUM_TO_FLOAT(ctx->RenderMode);
+ break;
+ case GL_RESCALE_NORMAL:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals);
+ break;
+ case GL_RGBA_MODE:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.rgbMode);
+ break;
+ case GL_SCISSOR_BOX:
+ params[0] = (GLfloat)(ctx->Scissor.X);
+ params[1] = (GLfloat)(ctx->Scissor.Y);
+ params[2] = (GLfloat)(ctx->Scissor.Width);
+ params[3] = (GLfloat)(ctx->Scissor.Height);
+ break;
+ case GL_SCISSOR_TEST:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Scissor.Enabled);
+ break;
+ case GL_SELECTION_BUFFER_SIZE:
+ params[0] = (GLfloat)(ctx->Select.BufferSize);
+ break;
+ case GL_SHADE_MODEL:
+ params[0] = ENUM_TO_FLOAT(ctx->Light.ShadeModel);
+ break;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.SharedPalette);
+ break;
+ case GL_STENCIL_BITS:
+ params[0] = (GLfloat)(ctx->Visual.stencilBits);
+ break;
+ case GL_STENCIL_CLEAR_VALUE:
+ params[0] = (GLfloat)(ctx->Stencil.Clear);
+ break;
+ case GL_STENCIL_FAIL:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_FUNC:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_REF:
+ params[0] = (GLfloat)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_TEST:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.Enabled);
+ break;
+ case GL_STENCIL_VALUE_MASK:
+ params[0] = (GLfloat)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_WRITEMASK:
+ params[0] = (GLfloat)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STEREO:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.stereoMode);
+ break;
+ case GL_SUBPIXEL_BITS:
+ params[0] = (GLfloat)(ctx->Const.SubPixelBits);
+ break;
+ case GL_TEXTURE_1D:
+ params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D));
+ break;
+ case GL_TEXTURE_2D:
+ params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D));
+ break;
+ case GL_TEXTURE_3D:
+ params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D));
+ break;
+ case GL_TEXTURE_BINDING_1D:
+ params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
+ break;
+ case GL_TEXTURE_BINDING_2D:
+ params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
+ break;
+ case GL_TEXTURE_BINDING_3D:
+ params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
+ break;
+ case GL_TEXTURE_ENV_COLOR:
+ {
+ const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
+ params[0] = color[0];
+ params[1] = color[1];
+ params[2] = color[2];
+ params[3] = color[3];
+ }
+ break;
+ case GL_TEXTURE_ENV_MODE:
+ params[0] = ENUM_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
+ break;
+ case GL_TEXTURE_GEN_S:
+ params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_GEN_T:
+ params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_GEN_R:
+ params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_GEN_Q:
+ params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_MATRIX:
+ {
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[1];
+ params[2] = matrix[2];
+ params[3] = matrix[3];
+ params[4] = matrix[4];
+ params[5] = matrix[5];
+ params[6] = matrix[6];
+ params[7] = matrix[7];
+ params[8] = matrix[8];
+ params[9] = matrix[9];
+ params[10] = matrix[10];
+ params[11] = matrix[11];
+ params[12] = matrix[12];
+ params[13] = matrix[13];
+ params[14] = matrix[14];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_TEXTURE_STACK_DEPTH:
+ params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
+ break;
+ case GL_UNPACK_ALIGNMENT:
+ params[0] = (GLfloat)(ctx->Unpack.Alignment);
+ break;
+ case GL_UNPACK_LSB_FIRST:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.LsbFirst);
+ break;
+ case GL_UNPACK_ROW_LENGTH:
+ params[0] = (GLfloat)(ctx->Unpack.RowLength);
+ break;
+ case GL_UNPACK_SKIP_PIXELS:
+ params[0] = (GLfloat)(ctx->Unpack.SkipPixels);
+ break;
+ case GL_UNPACK_SKIP_ROWS:
+ params[0] = (GLfloat)(ctx->Unpack.SkipRows);
+ break;
+ case GL_UNPACK_SWAP_BYTES:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.SwapBytes);
+ break;
+ case GL_UNPACK_SKIP_IMAGES_EXT:
+ params[0] = (GLfloat)(ctx->Unpack.SkipImages);
+ break;
+ case GL_UNPACK_IMAGE_HEIGHT_EXT:
+ params[0] = (GLfloat)(ctx->Unpack.ImageHeight);
+ break;
+ case GL_UNPACK_CLIENT_STORAGE_APPLE:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.ClientStorage);
+ break;
+ case GL_VIEWPORT:
+ params[0] = (GLfloat)(ctx->Viewport.X);
+ params[1] = (GLfloat)(ctx->Viewport.Y);
+ params[2] = (GLfloat)(ctx->Viewport.Width);
+ params[3] = (GLfloat)(ctx->Viewport.Height);
+ break;
+ case GL_ZOOM_X:
+ params[0] = ctx->Pixel.ZoomX;
+ break;
+ case GL_ZOOM_Y:
+ params[0] = ctx->Pixel.ZoomY;
+ break;
+ case GL_VERTEX_ARRAY:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Vertex.Enabled);
+ break;
+ case GL_VERTEX_ARRAY_SIZE:
+ params[0] = (GLfloat)(ctx->Array.Vertex.Size);
+ break;
+ case GL_VERTEX_ARRAY_TYPE:
+ params[0] = ENUM_TO_FLOAT(ctx->Array.Vertex.Type);
+ break;
+ case GL_VERTEX_ARRAY_STRIDE:
+ params[0] = (GLfloat)(ctx->Array.Vertex.Stride);
+ break;
+ case GL_VERTEX_ARRAY_COUNT_EXT:
+ params[0] = (GLfloat)(0);
+ break;
+ case GL_NORMAL_ARRAY:
+ params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Enabled);
+ break;
+ case GL_NORMAL_ARRAY_TYPE:
+ params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Type);
+ break;
+ case GL_NORMAL_ARRAY_STRIDE:
+ params[0] = (GLfloat)(ctx->Array.Normal.Stride);
+ break;
+ case GL_NORMAL_ARRAY_COUNT_EXT:
+ params[0] = (GLfloat)(0);
+ break;
+ case GL_COLOR_ARRAY:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Color.Enabled);
+ break;
+ case GL_COLOR_ARRAY_SIZE:
+ params[0] = (GLfloat)(ctx->Array.Color.Size);
+ break;
+ case GL_COLOR_ARRAY_TYPE:
+ params[0] = ENUM_TO_FLOAT(ctx->Array.Color.Type);
+ break;
+ case GL_COLOR_ARRAY_STRIDE:
+ params[0] = (GLfloat)(ctx->Array.Color.Stride);
+ break;
+ case GL_COLOR_ARRAY_COUNT_EXT:
+ params[0] = (GLfloat)(0);
+ break;
+ case GL_INDEX_ARRAY:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Index.Enabled);
+ break;
+ case GL_INDEX_ARRAY_TYPE:
+ params[0] = ENUM_TO_FLOAT(ctx->Array.Index.Type);
+ break;
+ case GL_INDEX_ARRAY_STRIDE:
+ params[0] = (GLfloat)(ctx->Array.Index.Stride);
+ break;
+ case GL_INDEX_ARRAY_COUNT_EXT:
+ params[0] = (GLfloat)(0);
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ params[0] = ENUM_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
+ params[0] = (GLfloat)(0);
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.EdgeFlag.Enabled);
+ break;
+ case GL_EDGE_FLAG_ARRAY_STRIDE:
+ params[0] = (GLfloat)(ctx->Array.EdgeFlag.Stride);
+ break;
+ case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
+ params[0] = (GLfloat)(0);
+ break;
+ case GL_MAX_TEXTURE_UNITS_ARB:
+ CHECK_EXTENSION_F(ARB_multitexture, pname);
+ params[0] = (GLfloat)(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
+ break;
+ case GL_ACTIVE_TEXTURE_ARB:
+ CHECK_EXTENSION_F(ARB_multitexture, pname);
+ params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
+ break;
+ case GL_CLIENT_ACTIVE_TEXTURE_ARB:
+ CHECK_EXTENSION_F(ARB_multitexture, pname);
+ params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
+ params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
+ break;
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
+ params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
+ break;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
+ params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
+ break;
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ CHECK_EXTENSION_F(ARB_texture_compression, pname);
+ params[0] = (GLfloat)(ctx->Hint.TextureCompression);
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ CHECK_EXTENSION_F(ARB_texture_compression, pname);
+ params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL));
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ CHECK_EXTENSION_F(ARB_texture_compression, pname);
+ {
+ GLint formats[100];
+ GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
+ for (i = 0; i < n; i++)
+ params[i] = ENUM_TO_BOOLEAN(formats[i]);
+ }
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+ CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname);
+ params[0] = (GLfloat)(ctx->Array.LockFirst);
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+ CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname);
+ params[0] = (GLfloat)(ctx->Array.LockCount);
+ break;
+ case GL_TRANSPOSE_COLOR_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[4];
+ params[2] = matrix[8];
+ params[3] = matrix[12];
+ params[4] = matrix[1];
+ params[5] = matrix[5];
+ params[6] = matrix[9];
+ params[7] = matrix[13];
+ params[8] = matrix[2];
+ params[9] = matrix[6];
+ params[10] = matrix[10];
+ params[11] = matrix[14];
+ params[12] = matrix[3];
+ params[13] = matrix[7];
+ params[14] = matrix[11];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[4];
+ params[2] = matrix[8];
+ params[3] = matrix[12];
+ params[4] = matrix[1];
+ params[5] = matrix[5];
+ params[6] = matrix[9];
+ params[7] = matrix[13];
+ params[8] = matrix[2];
+ params[9] = matrix[6];
+ params[10] = matrix[10];
+ params[11] = matrix[14];
+ params[12] = matrix[3];
+ params[13] = matrix[7];
+ params[14] = matrix[11];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[4];
+ params[2] = matrix[8];
+ params[3] = matrix[12];
+ params[4] = matrix[1];
+ params[5] = matrix[5];
+ params[6] = matrix[9];
+ params[7] = matrix[13];
+ params[8] = matrix[2];
+ params[9] = matrix[6];
+ params[10] = matrix[10];
+ params[11] = matrix[14];
+ params[12] = matrix[3];
+ params[13] = matrix[7];
+ params[14] = matrix[11];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[4];
+ params[2] = matrix[8];
+ params[3] = matrix[12];
+ params[4] = matrix[1];
+ params[5] = matrix[5];
+ params[6] = matrix[9];
+ params[7] = matrix[13];
+ params[8] = matrix[2];
+ params[9] = matrix[6];
+ params[10] = matrix[10];
+ params[11] = matrix[14];
+ params[12] = matrix[3];
+ params[13] = matrix[7];
+ params[14] = matrix[11];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_OCCLUSION_TEST_HP:
+ CHECK_EXTENSION_F(HP_occlusion_test, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.OcclusionTest);
+ break;
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ CHECK_EXTENSION_F(HP_occlusion_test, pname);
+ {
+ if (ctx->Depth.OcclusionTest)
+ params[0] = ctx->OcclusionResult;
+ else
+ params[0] = ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
+ return;
+ }
+ break;
+ case GL_PIXEL_TEXTURE_SGIS:
+ CHECK_EXTENSION_F(SGIS_pixel_texture, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled);
+ break;
+ case GL_PIXEL_TEX_GEN_SGIX:
+ CHECK_EXTENSION_F(SGIX_pixel_texture, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled);
+ break;
+ case GL_PIXEL_TEX_GEN_MODE_SGIX:
+ CHECK_EXTENSION_F(SGIX_pixel_texture, pname);
+ params[0] = ENUM_TO_FLOAT(pixel_texgen_mode(ctx));
+ break;
+ case GL_COLOR_MATRIX_SGI:
+ {
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[1];
+ params[2] = matrix[2];
+ params[3] = matrix[3];
+ params[4] = matrix[4];
+ params[5] = matrix[5];
+ params[6] = matrix[6];
+ params[7] = matrix[7];
+ params[8] = matrix[8];
+ params[9] = matrix[9];
+ params[10] = matrix[10];
+ params[11] = matrix[11];
+ params[12] = matrix[12];
+ params[13] = matrix[13];
+ params[14] = matrix[14];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
+ params[0] = (GLfloat)(ctx->ColorMatrixStack.Depth + 1);
+ break;
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
+ params[0] = (GLfloat)(MAX_COLOR_STACK_DEPTH);
+ break;
+ case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
+ params[0] = ctx->Pixel.PostColorMatrixScale[0];
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
+ params[0] = ctx->Pixel.PostColorMatrixScale[1];
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
+ params[0] = ctx->Pixel.PostColorMatrixScale[2];
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
+ params[0] = ctx->Pixel.PostColorMatrixScale[3];
+ break;
+ case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
+ params[0] = ctx->Pixel.PostColorMatrixBias[0];
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
+ params[0] = ctx->Pixel.PostColorMatrixBias[1];
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
+ params[0] = ctx->Pixel.PostColorMatrixBias[2];
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
+ params[0] = ctx->Pixel.PostColorMatrixBias[3];
+ break;
+ case GL_CONVOLUTION_1D_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled);
+ break;
+ case GL_CONVOLUTION_2D_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled);
+ break;
+ case GL_SEPARABLE_2D_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled);
+ break;
+ case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = ctx->Pixel.PostConvolutionScale[0];
+ break;
+ case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = ctx->Pixel.PostConvolutionScale[1];
+ break;
+ case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = ctx->Pixel.PostConvolutionScale[2];
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = ctx->Pixel.PostConvolutionScale[3];
+ break;
+ case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = ctx->Pixel.PostConvolutionBias[0];
+ break;
+ case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = ctx->Pixel.PostConvolutionBias[1];
+ break;
+ case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = ctx->Pixel.PostConvolutionBias[2];
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+ CHECK_EXTENSION_F(EXT_convolution, pname);
+ params[0] = ctx->Pixel.PostConvolutionBias[3];
+ break;
+ case GL_HISTOGRAM:
+ CHECK_EXTENSION_F(EXT_histogram, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled);
+ break;
+ case GL_MINMAX:
+ CHECK_EXTENSION_F(EXT_histogram, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled);
+ break;
+ case GL_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_F(SGI_color_table, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled);
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_F(SGI_color_table, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostConvolutionColorTableEnabled);
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_F(SGI_color_table, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostColorMatrixColorTableEnabled);
+ break;
+ case GL_TEXTURE_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_F(SGI_texture_color_table, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
+ break;
+ case GL_COLOR_SUM_EXT:
+ CHECK_EXTENSION_F(EXT_secondary_color, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled);
+ break;
+ case GL_CURRENT_SECONDARY_COLOR_EXT:
+ CHECK_EXTENSION_F(EXT_secondary_color, pname);
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
+ params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1];
+ params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2];
+ params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3];
+ }
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_EXT:
+ CHECK_EXTENSION_F(EXT_secondary_color, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.SecondaryColor.Enabled);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+ CHECK_EXTENSION_F(EXT_secondary_color, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Array.SecondaryColor.Type);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+ CHECK_EXTENSION_F(EXT_secondary_color, pname);
+ params[0] = (GLfloat)(ctx->Array.SecondaryColor.Stride);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
+ CHECK_EXTENSION_F(EXT_secondary_color, pname);
+ params[0] = (GLfloat)(ctx->Array.SecondaryColor.Size);
+ break;
+ case GL_CURRENT_FOG_COORDINATE_EXT:
+ CHECK_EXTENSION_F(EXT_fog_coord, pname);
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
+ }
+ break;
+ case GL_FOG_COORDINATE_ARRAY_EXT:
+ CHECK_EXTENSION_F(EXT_fog_coord, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.FogCoord.Enabled);
+ break;
+ case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
+ CHECK_EXTENSION_F(EXT_fog_coord, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Array.FogCoord.Type);
+ break;
+ case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
+ CHECK_EXTENSION_F(EXT_fog_coord, pname);
+ params[0] = (GLfloat)(ctx->Array.FogCoord.Stride);
+ break;
+ case GL_FOG_COORDINATE_SOURCE_EXT:
+ CHECK_EXTENSION_F(EXT_fog_coord, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource);
+ break;
+ case GL_MAX_TEXTURE_LOD_BIAS_EXT:
+ CHECK_EXTENSION_F(EXT_texture_lod_bias, pname);
+ params[0] = ctx->Const.MaxTextureLodBias;
+ break;
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ CHECK_EXTENSION_F(EXT_texture_filter_anisotropic, pname);
+ params[0] = ctx->Const.MaxTextureMaxAnisotropy;
+ break;
+ case GL_MULTISAMPLE_ARB:
+ CHECK_EXTENSION_F(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled);
+ break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+ CHECK_EXTENSION_F(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage);
+ break;
+ case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+ CHECK_EXTENSION_F(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne);
+ break;
+ case GL_SAMPLE_COVERAGE_ARB:
+ CHECK_EXTENSION_F(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage);
+ break;
+ case GL_SAMPLE_COVERAGE_VALUE_ARB:
+ CHECK_EXTENSION_F(ARB_multisample, pname);
+ params[0] = ctx->Multisample.SampleCoverageValue;
+ break;
+ case GL_SAMPLE_COVERAGE_INVERT_ARB:
+ CHECK_EXTENSION_F(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert);
+ break;
+ case GL_SAMPLE_BUFFERS_ARB:
+ CHECK_EXTENSION_F(ARB_multisample, pname);
+ params[0] = (GLfloat)(0);
+ break;
+ case GL_SAMPLES_ARB:
+ CHECK_EXTENSION_F(ARB_multisample, pname);
+ params[0] = (GLfloat)(0);
+ break;
+ case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ CHECK_EXTENSION_F(IBM_rasterpos_clip, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped);
+ break;
+ case GL_POINT_SPRITE_NV:
+ CHECK_EXTENSION_F(NV_point_sprite, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite);
+ break;
+ case GL_POINT_SPRITE_R_MODE_NV:
+ CHECK_EXTENSION_F(NV_point_sprite, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode);
+ break;
+ case GL_POINT_SPRITE_COORD_ORIGIN:
+ CHECK_EXTENSION_F(NV_point_sprite, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin);
+ break;
+ case GL_GENERATE_MIPMAP_HINT_SGIS:
+ CHECK_EXTENSION_F(SGIS_generate_mipmap, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap);
+ break;
+ case GL_VERTEX_PROGRAM_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
+ break;
+ case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
+ break;
+ case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
+ break;
+ case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
+ break;
+ case GL_MAX_TRACK_MATRICES_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
+ break;
+ case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
+ break;
+ case GL_CURRENT_MATRIX_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[1];
+ params[2] = matrix[2];
+ params[3] = matrix[3];
+ params[4] = matrix[4];
+ params[5] = matrix[5];
+ params[6] = matrix[6];
+ params[7] = matrix[7];
+ params[8] = matrix[8];
+ params[9] = matrix[9];
+ params[10] = matrix[10];
+ params[11] = matrix[11];
+ params[12] = matrix[12];
+ params[13] = matrix[13];
+ params[14] = matrix[14];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_VERTEX_PROGRAM_BINDING_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
+ break;
+ case GL_PROGRAM_ERROR_POSITION_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = (GLfloat)(ctx->Program.ErrorPos);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY0_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[0].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY1_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[1].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY2_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[2].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY3_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[3].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[4].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY5_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[5].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY6_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[6].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY7_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[7].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY8_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[8].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY9_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[9].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY10_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[10].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY11_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[11].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY12_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[12].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY13_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[13].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY14_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[14].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY15_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[15].Enabled);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+ CHECK_EXTENSION_F(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]);
+ break;
+ case GL_FRAGMENT_PROGRAM_NV:
+ CHECK_EXTENSION_F(NV_fragment_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
+ break;
+ case GL_MAX_TEXTURE_COORDS_NV:
+ CHECK_EXTENSION_F(NV_fragment_program, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
+ break;
+ case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
+ CHECK_EXTENSION_F(NV_fragment_program, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
+ break;
+ case GL_FRAGMENT_PROGRAM_BINDING_NV:
+ CHECK_EXTENSION_F(NV_fragment_program, pname);
+ params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
+ break;
+ case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
+ CHECK_EXTENSION_F(NV_fragment_program, pname);
+ params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ CHECK_EXTENSION_F(NV_texture_rectangle, pname);
+ params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
+ break;
+ case GL_TEXTURE_BINDING_RECTANGLE_NV:
+ CHECK_EXTENSION_F(NV_texture_rectangle, pname);
+ params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
+ break;
+ case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
+ CHECK_EXTENSION_F(NV_texture_rectangle, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize);
+ break;
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide);
+ break;
+ case GL_ACTIVE_STENCIL_FACE_EXT:
+ CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
+ break;
+ case GL_MAX_SHININESS_NV:
+ CHECK_EXTENSION_F(NV_light_max_exponent, pname);
+ params[0] = ctx->Const.MaxShininess;
+ break;
+ case GL_MAX_SPOT_EXPONENT_NV:
+ CHECK_EXTENSION_F(NV_light_max_exponent, pname);
+ params[0] = ctx->Const.MaxSpotExponent;
+ break;
+ case GL_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name);
+ break;
+ case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.Vertex.BufferObj->Name);
+ break;
+ case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.Normal.BufferObj->Name);
+ break;
+ case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.Color.BufferObj->Name);
+ break;
+ case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.Index.BufferObj->Name);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
+ break;
+ case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.EdgeFlag.BufferObj->Name);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.SecondaryColor.BufferObj->Name);
+ break;
+ case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.FogCoord.BufferObj->Name);
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name);
+ break;
+ case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Pack.BufferObj->Name);
+ break;
+ case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname);
+ params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name);
+ break;
+ case GL_MAX_VERTEX_ATTRIBS_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_program, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxVertexProgramAttribs);
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ CHECK_EXTENSION_F(ARB_fragment_program, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
+ break;
+ case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+ CHECK_EXTENSION_F(ARB_fragment_program, pname);
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = matrix[0];
+ params[1] = matrix[4];
+ params[2] = matrix[8];
+ params[3] = matrix[12];
+ params[4] = matrix[1];
+ params[5] = matrix[5];
+ params[6] = matrix[9];
+ params[7] = matrix[13];
+ params[8] = matrix[2];
+ params[9] = matrix[6];
+ params[10] = matrix[10];
+ params[11] = matrix[14];
+ params[12] = matrix[3];
+ params[13] = matrix[7];
+ params[14] = matrix[11];
+ params[15] = matrix[15];
+ }
+ break;
+ case GL_DEPTH_BOUNDS_TEST_EXT:
+ CHECK_EXTENSION_F(EXT_depth_bounds_test, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest);
+ break;
+ case GL_DEPTH_BOUNDS_EXT:
+ CHECK_EXTENSION_F(EXT_depth_bounds_test, pname);
+ params[0] = ctx->Depth.BoundsMin;
+ params[1] = ctx->Depth.BoundsMax;
+ break;
+ case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
+ CHECK_EXTENSION_F(MESA_program_debug, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled);
+ break;
+ case GL_VERTEX_PROGRAM_CALLBACK_MESA:
+ CHECK_EXTENSION_F(MESA_program_debug, pname);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled);
+ break;
+ case GL_FRAGMENT_PROGRAM_POSITION_MESA:
+ CHECK_EXTENSION_F(MESA_program_debug, pname);
+ params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition);
+ break;
+ case GL_VERTEX_PROGRAM_POSITION_MESA:
+ CHECK_EXTENSION_F(MESA_program_debug, pname);
+ params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition);
+ break;
+ case GL_MAX_DRAW_BUFFERS_ARB:
+ CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers);
+ break;
+ case GL_DRAW_BUFFER0_ARB:
+ CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]);
+ break;
+ case GL_DRAW_BUFFER1_ARB:
+ CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[1];
+ params[0] = ENUM_TO_FLOAT(buffer);
+ }
+ break;
+ case GL_DRAW_BUFFER2_ARB:
+ CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[2];
+ params[0] = ENUM_TO_FLOAT(buffer);
+ }
+ break;
+ case GL_DRAW_BUFFER3_ARB:
+ CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[3];
+ params[0] = ENUM_TO_FLOAT(buffer);
+ }
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+ CHECK_EXTENSION_F(OES_read_format, pname);
+ params[0] = (GLfloat)(ctx->Const.ColorReadType);
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+ CHECK_EXTENSION_F(OES_read_format, pname);
+ params[0] = (GLfloat)(ctx->Const.ColorReadFormat);
+ break;
+ case GL_NUM_FRAGMENT_REGISTERS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(6);
+ break;
+ case GL_NUM_FRAGMENT_CONSTANTS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(8);
+ break;
+ case GL_NUM_PASSES_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(2);
+ break;
+ case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(8);
+ break;
+ case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(16);
+ break;
+ case GL_COLOR_ALPHA_PAIRING_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = BOOLEAN_TO_FLOAT(GL_TRUE);
+ break;
+ case GL_NUM_LOOPBACK_COMPONENTS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(3);
+ break;
+ case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ params[0] = (GLfloat)(3);
+ break;
+ case GL_STENCIL_BACK_FUNC:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[1]);
+ break;
+ case GL_STENCIL_BACK_VALUE_MASK:
+ params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]);
+ break;
+ case GL_STENCIL_BACK_REF:
+ params[0] = (GLfloat)(ctx->Stencil.Ref[1]);
+ break;
+ case GL_STENCIL_BACK_FAIL:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[1]);
+ break;
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[1]);
+ break;
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS:
+ params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]);
+ break;
+ case GL_FRAMEBUFFER_BINDING_EXT:
+ CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+ params[0] = (GLfloat)(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0);
+ break;
+ case GL_RENDERBUFFER_BINDING_EXT:
+ CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+ params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
+ break;
+ case GL_MAX_COLOR_ATTACHMENTS_EXT:
+ CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxColorAttachments);
+ break;
+ case GL_MAX_RENDERBUFFER_SIZE_EXT:
+ CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+ params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);
+ break;
+ case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
+ CHECK_EXTENSION_F(ARB_fragment_shader, pname);
+ params[0] = (GLfloat)(MAX_FRAGMENT_UNIFORM_COMPONENTS);
+ break;
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
+ CHECK_EXTENSION_F(ARB_fragment_shader, pname);
+ params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative);
+ break;
+ case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_shader, pname);
+ params[0] = (GLfloat)(MAX_VERTEX_UNIFORM_COMPONENTS);
+ break;
+ case GL_MAX_VARYING_FLOATS_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_shader, pname);
+ params[0] = (GLfloat)(MAX_VARYING_FLOATS);
+ break;
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_shader, pname);
+ params[0] = (GLfloat)(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+ break;
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
+ CHECK_EXTENSION_F(ARB_vertex_shader, pname);
+ params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetIntegerv( GLenum pname, GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!params)
+ return;
+
+ if (ctx->Driver.GetIntegerv &&
+ ctx->Driver.GetIntegerv(ctx, pname, params))
+ return;
+
+ switch (pname) {
+ case GL_ACCUM_RED_BITS:
+ params[0] = ctx->Visual.accumRedBits;
+ break;
+ case GL_ACCUM_GREEN_BITS:
+ params[0] = ctx->Visual.accumGreenBits;
+ break;
+ case GL_ACCUM_BLUE_BITS:
+ params[0] = ctx->Visual.accumBlueBits;
+ break;
+ case GL_ACCUM_ALPHA_BITS:
+ params[0] = ctx->Visual.accumAlphaBits;
+ break;
+ case GL_ACCUM_CLEAR_VALUE:
+ params[0] = FLOAT_TO_INT(ctx->Accum.ClearColor[0]);
+ params[1] = FLOAT_TO_INT(ctx->Accum.ClearColor[1]);
+ params[2] = FLOAT_TO_INT(ctx->Accum.ClearColor[2]);
+ params[3] = FLOAT_TO_INT(ctx->Accum.ClearColor[3]);
+ break;
+ case GL_ALPHA_BIAS:
+ params[0] = IROUND(ctx->Pixel.AlphaBias);
+ break;
+ case GL_ALPHA_BITS:
+ params[0] = ctx->Visual.alphaBits;
+ break;
+ case GL_ALPHA_SCALE:
+ params[0] = IROUND(ctx->Pixel.AlphaScale);
+ break;
+ case GL_ALPHA_TEST:
+ params[0] = BOOLEAN_TO_INT(ctx->Color.AlphaEnabled);
+ break;
+ case GL_ALPHA_TEST_FUNC:
+ params[0] = ENUM_TO_INT(ctx->Color.AlphaFunc);
+ break;
+ case GL_ALPHA_TEST_REF:
+ params[0] = FLOAT_TO_INT(ctx->Color.AlphaRef);
+ break;
+ case GL_ATTRIB_STACK_DEPTH:
+ params[0] = ctx->AttribStackDepth;
+ break;
+ case GL_AUTO_NORMAL:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.AutoNormal);
+ break;
+ case GL_AUX_BUFFERS:
+ params[0] = ctx->Visual.numAuxBuffers;
+ break;
+ case GL_BLEND:
+ params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled);
+ break;
+ case GL_BLEND_DST:
+ params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
+ break;
+ case GL_BLEND_SRC:
+ params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
+ break;
+ case GL_BLEND_SRC_RGB_EXT:
+ params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
+ break;
+ case GL_BLEND_DST_RGB_EXT:
+ params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
+ break;
+ case GL_BLEND_SRC_ALPHA_EXT:
+ params[0] = ENUM_TO_INT(ctx->Color.BlendSrcA);
+ break;
+ case GL_BLEND_DST_ALPHA_EXT:
+ params[0] = ENUM_TO_INT(ctx->Color.BlendDstA);
+ break;
+ case GL_BLEND_EQUATION:
+ params[0] = ENUM_TO_INT(ctx->Color.BlendEquationRGB );
+ break;
+ case GL_BLEND_EQUATION_ALPHA_EXT:
+ params[0] = ENUM_TO_INT(ctx->Color.BlendEquationA );
+ break;
+ case GL_BLEND_COLOR_EXT:
+ params[0] = FLOAT_TO_INT(ctx->Color.BlendColor[0]);
+ params[1] = FLOAT_TO_INT(ctx->Color.BlendColor[1]);
+ params[2] = FLOAT_TO_INT(ctx->Color.BlendColor[2]);
+ params[3] = FLOAT_TO_INT(ctx->Color.BlendColor[3]);
+ break;
+ case GL_BLUE_BIAS:
+ params[0] = IROUND(ctx->Pixel.BlueBias);
+ break;
+ case GL_BLUE_BITS:
+ params[0] = ctx->Visual.blueBits;
+ break;
+ case GL_BLUE_SCALE:
+ params[0] = IROUND(ctx->Pixel.BlueScale);
+ break;
+ case GL_CLIENT_ATTRIB_STACK_DEPTH:
+ params[0] = ctx->ClientAttribStackDepth;
+ break;
+ case GL_CLIP_PLANE0:
+ params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
+ break;
+ case GL_CLIP_PLANE1:
+ params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
+ break;
+ case GL_CLIP_PLANE2:
+ params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
+ break;
+ case GL_CLIP_PLANE3:
+ params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
+ break;
+ case GL_CLIP_PLANE4:
+ params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
+ break;
+ case GL_CLIP_PLANE5:
+ params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
+ break;
+ case GL_COLOR_CLEAR_VALUE:
+ params[0] = FLOAT_TO_INT(ctx->Color.ClearColor[0]);
+ params[1] = FLOAT_TO_INT(ctx->Color.ClearColor[1]);
+ params[2] = FLOAT_TO_INT(ctx->Color.ClearColor[2]);
+ params[3] = FLOAT_TO_INT(ctx->Color.ClearColor[3]);
+ break;
+ case GL_COLOR_MATERIAL:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.ColorMaterialEnabled);
+ break;
+ case GL_COLOR_MATERIAL_FACE:
+ params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialFace);
+ break;
+ case GL_COLOR_MATERIAL_PARAMETER:
+ params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode);
+ break;
+ case GL_COLOR_WRITEMASK:
+ params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0;
+ params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0;
+ params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0;
+ params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0;
+ break;
+ case GL_CULL_FACE:
+ params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag);
+ break;
+ case GL_CULL_FACE_MODE:
+ params[0] = ENUM_TO_INT(ctx->Polygon.CullFaceMode);
+ break;
+ case GL_CURRENT_COLOR:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
+ params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
+ params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
+ params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
+ }
+ break;
+ case GL_CURRENT_INDEX:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = IROUND(ctx->Current.Index);
+ }
+ break;
+ case GL_CURRENT_NORMAL:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
+ params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
+ params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
+ }
+ break;
+ case GL_CURRENT_RASTER_COLOR:
+ params[0] = FLOAT_TO_INT(ctx->Current.RasterColor[0]);
+ params[1] = FLOAT_TO_INT(ctx->Current.RasterColor[1]);
+ params[2] = FLOAT_TO_INT(ctx->Current.RasterColor[2]);
+ params[3] = FLOAT_TO_INT(ctx->Current.RasterColor[3]);
+ break;
+ case GL_CURRENT_RASTER_DISTANCE:
+ params[0] = IROUND(ctx->Current.RasterDistance);
+ break;
+ case GL_CURRENT_RASTER_INDEX:
+ params[0] = IROUND(ctx->Current.RasterIndex);
+ break;
+ case GL_CURRENT_RASTER_POSITION:
+ params[0] = IROUND(ctx->Current.RasterPos[0]);
+ params[1] = IROUND(ctx->Current.RasterPos[1]);
+ params[2] = IROUND(ctx->Current.RasterPos[2]);
+ params[3] = IROUND(ctx->Current.RasterPos[3]);
+ break;
+ case GL_CURRENT_RASTER_TEXTURE_COORDS:
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]);
+ params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]);
+ params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]);
+ params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]);
+ }
+ break;
+ case GL_CURRENT_RASTER_POSITION_VALID:
+ params[0] = BOOLEAN_TO_INT(ctx->Current.RasterPosValid);
+ break;
+ case GL_CURRENT_TEXTURE_COORDS:
+ {
+ const GLuint texUnit = ctx->Texture.CurrentUnit;
+ params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
+ params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
+ params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
+ params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+ }
+ break;
+ case GL_DEPTH_BIAS:
+ params[0] = IROUND(ctx->Pixel.DepthBias);
+ break;
+ case GL_DEPTH_BITS:
+ params[0] = ctx->Visual.depthBits;
+ break;
+ case GL_DEPTH_CLEAR_VALUE:
+ params[0] = IROUND(ctx->Depth.Clear);
+ break;
+ case GL_DEPTH_FUNC:
+ params[0] = ENUM_TO_INT(ctx->Depth.Func);
+ break;
+ case GL_DEPTH_RANGE:
+ params[0] = FLOAT_TO_INT(ctx->Viewport.Near);
+ params[1] = FLOAT_TO_INT(ctx->Viewport.Far);
+ break;
+ case GL_DEPTH_SCALE:
+ params[0] = IROUND(ctx->Pixel.DepthScale);
+ break;
+ case GL_DEPTH_TEST:
+ params[0] = BOOLEAN_TO_INT(ctx->Depth.Test);
+ break;
+ case GL_DEPTH_WRITEMASK:
+ params[0] = BOOLEAN_TO_INT(ctx->Depth.Mask);
+ break;
+ case GL_DITHER:
+ params[0] = BOOLEAN_TO_INT(ctx->Color.DitherFlag);
+ break;
+ case GL_DOUBLEBUFFER:
+ params[0] = BOOLEAN_TO_INT(ctx->Visual.doubleBufferMode);
+ break;
+ case GL_DRAW_BUFFER:
+ params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]);
+ break;
+ case GL_EDGE_FLAG:
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = BOOLEAN_TO_INT(ctx->Current.EdgeFlag);
+ }
+ break;
+ case GL_FEEDBACK_BUFFER_SIZE:
+ params[0] = ctx->Feedback.BufferSize;
+ break;
+ case GL_FEEDBACK_BUFFER_TYPE:
+ params[0] = ENUM_TO_INT(ctx->Feedback.Type);
+ break;
+ case GL_FOG:
+ params[0] = BOOLEAN_TO_INT(ctx->Fog.Enabled);
+ break;
+ case GL_FOG_COLOR:
+ params[0] = FLOAT_TO_INT(ctx->Fog.Color[0]);
+ params[1] = FLOAT_TO_INT(ctx->Fog.Color[1]);
+ params[2] = FLOAT_TO_INT(ctx->Fog.Color[2]);
+ params[3] = FLOAT_TO_INT(ctx->Fog.Color[3]);
+ break;
+ case GL_FOG_DENSITY:
+ params[0] = IROUND(ctx->Fog.Density);
+ break;
+ case GL_FOG_END:
+ params[0] = IROUND(ctx->Fog.End);
+ break;
+ case GL_FOG_HINT:
+ params[0] = ENUM_TO_INT(ctx->Hint.Fog);
+ break;
+ case GL_FOG_INDEX:
+ params[0] = IROUND(ctx->Fog.Index);
+ break;
+ case GL_FOG_MODE:
+ params[0] = ENUM_TO_INT(ctx->Fog.Mode);
+ break;
+ case GL_FOG_START:
+ params[0] = IROUND(ctx->Fog.Start);
+ break;
+ case GL_FRONT_FACE:
+ params[0] = ENUM_TO_INT(ctx->Polygon.FrontFace);
+ break;
+ case GL_GREEN_BIAS:
+ params[0] = IROUND(ctx->Pixel.GreenBias);
+ break;
+ case GL_GREEN_BITS:
+ params[0] = ctx->Visual.greenBits;
+ break;
+ case GL_GREEN_SCALE:
+ params[0] = IROUND(ctx->Pixel.GreenScale);
+ break;
+ case GL_INDEX_BITS:
+ params[0] = ctx->Visual.indexBits;
+ break;
+ case GL_INDEX_CLEAR_VALUE:
+ params[0] = ctx->Color.ClearIndex;
+ break;
+ case GL_INDEX_MODE:
+ params[0] = BOOLEAN_TO_INT(!ctx->Visual.rgbMode);
+ break;
+ case GL_INDEX_OFFSET:
+ params[0] = ctx->Pixel.IndexOffset;
+ break;
+ case GL_INDEX_SHIFT:
+ params[0] = ctx->Pixel.IndexShift;
+ break;
+ case GL_INDEX_WRITEMASK:
+ params[0] = ctx->Color.IndexMask;
+ break;
+ case GL_LIGHT0:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[0].Enabled);
+ break;
+ case GL_LIGHT1:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[1].Enabled);
+ break;
+ case GL_LIGHT2:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[2].Enabled);
+ break;
+ case GL_LIGHT3:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[3].Enabled);
+ break;
+ case GL_LIGHT4:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[4].Enabled);
+ break;
+ case GL_LIGHT5:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[5].Enabled);
+ break;
+ case GL_LIGHT6:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[6].Enabled);
+ break;
+ case GL_LIGHT7:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Light[7].Enabled);
+ break;
+ case GL_LIGHTING:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Enabled);
+ break;
+ case GL_LIGHT_MODEL_AMBIENT:
+ params[0] = FLOAT_TO_INT(ctx->Light.Model.Ambient[0]);
+ params[1] = FLOAT_TO_INT(ctx->Light.Model.Ambient[1]);
+ params[2] = FLOAT_TO_INT(ctx->Light.Model.Ambient[2]);
+ params[3] = FLOAT_TO_INT(ctx->Light.Model.Ambient[3]);
+ break;
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ params[0] = ENUM_TO_INT(ctx->Light.Model.ColorControl);
+ break;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Model.LocalViewer);
+ break;
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ params[0] = BOOLEAN_TO_INT(ctx->Light.Model.TwoSide);
+ break;
+ case GL_LINE_SMOOTH:
+ params[0] = BOOLEAN_TO_INT(ctx->Line.SmoothFlag);
+ break;
+ case GL_LINE_SMOOTH_HINT:
+ params[0] = ENUM_TO_INT(ctx->Hint.LineSmooth);
+ break;
+ case GL_LINE_STIPPLE:
+ params[0] = BOOLEAN_TO_INT(ctx->Line.StippleFlag);
+ break;
+ case GL_LINE_STIPPLE_PATTERN:
+ params[0] = ctx->Line.StipplePattern;
+ break;
+ case GL_LINE_STIPPLE_REPEAT:
+ params[0] = ctx->Line.StippleFactor;
+ break;
+ case GL_LINE_WIDTH:
+ params[0] = IROUND(ctx->Line.Width);
+ break;
+ case GL_LINE_WIDTH_GRANULARITY:
+ params[0] = IROUND(ctx->Const.LineWidthGranularity);
+ break;
+ case GL_LINE_WIDTH_RANGE:
+ params[0] = IROUND(ctx->Const.MinLineWidthAA);
+ params[1] = IROUND(ctx->Const.MaxLineWidthAA);
+ break;
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ params[0] = IROUND(ctx->Const.MinLineWidth);
+ params[1] = IROUND(ctx->Const.MaxLineWidth);
+ break;
+ case GL_LIST_BASE:
+ params[0] = ctx->List.ListBase;
+ break;
+ case GL_LIST_INDEX:
+ params[0] = ctx->ListState.CurrentListNum;
+ break;
+ case GL_LIST_MODE:
+ {
+ GLenum mode;
+ if (!ctx->CompileFlag)
+ mode = 0;
+ else if (ctx->ExecuteFlag)
+ mode = GL_COMPILE_AND_EXECUTE;
+ else
+ mode = GL_COMPILE;
+ params[0] = ENUM_TO_INT(mode);
+ }
+ break;
+ case GL_INDEX_LOGIC_OP:
+ params[0] = BOOLEAN_TO_INT(ctx->Color.IndexLogicOpEnabled);
+ break;
+ case GL_COLOR_LOGIC_OP:
+ params[0] = BOOLEAN_TO_INT(ctx->Color.ColorLogicOpEnabled);
+ break;
+ case GL_LOGIC_OP_MODE:
+ params[0] = ENUM_TO_INT(ctx->Color.LogicOp);
+ break;
+ case GL_MAP1_COLOR_4:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Color4);
+ break;
+ case GL_MAP1_GRID_DOMAIN:
+ params[0] = IROUND(ctx->Eval.MapGrid1u1);
+ params[1] = IROUND(ctx->Eval.MapGrid1u2);
+ break;
+ case GL_MAP1_GRID_SEGMENTS:
+ params[0] = ctx->Eval.MapGrid1un;
+ break;
+ case GL_MAP1_INDEX:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Index);
+ break;
+ case GL_MAP1_NORMAL:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Normal);
+ break;
+ case GL_MAP1_TEXTURE_COORD_1:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord1);
+ break;
+ case GL_MAP1_TEXTURE_COORD_2:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord2);
+ break;
+ case GL_MAP1_TEXTURE_COORD_3:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord3);
+ break;
+ case GL_MAP1_TEXTURE_COORD_4:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord4);
+ break;
+ case GL_MAP1_VERTEX_3:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex3);
+ break;
+ case GL_MAP1_VERTEX_4:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex4);
+ break;
+ case GL_MAP2_COLOR_4:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Color4);
+ break;
+ case GL_MAP2_GRID_DOMAIN:
+ params[0] = IROUND(ctx->Eval.MapGrid2u1);
+ params[1] = IROUND(ctx->Eval.MapGrid2u2);
+ params[2] = IROUND(ctx->Eval.MapGrid2v1);
+ params[3] = IROUND(ctx->Eval.MapGrid2v2);
+ break;
+ case GL_MAP2_GRID_SEGMENTS:
+ params[0] = ctx->Eval.MapGrid2un;
+ params[1] = ctx->Eval.MapGrid2vn;
+ break;
+ case GL_MAP2_INDEX:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Index);
+ break;
+ case GL_MAP2_NORMAL:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Normal);
+ break;
+ case GL_MAP2_TEXTURE_COORD_1:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord1);
+ break;
+ case GL_MAP2_TEXTURE_COORD_2:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord2);
+ break;
+ case GL_MAP2_TEXTURE_COORD_3:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord3);
+ break;
+ case GL_MAP2_TEXTURE_COORD_4:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord4);
+ break;
+ case GL_MAP2_VERTEX_3:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex3);
+ break;
+ case GL_MAP2_VERTEX_4:
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex4);
+ break;
+ case GL_MAP_COLOR:
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapColorFlag);
+ break;
+ case GL_MAP_STENCIL:
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapStencilFlag);
+ break;
+ case GL_MATRIX_MODE:
+ params[0] = ENUM_TO_INT(ctx->Transform.MatrixMode);
+ break;
+ case GL_MAX_ATTRIB_STACK_DEPTH:
+ params[0] = MAX_ATTRIB_STACK_DEPTH;
+ break;
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
+ params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH;
+ break;
+ case GL_MAX_CLIP_PLANES:
+ params[0] = ctx->Const.MaxClipPlanes;
+ break;
+ case GL_MAX_ELEMENTS_VERTICES:
+ params[0] = ctx->Const.MaxArrayLockSize;
+ break;
+ case GL_MAX_ELEMENTS_INDICES:
+ params[0] = ctx->Const.MaxArrayLockSize;
+ break;
+ case GL_MAX_EVAL_ORDER:
+ params[0] = MAX_EVAL_ORDER;
+ break;
+ case GL_MAX_LIGHTS:
+ params[0] = ctx->Const.MaxLights;
+ break;
+ case GL_MAX_LIST_NESTING:
+ params[0] = MAX_LIST_NESTING;
+ break;
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+ params[0] = MAX_MODELVIEW_STACK_DEPTH;
+ break;
+ case GL_MAX_NAME_STACK_DEPTH:
+ params[0] = MAX_NAME_STACK_DEPTH;
+ break;
+ case GL_MAX_PIXEL_MAP_TABLE:
+ params[0] = MAX_PIXEL_MAP_TABLE;
+ break;
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+ params[0] = MAX_PROJECTION_STACK_DEPTH;
+ break;
+ case GL_MAX_TEXTURE_SIZE:
+ params[0] = 1 << (ctx->Const.MaxTextureLevels - 1);
+ break;
+ case GL_MAX_3D_TEXTURE_SIZE:
+ params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1);
+ break;
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+ params[0] = MAX_TEXTURE_STACK_DEPTH;
+ break;
+ case GL_MAX_VIEWPORT_DIMS:
+ params[0] = ctx->Const.MaxViewportWidth;
+ params[1] = ctx->Const.MaxViewportHeight;
+ break;
+ case GL_MODELVIEW_MATRIX:
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[1]);
+ params[2] = IROUND(matrix[2]);
+ params[3] = IROUND(matrix[3]);
+ params[4] = IROUND(matrix[4]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[6]);
+ params[7] = IROUND(matrix[7]);
+ params[8] = IROUND(matrix[8]);
+ params[9] = IROUND(matrix[9]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[11]);
+ params[12] = IROUND(matrix[12]);
+ params[13] = IROUND(matrix[13]);
+ params[14] = IROUND(matrix[14]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_MODELVIEW_STACK_DEPTH:
+ params[0] = ctx->ModelviewMatrixStack.Depth + 1;
+ break;
+ case GL_NAME_STACK_DEPTH:
+ params[0] = ctx->Select.NameStackDepth;
+ break;
+ case GL_NORMALIZE:
+ params[0] = BOOLEAN_TO_INT(ctx->Transform.Normalize);
+ break;
+ case GL_PACK_ALIGNMENT:
+ params[0] = ctx->Pack.Alignment;
+ break;
+ case GL_PACK_LSB_FIRST:
+ params[0] = BOOLEAN_TO_INT(ctx->Pack.LsbFirst);
+ break;
+ case GL_PACK_ROW_LENGTH:
+ params[0] = ctx->Pack.RowLength;
+ break;
+ case GL_PACK_SKIP_PIXELS:
+ params[0] = ctx->Pack.SkipPixels;
+ break;
+ case GL_PACK_SKIP_ROWS:
+ params[0] = ctx->Pack.SkipRows;
+ break;
+ case GL_PACK_SWAP_BYTES:
+ params[0] = BOOLEAN_TO_INT(ctx->Pack.SwapBytes);
+ break;
+ case GL_PACK_SKIP_IMAGES_EXT:
+ params[0] = ctx->Pack.SkipImages;
+ break;
+ case GL_PACK_IMAGE_HEIGHT_EXT:
+ params[0] = ctx->Pack.ImageHeight;
+ break;
+ case GL_PACK_INVERT_MESA:
+ params[0] = BOOLEAN_TO_INT(ctx->Pack.Invert);
+ break;
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection);
+ break;
+ case GL_PIXEL_MAP_A_TO_A_SIZE:
+ params[0] = ctx->Pixel.MapAtoAsize;
+ break;
+ case GL_PIXEL_MAP_B_TO_B_SIZE:
+ params[0] = ctx->Pixel.MapBtoBsize;
+ break;
+ case GL_PIXEL_MAP_G_TO_G_SIZE:
+ params[0] = ctx->Pixel.MapGtoGsize;
+ break;
+ case GL_PIXEL_MAP_I_TO_A_SIZE:
+ params[0] = ctx->Pixel.MapItoAsize;
+ break;
+ case GL_PIXEL_MAP_I_TO_B_SIZE:
+ params[0] = ctx->Pixel.MapItoBsize;
+ break;
+ case GL_PIXEL_MAP_I_TO_G_SIZE:
+ params[0] = ctx->Pixel.MapItoGsize;
+ break;
+ case GL_PIXEL_MAP_I_TO_I_SIZE:
+ params[0] = ctx->Pixel.MapItoIsize;
+ break;
+ case GL_PIXEL_MAP_I_TO_R_SIZE:
+ params[0] = ctx->Pixel.MapItoRsize;
+ break;
+ case GL_PIXEL_MAP_R_TO_R_SIZE:
+ params[0] = ctx->Pixel.MapRtoRsize;
+ break;
+ case GL_PIXEL_MAP_S_TO_S_SIZE:
+ params[0] = ctx->Pixel.MapStoSsize;
+ break;
+ case GL_POINT_SIZE:
+ params[0] = IROUND(ctx->Point.Size);
+ break;
+ case GL_POINT_SIZE_GRANULARITY:
+ params[0] = IROUND(ctx->Const.PointSizeGranularity);
+ break;
+ case GL_POINT_SIZE_RANGE:
+ params[0] = IROUND(ctx->Const.MinPointSizeAA);
+ params[1] = IROUND(ctx->Const.MaxPointSizeAA);
+ break;
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ params[0] = IROUND(ctx->Const.MinPointSize);
+ params[1] = IROUND(ctx->Const.MaxPointSize);
+ break;
+ case GL_POINT_SMOOTH:
+ params[0] = BOOLEAN_TO_INT(ctx->Point.SmoothFlag);
+ break;
+ case GL_POINT_SMOOTH_HINT:
+ params[0] = ENUM_TO_INT(ctx->Hint.PointSmooth);
+ break;
+ case GL_POINT_SIZE_MIN_EXT:
+ params[0] = IROUND(ctx->Point.MinSize);
+ break;
+ case GL_POINT_SIZE_MAX_EXT:
+ params[0] = IROUND(ctx->Point.MaxSize);
+ break;
+ case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
+ params[0] = IROUND(ctx->Point.Threshold);
+ break;
+ case GL_DISTANCE_ATTENUATION_EXT:
+ params[0] = IROUND(ctx->Point.Params[0]);
+ params[1] = IROUND(ctx->Point.Params[1]);
+ params[2] = IROUND(ctx->Point.Params[2]);
+ break;
+ case GL_POLYGON_MODE:
+ params[0] = ENUM_TO_INT(ctx->Polygon.FrontMode);
+ params[1] = ENUM_TO_INT(ctx->Polygon.BackMode);
+ break;
+ case GL_POLYGON_OFFSET_BIAS_EXT:
+ params[0] = IROUND(ctx->Polygon.OffsetUnits);
+ break;
+ case GL_POLYGON_OFFSET_FACTOR:
+ params[0] = IROUND(ctx->Polygon.OffsetFactor );
+ break;
+ case GL_POLYGON_OFFSET_UNITS:
+ params[0] = IROUND(ctx->Polygon.OffsetUnits );
+ break;
+ case GL_POLYGON_SMOOTH:
+ params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag);
+ break;
+ case GL_POLYGON_SMOOTH_HINT:
+ params[0] = ENUM_TO_INT(ctx->Hint.PolygonSmooth);
+ break;
+ case GL_POLYGON_STIPPLE:
+ params[0] = BOOLEAN_TO_INT(ctx->Polygon.StippleFlag);
+ break;
+ case GL_PROJECTION_MATRIX:
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[1]);
+ params[2] = IROUND(matrix[2]);
+ params[3] = IROUND(matrix[3]);
+ params[4] = IROUND(matrix[4]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[6]);
+ params[7] = IROUND(matrix[7]);
+ params[8] = IROUND(matrix[8]);
+ params[9] = IROUND(matrix[9]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[11]);
+ params[12] = IROUND(matrix[12]);
+ params[13] = IROUND(matrix[13]);
+ params[14] = IROUND(matrix[14]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_PROJECTION_STACK_DEPTH:
+ params[0] = ctx->ProjectionMatrixStack.Depth + 1;
+ break;
+ case GL_READ_BUFFER:
+ params[0] = ENUM_TO_INT(ctx->Pixel.ReadBuffer);
+ break;
+ case GL_RED_BIAS:
+ params[0] = IROUND(ctx->Pixel.RedBias);
+ break;
+ case GL_RED_BITS:
+ params[0] = ctx->Visual.redBits ;
+ break;
+ case GL_RED_SCALE:
+ params[0] = IROUND(ctx->Pixel.RedScale);
+ break;
+ case GL_RENDER_MODE:
+ params[0] = ENUM_TO_INT(ctx->RenderMode);
+ break;
+ case GL_RESCALE_NORMAL:
+ params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals);
+ break;
+ case GL_RGBA_MODE:
+ params[0] = BOOLEAN_TO_INT(ctx->Visual.rgbMode);
+ break;
+ case GL_SCISSOR_BOX:
+ params[0] = ctx->Scissor.X;
+ params[1] = ctx->Scissor.Y;
+ params[2] = ctx->Scissor.Width;
+ params[3] = ctx->Scissor.Height;
+ break;
+ case GL_SCISSOR_TEST:
+ params[0] = BOOLEAN_TO_INT(ctx->Scissor.Enabled);
+ break;
+ case GL_SELECTION_BUFFER_SIZE:
+ params[0] = ctx->Select.BufferSize;
+ break;
+ case GL_SHADE_MODEL:
+ params[0] = ENUM_TO_INT(ctx->Light.ShadeModel);
+ break;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ params[0] = BOOLEAN_TO_INT(ctx->Texture.SharedPalette);
+ break;
+ case GL_STENCIL_BITS:
+ params[0] = ctx->Visual.stencilBits;
+ break;
+ case GL_STENCIL_CLEAR_VALUE:
+ params[0] = ctx->Stencil.Clear;
+ break;
+ case GL_STENCIL_FAIL:
+ params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_FUNC:
+ params[0] = ENUM_TO_INT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
+ break;
+ case GL_STENCIL_REF:
+ params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STENCIL_TEST:
+ params[0] = BOOLEAN_TO_INT(ctx->Stencil.Enabled);
+ break;
+ case GL_STENCIL_VALUE_MASK:
+ params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STENCIL_WRITEMASK:
+ params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
+ break;
+ case GL_STEREO:
+ params[0] = BOOLEAN_TO_INT(ctx->Visual.stereoMode);
+ break;
+ case GL_SUBPIXEL_BITS:
+ params[0] = ctx->Const.SubPixelBits;
+ break;
+ case GL_TEXTURE_1D:
+ params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D));
+ break;
+ case GL_TEXTURE_2D:
+ params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D));
+ break;
+ case GL_TEXTURE_3D:
+ params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D));
+ break;
+ case GL_TEXTURE_BINDING_1D:
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name;
+ break;
+ case GL_TEXTURE_BINDING_2D:
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name;
+ break;
+ case GL_TEXTURE_BINDING_3D:
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name;
+ break;
+ case GL_TEXTURE_ENV_COLOR:
+ {
+ const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
+ params[0] = FLOAT_TO_INT(color[0]);
+ params[1] = FLOAT_TO_INT(color[1]);
+ params[2] = FLOAT_TO_INT(color[2]);
+ params[3] = FLOAT_TO_INT(color[3]);
+ }
+ break;
+ case GL_TEXTURE_ENV_MODE:
+ params[0] = ENUM_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
+ break;
+ case GL_TEXTURE_GEN_S:
+ params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_GEN_T:
+ params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_GEN_R:
+ params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_GEN_Q:
+ params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
+ break;
+ case GL_TEXTURE_MATRIX:
+ {
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[1]);
+ params[2] = IROUND(matrix[2]);
+ params[3] = IROUND(matrix[3]);
+ params[4] = IROUND(matrix[4]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[6]);
+ params[7] = IROUND(matrix[7]);
+ params[8] = IROUND(matrix[8]);
+ params[9] = IROUND(matrix[9]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[11]);
+ params[12] = IROUND(matrix[12]);
+ params[13] = IROUND(matrix[13]);
+ params[14] = IROUND(matrix[14]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_TEXTURE_STACK_DEPTH:
+ params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1;
+ break;
+ case GL_UNPACK_ALIGNMENT:
+ params[0] = ctx->Unpack.Alignment;
+ break;
+ case GL_UNPACK_LSB_FIRST:
+ params[0] = BOOLEAN_TO_INT(ctx->Unpack.LsbFirst);
+ break;
+ case GL_UNPACK_ROW_LENGTH:
+ params[0] = ctx->Unpack.RowLength;
+ break;
+ case GL_UNPACK_SKIP_PIXELS:
+ params[0] = ctx->Unpack.SkipPixels;
+ break;
+ case GL_UNPACK_SKIP_ROWS:
+ params[0] = ctx->Unpack.SkipRows;
+ break;
+ case GL_UNPACK_SWAP_BYTES:
+ params[0] = BOOLEAN_TO_INT(ctx->Unpack.SwapBytes);
+ break;
+ case GL_UNPACK_SKIP_IMAGES_EXT:
+ params[0] = ctx->Unpack.SkipImages;
+ break;
+ case GL_UNPACK_IMAGE_HEIGHT_EXT:
+ params[0] = ctx->Unpack.ImageHeight;
+ break;
+ case GL_UNPACK_CLIENT_STORAGE_APPLE:
+ params[0] = BOOLEAN_TO_INT(ctx->Unpack.ClientStorage);
+ break;
+ case GL_VIEWPORT:
+ params[0] = ctx->Viewport.X;
+ params[1] = ctx->Viewport.Y;
+ params[2] = ctx->Viewport.Width;
+ params[3] = ctx->Viewport.Height;
+ break;
+ case GL_ZOOM_X:
+ params[0] = IROUND(ctx->Pixel.ZoomX);
+ break;
+ case GL_ZOOM_Y:
+ params[0] = IROUND(ctx->Pixel.ZoomY);
+ break;
+ case GL_VERTEX_ARRAY:
+ params[0] = BOOLEAN_TO_INT(ctx->Array.Vertex.Enabled);
+ break;
+ case GL_VERTEX_ARRAY_SIZE:
+ params[0] = ctx->Array.Vertex.Size;
+ break;
+ case GL_VERTEX_ARRAY_TYPE:
+ params[0] = ENUM_TO_INT(ctx->Array.Vertex.Type);
+ break;
+ case GL_VERTEX_ARRAY_STRIDE:
+ params[0] = ctx->Array.Vertex.Stride;
+ break;
+ case GL_VERTEX_ARRAY_COUNT_EXT:
+ params[0] = 0;
+ break;
+ case GL_NORMAL_ARRAY:
+ params[0] = ENUM_TO_INT(ctx->Array.Normal.Enabled);
+ break;
+ case GL_NORMAL_ARRAY_TYPE:
+ params[0] = ENUM_TO_INT(ctx->Array.Normal.Type);
+ break;
+ case GL_NORMAL_ARRAY_STRIDE:
+ params[0] = ctx->Array.Normal.Stride;
+ break;
+ case GL_NORMAL_ARRAY_COUNT_EXT:
+ params[0] = 0;
+ break;
+ case GL_COLOR_ARRAY:
+ params[0] = BOOLEAN_TO_INT(ctx->Array.Color.Enabled);
+ break;
+ case GL_COLOR_ARRAY_SIZE:
+ params[0] = ctx->Array.Color.Size;
+ break;
+ case GL_COLOR_ARRAY_TYPE:
+ params[0] = ENUM_TO_INT(ctx->Array.Color.Type);
+ break;
+ case GL_COLOR_ARRAY_STRIDE:
+ params[0] = ctx->Array.Color.Stride;
+ break;
+ case GL_COLOR_ARRAY_COUNT_EXT:
+ params[0] = 0;
+ break;
+ case GL_INDEX_ARRAY:
+ params[0] = BOOLEAN_TO_INT(ctx->Array.Index.Enabled);
+ break;
+ case GL_INDEX_ARRAY_TYPE:
+ params[0] = ENUM_TO_INT(ctx->Array.Index.Type);
+ break;
+ case GL_INDEX_ARRAY_STRIDE:
+ params[0] = ctx->Array.Index.Stride;
+ break;
+ case GL_INDEX_ARRAY_COUNT_EXT:
+ params[0] = 0;
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ params[0] = BOOLEAN_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ params[0] = ENUM_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
+ break;
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
+ params[0] = 0;
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ params[0] = BOOLEAN_TO_INT(ctx->Array.EdgeFlag.Enabled);
+ break;
+ case GL_EDGE_FLAG_ARRAY_STRIDE:
+ params[0] = ctx->Array.EdgeFlag.Stride;
+ break;
+ case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
+ params[0] = 0;
+ break;
+ case GL_MAX_TEXTURE_UNITS_ARB:
+ CHECK_EXTENSION_I(ARB_multitexture, pname);
+ params[0] = MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits);
+ break;
+ case GL_ACTIVE_TEXTURE_ARB:
+ CHECK_EXTENSION_I(ARB_multitexture, pname);
+ params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
+ break;
+ case GL_CLIENT_ACTIVE_TEXTURE_ARB:
+ CHECK_EXTENSION_I(ARB_multitexture, pname);
+ params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
+ params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
+ break;
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name;
+ break;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
+ params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
+ break;
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ CHECK_EXTENSION_I(ARB_texture_compression, pname);
+ params[0] = ctx->Hint.TextureCompression;
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ CHECK_EXTENSION_I(ARB_texture_compression, pname);
+ params[0] = _mesa_get_compressed_formats(ctx, NULL);
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ CHECK_EXTENSION_I(ARB_texture_compression, pname);
+ {
+ GLint formats[100];
+ GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
+ for (i = 0; i < n; i++)
+ params[i] = ENUM_TO_BOOLEAN(formats[i]);
+ }
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+ CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname);
+ params[0] = ctx->Array.LockFirst;
+ break;
+ case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+ CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname);
+ params[0] = ctx->Array.LockCount;
+ break;
+ case GL_TRANSPOSE_COLOR_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[4]);
+ params[2] = IROUND(matrix[8]);
+ params[3] = IROUND(matrix[12]);
+ params[4] = IROUND(matrix[1]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[9]);
+ params[7] = IROUND(matrix[13]);
+ params[8] = IROUND(matrix[2]);
+ params[9] = IROUND(matrix[6]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[14]);
+ params[12] = IROUND(matrix[3]);
+ params[13] = IROUND(matrix[7]);
+ params[14] = IROUND(matrix[11]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[4]);
+ params[2] = IROUND(matrix[8]);
+ params[3] = IROUND(matrix[12]);
+ params[4] = IROUND(matrix[1]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[9]);
+ params[7] = IROUND(matrix[13]);
+ params[8] = IROUND(matrix[2]);
+ params[9] = IROUND(matrix[6]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[14]);
+ params[12] = IROUND(matrix[3]);
+ params[13] = IROUND(matrix[7]);
+ params[14] = IROUND(matrix[11]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[4]);
+ params[2] = IROUND(matrix[8]);
+ params[3] = IROUND(matrix[12]);
+ params[4] = IROUND(matrix[1]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[9]);
+ params[7] = IROUND(matrix[13]);
+ params[8] = IROUND(matrix[2]);
+ params[9] = IROUND(matrix[6]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[14]);
+ params[12] = IROUND(matrix[3]);
+ params[13] = IROUND(matrix[7]);
+ params[14] = IROUND(matrix[11]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
+ {
+ const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[4]);
+ params[2] = IROUND(matrix[8]);
+ params[3] = IROUND(matrix[12]);
+ params[4] = IROUND(matrix[1]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[9]);
+ params[7] = IROUND(matrix[13]);
+ params[8] = IROUND(matrix[2]);
+ params[9] = IROUND(matrix[6]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[14]);
+ params[12] = IROUND(matrix[3]);
+ params[13] = IROUND(matrix[7]);
+ params[14] = IROUND(matrix[11]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_OCCLUSION_TEST_HP:
+ CHECK_EXTENSION_I(HP_occlusion_test, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Depth.OcclusionTest);
+ break;
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ CHECK_EXTENSION_I(HP_occlusion_test, pname);
+ {
+ if (ctx->Depth.OcclusionTest)
+ params[0] = ctx->OcclusionResult;
+ else
+ params[0] = ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
+ return;
+ }
+ break;
+ case GL_PIXEL_TEXTURE_SGIS:
+ CHECK_EXTENSION_I(SGIS_pixel_texture, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled);
+ break;
+ case GL_PIXEL_TEX_GEN_SGIX:
+ CHECK_EXTENSION_I(SGIX_pixel_texture, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled);
+ break;
+ case GL_PIXEL_TEX_GEN_MODE_SGIX:
+ CHECK_EXTENSION_I(SGIX_pixel_texture, pname);
+ params[0] = ENUM_TO_INT(pixel_texgen_mode(ctx));
+ break;
+ case GL_COLOR_MATRIX_SGI:
+ {
+ const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[1]);
+ params[2] = IROUND(matrix[2]);
+ params[3] = IROUND(matrix[3]);
+ params[4] = IROUND(matrix[4]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[6]);
+ params[7] = IROUND(matrix[7]);
+ params[8] = IROUND(matrix[8]);
+ params[9] = IROUND(matrix[9]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[11]);
+ params[12] = IROUND(matrix[12]);
+ params[13] = IROUND(matrix[13]);
+ params[14] = IROUND(matrix[14]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
+ params[0] = ctx->ColorMatrixStack.Depth + 1;
+ break;
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
+ params[0] = MAX_COLOR_STACK_DEPTH;
+ break;
+ case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[0]);
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[1]);
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[2]);
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[3]);
+ break;
+ case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[0]);
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[1]);
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[2]);
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
+ params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]);
+ break;
+ case GL_CONVOLUTION_1D_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled);
+ break;
+ case GL_CONVOLUTION_2D_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled);
+ break;
+ case GL_SEPARABLE_2D_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled);
+ break;
+ case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]);
+ break;
+ case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]);
+ break;
+ case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]);
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]);
+ break;
+ case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]);
+ break;
+ case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]);
+ break;
+ case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]);
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+ CHECK_EXTENSION_I(EXT_convolution, pname);
+ params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]);
+ break;
+ case GL_HISTOGRAM:
+ CHECK_EXTENSION_I(EXT_histogram, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled);
+ break;
+ case GL_MINMAX:
+ CHECK_EXTENSION_I(EXT_histogram, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled);
+ break;
+ case GL_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_I(SGI_color_table, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled);
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_I(SGI_color_table, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostConvolutionColorTableEnabled);
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_I(SGI_color_table, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostColorMatrixColorTableEnabled);
+ break;
+ case GL_TEXTURE_COLOR_TABLE_SGI:
+ CHECK_EXTENSION_I(SGI_texture_color_table, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
+ break;
+ case GL_COLOR_SUM_EXT:
+ CHECK_EXTENSION_I(EXT_secondary_color, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled);
+ break;
+ case GL_CURRENT_SECONDARY_COLOR_EXT:
+ CHECK_EXTENSION_I(EXT_secondary_color, pname);
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
+ params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
+ params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
+ params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
+ }
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_EXT:
+ CHECK_EXTENSION_I(EXT_secondary_color, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.SecondaryColor.Enabled);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+ CHECK_EXTENSION_I(EXT_secondary_color, pname);
+ params[0] = ENUM_TO_INT(ctx->Array.SecondaryColor.Type);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+ CHECK_EXTENSION_I(EXT_secondary_color, pname);
+ params[0] = ctx->Array.SecondaryColor.Stride;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
+ CHECK_EXTENSION_I(EXT_secondary_color, pname);
+ params[0] = ctx->Array.SecondaryColor.Size;
+ break;
+ case GL_CURRENT_FOG_COORDINATE_EXT:
+ CHECK_EXTENSION_I(EXT_fog_coord, pname);
+ {
+ FLUSH_CURRENT(ctx, 0);
+ params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
+ }
+ break;
+ case GL_FOG_COORDINATE_ARRAY_EXT:
+ CHECK_EXTENSION_I(EXT_fog_coord, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.FogCoord.Enabled);
+ break;
+ case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
+ CHECK_EXTENSION_I(EXT_fog_coord, pname);
+ params[0] = ENUM_TO_INT(ctx->Array.FogCoord.Type);
+ break;
+ case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
+ CHECK_EXTENSION_I(EXT_fog_coord, pname);
+ params[0] = ctx->Array.FogCoord.Stride;
+ break;
+ case GL_FOG_COORDINATE_SOURCE_EXT:
+ CHECK_EXTENSION_I(EXT_fog_coord, pname);
+ params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource);
+ break;
+ case GL_MAX_TEXTURE_LOD_BIAS_EXT:
+ CHECK_EXTENSION_I(EXT_texture_lod_bias, pname);
+ params[0] = IROUND(ctx->Const.MaxTextureLodBias);
+ break;
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ CHECK_EXTENSION_I(EXT_texture_filter_anisotropic, pname);
+ params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy);
+ break;
+ case GL_MULTISAMPLE_ARB:
+ CHECK_EXTENSION_I(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled);
+ break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+ CHECK_EXTENSION_I(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage);
+ break;
+ case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+ CHECK_EXTENSION_I(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne);
+ break;
+ case GL_SAMPLE_COVERAGE_ARB:
+ CHECK_EXTENSION_I(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage);
+ break;
+ case GL_SAMPLE_COVERAGE_VALUE_ARB:
+ CHECK_EXTENSION_I(ARB_multisample, pname);
+ params[0] = IROUND(ctx->Multisample.SampleCoverageValue);
+ break;
+ case GL_SAMPLE_COVERAGE_INVERT_ARB:
+ CHECK_EXTENSION_I(ARB_multisample, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert);
+ break;
+ case GL_SAMPLE_BUFFERS_ARB:
+ CHECK_EXTENSION_I(ARB_multisample, pname);
+ params[0] = 0;
+ break;
+ case GL_SAMPLES_ARB:
+ CHECK_EXTENSION_I(ARB_multisample, pname);
+ params[0] = 0;
+ break;
+ case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ CHECK_EXTENSION_I(IBM_rasterpos_clip, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped);
+ break;
+ case GL_POINT_SPRITE_NV:
+ CHECK_EXTENSION_I(NV_point_sprite, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite);
+ break;
+ case GL_POINT_SPRITE_R_MODE_NV:
+ CHECK_EXTENSION_I(NV_point_sprite, pname);
+ params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode);
+ break;
+ case GL_POINT_SPRITE_COORD_ORIGIN:
+ CHECK_EXTENSION_I(NV_point_sprite, pname);
+ params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin);
+ break;
+ case GL_GENERATE_MIPMAP_HINT_SGIS:
+ CHECK_EXTENSION_I(SGIS_generate_mipmap, pname);
+ params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap);
+ break;
+ case GL_VERTEX_PROGRAM_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
+ break;
+ case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
+ break;
+ case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
+ break;
+ case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = ctx->Const.MaxProgramMatrixStackDepth;
+ break;
+ case GL_MAX_TRACK_MATRICES_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = ctx->Const.MaxProgramMatrices;
+ break;
+ case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
+ break;
+ case GL_CURRENT_MATRIX_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[1]);
+ params[2] = IROUND(matrix[2]);
+ params[3] = IROUND(matrix[3]);
+ params[4] = IROUND(matrix[4]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[6]);
+ params[7] = IROUND(matrix[7]);
+ params[8] = IROUND(matrix[8]);
+ params[9] = IROUND(matrix[9]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[11]);
+ params[12] = IROUND(matrix[12]);
+ params[13] = IROUND(matrix[13]);
+ params[14] = IROUND(matrix[14]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_VERTEX_PROGRAM_BINDING_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
+ break;
+ case GL_PROGRAM_ERROR_POSITION_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = ctx->Program.ErrorPos;
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY0_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[0].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY1_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[1].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY2_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[2].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY3_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[3].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[4].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY5_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[5].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY6_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[6].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY7_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[7].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY8_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[8].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY9_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[9].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY10_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[10].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY11_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[11].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY12_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[12].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY13_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[13].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY14_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[14].Enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY15_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[15].Enabled);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]);
+ break;
+ case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+ CHECK_EXTENSION_I(NV_vertex_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]);
+ break;
+ case GL_FRAGMENT_PROGRAM_NV:
+ CHECK_EXTENSION_I(NV_fragment_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
+ break;
+ case GL_MAX_TEXTURE_COORDS_NV:
+ CHECK_EXTENSION_I(NV_fragment_program, pname);
+ params[0] = ctx->Const.MaxTextureCoordUnits;
+ break;
+ case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
+ CHECK_EXTENSION_I(NV_fragment_program, pname);
+ params[0] = ctx->Const.MaxTextureImageUnits;
+ break;
+ case GL_FRAGMENT_PROGRAM_BINDING_NV:
+ CHECK_EXTENSION_I(NV_fragment_program, pname);
+ params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
+ break;
+ case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
+ CHECK_EXTENSION_I(NV_fragment_program, pname);
+ params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ CHECK_EXTENSION_I(NV_texture_rectangle, pname);
+ params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
+ break;
+ case GL_TEXTURE_BINDING_RECTANGLE_NV:
+ CHECK_EXTENSION_I(NV_texture_rectangle, pname);
+ params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name;
+ break;
+ case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
+ CHECK_EXTENSION_I(NV_texture_rectangle, pname);
+ params[0] = ctx->Const.MaxTextureRectSize;
+ break;
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide);
+ break;
+ case GL_ACTIVE_STENCIL_FACE_EXT:
+ CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
+ params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
+ break;
+ case GL_MAX_SHININESS_NV:
+ CHECK_EXTENSION_I(NV_light_max_exponent, pname);
+ params[0] = IROUND(ctx->Const.MaxShininess);
+ break;
+ case GL_MAX_SPOT_EXPONENT_NV:
+ CHECK_EXTENSION_I(NV_light_max_exponent, pname);
+ params[0] = IROUND(ctx->Const.MaxSpotExponent);
+ break;
+ case GL_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.ArrayBufferObj->Name;
+ break;
+ case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.Vertex.BufferObj->Name;
+ break;
+ case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.Normal.BufferObj->Name;
+ break;
+ case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.Color.BufferObj->Name;
+ break;
+ case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.Index.BufferObj->Name;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
+ break;
+ case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.EdgeFlag.BufferObj->Name;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.SecondaryColor.BufferObj->Name;
+ break;
+ case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.FogCoord.BufferObj->Name;
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+ params[0] = ctx->Array.ElementArrayBufferObj->Name;
+ break;
+ case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname);
+ params[0] = ctx->Pack.BufferObj->Name;
+ break;
+ case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname);
+ params[0] = ctx->Unpack.BufferObj->Name;
+ break;
+ case GL_MAX_VERTEX_ATTRIBS_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_program, pname);
+ params[0] = ctx->Const.MaxVertexProgramAttribs;
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ CHECK_EXTENSION_I(ARB_fragment_program, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
+ break;
+ case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+ CHECK_EXTENSION_I(ARB_fragment_program, pname);
+ {
+ const GLfloat *matrix = ctx->CurrentStack->Top->m;
+ params[0] = IROUND(matrix[0]);
+ params[1] = IROUND(matrix[4]);
+ params[2] = IROUND(matrix[8]);
+ params[3] = IROUND(matrix[12]);
+ params[4] = IROUND(matrix[1]);
+ params[5] = IROUND(matrix[5]);
+ params[6] = IROUND(matrix[9]);
+ params[7] = IROUND(matrix[13]);
+ params[8] = IROUND(matrix[2]);
+ params[9] = IROUND(matrix[6]);
+ params[10] = IROUND(matrix[10]);
+ params[11] = IROUND(matrix[14]);
+ params[12] = IROUND(matrix[3]);
+ params[13] = IROUND(matrix[7]);
+ params[14] = IROUND(matrix[11]);
+ params[15] = IROUND(matrix[15]);
+ }
+ break;
+ case GL_DEPTH_BOUNDS_TEST_EXT:
+ CHECK_EXTENSION_I(EXT_depth_bounds_test, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest);
+ break;
+ case GL_DEPTH_BOUNDS_EXT:
+ CHECK_EXTENSION_I(EXT_depth_bounds_test, pname);
+ params[0] = IROUND(ctx->Depth.BoundsMin);
+ params[1] = IROUND(ctx->Depth.BoundsMax);
+ break;
+ case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
+ CHECK_EXTENSION_I(MESA_program_debug, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.CallbackEnabled);
+ break;
+ case GL_VERTEX_PROGRAM_CALLBACK_MESA:
+ CHECK_EXTENSION_I(MESA_program_debug, pname);
+ params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.CallbackEnabled);
+ break;
+ case GL_FRAGMENT_PROGRAM_POSITION_MESA:
+ CHECK_EXTENSION_I(MESA_program_debug, pname);
+ params[0] = ctx->FragmentProgram.CurrentPosition;
+ break;
+ case GL_VERTEX_PROGRAM_POSITION_MESA:
+ CHECK_EXTENSION_I(MESA_program_debug, pname);
+ params[0] = ctx->VertexProgram.CurrentPosition;
+ break;
+ case GL_MAX_DRAW_BUFFERS_ARB:
+ CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ params[0] = ctx->Const.MaxDrawBuffers;
+ break;
+ case GL_DRAW_BUFFER0_ARB:
+ CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]);
+ break;
+ case GL_DRAW_BUFFER1_ARB:
+ CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[1];
+ params[0] = ENUM_TO_INT(buffer);
+ }
+ break;
+ case GL_DRAW_BUFFER2_ARB:
+ CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[2];
+ params[0] = ENUM_TO_INT(buffer);
+ }
+ break;
+ case GL_DRAW_BUFFER3_ARB:
+ CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+ {
+ GLenum buffer;
+ if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
+ return;
+ }
+ buffer = ctx->Color.DrawBuffer[3];
+ params[0] = ENUM_TO_INT(buffer);
+ }
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+ CHECK_EXTENSION_I(OES_read_format, pname);
+ params[0] = ctx->Const.ColorReadType;
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+ CHECK_EXTENSION_I(OES_read_format, pname);
+ params[0] = ctx->Const.ColorReadFormat;
+ break;
+ case GL_NUM_FRAGMENT_REGISTERS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 6;
+ break;
+ case GL_NUM_FRAGMENT_CONSTANTS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 8;
+ break;
+ case GL_NUM_PASSES_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 2;
+ break;
+ case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 8;
+ break;
+ case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 16;
+ break;
+ case GL_COLOR_ALPHA_PAIRING_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = BOOLEAN_TO_INT(GL_TRUE);
+ break;
+ case GL_NUM_LOOPBACK_COMPONENTS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 3;
+ break;
+ case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ params[0] = 3;
+ break;
+ case GL_STENCIL_BACK_FUNC:
+ params[0] = ENUM_TO_INT(ctx->Stencil.Function[1]);
+ break;
+ case GL_STENCIL_BACK_VALUE_MASK:
+ params[0] = ctx->Stencil.ValueMask[1];
+ break;
+ case GL_STENCIL_BACK_REF:
+ params[0] = ctx->Stencil.Ref[1];
+ break;
+ case GL_STENCIL_BACK_FAIL:
+ params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[1]);
+ break;
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
+ params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[1]);
+ break;
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS:
+ params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]);
+ break;
+ case GL_FRAMEBUFFER_BINDING_EXT:
+ CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+ params[0] = ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0;
+ break;
+ case GL_RENDERBUFFER_BINDING_EXT:
+ CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+ params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
+ break;
+ case GL_MAX_COLOR_ATTACHMENTS_EXT:
+ CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+ params[0] = ctx->Const.MaxColorAttachments;
+ break;
+ case GL_MAX_RENDERBUFFER_SIZE_EXT:
+ CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+ params[0] = ctx->Const.MaxRenderbufferSize;
+ break;
+ case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
+ CHECK_EXTENSION_I(ARB_fragment_shader, pname);
+ params[0] = MAX_FRAGMENT_UNIFORM_COMPONENTS;
+ break;
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
+ CHECK_EXTENSION_I(ARB_fragment_shader, pname);
+ params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative);
+ break;
+ case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_shader, pname);
+ params[0] = MAX_VERTEX_UNIFORM_COMPONENTS;
+ break;
+ case GL_MAX_VARYING_FLOATS_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_shader, pname);
+ params[0] = MAX_VARYING_FLOATS;
+ break;
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_shader, pname);
+ params[0] = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
+ break;
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
+ CHECK_EXTENSION_I(ARB_vertex_shader, pname);
+ params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetDoublev( GLenum pname, GLdouble *params )
+{
+ const GLfloat magic = -1234.5F;
+ GLfloat values[16];
+ GLuint i;
+
+ if (!params)
+ return;
+
+ /* Init temp array to magic numbers so we can figure out how many values
+ * are returned by the GetFloatv() call.
+ */
+ for (i = 0; i < 16; i++)
+ values[i] = magic;
+
+ _mesa_GetFloatv(pname, values);
+
+ for (i = 0; values[i] != magic && i < 16; i++)
+ params[i] = (GLdouble) values[i];
+}
+
-/*\r
- * Mesa 3-D graphics library\r
- * Version: 6.3\r
- *\r
- * Copyright (C) 2005 Brian Paul All Rights Reserved.\r
- *\r
- * Permission is hereby granted, free of charge, to any person obtaining a\r
- * copy of this software and associated documentation files (the "Software"),\r
- * to deal in the Software without restriction, including without limitation\r
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,\r
- * and/or sell copies of the Software, and to permit persons to whom the\r
- * Software is furnished to do so, subject to the following conditions:\r
- *\r
- * The above copyright notice and this permission notice shall be included\r
- * in all copies or substantial portions of the Software.\r
- *\r
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS\r
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r
- */\r
-\r
-/**\r
- * \file slang_compile.c\r
- * slang front-end compiler\r
- * \author Michal Krol\r
- */\r
-\r
-#include "imports.h" \r
-#include "slang_compile.h"\r
-#include "grammar_mesa.h"\r
-#include "slang_preprocess.h"\r
-\r
-/*\r
- This is a straightforward implementation of the slang front-end compiler.\r
- Lots of error-checking functionality is missing but every well-formed shader source should\r
- compile successfully and execute as expected. However, some semantically ill-formed shaders\r
- may be accepted resulting in undefined behaviour.\r
-*/\r
-\r
-void slang_alloc_free (void *ptr)\r
-{\r
- _mesa_free (ptr);\r
-}\r
-\r
-void *slang_alloc_malloc (unsigned int size)\r
-{\r
- return _mesa_malloc (size);\r
-}\r
-\r
-void *slang_alloc_realloc (void *ptr, unsigned int old_size, unsigned int size)\r
-{\r
- return _mesa_realloc (ptr, old_size, size);\r
-}\r
-\r
-int slang_string_compare (const char *str1, const char *str2)\r
-{\r
- return _mesa_strcmp (str1, str2);\r
-}\r
-\r
-char *slang_string_copy (char *dst, const char *src)\r
-{\r
- return _mesa_strcpy (dst, src);\r
-}\r
-\r
-char *slang_string_concat (char *dst, const char *src)\r
-{\r
- return _mesa_strcpy (dst + _mesa_strlen (dst), src);\r
-}\r
-\r
-char *slang_string_duplicate (const char *src)\r
-{\r
- return _mesa_strdup (src);\r
-}\r
-\r
-unsigned int slang_string_length (const char *str)\r
-{\r
- return _mesa_strlen (str);\r
-}\r
-\r
-static void slang_variable_construct (slang_variable *);\r
-static int slang_variable_copy (slang_variable *, const slang_variable *);\r
-static void slang_struct_construct (slang_struct *);\r
-static void slang_struct_destruct (slang_struct *);\r
-static int slang_struct_copy (slang_struct *, const slang_struct *);\r
-static int slang_struct_equal (const slang_struct *, const slang_struct *);\r
-static void slang_variable_destruct (slang_variable *);\r
-\r
-/* slang_type_specifier */\r
-\r
-static void slang_type_specifier_construct (slang_type_specifier *spec)\r
-{\r
- spec->type = slang_spec_void;\r
- spec->_struct = NULL;\r
- spec->_array = NULL;\r
-}\r
-\r
-static void slang_type_specifier_destruct (slang_type_specifier *spec)\r
-{\r
- if (spec->_struct != NULL)\r
- {\r
- slang_struct_destruct (spec->_struct);\r
- slang_alloc_free (spec->_struct);\r
- }\r
- if (spec->_array != NULL)\r
- {\r
- slang_type_specifier_destruct (spec->_array);\r
- slang_alloc_free (spec->_array);\r
- }\r
-}\r
-\r
-static int slang_type_specifier_copy (slang_type_specifier *x, const slang_type_specifier *y)\r
-{\r
- slang_type_specifier_destruct (x);\r
- slang_type_specifier_construct (x);\r
- x->type = y->type;\r
- if (x->type == slang_spec_struct)\r
- {\r
- x->_struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct));\r
- slang_struct_construct (x->_struct);\r
- return slang_struct_copy (x->_struct, y->_struct);\r
- }\r
- if (x->type == slang_spec_array)\r
- {\r
- x->_array = (slang_type_specifier *) slang_alloc_malloc (sizeof (slang_type_specifier));\r
- slang_type_specifier_construct (x->_array);\r
- return slang_type_specifier_copy (x->_array, y->_array);\r
- }\r
- return 1;\r
-}\r
-\r
-static int slang_type_specifier_equal (const slang_type_specifier *x, const slang_type_specifier *y)\r
-{\r
- if (x->type != y->type)\r
- return 0;\r
- if (x->type == slang_spec_struct)\r
- return slang_struct_equal (x->_struct, y->_struct);\r
- if (x->type == slang_spec_array)\r
- return slang_type_specifier_equal (x->_array, y->_array);\r
- return 1;\r
-}\r
-\r
-/* slang_fully_specified_type */\r
-\r
-static void slang_fully_specified_type_construct (slang_fully_specified_type *type)\r
-{\r
- type->qualifier = slang_qual_none;\r
- slang_type_specifier_construct (&type->specifier);\r
-}\r
-\r
-static void slang_fully_specified_type_destruct (slang_fully_specified_type *type)\r
-{\r
- slang_type_specifier_destruct (&type->specifier);\r
-}\r
-\r
-static int slang_fully_specified_type_copy (slang_fully_specified_type *x,\r
- const slang_fully_specified_type *y)\r
-{\r
- slang_fully_specified_type_construct (x);\r
- slang_fully_specified_type_destruct (x);\r
- x->qualifier = y->qualifier;\r
- return slang_type_specifier_copy (&x->specifier, &y->specifier);\r
-}\r
-\r
-/* slang_variable_scope */\r
-\r
-static void slang_variable_scope_construct (slang_variable_scope *scope)\r
-{\r
- scope->variables = NULL;\r
- scope->num_variables = 0;\r
- scope->outer_scope = NULL;\r
-}\r
-\r
-static void slang_variable_scope_destruct (slang_variable_scope *scope)\r
-{\r
- unsigned int i;\r
- for (i = 0; i < scope->num_variables; i++)\r
- slang_variable_destruct (scope->variables + i);\r
- slang_alloc_free (scope->variables);\r
-}\r
-\r
-static int slang_variable_scope_copy (slang_variable_scope *x, const slang_variable_scope *y)\r
-{\r
- unsigned int i;\r
- slang_variable_scope_destruct (x);\r
- slang_variable_scope_construct (x);\r
- x->variables = (slang_variable *) slang_alloc_malloc (y->num_variables * sizeof (\r
- slang_variable));\r
- if (x->variables == NULL)\r
- return 0;\r
- x->num_variables = y->num_variables;\r
- for (i = 0; i < x->num_variables; i++)\r
- slang_variable_construct (x->variables + i);\r
- for (i = 0; i < x->num_variables; i++)\r
- if (!slang_variable_copy (x->variables + i, y->variables + i))\r
- return 0;\r
- x->outer_scope = y->outer_scope;\r
- return 1;\r
-}\r
-\r
-/* slang_operation */\r
-/* XXX mem! */\r
-static void slang_operation_construct (slang_operation *oper)\r
-{\r
- oper->type = slang_oper_none;\r
- oper->children = NULL;\r
- oper->num_children = 0;\r
- oper->literal = (float) 0;\r
- oper->identifier = NULL;\r
- oper->locals = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));\r
- slang_variable_scope_construct (oper->locals);\r
-}\r
-\r
-static void slang_operation_destruct (slang_operation *oper)\r
-{\r
- unsigned int i;\r
- for (i = 0; i < oper->num_children; i++)\r
- slang_operation_destruct (oper->children + i);\r
- slang_alloc_free (oper->children);\r
- slang_alloc_free (oper->identifier);\r
- slang_variable_scope_destruct (oper->locals);\r
- slang_alloc_free (oper->locals);\r
-}\r
-\r
-static int slang_operation_copy (slang_operation *x, const slang_operation *y)\r
-{\r
- unsigned int i;\r
- slang_operation_destruct (x);\r
- slang_operation_construct (x);\r
- x->type = y->type;\r
- x->children = (slang_operation *) slang_alloc_malloc (y->num_children * sizeof (\r
- slang_operation));\r
- if (x->children == NULL)\r
- return 0;\r
- x->num_children = y->num_children;\r
- for (i = 0; i < x->num_children; i++)\r
- slang_operation_construct (x->children + i);\r
- for (i = 0; i < x->num_children; i++)\r
- if (!slang_operation_copy (x->children + i, y->children + i))\r
- return 0;\r
- x->literal = y->literal;\r
- if (y->identifier != NULL)\r
- {\r
- x->identifier = slang_string_duplicate (y->identifier);\r
- if (x->identifier == NULL)\r
- return 0;\r
- }\r
- if (!slang_variable_scope_copy (x->locals, y->locals))\r
- return 0;\r
- return 1;\r
-}\r
-\r
-/* slang_variable */\r
-\r
-static void slang_variable_construct (slang_variable *var)\r
-{\r
- slang_fully_specified_type_construct (&var->type);\r
- var->name = NULL;\r
- var->array_size = NULL;\r
- var->initializer = NULL;\r
-}\r
-\r
-static void slang_variable_destruct (slang_variable *var)\r
-{\r
- slang_fully_specified_type_destruct (&var->type);\r
- slang_alloc_free (var->name);\r
- if (var->array_size != NULL)\r
- {\r
- slang_operation_destruct (var->array_size);\r
- slang_alloc_free (var->array_size);\r
- }\r
- if (var->initializer != NULL)\r
- {\r
- slang_operation_destruct (var->initializer);\r
- slang_alloc_free (var->initializer);\r
- }\r
-}\r
-\r
-static int slang_variable_copy (slang_variable *x, const slang_variable *y)\r
-{\r
- slang_variable_destruct (x);\r
- slang_variable_construct (x);\r
- if (!slang_fully_specified_type_copy (&x->type, &y->type))\r
- return 0;\r
- if (y->name != NULL)\r
- {\r
- x->name = slang_string_duplicate (y->name);\r
- if (x->name == NULL)\r
- return 0;\r
- }\r
- if (y->array_size != NULL)\r
- {\r
- x->array_size = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));\r
- if (x->array_size == NULL)\r
- return 0;\r
- slang_operation_construct (x->array_size);\r
- if (!slang_operation_copy (x->array_size, y->array_size))\r
- return 0;\r
- }\r
- if (y->initializer != NULL)\r
- {\r
- x->initializer = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));\r
- if (x->initializer == NULL)\r
- return 0;\r
- slang_operation_construct (x->initializer);\r
- if (!slang_operation_copy (x->initializer, y->initializer))\r
- return 0;\r
- }\r
- return 1;\r
-}\r
-\r
-/* slang_struct_scope */\r
-\r
-static void slang_struct_scope_construct (slang_struct_scope *scope)\r
-{\r
- scope->structs = NULL;\r
- scope->num_structs = 0;\r
- scope->outer_scope = NULL;\r
-}\r
-\r
-static void slang_struct_scope_destruct (slang_struct_scope *scope)\r
-{\r
- unsigned int i;\r
- for (i = 0; i < scope->num_structs; i++)\r
- slang_struct_destruct (scope->structs + i);\r
- slang_alloc_free (scope->structs);\r
-}\r
-\r
-static int slang_struct_scope_copy (slang_struct_scope *x, const slang_struct_scope *y)\r
-{\r
- unsigned int i;\r
- slang_struct_scope_destruct (x);\r
- slang_struct_scope_construct (x);\r
- x->structs = (slang_struct *) slang_alloc_malloc (y->num_structs * sizeof (slang_struct));\r
- if (x->structs == NULL)\r
- return 0;\r
- x->num_structs = y->num_structs;\r
- for (i = 0; i < x->num_structs; i++)\r
- slang_struct_construct (x->structs + i);\r
- for (i = 0; i < x->num_structs; i++)\r
- if (!slang_struct_copy (x->structs + i, y->structs + i))\r
- return 0;\r
- x->outer_scope = y->outer_scope;\r
- return 1;\r
-}\r
-\r
-static slang_struct *slang_struct_scope_find (slang_struct_scope *stru, const char *name,\r
- int all_scopes)\r
-{\r
- unsigned int i;\r
- for (i = 0; i < stru->num_structs; i++)\r
- if (slang_string_compare (name, stru->structs[i].name) == 0)\r
- return stru->structs + i;\r
- if (all_scopes && stru->outer_scope != NULL)\r
- return slang_struct_scope_find (stru->outer_scope, name, 1);\r
- return NULL;\r
-}\r
-\r
-/* slang_struct */\r
-/* XXX mem! */\r
-static void slang_struct_construct (slang_struct *stru)\r
-{\r
- stru->name = NULL;\r
- stru->fields = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));\r
- slang_variable_scope_construct (stru->fields);\r
- stru->structs = (slang_struct_scope *) slang_alloc_malloc (sizeof (slang_struct_scope));\r
- slang_struct_scope_construct (stru->structs);\r
-}\r
-\r
-static void slang_struct_destruct (slang_struct *stru)\r
-{\r
- slang_alloc_free (stru->name);\r
- slang_variable_scope_destruct (stru->fields);\r
- slang_alloc_free (stru->fields);\r
- slang_struct_scope_destruct (stru->structs);\r
- slang_alloc_free (stru->structs);\r
-}\r
-\r
-static int slang_struct_copy (slang_struct *x, const slang_struct *y)\r
-{\r
- slang_struct_destruct (x);\r
- slang_struct_construct (x);\r
- if (y->name != NULL)\r
- {\r
- x->name = slang_string_duplicate (y->name);\r
- if (x->name == NULL)\r
- return 0;\r
- }\r
- if (!slang_variable_scope_copy (x->fields, y->fields))\r
- return 0;\r
- if (!slang_struct_scope_copy (x->structs, y->structs))\r
- return 0;\r
- return 1;\r
-}\r
-\r
-static int slang_struct_equal (const slang_struct *x, const slang_struct *y)\r
-{\r
- unsigned int i;\r
- if (x->fields->num_variables != y->fields->num_variables)\r
- return 0;\r
- for (i = 0; i < x->fields->num_variables; i++)\r
- {\r
- slang_variable *varx = x->fields->variables + i;\r
- slang_variable *vary = y->fields->variables + i;\r
- if (slang_string_compare (varx->name, vary->name) != 0)\r
- return 0;\r
- if (!slang_type_specifier_equal (&varx->type.specifier, &vary->type.specifier))\r
- return 0;\r
- if (varx->type.specifier.type == slang_spec_array)\r
- {\r
- /* TODO compare array sizes */\r
- }\r
- }\r
- return 1;\r
-}\r
-\r
-/* slang_function */\r
-/* XXX mem! */\r
-static void slang_function_construct (slang_function *func)\r
-{\r
- func->kind = slang_func_ordinary;\r
- slang_variable_construct (&func->header);\r
- func->parameters = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));\r
- slang_variable_scope_construct (func->parameters);\r
- func->body = NULL;\r
-}\r
-\r
-static void slang_function_destruct (slang_function *func)\r
-{\r
- slang_variable_destruct (&func->header);\r
- slang_variable_scope_destruct (func->parameters);\r
- slang_alloc_free (func->parameters);\r
- if (func->body != NULL)\r
- {\r
- slang_operation_destruct (func->body);\r
- slang_alloc_free (func->body);\r
- }\r
-}\r
-\r
-/* slang_function_scope */\r
-\r
-static void slang_function_scope_construct (slang_function_scope *scope)\r
-{\r
- scope->functions = NULL;\r
- scope->num_functions = 0;\r
- scope->outer_scope = NULL;\r
-}\r
-\r
-static void slang_function_scope_destruct (slang_function_scope *scope)\r
-{\r
- unsigned int i;\r
- for (i = 0; i < scope->num_functions; i++)\r
- slang_function_destruct (scope->functions + i);\r
- slang_alloc_free (scope->functions);\r
-}\r
-\r
-static slang_function *slang_function_scope_find (slang_function_scope *funcs, slang_function *fun,\r
- int all_scopes)\r
-{\r
- unsigned int i;\r
- for (i = 0; i < funcs->num_functions; i++)\r
- {\r
- slang_function *f = funcs->functions + i;\r
- unsigned int j;\r
- if (slang_string_compare (fun->header.name, f->header.name) != 0)\r
- continue;\r
- if (fun->param_count != f->param_count)\r
- continue;\r
- for (j = 0; j < fun->param_count; j++)\r
- {\r
- if (!slang_type_specifier_equal (&fun->parameters->variables[j].type.specifier,\r
- &f->parameters->variables[j].type.specifier))\r
- {\r
- break;\r
- }\r
- }\r
- if (j == fun->param_count)\r
- return f;\r
- }\r
- if (all_scopes && funcs->outer_scope != NULL)\r
- return slang_function_scope_find (funcs->outer_scope, fun, 1);\r
- return NULL;\r
-}\r
-\r
-/* slang_translation_unit */\r
-/* XXX mem! */\r
-static void slang_translation_unit_construct (slang_translation_unit *unit)\r
-{\r
- unit->globals = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));\r
- slang_variable_scope_construct (unit->globals);\r
- slang_function_scope_construct (&unit->functions);\r
- unit->structs = (slang_struct_scope *) slang_alloc_malloc (sizeof (slang_struct_scope));\r
- slang_struct_scope_construct (unit->structs);\r
-}\r
-\r
-static void slang_translation_unit_destruct (slang_translation_unit *unit)\r
-{\r
- slang_variable_scope_destruct (unit->globals);\r
- slang_alloc_free (unit->globals);\r
- slang_function_scope_destruct (&unit->functions);\r
- slang_struct_scope_destruct (unit->structs);\r
- slang_alloc_free (unit->structs);\r
-}\r
-\r
-/* slang_info_log */\r
-\r
-static char *out_of_memory = "error: out of memory\n";\r
-\r
-void slang_info_log_construct (slang_info_log *log)\r
-{\r
- log->text = NULL;\r
- log->dont_free_text = 0;\r
-}\r
-\r
-void slang_info_log_destruct (slang_info_log *log)\r
-{\r
- if (!log->dont_free_text)\r
- slang_alloc_free (log->text);\r
-}\r
-\r
-static int slang_info_log_message (slang_info_log *log, const char *prefix, const char *msg)\r
-{\r
- unsigned int new_size;\r
- if (log->dont_free_text)\r
- return 0;\r
- new_size = slang_string_length (prefix) + 3 + slang_string_length (msg);\r
- if (log->text != NULL)\r
- {\r
- log->text = (char *) slang_alloc_realloc (log->text, slang_string_length (log->text) + 1,\r
- new_size + slang_string_length (log->text) + 1);\r
- }\r
- else\r
- {\r
- log->text = (char *) slang_alloc_malloc (new_size + 1);\r
- if (log->text != NULL)\r
- *log->text = '\0';\r
- }\r
- if (log->text == NULL)\r
- return 0;\r
- slang_string_concat (log->text, prefix);\r
- slang_string_concat (log->text, ": ");\r
- slang_string_concat (log->text, msg);\r
- slang_string_concat (log->text, "\n");\r
- return 1;\r
-}\r
-\r
-int slang_info_log_error (slang_info_log *log, const char *msg, ...)\r
-{\r
- if (slang_info_log_message (log, "error", msg))\r
- return 1;\r
- slang_info_log_memory (log);\r
- return 0;\r
-}\r
-\r
-int slang_info_log_warning (slang_info_log *log, const char *msg, ...)\r
-{\r
- if (slang_info_log_message (log, "warning", msg))\r
- return 1;\r
- slang_info_log_memory (log);\r
- return 0;\r
-}\r
-\r
-void slang_info_log_memory (slang_info_log *log)\r
-{\r
- if (!slang_info_log_message (log, "error", "out of memory"))\r
- {\r
- log->dont_free_text = 1;\r
- log->text = out_of_memory;\r
- }\r
-}\r
-\r
-/* slang_parse_ctx */\r
-\r
-typedef struct slang_parse_ctx_\r
-{\r
- const byte *I;\r
- slang_info_log *L;\r
-} slang_parse_ctx;\r
-\r
-/* --- */\r
-\r
-static int parse_identifier (slang_parse_ctx *C, char **id)\r
-{\r
- *id = slang_string_duplicate ((const char *) C->I);\r
- if (*id == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- C->I += strlen ((const char *) C->I) + 1;\r
- return 1;\r
-}\r
-\r
-static int parse_number (slang_parse_ctx *C, int *number)\r
-{\r
- const int radix = (int) (*C->I++);\r
- *number = 0;\r
- while (*C->I != '\0')\r
- {\r
- int digit;\r
- if (*C->I >= '0' && *C->I <= '9')\r
- digit = (int) (*C->I - '0');\r
- else if (*C->I >= 'A' && *C->I <= 'Z')\r
- digit = (int) (*C->I - 'A') + 10;\r
- else\r
- digit = (int) (*C->I - 'a') + 10;\r
- *number = *number * radix + digit;\r
- C->I++;\r
- }\r
- C->I++;\r
- if (*number > 65535)\r
- slang_info_log_warning (C->L, "%d: literal integer overflow", *number);\r
- return 1;\r
-}\r
-\r
-static int parse_float (slang_parse_ctx *C, float *number)\r
-{\r
- char *integral = NULL;\r
- char *fractional = NULL;\r
- char *exponent = NULL;\r
- char *whole = NULL;\r
-\r
- if (!parse_identifier (C, &integral))\r
- return 0;\r
-\r
- if (!parse_identifier (C, &fractional))\r
- {\r
- slang_alloc_free (integral);\r
- return 0;\r
- }\r
-\r
- if (!parse_identifier (C, &exponent))\r
- {\r
- slang_alloc_free (fractional);\r
- slang_alloc_free (integral);\r
- return 0;\r
- }\r
-\r
- whole = (char *) (slang_alloc_malloc ((strlen (integral) + strlen (fractional) + strlen (\r
- exponent) + 3) * sizeof (char)));\r
- if (whole == NULL)\r
- {\r
- slang_alloc_free (exponent);\r
- slang_alloc_free (fractional);\r
- slang_alloc_free (integral);\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
-\r
- slang_string_copy (whole, integral);\r
- slang_string_concat (whole, ".");\r
- slang_string_concat (whole, fractional);\r
- slang_string_concat (whole, "E");\r
- slang_string_concat (whole, exponent);\r
-\r
- *number = (float) (atof (whole));\r
-\r
- slang_alloc_free (whole);\r
- slang_alloc_free (exponent);\r
- slang_alloc_free (fractional);\r
- slang_alloc_free (integral);\r
- return 1;\r
-}\r
-\r
-/* revision number - increment after each change affecting emitted output */\r
-#define REVISION 2\r
-\r
-static int check_revision (slang_parse_ctx *C)\r
-{\r
- if (*C->I != REVISION)\r
- {\r
- slang_info_log_error (C->L, "internal compiler error");\r
- return 0;\r
- }\r
- C->I++;\r
- return 1;\r
-}\r
-\r
-static int parse_statement (slang_parse_ctx *, slang_operation *, slang_variable_scope *,\r
- slang_struct_scope *);\r
-static int parse_expression (slang_parse_ctx *, slang_operation *, slang_variable_scope *,\r
- slang_struct_scope *);\r
-\r
-/* type qualifier */\r
-#define TYPE_QUALIFIER_NONE 0\r
-#define TYPE_QUALIFIER_CONST 1\r
-#define TYPE_QUALIFIER_ATTRIBUTE 2\r
-#define TYPE_QUALIFIER_VARYING 3\r
-#define TYPE_QUALIFIER_UNIFORM 4\r
-#define TYPE_QUALIFIER_FIXEDOUTPUT 5\r
-#define TYPE_QUALIFIER_FIXEDINPUT 6\r
-\r
-static int parse_type_qualifier (slang_parse_ctx *C, slang_type_qualifier *qual)\r
-{\r
- switch (*C->I++)\r
- {\r
- case TYPE_QUALIFIER_NONE:\r
- *qual = slang_qual_none;\r
- break;\r
- case TYPE_QUALIFIER_CONST:\r
- *qual = slang_qual_const;\r
- break;\r
- case TYPE_QUALIFIER_ATTRIBUTE:\r
- *qual = slang_qual_attribute;\r
- break;\r
- case TYPE_QUALIFIER_VARYING:\r
- *qual = slang_qual_varying;\r
- break;\r
- case TYPE_QUALIFIER_UNIFORM:\r
- *qual = slang_qual_uniform;\r
- break;\r
- case TYPE_QUALIFIER_FIXEDOUTPUT:\r
- *qual = slang_qual_fixedoutput;\r
- break;\r
- case TYPE_QUALIFIER_FIXEDINPUT:\r
- *qual = slang_qual_fixedinput;\r
- break;\r
- default:\r
- return 0;\r
- }\r
- return 1;\r
-}\r
-\r
-/* type specifier */\r
-#define TYPE_SPECIFIER_VOID 0\r
-#define TYPE_SPECIFIER_BOOL 1\r
-#define TYPE_SPECIFIER_BVEC2 2\r
-#define TYPE_SPECIFIER_BVEC3 3\r
-#define TYPE_SPECIFIER_BVEC4 4\r
-#define TYPE_SPECIFIER_INT 5\r
-#define TYPE_SPECIFIER_IVEC2 6\r
-#define TYPE_SPECIFIER_IVEC3 7\r
-#define TYPE_SPECIFIER_IVEC4 8\r
-#define TYPE_SPECIFIER_FLOAT 9\r
-#define TYPE_SPECIFIER_VEC2 10\r
-#define TYPE_SPECIFIER_VEC3 11\r
-#define TYPE_SPECIFIER_VEC4 12\r
-#define TYPE_SPECIFIER_MAT2 13\r
-#define TYPE_SPECIFIER_MAT3 14\r
-#define TYPE_SPECIFIER_MAT4 15\r
-#define TYPE_SPECIFIER_SAMPLER1D 16\r
-#define TYPE_SPECIFIER_SAMPLER2D 17\r
-#define TYPE_SPECIFIER_SAMPLER3D 18\r
-#define TYPE_SPECIFIER_SAMPLERCUBE 19\r
-#define TYPE_SPECIFIER_SAMPLER1DSHADOW 20\r
-#define TYPE_SPECIFIER_SAMPLER2DSHADOW 21\r
-#define TYPE_SPECIFIER_STRUCT 22\r
-#define TYPE_SPECIFIER_TYPENAME 23\r
-\r
-/* structure field */\r
-#define FIELD_NONE 0\r
-#define FIELD_NEXT 1\r
-#define FIELD_ARRAY 2\r
-\r
-static int parse_type_specifier (slang_parse_ctx *C, slang_type_specifier *spec,\r
- slang_struct_scope *structs, slang_variable_scope *scope)\r
-{\r
- switch (*C->I++)\r
- {\r
- case TYPE_SPECIFIER_VOID:\r
- spec->type = slang_spec_void;\r
- break;\r
- case TYPE_SPECIFIER_BOOL:\r
- spec->type = slang_spec_bool;\r
- break;\r
- case TYPE_SPECIFIER_BVEC2:\r
- spec->type = slang_spec_bvec2;\r
- break;\r
- case TYPE_SPECIFIER_BVEC3:\r
- spec->type = slang_spec_bvec3;\r
- break;\r
- case TYPE_SPECIFIER_BVEC4:\r
- spec->type = slang_spec_bvec4;\r
- break;\r
- case TYPE_SPECIFIER_INT:\r
- spec->type = slang_spec_int;\r
- break;\r
- case TYPE_SPECIFIER_IVEC2:\r
- spec->type = slang_spec_ivec2;\r
- break;\r
- case TYPE_SPECIFIER_IVEC3:\r
- spec->type = slang_spec_ivec3;\r
- break;\r
- case TYPE_SPECIFIER_IVEC4:\r
- spec->type = slang_spec_ivec4;\r
- break;\r
- case TYPE_SPECIFIER_FLOAT:\r
- spec->type = slang_spec_float;\r
- break;\r
- case TYPE_SPECIFIER_VEC2:\r
- spec->type = slang_spec_vec2;\r
- break;\r
- case TYPE_SPECIFIER_VEC3:\r
- spec->type = slang_spec_vec3;\r
- break;\r
- case TYPE_SPECIFIER_VEC4:\r
- spec->type = slang_spec_vec4;\r
- break;\r
- case TYPE_SPECIFIER_MAT2:\r
- spec->type = slang_spec_mat2;\r
- break;\r
- case TYPE_SPECIFIER_MAT3:\r
- spec->type = slang_spec_mat3;\r
- break;\r
- case TYPE_SPECIFIER_MAT4:\r
- spec->type = slang_spec_mat4;\r
- break;\r
- case TYPE_SPECIFIER_SAMPLER1D:\r
- spec->type = slang_spec_sampler1D;\r
- break;\r
- case TYPE_SPECIFIER_SAMPLER2D:\r
- spec->type = slang_spec_sampler2D;\r
- break;\r
- case TYPE_SPECIFIER_SAMPLER3D:\r
- spec->type = slang_spec_sampler3D;\r
- break;\r
- case TYPE_SPECIFIER_SAMPLERCUBE:\r
- spec->type = slang_spec_samplerCube;\r
- break;\r
- case TYPE_SPECIFIER_SAMPLER1DSHADOW:\r
- spec->type = slang_spec_sampler1DShadow;\r
- break;\r
- case TYPE_SPECIFIER_SAMPLER2DSHADOW:\r
- spec->type = slang_spec_sampler2DShadow;\r
- break;\r
- case TYPE_SPECIFIER_STRUCT:\r
- spec->type = slang_spec_struct;\r
- {\r
- char *name;\r
- if (!parse_identifier (C, &name))\r
- return 0;\r
- if (*name != '\0' && slang_struct_scope_find (structs, name, 0) != NULL)\r
- {\r
- slang_info_log_error (C->L, "%s: duplicate type name", name);\r
- slang_alloc_free (name);\r
- return 0;\r
- }\r
- spec->_struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct));\r
- if (spec->_struct == NULL)\r
- {\r
- slang_alloc_free (name);\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- slang_struct_construct (spec->_struct);\r
- spec->_struct->name = name;\r
- spec->_struct->structs->outer_scope = structs;\r
- }\r
- do\r
- {\r
- slang_type_specifier sp;\r
- slang_type_specifier_construct (&sp);\r
- if (!parse_type_specifier (C, &sp, spec->_struct->structs, scope))\r
- {\r
- slang_type_specifier_destruct (&sp);\r
- return 0;\r
- }\r
- do\r
- {\r
- slang_variable *var;\r
- spec->_struct->fields->variables = (slang_variable *) slang_alloc_realloc (\r
- spec->_struct->fields->variables,\r
- spec->_struct->fields->num_variables * sizeof (slang_variable),\r
- (spec->_struct->fields->num_variables + 1) * sizeof (slang_variable));\r
- if (spec->_struct->fields->variables == NULL)\r
- {\r
- slang_type_specifier_destruct (&sp);\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- var = spec->_struct->fields->variables + spec->_struct->fields->num_variables;\r
- spec->_struct->fields->num_variables++;\r
- slang_variable_construct (var);\r
- if (!slang_type_specifier_copy (&var->type.specifier, &sp))\r
- {\r
- slang_type_specifier_destruct (&sp);\r
- return 0;\r
- }\r
- if (!parse_identifier (C, &var->name))\r
- {\r
- slang_type_specifier_destruct (&sp);\r
- return 0;\r
- }\r
- switch (*C->I++)\r
- {\r
- case FIELD_NONE:\r
- break;\r
- case FIELD_ARRAY:\r
- var->array_size = (slang_operation *) slang_alloc_malloc (sizeof (\r
- slang_operation));\r
- if (var->array_size == NULL)\r
- {\r
- slang_type_specifier_destruct (&sp);\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- slang_operation_construct (var->array_size);\r
- if (!parse_expression (C, var->array_size, scope, structs))\r
- {\r
- slang_type_specifier_destruct (&sp);\r
- return 0;\r
- }\r
- break;\r
- default:\r
- return 0;\r
- }\r
- }\r
- while (*C->I++ != FIELD_NONE);\r
- }\r
- while (*C->I++ != FIELD_NONE);\r
- if (*spec->_struct->name != '\0')\r
- {\r
- slang_struct *s;\r
- structs->structs = (slang_struct *) slang_alloc_realloc (structs->structs,\r
- structs->num_structs * sizeof (slang_struct),\r
- (structs->num_structs + 1) * sizeof (slang_struct));\r
- if (structs->structs == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- s = structs->structs + structs->num_structs;\r
- structs->num_structs++;\r
- slang_struct_construct (s);\r
- if (!slang_struct_copy (s, spec->_struct))\r
- return 0;\r
- }\r
- break;\r
- case TYPE_SPECIFIER_TYPENAME:\r
- spec->type = slang_spec_struct;\r
- {\r
- char *name;\r
- slang_struct *stru;\r
- if (!parse_identifier (C, &name))\r
- return 0;\r
- stru = slang_struct_scope_find (structs, name, 1);\r
- if (stru == NULL)\r
- {\r
- slang_info_log_error (C->L, "%s: undeclared type name", name);\r
- slang_alloc_free (name);\r
- return 0;\r
- }\r
- slang_alloc_free (name);\r
- spec->_struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct));\r
- if (spec->_struct == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- slang_struct_construct (spec->_struct);\r
- if (!slang_struct_copy (spec->_struct, stru))\r
- return 0;\r
- }\r
- break;\r
- default:\r
- return 0;\r
- }\r
- return 1;\r
-}\r
-\r
-static int parse_fully_specified_type (slang_parse_ctx *C, slang_fully_specified_type *type,\r
- slang_struct_scope *structs, slang_variable_scope *scope)\r
-{\r
- if (!parse_type_qualifier (C, &type->qualifier))\r
- return 0;\r
- return parse_type_specifier (C, &type->specifier, structs, scope);\r
-}\r
-\r
-/* operation */\r
-#define OP_END 0\r
-#define OP_BLOCK_BEGIN_NO_NEW_SCOPE 1\r
-#define OP_BLOCK_BEGIN_NEW_SCOPE 2\r
-#define OP_DECLARE 3\r
-#define OP_ASM 4\r
-#define OP_BREAK 5\r
-#define OP_CONTINUE 6\r
-#define OP_DISCARD 7\r
-#define OP_RETURN 8\r
-#define OP_EXPRESSION 9\r
-#define OP_IF 10\r
-#define OP_WHILE 11\r
-#define OP_DO 12\r
-#define OP_FOR 13\r
-#define OP_PUSH_VOID 14\r
-#define OP_PUSH_BOOL 15\r
-#define OP_PUSH_INT 16\r
-#define OP_PUSH_FLOAT 17\r
-#define OP_PUSH_IDENTIFIER 18\r
-#define OP_SEQUENCE 19\r
-#define OP_ASSIGN 20\r
-#define OP_ADDASSIGN 21\r
-#define OP_SUBASSIGN 22\r
-#define OP_MULASSIGN 23\r
-#define OP_DIVASSIGN 24\r
-/*#define OP_MODASSIGN 25*/\r
-/*#define OP_LSHASSIGN 26*/\r
-/*#define OP_RSHASSIGN 27*/\r
-/*#define OP_ORASSIGN 28*/\r
-/*#define OP_XORASSIGN 29*/\r
-/*#define OP_ANDASSIGN 30*/\r
-#define OP_SELECT 31\r
-#define OP_LOGICALOR 32\r
-#define OP_LOGICALXOR 33\r
-#define OP_LOGICALAND 34\r
-/*#define OP_BITOR 35*/\r
-/*#define OP_BITXOR 36*/\r
-/*#define OP_BITAND 37*/\r
-#define OP_EQUAL 38\r
-#define OP_NOTEQUAL 39\r
-#define OP_LESS 40\r
-#define OP_GREATER 41\r
-#define OP_LESSEQUAL 42\r
-#define OP_GREATEREQUAL 43\r
-/*#define OP_LSHIFT 44*/\r
-/*#define OP_RSHIFT 45*/\r
-#define OP_ADD 46\r
-#define OP_SUBTRACT 47\r
-#define OP_MULTIPLY 48\r
-#define OP_DIVIDE 49\r
-/*#define OP_MODULUS 50*/\r
-#define OP_PREINCREMENT 51\r
-#define OP_PREDECREMENT 52\r
-#define OP_PLUS 53\r
-#define OP_MINUS 54\r
-/*#define OP_COMPLEMENT 55*/\r
-#define OP_NOT 56\r
-#define OP_SUBSCRIPT 57\r
-#define OP_CALL 58\r
-#define OP_FIELD 59\r
-#define OP_POSTINCREMENT 60\r
-#define OP_POSTDECREMENT 61\r
-\r
-static int parse_child_operation (slang_parse_ctx *C, slang_operation *oper, int statement,\r
- slang_variable_scope *scope, slang_struct_scope *structs)\r
-{\r
- oper->children = (slang_operation *) slang_alloc_realloc (oper->children,\r
- oper->num_children * sizeof (slang_operation),\r
- (oper->num_children + 1) * sizeof (slang_operation));\r
- if (oper->children == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- slang_operation_construct (oper->children + oper->num_children);\r
- oper->num_children++;\r
- if (statement)\r
- return parse_statement (C, oper->children + oper->num_children - 1, scope, structs);\r
- return parse_expression (C, oper->children + oper->num_children - 1, scope, structs);\r
-}\r
-\r
-static int parse_declaration (slang_parse_ctx *C, slang_variable_scope *, slang_struct_scope *,\r
- slang_function_scope *);\r
-\r
-static int parse_statement (slang_parse_ctx *C, slang_operation *oper, slang_variable_scope *scope,\r
- slang_struct_scope *structs)\r
-{\r
- oper->locals->outer_scope = scope;\r
- switch (*C->I++)\r
- {\r
- case OP_BLOCK_BEGIN_NO_NEW_SCOPE:\r
- oper->type = slang_oper_block_no_new_scope;\r
- while (*C->I != OP_END)\r
- if (!parse_child_operation (C, oper, 1, scope, structs))\r
- return 0;\r
- C->I++;\r
- break;\r
- case OP_BLOCK_BEGIN_NEW_SCOPE:\r
- oper->type = slang_oper_block_new_scope;\r
- while (*C->I != OP_END)\r
- if (!parse_child_operation (C, oper, 1, oper->locals, structs))\r
- return 0;\r
- C->I++;\r
- break;\r
- case OP_DECLARE:\r
- oper->type = slang_oper_variable_decl;\r
- {\r
- const unsigned int first_var = scope->num_variables;\r
- if (!parse_declaration (C, scope, structs, NULL))\r
- return 0;\r
- if (first_var < scope->num_variables)\r
- {\r
- const unsigned int num_vars = scope->num_variables - first_var;\r
- unsigned int i;\r
- oper->children = (slang_operation *) slang_alloc_malloc (num_vars * sizeof (\r
- slang_operation));\r
- if (oper->children == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- for (i = 0; i < num_vars; i++)\r
- slang_operation_construct (oper->children + i);\r
- oper->num_children = num_vars;\r
- for (i = first_var; i < scope->num_variables; i++)\r
- {\r
- slang_operation *o = oper->children + i - first_var;\r
- o->type = slang_oper_identifier;\r
- o->locals->outer_scope = scope;\r
- o->identifier = slang_string_duplicate (scope->variables[i].name);\r
- if (o->identifier == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- }\r
- }\r
- }\r
- break;\r
- case OP_ASM:\r
- oper->type = slang_oper_asm;\r
- if (!parse_identifier (C, &oper->identifier))\r
- return 0;\r
- while (*C->I != OP_END)\r
- if (!parse_child_operation (C, oper, 0, scope, structs))\r
- return 0;\r
- C->I++;\r
- break;\r
- case OP_BREAK:\r
- oper->type = slang_oper_break;\r
- break;\r
- case OP_CONTINUE:\r
- oper->type = slang_oper_continue;\r
- break;\r
- case OP_DISCARD:\r
- oper->type = slang_oper_discard;\r
- break;\r
- case OP_RETURN:\r
- oper->type = slang_oper_return;\r
- if (!parse_child_operation (C, oper, 0, scope, structs))\r
- return 0;\r
- break;\r
- case OP_EXPRESSION:\r
- oper->type = slang_oper_expression;\r
- if (!parse_child_operation (C, oper, 0, scope, structs))\r
- return 0;\r
- break;\r
- case OP_IF:\r
- oper->type = slang_oper_if;\r
- if (!parse_child_operation (C, oper, 0, scope, structs))\r
- return 0;\r
- if (!parse_child_operation (C, oper, 1, scope, structs))\r
- return 0;\r
- if (!parse_child_operation (C, oper, 1, scope, structs))\r
- return 0;\r
- break;\r
- case OP_WHILE:\r
- oper->type = slang_oper_while;\r
- if (!parse_child_operation (C, oper, 1, oper->locals, structs))\r
- return 0;\r
- if (!parse_child_operation (C, oper, 1, oper->locals, structs))\r
- return 0;\r
- break;\r
- case OP_DO:\r
- oper->type = slang_oper_do;\r
- if (!parse_child_operation (C, oper, 1, scope, structs))\r
- return 0;\r
- if (!parse_child_operation (C, oper, 0, scope, structs))\r
- return 0;\r
- break;\r
- case OP_FOR:\r
- oper->type = slang_oper_for;\r
- if (!parse_child_operation (C, oper, 1, oper->locals, structs))\r
- return 0;\r
- if (!parse_child_operation (C, oper, 1, oper->locals, structs))\r
- return 0;\r
- if (!parse_child_operation (C, oper, 0, oper->locals, structs))\r
- return 0;\r
- if (!parse_child_operation (C, oper, 1, oper->locals, structs))\r
- return 0;\r
- break;\r
- default:\r
- return 0;\r
- }\r
- return 1;\r
-}\r
-\r
-static int handle_trinary_expression (slang_parse_ctx *C, slang_operation *op,\r
- slang_operation **ops, unsigned int *num_ops)\r
-{\r
- op->num_children = 3;\r
- op->children = (slang_operation *) slang_alloc_malloc (3 * sizeof (slang_operation));\r
- if (op->children == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- op->children[0] = (*ops)[*num_ops - 4];\r
- op->children[1] = (*ops)[*num_ops - 3];\r
- op->children[2] = (*ops)[*num_ops - 2];\r
- (*ops)[*num_ops - 4] = (*ops)[*num_ops - 1];\r
- *num_ops -= 3;\r
- *ops = (slang_operation *) slang_alloc_realloc (*ops, (*num_ops + 3) * sizeof (slang_operation),\r
- *num_ops * sizeof (slang_operation));\r
- if (*ops == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- return 1;\r
-}\r
-\r
-static int handle_binary_expression (slang_parse_ctx *C, slang_operation *op,\r
- slang_operation **ops, unsigned int *num_ops)\r
-{\r
- op->num_children = 2;\r
- op->children = (slang_operation *) slang_alloc_malloc (2 * sizeof (slang_operation));\r
- if (op->children == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- op->children[0] = (*ops)[*num_ops - 3];\r
- op->children[1] = (*ops)[*num_ops - 2];\r
- (*ops)[*num_ops - 3] = (*ops)[*num_ops - 1];\r
- *num_ops -= 2;\r
- *ops = (slang_operation *) slang_alloc_realloc (*ops, (*num_ops + 2) * sizeof (slang_operation),\r
- *num_ops * sizeof (slang_operation));\r
- if (*ops == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- return 1;\r
-}\r
-\r
-static int handle_unary_expression (slang_parse_ctx *C, slang_operation *op,\r
- slang_operation **ops, unsigned int *num_ops)\r
-{\r
- op->num_children = 1;\r
- op->children = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));\r
- if (op->children == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- op->children[0] = (*ops)[*num_ops - 2];\r
- (*ops)[*num_ops - 2] = (*ops)[*num_ops - 1];\r
- (*num_ops)--;\r
- *ops = (slang_operation *) slang_alloc_realloc (*ops, (*num_ops + 1) * sizeof (slang_operation),\r
- *num_ops * sizeof (slang_operation));\r
- if (*ops == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- return 1;\r
-}\r
-\r
-static int parse_expression (slang_parse_ctx *C, slang_operation *oper, slang_variable_scope *scope,\r
- slang_struct_scope *structs)\r
-{\r
- slang_operation *ops = NULL;\r
- unsigned int num_ops = 0;\r
- int number;\r
-\r
- while (*C->I != OP_END)\r
- {\r
- slang_operation *op;\r
- const unsigned int op_code = *C->I++;\r
- ops = (slang_operation *) slang_alloc_realloc (ops,\r
- num_ops * sizeof (slang_operation), (num_ops + 1) * sizeof (slang_operation));\r
- if (ops == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- op = ops + num_ops;\r
- num_ops++;\r
- slang_operation_construct (op);\r
- op->locals->outer_scope = scope;\r
- switch (op_code)\r
- {\r
- case OP_PUSH_VOID:\r
- op->type = slang_oper_void;\r
- break;\r
- case OP_PUSH_BOOL:\r
- op->type = slang_oper_literal_bool;\r
- if (!parse_number (C, &number))\r
- return 0;\r
- op->literal = (float) number;\r
- break;\r
- case OP_PUSH_INT:\r
- op->type = slang_oper_literal_int;\r
- if (!parse_number (C, &number))\r
- return 0;\r
- op->literal = (float) number;\r
- break;\r
- case OP_PUSH_FLOAT:\r
- op->type = slang_oper_literal_float;\r
- if (!parse_float (C, &op->literal))\r
- return 0;\r
- break;\r
- case OP_PUSH_IDENTIFIER:\r
- op->type = slang_oper_identifier;\r
- if (!parse_identifier (C, &op->identifier))\r
- return 0;\r
- break;\r
- case OP_SEQUENCE:\r
- op->type = slang_oper_sequence;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_ASSIGN:\r
- op->type = slang_oper_assign;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_ADDASSIGN:\r
- op->type = slang_oper_addassign;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_SUBASSIGN:\r
- op->type = slang_oper_subassign;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_MULASSIGN:\r
- op->type = slang_oper_mulassign;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_DIVASSIGN:\r
- op->type = slang_oper_divassign;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- /*case OP_MODASSIGN:*/\r
- /*case OP_LSHASSIGN:*/\r
- /*case OP_RSHASSIGN:*/\r
- /*case OP_ORASSIGN:*/\r
- /*case OP_XORASSIGN:*/\r
- /*case OP_ANDASSIGN:*/\r
- case OP_SELECT:\r
- op->type = slang_oper_select;\r
- if (!handle_trinary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_LOGICALOR:\r
- op->type = slang_oper_logicalor;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_LOGICALXOR:\r
- op->type = slang_oper_logicalxor;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_LOGICALAND:\r
- op->type = slang_oper_logicaland;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- /*case OP_BITOR:*/\r
- /*case OP_BITXOR:*/\r
- /*case OP_BITAND:*/\r
- case OP_EQUAL:\r
- op->type = slang_oper_equal;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_NOTEQUAL:\r
- op->type = slang_oper_notequal;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_LESS:\r
- op->type = slang_oper_less;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_GREATER:\r
- op->type = slang_oper_greater;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_LESSEQUAL:\r
- op->type = slang_oper_lessequal;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_GREATEREQUAL:\r
- op->type = slang_oper_greaterequal;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- /*case OP_LSHIFT:*/\r
- /*case OP_RSHIFT:*/\r
- case OP_ADD:\r
- op->type = slang_oper_add;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_SUBTRACT:\r
- op->type = slang_oper_subtract;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_MULTIPLY:\r
- op->type = slang_oper_multiply;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_DIVIDE:\r
- op->type = slang_oper_divide;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- /*case OP_MODULUS:*/\r
- case OP_PREINCREMENT:\r
- op->type = slang_oper_preincrement;\r
- if (!handle_unary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_PREDECREMENT:\r
- op->type = slang_oper_predecrement;\r
- if (!handle_unary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_PLUS:\r
- op->type = slang_oper_plus;\r
- if (!handle_unary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_MINUS:\r
- op->type = slang_oper_minus;\r
- if (!handle_unary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_NOT:\r
- op->type = slang_oper_not;\r
- if (!handle_unary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- /*case OP_COMPLEMENT:*/\r
- case OP_SUBSCRIPT:\r
- op->type = slang_oper_subscript;\r
- if (!handle_binary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_CALL:\r
- op->type = slang_oper_call;\r
- if (!parse_identifier (C, &op->identifier))\r
- return 0;\r
- while (*C->I != OP_END)\r
- if (!parse_child_operation (C, op, 0, scope, structs))\r
- return 0;\r
- C->I++;\r
- break;\r
- case OP_FIELD:\r
- op->type = slang_oper_field;\r
- if (!parse_identifier (C, &op->identifier))\r
- return 0;\r
- if (!handle_unary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_POSTINCREMENT:\r
- op->type = slang_oper_postincrement;\r
- if (!handle_unary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- case OP_POSTDECREMENT:\r
- op->type = slang_oper_postdecrement;\r
- if (!handle_unary_expression (C, op, &ops, &num_ops))\r
- return 0;\r
- break;\r
- default:\r
- return 0;\r
- }\r
- }\r
- C->I++;\r
- *oper = *ops;\r
- slang_alloc_free (ops);\r
- return 1;\r
-}\r
-\r
-/* parameter qualifier */\r
-#define PARAM_QUALIFIER_IN 0\r
-#define PARAM_QUALIFIER_OUT 1\r
-#define PARAM_QUALIFIER_INOUT 2\r
-\r
-/* function parameter array presence */\r
-#define PARAMETER_ARRAY_NOT_PRESENT 0\r
-#define PARAMETER_ARRAY_PRESENT 1\r
-\r
-static int parse_parameter_declaration (slang_parse_ctx *C, slang_variable *param,\r
- slang_struct_scope *structs, slang_variable_scope *scope)\r
-{\r
- if (!parse_type_qualifier (C, ¶m->type.qualifier))\r
- return 0;\r
- switch (*C->I++)\r
- {\r
- case PARAM_QUALIFIER_IN:\r
- if (param->type.qualifier != slang_qual_const && param->type.qualifier != slang_qual_none)\r
- {\r
- slang_info_log_error (C->L, "invalid type qualifier");\r
- return 0;\r
- }\r
- break;\r
- case PARAM_QUALIFIER_OUT:\r
- if (param->type.qualifier == slang_qual_none)\r
- param->type.qualifier = slang_qual_out;\r
- else\r
- {\r
- slang_info_log_error (C->L, "invalid type qualifier");\r
- return 0;\r
- }\r
- break;\r
- case PARAM_QUALIFIER_INOUT:\r
- if (param->type.qualifier == slang_qual_none)\r
- param->type.qualifier = slang_qual_inout;\r
- else\r
- {\r
- slang_info_log_error (C->L, "invalid type qualifier");\r
- return 0;\r
- }\r
- break;\r
- default:\r
- return 0;\r
- }\r
- if (!parse_type_specifier (C, ¶m->type.specifier, structs, scope))\r
- return 0;\r
- if (!parse_identifier (C, ¶m->name))\r
- return 0;\r
- if (*C->I++ == PARAMETER_ARRAY_PRESENT)\r
- {\r
- param->array_size = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));\r
- if (param->array_size == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- slang_operation_construct (param->array_size);\r
- if (!parse_expression (C, param->array_size, scope, structs))\r
- return 0;\r
- }\r
- return 1;\r
-}\r
-\r
-/* function type */\r
-#define FUNCTION_ORDINARY 0\r
-#define FUNCTION_CONSTRUCTOR 1\r
-#define FUNCTION_OPERATOR 2\r
-\r
-/* function parameter */\r
-#define PARAMETER_NONE 0\r
-#define PARAMETER_NEXT 1\r
-\r
-/* operator type */\r
-#define OPERATOR_ASSIGN 1\r
-#define OPERATOR_ADDASSIGN 2\r
-#define OPERATOR_SUBASSIGN 3\r
-#define OPERATOR_MULASSIGN 4\r
-#define OPERATOR_DIVASSIGN 5\r
-/*#define OPERATOR_MODASSIGN 6*/\r
-/*#define OPERATOR_LSHASSIGN 7*/\r
-/*#define OPERATOR_RSHASSIGN 8*/\r
-/*#define OPERATOR_ANDASSIGN 9*/\r
-/*#define OPERATOR_XORASSIGN 10*/\r
-/*#define OPERATOR_ORASSIGN 11*/\r
-#define OPERATOR_LOGICALXOR 12\r
-/*#define OPERATOR_BITOR 13*/\r
-/*#define OPERATOR_BITXOR 14*/\r
-/*#define OPERATOR_BITAND 15*/\r
-#define OPERATOR_EQUAL 16\r
-#define OPERATOR_NOTEQUAL 17\r
-#define OPERATOR_LESS 18\r
-#define OPERATOR_GREATER 19\r
-#define OPERATOR_LESSEQUAL 20\r
-#define OPERATOR_GREATEREQUAL 21\r
-/*#define OPERATOR_LSHIFT 22*/\r
-/*#define OPERATOR_RSHIFT 23*/\r
-#define OPERATOR_MULTIPLY 24\r
-#define OPERATOR_DIVIDE 25\r
-/*#define OPERATOR_MODULUS 26*/\r
-#define OPERATOR_INCREMENT 27\r
-#define OPERATOR_DECREMENT 28\r
-#define OPERATOR_PLUS 29\r
-#define OPERATOR_MINUS 30\r
-/*#define OPERATOR_COMPLEMENT 31*/\r
-#define OPERATOR_NOT 32\r
-\r
-/* these must match with slang_type_specifier_type enum */\r
-static const char *type_specifier_names[] = {\r
- "void",\r
- "bool",\r
- "bvec2",\r
- "bvec3",\r
- "bvec4",\r
- "int",\r
- "ivec2",\r
- "ivec3",\r
- "ivec4",\r
- "float",\r
- "vec2",\r
- "vec3",\r
- "vec4",\r
- "mat2",\r
- "mat3",\r
- "mat4",\r
- "sampler1D",\r
- "sampler2D",\r
- "sampler3D",\r
- "samplerCube",\r
- "sampler1DShadow",\r
- "sampler2DShadow"\r
-};\r
-\r
-static const struct {\r
- unsigned int o_code;\r
- const char *o_name;\r
-} operator_names[] = {\r
- { OPERATOR_INCREMENT, "++" },\r
- { OPERATOR_ADDASSIGN, "+=" },\r
- { OPERATOR_PLUS, "+" },\r
- { OPERATOR_DECREMENT, "--" },\r
- { OPERATOR_SUBASSIGN, "-=" },\r
- { OPERATOR_MINUS, "-" },\r
- { OPERATOR_NOTEQUAL, "!=" },\r
- { OPERATOR_NOT, "!" },\r
- { OPERATOR_MULASSIGN, "*=" },\r
- { OPERATOR_MULTIPLY, "*" },\r
- { OPERATOR_DIVASSIGN, "/=" },\r
- { OPERATOR_DIVIDE, "/" },\r
- { OPERATOR_LESSEQUAL, "<=" },\r
- /*{ OPERATOR_LSHASSIGN, "<<=" },*/\r
- /*{ OPERATOR_LSHIFT, "<<" },*/\r
- { OPERATOR_LESS, "<" },\r
- { OPERATOR_GREATEREQUAL, ">=" },\r
- /*{ OPERATOR_RSHASSIGN, ">>=" },*/\r
- /*{ OPERATOR_RSHIFT, ">>" },*/\r
- { OPERATOR_GREATER, ">" },\r
- { OPERATOR_EQUAL, "==" },\r
- { OPERATOR_ASSIGN, "=" },\r
- /*{ OPERATOR_MODASSIGN, "%=" },*/\r
- /*{ OPERATOR_MODULUS, "%" },*/\r
- /*{ OPERATOR_ANDASSIGN, "&=" },*/\r
- /*{ OPERATOR_BITAND, "&" },*/\r
- /*{ OPERATOR_ORASSIGN, "|=" },*/\r
- /*{ OPERATOR_BITOR, "|" },*/\r
- /*{ OPERATOR_COMPLEMENT, "~" },*/\r
- /*{ OPERATOR_XORASSIGN, "^=" },*/\r
- { OPERATOR_LOGICALXOR, "^^" }/*,*/\r
- /*{ OPERATOR_BITXOR, "^" }*/\r
-};\r
-\r
-static int parse_operator_name (slang_parse_ctx *C, char **pname)\r
-{\r
- unsigned int i;\r
- for (i = 0; i < sizeof (operator_names) / sizeof (*operator_names); i++)\r
- if (operator_names[i].o_code == (unsigned int) (*C->I))\r
- {\r
- *pname = slang_string_duplicate (operator_names[i].o_name);\r
- if (*pname == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- C->I++;\r
- return 1;\r
- }\r
- return 0;\r
-}\r
-\r
-static int parse_function_prototype (slang_parse_ctx *C, slang_function *func,\r
- slang_struct_scope *structs, slang_variable_scope *scope)\r
-{\r
- if (!parse_fully_specified_type (C, &func->header.type, structs, scope))\r
- return 0;\r
- switch (*C->I++)\r
- {\r
- case FUNCTION_ORDINARY:\r
- func->kind = slang_func_ordinary;\r
- if (!parse_identifier (C, &func->header.name))\r
- return 0;\r
- break;\r
- case FUNCTION_CONSTRUCTOR:\r
- func->kind = slang_func_constructor;\r
- if (func->header.type.specifier.type == slang_spec_struct)\r
- return 0;\r
- func->header.name = slang_string_duplicate (\r
- type_specifier_names[func->header.type.specifier.type]);\r
- if (func->header.name == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- break;\r
- case FUNCTION_OPERATOR:\r
- func->kind = slang_func_operator;\r
- if (!parse_operator_name (C, &func->header.name))\r
- return 0;\r
- break;\r
- default:\r
- return 0;\r
- }\r
- func->parameters->outer_scope = scope;\r
- while (*C->I++ == PARAMETER_NEXT)\r
- {\r
- func->parameters->variables = (slang_variable *) slang_alloc_realloc (\r
- func->parameters->variables,\r
- func->parameters->num_variables * sizeof (slang_variable),\r
- (func->parameters->num_variables + 1) * sizeof (slang_variable));\r
- if (func->parameters->variables == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- slang_variable_construct (func->parameters->variables + func->parameters->num_variables);\r
- func->parameters->num_variables++;\r
- if (!parse_parameter_declaration (C, func->parameters->variables +\r
- func->parameters->num_variables - 1, structs, scope))\r
- return 0;\r
- }\r
- func->param_count = func->parameters->num_variables;\r
- return 1;\r
-}\r
-\r
-static int parse_function_definition (slang_parse_ctx *C, slang_function *func,\r
- slang_struct_scope *structs, slang_variable_scope *scope)\r
-{\r
- if (!parse_function_prototype (C, func, structs, scope))\r
- return 0;\r
- func->body = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));\r
- if (func->body == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- slang_operation_construct (func->body);\r
- if (!parse_statement (C, func->body, func->parameters, structs))\r
- return 0;\r
- return 1;\r
-}\r
-\r
-/* init declarator list */\r
-#define DECLARATOR_NONE 0\r
-#define DECLARATOR_NEXT 1\r
-\r
-/* variable declaration */\r
-#define VARIABLE_NONE 0\r
-#define VARIABLE_IDENTIFIER 1\r
-#define VARIABLE_INITIALIZER 2\r
-#define VARIABLE_ARRAY_EXPLICIT 3\r
-#define VARIABLE_ARRAY_UNKNOWN 4\r
-\r
-static int parse_init_declarator (slang_parse_ctx *C, const slang_fully_specified_type *type,\r
- slang_variable_scope *vars, slang_struct_scope *structs)\r
-{\r
- slang_variable *var;\r
-\r
- if (*C->I++ == VARIABLE_NONE)\r
- return 1;\r
- vars->variables = (slang_variable *) slang_alloc_realloc (vars->variables,\r
- vars->num_variables * sizeof (slang_variable),\r
- (vars->num_variables + 1) * sizeof (slang_variable));\r
- if (vars->variables == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- var = vars->variables + vars->num_variables;\r
- vars->num_variables++;\r
- slang_variable_construct (var);\r
- var->type.qualifier = type->qualifier;\r
- if (!parse_identifier (C, &var->name))\r
- return 0;\r
- switch (*C->I++)\r
- {\r
- case VARIABLE_NONE:\r
- if (!slang_type_specifier_copy (&var->type.specifier, &type->specifier))\r
- return 0;\r
- break;\r
- case VARIABLE_INITIALIZER:\r
- if (!slang_type_specifier_copy (&var->type.specifier, &type->specifier))\r
- return 0;\r
- var->initializer = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));\r
- if (var->initializer == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- slang_operation_construct (var->initializer);\r
- if (!parse_expression (C, var->initializer, vars, structs))\r
- return 0;\r
- break;\r
- case VARIABLE_ARRAY_UNKNOWN:\r
- var->type.specifier.type = slang_spec_array;\r
- var->type.specifier._array = (slang_type_specifier *) slang_alloc_malloc (sizeof (\r
- slang_type_specifier));\r
- if (var->type.specifier._array == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- slang_type_specifier_construct (var->type.specifier._array);\r
- if (!slang_type_specifier_copy (var->type.specifier._array, &type->specifier))\r
- return 0;\r
- break;\r
- case VARIABLE_ARRAY_EXPLICIT:\r
- var->type.specifier.type = slang_spec_array;\r
- var->type.specifier._array = (slang_type_specifier *) slang_alloc_malloc (sizeof (\r
- slang_type_specifier));\r
- if (var->type.specifier._array == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- slang_type_specifier_construct (var->type.specifier._array);\r
- if (!slang_type_specifier_copy (var->type.specifier._array, &type->specifier))\r
- return 0;\r
- var->array_size = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));\r
- if (var->array_size == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- return 0;\r
- }\r
- slang_operation_construct (var->array_size);\r
- if (!parse_expression (C, var->array_size, vars, structs))\r
- return 0;\r
- break;\r
- default:\r
- return 0;\r
- }\r
- return 1;\r
-}\r
-\r
-static int parse_init_declarator_list (slang_parse_ctx *C, slang_variable_scope *vars,\r
- slang_struct_scope *structs)\r
-{\r
- slang_fully_specified_type type;\r
-\r
- slang_fully_specified_type_construct (&type);\r
- if (!parse_fully_specified_type (C, &type, structs, vars))\r
- {\r
- slang_fully_specified_type_destruct (&type);\r
- return 0;\r
- }\r
- do\r
- {\r
- if (!parse_init_declarator (C, &type, vars, structs))\r
- {\r
- slang_fully_specified_type_destruct (&type);\r
- return 0;\r
- }\r
- }\r
- while (*C->I++ == DECLARATOR_NEXT);\r
- slang_fully_specified_type_destruct (&type);\r
- return 1;\r
-}\r
-\r
-static int parse_function (slang_parse_ctx *C, int definition, slang_struct_scope *structs,\r
- slang_function_scope *funcs, slang_variable_scope *scope)\r
-{\r
- slang_function parsed_func, *found_func;\r
-\r
- slang_function_construct (&parsed_func);\r
- if (definition)\r
- {\r
- if (!parse_function_definition (C, &parsed_func, structs, scope))\r
- {\r
- slang_function_destruct (&parsed_func);\r
- return 0;\r
- }\r
- }\r
- else\r
- {\r
- if (!parse_function_prototype (C, &parsed_func, structs, scope))\r
- {\r
- slang_function_destruct (&parsed_func);\r
- return 0;\r
- }\r
- }\r
- found_func = slang_function_scope_find (funcs, &parsed_func, 0);\r
- if (found_func == NULL)\r
- {\r
- funcs->functions = (slang_function *) slang_alloc_realloc (funcs->functions,\r
- funcs->num_functions * sizeof (slang_function), (funcs->num_functions + 1) * sizeof (\r
- slang_function));\r
- if (funcs->functions == NULL)\r
- {\r
- slang_info_log_memory (C->L);\r
- slang_function_destruct (&parsed_func);\r
- return 0;\r
- }\r
- funcs->functions[funcs->num_functions] = parsed_func;\r
- funcs->num_functions++;\r
- }\r
- else\r
- {\r
- /* TODO check function return type qualifiers and specifiers */\r
- if (definition)\r
- {\r
- if (found_func->body != NULL)\r
- {\r
- slang_info_log_error (C->L, "%s: function already has a body",\r
- parsed_func.header.name);\r
- slang_function_destruct (&parsed_func);\r
- return 0;\r
- }\r
- slang_function_destruct (found_func);\r
- *found_func = parsed_func;\r
- }\r
- else\r
- {\r
- slang_function_destruct (&parsed_func);\r
- }\r
- }\r
- return 1;\r
-}\r
-\r
-/* declaration */\r
-#define DECLARATION_FUNCTION_PROTOTYPE 1\r
-#define DECLARATION_INIT_DECLARATOR_LIST 2\r
-\r
-static int parse_declaration (slang_parse_ctx *C, slang_variable_scope *scope,\r
- slang_struct_scope *structs, slang_function_scope *funcs)\r
-{\r
- switch (*C->I++)\r
- {\r
- case DECLARATION_INIT_DECLARATOR_LIST:\r
- if (!parse_init_declarator_list (C, scope, structs))\r
- return 0;\r
- break;\r
- case DECLARATION_FUNCTION_PROTOTYPE:\r
- if (!parse_function (C, 0, structs, funcs, scope))\r
- return 0;\r
- break;\r
- default:\r
- return 0;\r
- }\r
- return 1;\r
-}\r
-\r
-/* external declaration */\r
-#define EXTERNAL_NULL 0\r
-#define EXTERNAL_FUNCTION_DEFINITION 1\r
-#define EXTERNAL_DECLARATION 2\r
-\r
-static int parse_translation_unit (slang_parse_ctx *C, slang_translation_unit *unit)\r
-{\r
- while (*C->I != EXTERNAL_NULL)\r
- {\r
- switch (*C->I++)\r
- {\r
- case EXTERNAL_FUNCTION_DEFINITION:\r
- if (!parse_function (C, 1, unit->structs, &unit->functions, unit->globals))\r
- return 0;\r
- break;\r
- case EXTERNAL_DECLARATION:\r
- if (!parse_declaration (C, unit->globals, unit->structs, &unit->functions))\r
- return 0;\r
- break;\r
- default:\r
- return 0;\r
- }\r
- }\r
- C->I++;\r
- return 1;\r
-}\r
-\r
-static int compile_with_grammar (grammar id, const char *source, slang_translation_unit *unit,\r
- slang_unit_type type, slang_info_log *log)\r
-{\r
- byte *prod;\r
- unsigned int size, start, version;\r
- slang_parse_ctx C;\r
-\r
- /* retrieve version */\r
- if (!_slang_preprocess_version (source, &version, &start, log))\r
- return 0;\r
-\r
- slang_translation_unit_construct (unit);\r
- unit->type = type;\r
- if (!grammar_fast_check (id, (const byte *) source + start, &prod, &size, 65536))\r
- {\r
- char buf[1024];\r
- unsigned int pos;\r
- grammar_get_last_error (buf, 1024, &pos);\r
- slang_info_log_error (log, buf);\r
- return 0;\r
- }\r
- C.I = prod;\r
- C.L = log;\r
- if (!check_revision (&C))\r
- {\r
- grammar_alloc_free (prod);\r
- return 0;\r
- }\r
- if (!parse_translation_unit (&C, unit))\r
- {\r
- slang_translation_unit_destruct (unit);\r
- grammar_alloc_free (prod);\r
- return 0;\r
- }\r
- grammar_alloc_free (prod);\r
- return 1;\r
-}\r
-\r
-static const char *slang_shader_syn =\r
-#include "library/slang_shader_syn.h"\r
-;\r
-\r
-int _slang_compile (const char *source, slang_translation_unit *unit, slang_unit_type type,\r
- slang_info_log *log)\r
-{\r
- grammar id;\r
-\r
- id = grammar_load_from_text ((const byte *) slang_shader_syn);\r
- if (id == 0)\r
- {\r
- char buf[1024];\r
- unsigned int pos;\r
- grammar_get_last_error (buf, 1024, &pos);\r
- slang_info_log_error (log, buf);\r
- return 0;\r
- }\r
-\r
- grammar_set_reg8 (id, (const byte *) "parsing_builtin", 1);\r
- if (type == slang_unit_fragment_shader)\r
- grammar_set_reg8 (id, (const byte *) "shader_type", 1);\r
- else\r
- grammar_set_reg8 (id, (const byte *) "shader_type", 2);\r
-\r
- if (!compile_with_grammar (id, source, unit, type, log))\r
- {\r
- grammar_destroy (id);\r
- return 0;\r
- }\r
-\r
- grammar_destroy (id);\r
- return 1;\r
-}\r
-\r
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file slang_compile.c
+ * slang front-end compiler
+ * \author Michal Krol
+ */
+
+#include "imports.h"
+#include "slang_compile.h"
+#include "grammar_mesa.h"
+#include "slang_preprocess.h"
+
+/*
+ This is a straightforward implementation of the slang front-end compiler.
+ Lots of error-checking functionality is missing but every well-formed shader source should
+ compile successfully and execute as expected. However, some semantically ill-formed shaders
+ may be accepted resulting in undefined behaviour.
+*/
+
+void slang_alloc_free (void *ptr)
+{
+ _mesa_free (ptr);
+}
+
+void *slang_alloc_malloc (unsigned int size)
+{
+ return _mesa_malloc (size);
+}
+
+void *slang_alloc_realloc (void *ptr, unsigned int old_size, unsigned int size)
+{
+ return _mesa_realloc (ptr, old_size, size);
+}
+
+int slang_string_compare (const char *str1, const char *str2)
+{
+ return _mesa_strcmp (str1, str2);
+}
+
+char *slang_string_copy (char *dst, const char *src)
+{
+ return _mesa_strcpy (dst, src);
+}
+
+char *slang_string_concat (char *dst, const char *src)
+{
+ return _mesa_strcpy (dst + _mesa_strlen (dst), src);
+}
+
+char *slang_string_duplicate (const char *src)
+{
+ return _mesa_strdup (src);
+}
+
+unsigned int slang_string_length (const char *str)
+{
+ return _mesa_strlen (str);
+}
+
+static void slang_variable_construct (slang_variable *);
+static int slang_variable_copy (slang_variable *, const slang_variable *);
+static void slang_struct_construct (slang_struct *);
+static void slang_struct_destruct (slang_struct *);
+static int slang_struct_copy (slang_struct *, const slang_struct *);
+static int slang_struct_equal (const slang_struct *, const slang_struct *);
+static void slang_variable_destruct (slang_variable *);
+
+/* slang_type_specifier */
+
+static void slang_type_specifier_construct (slang_type_specifier *spec)
+{
+ spec->type = slang_spec_void;
+ spec->_struct = NULL;
+ spec->_array = NULL;
+}
+
+static void slang_type_specifier_destruct (slang_type_specifier *spec)
+{
+ if (spec->_struct != NULL)
+ {
+ slang_struct_destruct (spec->_struct);
+ slang_alloc_free (spec->_struct);
+ }
+ if (spec->_array != NULL)
+ {
+ slang_type_specifier_destruct (spec->_array);
+ slang_alloc_free (spec->_array);
+ }
+}
+
+static int slang_type_specifier_copy (slang_type_specifier *x, const slang_type_specifier *y)
+{
+ slang_type_specifier_destruct (x);
+ slang_type_specifier_construct (x);
+ x->type = y->type;
+ if (x->type == slang_spec_struct)
+ {
+ x->_struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct));
+ slang_struct_construct (x->_struct);
+ return slang_struct_copy (x->_struct, y->_struct);
+ }
+ if (x->type == slang_spec_array)
+ {
+ x->_array = (slang_type_specifier *) slang_alloc_malloc (sizeof (slang_type_specifier));
+ slang_type_specifier_construct (x->_array);
+ return slang_type_specifier_copy (x->_array, y->_array);
+ }
+ return 1;
+}
+
+static int slang_type_specifier_equal (const slang_type_specifier *x, const slang_type_specifier *y)
+{
+ if (x->type != y->type)
+ return 0;
+ if (x->type == slang_spec_struct)
+ return slang_struct_equal (x->_struct, y->_struct);
+ if (x->type == slang_spec_array)
+ return slang_type_specifier_equal (x->_array, y->_array);
+ return 1;
+}
+
+/* slang_fully_specified_type */
+
+static void slang_fully_specified_type_construct (slang_fully_specified_type *type)
+{
+ type->qualifier = slang_qual_none;
+ slang_type_specifier_construct (&type->specifier);
+}
+
+static void slang_fully_specified_type_destruct (slang_fully_specified_type *type)
+{
+ slang_type_specifier_destruct (&type->specifier);
+}
+
+static int slang_fully_specified_type_copy (slang_fully_specified_type *x,
+ const slang_fully_specified_type *y)
+{
+ slang_fully_specified_type_construct (x);
+ slang_fully_specified_type_destruct (x);
+ x->qualifier = y->qualifier;
+ return slang_type_specifier_copy (&x->specifier, &y->specifier);
+}
+
+/* slang_variable_scope */
+
+static void slang_variable_scope_construct (slang_variable_scope *scope)
+{
+ scope->variables = NULL;
+ scope->num_variables = 0;
+ scope->outer_scope = NULL;
+}
+
+static void slang_variable_scope_destruct (slang_variable_scope *scope)
+{
+ unsigned int i;
+ for (i = 0; i < scope->num_variables; i++)
+ slang_variable_destruct (scope->variables + i);
+ slang_alloc_free (scope->variables);
+}
+
+static int slang_variable_scope_copy (slang_variable_scope *x, const slang_variable_scope *y)
+{
+ unsigned int i;
+ slang_variable_scope_destruct (x);
+ slang_variable_scope_construct (x);
+ x->variables = (slang_variable *) slang_alloc_malloc (y->num_variables * sizeof (
+ slang_variable));
+ if (x->variables == NULL)
+ return 0;
+ x->num_variables = y->num_variables;
+ for (i = 0; i < x->num_variables; i++)
+ slang_variable_construct (x->variables + i);
+ for (i = 0; i < x->num_variables; i++)
+ if (!slang_variable_copy (x->variables + i, y->variables + i))
+ return 0;
+ x->outer_scope = y->outer_scope;
+ return 1;
+}
+
+/* slang_operation */
+/* XXX mem! */
+static void slang_operation_construct (slang_operation *oper)
+{
+ oper->type = slang_oper_none;
+ oper->children = NULL;
+ oper->num_children = 0;
+ oper->literal = (float) 0;
+ oper->identifier = NULL;
+ oper->locals = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));
+ slang_variable_scope_construct (oper->locals);
+}
+
+static void slang_operation_destruct (slang_operation *oper)
+{
+ unsigned int i;
+ for (i = 0; i < oper->num_children; i++)
+ slang_operation_destruct (oper->children + i);
+ slang_alloc_free (oper->children);
+ slang_alloc_free (oper->identifier);
+ slang_variable_scope_destruct (oper->locals);
+ slang_alloc_free (oper->locals);
+}
+
+static int slang_operation_copy (slang_operation *x, const slang_operation *y)
+{
+ unsigned int i;
+ slang_operation_destruct (x);
+ slang_operation_construct (x);
+ x->type = y->type;
+ x->children = (slang_operation *) slang_alloc_malloc (y->num_children * sizeof (
+ slang_operation));
+ if (x->children == NULL)
+ return 0;
+ x->num_children = y->num_children;
+ for (i = 0; i < x->num_children; i++)
+ slang_operation_construct (x->children + i);
+ for (i = 0; i < x->num_children; i++)
+ if (!slang_operation_copy (x->children + i, y->children + i))
+ return 0;
+ x->literal = y->literal;
+ if (y->identifier != NULL)
+ {
+ x->identifier = slang_string_duplicate (y->identifier);
+ if (x->identifier == NULL)
+ return 0;
+ }
+ if (!slang_variable_scope_copy (x->locals, y->locals))
+ return 0;
+ return 1;
+}
+
+/* slang_variable */
+
+static void slang_variable_construct (slang_variable *var)
+{
+ slang_fully_specified_type_construct (&var->type);
+ var->name = NULL;
+ var->array_size = NULL;
+ var->initializer = NULL;
+}
+
+static void slang_variable_destruct (slang_variable *var)
+{
+ slang_fully_specified_type_destruct (&var->type);
+ slang_alloc_free (var->name);
+ if (var->array_size != NULL)
+ {
+ slang_operation_destruct (var->array_size);
+ slang_alloc_free (var->array_size);
+ }
+ if (var->initializer != NULL)
+ {
+ slang_operation_destruct (var->initializer);
+ slang_alloc_free (var->initializer);
+ }
+}
+
+static int slang_variable_copy (slang_variable *x, const slang_variable *y)
+{
+ slang_variable_destruct (x);
+ slang_variable_construct (x);
+ if (!slang_fully_specified_type_copy (&x->type, &y->type))
+ return 0;
+ if (y->name != NULL)
+ {
+ x->name = slang_string_duplicate (y->name);
+ if (x->name == NULL)
+ return 0;
+ }
+ if (y->array_size != NULL)
+ {
+ x->array_size = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
+ if (x->array_size == NULL)
+ return 0;
+ slang_operation_construct (x->array_size);
+ if (!slang_operation_copy (x->array_size, y->array_size))
+ return 0;
+ }
+ if (y->initializer != NULL)
+ {
+ x->initializer = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
+ if (x->initializer == NULL)
+ return 0;
+ slang_operation_construct (x->initializer);
+ if (!slang_operation_copy (x->initializer, y->initializer))
+ return 0;
+ }
+ return 1;
+}
+
+/* slang_struct_scope */
+
+static void slang_struct_scope_construct (slang_struct_scope *scope)
+{
+ scope->structs = NULL;
+ scope->num_structs = 0;
+ scope->outer_scope = NULL;
+}
+
+static void slang_struct_scope_destruct (slang_struct_scope *scope)
+{
+ unsigned int i;
+ for (i = 0; i < scope->num_structs; i++)
+ slang_struct_destruct (scope->structs + i);
+ slang_alloc_free (scope->structs);
+}
+
+static int slang_struct_scope_copy (slang_struct_scope *x, const slang_struct_scope *y)
+{
+ unsigned int i;
+ slang_struct_scope_destruct (x);
+ slang_struct_scope_construct (x);
+ x->structs = (slang_struct *) slang_alloc_malloc (y->num_structs * sizeof (slang_struct));
+ if (x->structs == NULL)
+ return 0;
+ x->num_structs = y->num_structs;
+ for (i = 0; i < x->num_structs; i++)
+ slang_struct_construct (x->structs + i);
+ for (i = 0; i < x->num_structs; i++)
+ if (!slang_struct_copy (x->structs + i, y->structs + i))
+ return 0;
+ x->outer_scope = y->outer_scope;
+ return 1;
+}
+
+static slang_struct *slang_struct_scope_find (slang_struct_scope *stru, const char *name,
+ int all_scopes)
+{
+ unsigned int i;
+ for (i = 0; i < stru->num_structs; i++)
+ if (slang_string_compare (name, stru->structs[i].name) == 0)
+ return stru->structs + i;
+ if (all_scopes && stru->outer_scope != NULL)
+ return slang_struct_scope_find (stru->outer_scope, name, 1);
+ return NULL;
+}
+
+/* slang_struct */
+/* XXX mem! */
+static void slang_struct_construct (slang_struct *stru)
+{
+ stru->name = NULL;
+ stru->fields = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));
+ slang_variable_scope_construct (stru->fields);
+ stru->structs = (slang_struct_scope *) slang_alloc_malloc (sizeof (slang_struct_scope));
+ slang_struct_scope_construct (stru->structs);
+}
+
+static void slang_struct_destruct (slang_struct *stru)
+{
+ slang_alloc_free (stru->name);
+ slang_variable_scope_destruct (stru->fields);
+ slang_alloc_free (stru->fields);
+ slang_struct_scope_destruct (stru->structs);
+ slang_alloc_free (stru->structs);
+}
+
+static int slang_struct_copy (slang_struct *x, const slang_struct *y)
+{
+ slang_struct_destruct (x);
+ slang_struct_construct (x);
+ if (y->name != NULL)
+ {
+ x->name = slang_string_duplicate (y->name);
+ if (x->name == NULL)
+ return 0;
+ }
+ if (!slang_variable_scope_copy (x->fields, y->fields))
+ return 0;
+ if (!slang_struct_scope_copy (x->structs, y->structs))
+ return 0;
+ return 1;
+}
+
+static int slang_struct_equal (const slang_struct *x, const slang_struct *y)
+{
+ unsigned int i;
+ if (x->fields->num_variables != y->fields->num_variables)
+ return 0;
+ for (i = 0; i < x->fields->num_variables; i++)
+ {
+ slang_variable *varx = x->fields->variables + i;
+ slang_variable *vary = y->fields->variables + i;
+ if (slang_string_compare (varx->name, vary->name) != 0)
+ return 0;
+ if (!slang_type_specifier_equal (&varx->type.specifier, &vary->type.specifier))
+ return 0;
+ if (varx->type.specifier.type == slang_spec_array)
+ {
+ /* TODO compare array sizes */
+ }
+ }
+ return 1;
+}
+
+/* slang_function */
+/* XXX mem! */
+static void slang_function_construct (slang_function *func)
+{
+ func->kind = slang_func_ordinary;
+ slang_variable_construct (&func->header);
+ func->parameters = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));
+ slang_variable_scope_construct (func->parameters);
+ func->body = NULL;
+}
+
+static void slang_function_destruct (slang_function *func)
+{
+ slang_variable_destruct (&func->header);
+ slang_variable_scope_destruct (func->parameters);
+ slang_alloc_free (func->parameters);
+ if (func->body != NULL)
+ {
+ slang_operation_destruct (func->body);
+ slang_alloc_free (func->body);
+ }
+}
+
+/* slang_function_scope */
+
+static void slang_function_scope_construct (slang_function_scope *scope)
+{
+ scope->functions = NULL;
+ scope->num_functions = 0;
+ scope->outer_scope = NULL;
+}
+
+static void slang_function_scope_destruct (slang_function_scope *scope)
+{
+ unsigned int i;
+ for (i = 0; i < scope->num_functions; i++)
+ slang_function_destruct (scope->functions + i);
+ slang_alloc_free (scope->functions);
+}
+
+static slang_function *slang_function_scope_find (slang_function_scope *funcs, slang_function *fun,
+ int all_scopes)
+{
+ unsigned int i;
+ for (i = 0; i < funcs->num_functions; i++)
+ {
+ slang_function *f = funcs->functions + i;
+ unsigned int j;
+ if (slang_string_compare (fun->header.name, f->header.name) != 0)
+ continue;
+ if (fun->param_count != f->param_count)
+ continue;
+ for (j = 0; j < fun->param_count; j++)
+ {
+ if (!slang_type_specifier_equal (&fun->parameters->variables[j].type.specifier,
+ &f->parameters->variables[j].type.specifier))
+ {
+ break;
+ }
+ }
+ if (j == fun->param_count)
+ return f;
+ }
+ if (all_scopes && funcs->outer_scope != NULL)
+ return slang_function_scope_find (funcs->outer_scope, fun, 1);
+ return NULL;
+}
+
+/* slang_translation_unit */
+/* XXX mem! */
+static void slang_translation_unit_construct (slang_translation_unit *unit)
+{
+ unit->globals = (slang_variable_scope *) slang_alloc_malloc (sizeof (slang_variable_scope));
+ slang_variable_scope_construct (unit->globals);
+ slang_function_scope_construct (&unit->functions);
+ unit->structs = (slang_struct_scope *) slang_alloc_malloc (sizeof (slang_struct_scope));
+ slang_struct_scope_construct (unit->structs);
+}
+
+static void slang_translation_unit_destruct (slang_translation_unit *unit)
+{
+ slang_variable_scope_destruct (unit->globals);
+ slang_alloc_free (unit->globals);
+ slang_function_scope_destruct (&unit->functions);
+ slang_struct_scope_destruct (unit->structs);
+ slang_alloc_free (unit->structs);
+}
+
+/* slang_info_log */
+
+static char *out_of_memory = "error: out of memory\n";
+
+void slang_info_log_construct (slang_info_log *log)
+{
+ log->text = NULL;
+ log->dont_free_text = 0;
+}
+
+void slang_info_log_destruct (slang_info_log *log)
+{
+ if (!log->dont_free_text)
+ slang_alloc_free (log->text);
+}
+
+static int slang_info_log_message (slang_info_log *log, const char *prefix, const char *msg)
+{
+ unsigned int new_size;
+ if (log->dont_free_text)
+ return 0;
+ new_size = slang_string_length (prefix) + 3 + slang_string_length (msg);
+ if (log->text != NULL)
+ {
+ log->text = (char *) slang_alloc_realloc (log->text, slang_string_length (log->text) + 1,
+ new_size + slang_string_length (log->text) + 1);
+ }
+ else
+ {
+ log->text = (char *) slang_alloc_malloc (new_size + 1);
+ if (log->text != NULL)
+ *log->text = '\0';
+ }
+ if (log->text == NULL)
+ return 0;
+ slang_string_concat (log->text, prefix);
+ slang_string_concat (log->text, ": ");
+ slang_string_concat (log->text, msg);
+ slang_string_concat (log->text, "\n");
+ return 1;
+}
+
+int slang_info_log_error (slang_info_log *log, const char *msg, ...)
+{
+ if (slang_info_log_message (log, "error", msg))
+ return 1;
+ slang_info_log_memory (log);
+ return 0;
+}
+
+int slang_info_log_warning (slang_info_log *log, const char *msg, ...)
+{
+ if (slang_info_log_message (log, "warning", msg))
+ return 1;
+ slang_info_log_memory (log);
+ return 0;
+}
+
+void slang_info_log_memory (slang_info_log *log)
+{
+ if (!slang_info_log_message (log, "error", "out of memory"))
+ {
+ log->dont_free_text = 1;
+ log->text = out_of_memory;
+ }
+}
+
+/* slang_parse_ctx */
+
+typedef struct slang_parse_ctx_
+{
+ const byte *I;
+ slang_info_log *L;
+} slang_parse_ctx;
+
+/* --- */
+
+static int parse_identifier (slang_parse_ctx *C, char **id)
+{
+ *id = slang_string_duplicate ((const char *) C->I);
+ if (*id == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ C->I += strlen ((const char *) C->I) + 1;
+ return 1;
+}
+
+static int parse_number (slang_parse_ctx *C, int *number)
+{
+ const int radix = (int) (*C->I++);
+ *number = 0;
+ while (*C->I != '\0')
+ {
+ int digit;
+ if (*C->I >= '0' && *C->I <= '9')
+ digit = (int) (*C->I - '0');
+ else if (*C->I >= 'A' && *C->I <= 'Z')
+ digit = (int) (*C->I - 'A') + 10;
+ else
+ digit = (int) (*C->I - 'a') + 10;
+ *number = *number * radix + digit;
+ C->I++;
+ }
+ C->I++;
+ if (*number > 65535)
+ slang_info_log_warning (C->L, "%d: literal integer overflow", *number);
+ return 1;
+}
+
+static int parse_float (slang_parse_ctx *C, float *number)
+{
+ char *integral = NULL;
+ char *fractional = NULL;
+ char *exponent = NULL;
+ char *whole = NULL;
+
+ if (!parse_identifier (C, &integral))
+ return 0;
+
+ if (!parse_identifier (C, &fractional))
+ {
+ slang_alloc_free (integral);
+ return 0;
+ }
+
+ if (!parse_identifier (C, &exponent))
+ {
+ slang_alloc_free (fractional);
+ slang_alloc_free (integral);
+ return 0;
+ }
+
+ whole = (char *) (slang_alloc_malloc ((strlen (integral) + strlen (fractional) + strlen (
+ exponent) + 3) * sizeof (char)));
+ if (whole == NULL)
+ {
+ slang_alloc_free (exponent);
+ slang_alloc_free (fractional);
+ slang_alloc_free (integral);
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+
+ slang_string_copy (whole, integral);
+ slang_string_concat (whole, ".");
+ slang_string_concat (whole, fractional);
+ slang_string_concat (whole, "E");
+ slang_string_concat (whole, exponent);
+
+ *number = (float) (atof (whole));
+
+ slang_alloc_free (whole);
+ slang_alloc_free (exponent);
+ slang_alloc_free (fractional);
+ slang_alloc_free (integral);
+ return 1;
+}
+
+/* revision number - increment after each change affecting emitted output */
+#define REVISION 2
+
+static int check_revision (slang_parse_ctx *C)
+{
+ if (*C->I != REVISION)
+ {
+ slang_info_log_error (C->L, "internal compiler error");
+ return 0;
+ }
+ C->I++;
+ return 1;
+}
+
+static int parse_statement (slang_parse_ctx *, slang_operation *, slang_variable_scope *,
+ slang_struct_scope *);
+static int parse_expression (slang_parse_ctx *, slang_operation *, slang_variable_scope *,
+ slang_struct_scope *);
+
+/* type qualifier */
+#define TYPE_QUALIFIER_NONE 0
+#define TYPE_QUALIFIER_CONST 1
+#define TYPE_QUALIFIER_ATTRIBUTE 2
+#define TYPE_QUALIFIER_VARYING 3
+#define TYPE_QUALIFIER_UNIFORM 4
+#define TYPE_QUALIFIER_FIXEDOUTPUT 5
+#define TYPE_QUALIFIER_FIXEDINPUT 6
+
+static int parse_type_qualifier (slang_parse_ctx *C, slang_type_qualifier *qual)
+{
+ switch (*C->I++)
+ {
+ case TYPE_QUALIFIER_NONE:
+ *qual = slang_qual_none;
+ break;
+ case TYPE_QUALIFIER_CONST:
+ *qual = slang_qual_const;
+ break;
+ case TYPE_QUALIFIER_ATTRIBUTE:
+ *qual = slang_qual_attribute;
+ break;
+ case TYPE_QUALIFIER_VARYING:
+ *qual = slang_qual_varying;
+ break;
+ case TYPE_QUALIFIER_UNIFORM:
+ *qual = slang_qual_uniform;
+ break;
+ case TYPE_QUALIFIER_FIXEDOUTPUT:
+ *qual = slang_qual_fixedoutput;
+ break;
+ case TYPE_QUALIFIER_FIXEDINPUT:
+ *qual = slang_qual_fixedinput;
+ break;
+ default:
+ return 0;
+ }
+ return 1;
+}
+
+/* type specifier */
+#define TYPE_SPECIFIER_VOID 0
+#define TYPE_SPECIFIER_BOOL 1
+#define TYPE_SPECIFIER_BVEC2 2
+#define TYPE_SPECIFIER_BVEC3 3
+#define TYPE_SPECIFIER_BVEC4 4
+#define TYPE_SPECIFIER_INT 5
+#define TYPE_SPECIFIER_IVEC2 6
+#define TYPE_SPECIFIER_IVEC3 7
+#define TYPE_SPECIFIER_IVEC4 8
+#define TYPE_SPECIFIER_FLOAT 9
+#define TYPE_SPECIFIER_VEC2 10
+#define TYPE_SPECIFIER_VEC3 11
+#define TYPE_SPECIFIER_VEC4 12
+#define TYPE_SPECIFIER_MAT2 13
+#define TYPE_SPECIFIER_MAT3 14
+#define TYPE_SPECIFIER_MAT4 15
+#define TYPE_SPECIFIER_SAMPLER1D 16
+#define TYPE_SPECIFIER_SAMPLER2D 17
+#define TYPE_SPECIFIER_SAMPLER3D 18
+#define TYPE_SPECIFIER_SAMPLERCUBE 19
+#define TYPE_SPECIFIER_SAMPLER1DSHADOW 20
+#define TYPE_SPECIFIER_SAMPLER2DSHADOW 21
+#define TYPE_SPECIFIER_STRUCT 22
+#define TYPE_SPECIFIER_TYPENAME 23
+
+/* structure field */
+#define FIELD_NONE 0
+#define FIELD_NEXT 1
+#define FIELD_ARRAY 2
+
+static int parse_type_specifier (slang_parse_ctx *C, slang_type_specifier *spec,
+ slang_struct_scope *structs, slang_variable_scope *scope)
+{
+ switch (*C->I++)
+ {
+ case TYPE_SPECIFIER_VOID:
+ spec->type = slang_spec_void;
+ break;
+ case TYPE_SPECIFIER_BOOL:
+ spec->type = slang_spec_bool;
+ break;
+ case TYPE_SPECIFIER_BVEC2:
+ spec->type = slang_spec_bvec2;
+ break;
+ case TYPE_SPECIFIER_BVEC3:
+ spec->type = slang_spec_bvec3;
+ break;
+ case TYPE_SPECIFIER_BVEC4:
+ spec->type = slang_spec_bvec4;
+ break;
+ case TYPE_SPECIFIER_INT:
+ spec->type = slang_spec_int;
+ break;
+ case TYPE_SPECIFIER_IVEC2:
+ spec->type = slang_spec_ivec2;
+ break;
+ case TYPE_SPECIFIER_IVEC3:
+ spec->type = slang_spec_ivec3;
+ break;
+ case TYPE_SPECIFIER_IVEC4:
+ spec->type = slang_spec_ivec4;
+ break;
+ case TYPE_SPECIFIER_FLOAT:
+ spec->type = slang_spec_float;
+ break;
+ case TYPE_SPECIFIER_VEC2:
+ spec->type = slang_spec_vec2;
+ break;
+ case TYPE_SPECIFIER_VEC3:
+ spec->type = slang_spec_vec3;
+ break;
+ case TYPE_SPECIFIER_VEC4:
+ spec->type = slang_spec_vec4;
+ break;
+ case TYPE_SPECIFIER_MAT2:
+ spec->type = slang_spec_mat2;
+ break;
+ case TYPE_SPECIFIER_MAT3:
+ spec->type = slang_spec_mat3;
+ break;
+ case TYPE_SPECIFIER_MAT4:
+ spec->type = slang_spec_mat4;
+ break;
+ case TYPE_SPECIFIER_SAMPLER1D:
+ spec->type = slang_spec_sampler1D;
+ break;
+ case TYPE_SPECIFIER_SAMPLER2D:
+ spec->type = slang_spec_sampler2D;
+ break;
+ case TYPE_SPECIFIER_SAMPLER3D:
+ spec->type = slang_spec_sampler3D;
+ break;
+ case TYPE_SPECIFIER_SAMPLERCUBE:
+ spec->type = slang_spec_samplerCube;
+ break;
+ case TYPE_SPECIFIER_SAMPLER1DSHADOW:
+ spec->type = slang_spec_sampler1DShadow;
+ break;
+ case TYPE_SPECIFIER_SAMPLER2DSHADOW:
+ spec->type = slang_spec_sampler2DShadow;
+ break;
+ case TYPE_SPECIFIER_STRUCT:
+ spec->type = slang_spec_struct;
+ {
+ char *name;
+ if (!parse_identifier (C, &name))
+ return 0;
+ if (*name != '\0' && slang_struct_scope_find (structs, name, 0) != NULL)
+ {
+ slang_info_log_error (C->L, "%s: duplicate type name", name);
+ slang_alloc_free (name);
+ return 0;
+ }
+ spec->_struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct));
+ if (spec->_struct == NULL)
+ {
+ slang_alloc_free (name);
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_struct_construct (spec->_struct);
+ spec->_struct->name = name;
+ spec->_struct->structs->outer_scope = structs;
+ }
+ do
+ {
+ slang_type_specifier sp;
+ slang_type_specifier_construct (&sp);
+ if (!parse_type_specifier (C, &sp, spec->_struct->structs, scope))
+ {
+ slang_type_specifier_destruct (&sp);
+ return 0;
+ }
+ do
+ {
+ slang_variable *var;
+ spec->_struct->fields->variables = (slang_variable *) slang_alloc_realloc (
+ spec->_struct->fields->variables,
+ spec->_struct->fields->num_variables * sizeof (slang_variable),
+ (spec->_struct->fields->num_variables + 1) * sizeof (slang_variable));
+ if (spec->_struct->fields->variables == NULL)
+ {
+ slang_type_specifier_destruct (&sp);
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ var = spec->_struct->fields->variables + spec->_struct->fields->num_variables;
+ spec->_struct->fields->num_variables++;
+ slang_variable_construct (var);
+ if (!slang_type_specifier_copy (&var->type.specifier, &sp))
+ {
+ slang_type_specifier_destruct (&sp);
+ return 0;
+ }
+ if (!parse_identifier (C, &var->name))
+ {
+ slang_type_specifier_destruct (&sp);
+ return 0;
+ }
+ switch (*C->I++)
+ {
+ case FIELD_NONE:
+ break;
+ case FIELD_ARRAY:
+ var->array_size = (slang_operation *) slang_alloc_malloc (sizeof (
+ slang_operation));
+ if (var->array_size == NULL)
+ {
+ slang_type_specifier_destruct (&sp);
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_operation_construct (var->array_size);
+ if (!parse_expression (C, var->array_size, scope, structs))
+ {
+ slang_type_specifier_destruct (&sp);
+ return 0;
+ }
+ break;
+ default:
+ return 0;
+ }
+ }
+ while (*C->I++ != FIELD_NONE);
+ }
+ while (*C->I++ != FIELD_NONE);
+ if (*spec->_struct->name != '\0')
+ {
+ slang_struct *s;
+ structs->structs = (slang_struct *) slang_alloc_realloc (structs->structs,
+ structs->num_structs * sizeof (slang_struct),
+ (structs->num_structs + 1) * sizeof (slang_struct));
+ if (structs->structs == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ s = structs->structs + structs->num_structs;
+ structs->num_structs++;
+ slang_struct_construct (s);
+ if (!slang_struct_copy (s, spec->_struct))
+ return 0;
+ }
+ break;
+ case TYPE_SPECIFIER_TYPENAME:
+ spec->type = slang_spec_struct;
+ {
+ char *name;
+ slang_struct *stru;
+ if (!parse_identifier (C, &name))
+ return 0;
+ stru = slang_struct_scope_find (structs, name, 1);
+ if (stru == NULL)
+ {
+ slang_info_log_error (C->L, "%s: undeclared type name", name);
+ slang_alloc_free (name);
+ return 0;
+ }
+ slang_alloc_free (name);
+ spec->_struct = (slang_struct *) slang_alloc_malloc (sizeof (slang_struct));
+ if (spec->_struct == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_struct_construct (spec->_struct);
+ if (!slang_struct_copy (spec->_struct, stru))
+ return 0;
+ }
+ break;
+ default:
+ return 0;
+ }
+ return 1;
+}
+
+static int parse_fully_specified_type (slang_parse_ctx *C, slang_fully_specified_type *type,
+ slang_struct_scope *structs, slang_variable_scope *scope)
+{
+ if (!parse_type_qualifier (C, &type->qualifier))
+ return 0;
+ return parse_type_specifier (C, &type->specifier, structs, scope);
+}
+
+/* operation */
+#define OP_END 0
+#define OP_BLOCK_BEGIN_NO_NEW_SCOPE 1
+#define OP_BLOCK_BEGIN_NEW_SCOPE 2
+#define OP_DECLARE 3
+#define OP_ASM 4
+#define OP_BREAK 5
+#define OP_CONTINUE 6
+#define OP_DISCARD 7
+#define OP_RETURN 8
+#define OP_EXPRESSION 9
+#define OP_IF 10
+#define OP_WHILE 11
+#define OP_DO 12
+#define OP_FOR 13
+#define OP_PUSH_VOID 14
+#define OP_PUSH_BOOL 15
+#define OP_PUSH_INT 16
+#define OP_PUSH_FLOAT 17
+#define OP_PUSH_IDENTIFIER 18
+#define OP_SEQUENCE 19
+#define OP_ASSIGN 20
+#define OP_ADDASSIGN 21
+#define OP_SUBASSIGN 22
+#define OP_MULASSIGN 23
+#define OP_DIVASSIGN 24
+/*#define OP_MODASSIGN 25*/
+/*#define OP_LSHASSIGN 26*/
+/*#define OP_RSHASSIGN 27*/
+/*#define OP_ORASSIGN 28*/
+/*#define OP_XORASSIGN 29*/
+/*#define OP_ANDASSIGN 30*/
+#define OP_SELECT 31
+#define OP_LOGICALOR 32
+#define OP_LOGICALXOR 33
+#define OP_LOGICALAND 34
+/*#define OP_BITOR 35*/
+/*#define OP_BITXOR 36*/
+/*#define OP_BITAND 37*/
+#define OP_EQUAL 38
+#define OP_NOTEQUAL 39
+#define OP_LESS 40
+#define OP_GREATER 41
+#define OP_LESSEQUAL 42
+#define OP_GREATEREQUAL 43
+/*#define OP_LSHIFT 44*/
+/*#define OP_RSHIFT 45*/
+#define OP_ADD 46
+#define OP_SUBTRACT 47
+#define OP_MULTIPLY 48
+#define OP_DIVIDE 49
+/*#define OP_MODULUS 50*/
+#define OP_PREINCREMENT 51
+#define OP_PREDECREMENT 52
+#define OP_PLUS 53
+#define OP_MINUS 54
+/*#define OP_COMPLEMENT 55*/
+#define OP_NOT 56
+#define OP_SUBSCRIPT 57
+#define OP_CALL 58
+#define OP_FIELD 59
+#define OP_POSTINCREMENT 60
+#define OP_POSTDECREMENT 61
+
+static int parse_child_operation (slang_parse_ctx *C, slang_operation *oper, int statement,
+ slang_variable_scope *scope, slang_struct_scope *structs)
+{
+ oper->children = (slang_operation *) slang_alloc_realloc (oper->children,
+ oper->num_children * sizeof (slang_operation),
+ (oper->num_children + 1) * sizeof (slang_operation));
+ if (oper->children == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_operation_construct (oper->children + oper->num_children);
+ oper->num_children++;
+ if (statement)
+ return parse_statement (C, oper->children + oper->num_children - 1, scope, structs);
+ return parse_expression (C, oper->children + oper->num_children - 1, scope, structs);
+}
+
+static int parse_declaration (slang_parse_ctx *C, slang_variable_scope *, slang_struct_scope *,
+ slang_function_scope *);
+
+static int parse_statement (slang_parse_ctx *C, slang_operation *oper, slang_variable_scope *scope,
+ slang_struct_scope *structs)
+{
+ oper->locals->outer_scope = scope;
+ switch (*C->I++)
+ {
+ case OP_BLOCK_BEGIN_NO_NEW_SCOPE:
+ oper->type = slang_oper_block_no_new_scope;
+ while (*C->I != OP_END)
+ if (!parse_child_operation (C, oper, 1, scope, structs))
+ return 0;
+ C->I++;
+ break;
+ case OP_BLOCK_BEGIN_NEW_SCOPE:
+ oper->type = slang_oper_block_new_scope;
+ while (*C->I != OP_END)
+ if (!parse_child_operation (C, oper, 1, oper->locals, structs))
+ return 0;
+ C->I++;
+ break;
+ case OP_DECLARE:
+ oper->type = slang_oper_variable_decl;
+ {
+ const unsigned int first_var = scope->num_variables;
+ if (!parse_declaration (C, scope, structs, NULL))
+ return 0;
+ if (first_var < scope->num_variables)
+ {
+ const unsigned int num_vars = scope->num_variables - first_var;
+ unsigned int i;
+ oper->children = (slang_operation *) slang_alloc_malloc (num_vars * sizeof (
+ slang_operation));
+ if (oper->children == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ for (i = 0; i < num_vars; i++)
+ slang_operation_construct (oper->children + i);
+ oper->num_children = num_vars;
+ for (i = first_var; i < scope->num_variables; i++)
+ {
+ slang_operation *o = oper->children + i - first_var;
+ o->type = slang_oper_identifier;
+ o->locals->outer_scope = scope;
+ o->identifier = slang_string_duplicate (scope->variables[i].name);
+ if (o->identifier == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ }
+ }
+ }
+ break;
+ case OP_ASM:
+ oper->type = slang_oper_asm;
+ if (!parse_identifier (C, &oper->identifier))
+ return 0;
+ while (*C->I != OP_END)
+ if (!parse_child_operation (C, oper, 0, scope, structs))
+ return 0;
+ C->I++;
+ break;
+ case OP_BREAK:
+ oper->type = slang_oper_break;
+ break;
+ case OP_CONTINUE:
+ oper->type = slang_oper_continue;
+ break;
+ case OP_DISCARD:
+ oper->type = slang_oper_discard;
+ break;
+ case OP_RETURN:
+ oper->type = slang_oper_return;
+ if (!parse_child_operation (C, oper, 0, scope, structs))
+ return 0;
+ break;
+ case OP_EXPRESSION:
+ oper->type = slang_oper_expression;
+ if (!parse_child_operation (C, oper, 0, scope, structs))
+ return 0;
+ break;
+ case OP_IF:
+ oper->type = slang_oper_if;
+ if (!parse_child_operation (C, oper, 0, scope, structs))
+ return 0;
+ if (!parse_child_operation (C, oper, 1, scope, structs))
+ return 0;
+ if (!parse_child_operation (C, oper, 1, scope, structs))
+ return 0;
+ break;
+ case OP_WHILE:
+ oper->type = slang_oper_while;
+ if (!parse_child_operation (C, oper, 1, oper->locals, structs))
+ return 0;
+ if (!parse_child_operation (C, oper, 1, oper->locals, structs))
+ return 0;
+ break;
+ case OP_DO:
+ oper->type = slang_oper_do;
+ if (!parse_child_operation (C, oper, 1, scope, structs))
+ return 0;
+ if (!parse_child_operation (C, oper, 0, scope, structs))
+ return 0;
+ break;
+ case OP_FOR:
+ oper->type = slang_oper_for;
+ if (!parse_child_operation (C, oper, 1, oper->locals, structs))
+ return 0;
+ if (!parse_child_operation (C, oper, 1, oper->locals, structs))
+ return 0;
+ if (!parse_child_operation (C, oper, 0, oper->locals, structs))
+ return 0;
+ if (!parse_child_operation (C, oper, 1, oper->locals, structs))
+ return 0;
+ break;
+ default:
+ return 0;
+ }
+ return 1;
+}
+
+static int handle_trinary_expression (slang_parse_ctx *C, slang_operation *op,
+ slang_operation **ops, unsigned int *num_ops)
+{
+ op->num_children = 3;
+ op->children = (slang_operation *) slang_alloc_malloc (3 * sizeof (slang_operation));
+ if (op->children == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ op->children[0] = (*ops)[*num_ops - 4];
+ op->children[1] = (*ops)[*num_ops - 3];
+ op->children[2] = (*ops)[*num_ops - 2];
+ (*ops)[*num_ops - 4] = (*ops)[*num_ops - 1];
+ *num_ops -= 3;
+ *ops = (slang_operation *) slang_alloc_realloc (*ops, (*num_ops + 3) * sizeof (slang_operation),
+ *num_ops * sizeof (slang_operation));
+ if (*ops == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ return 1;
+}
+
+static int handle_binary_expression (slang_parse_ctx *C, slang_operation *op,
+ slang_operation **ops, unsigned int *num_ops)
+{
+ op->num_children = 2;
+ op->children = (slang_operation *) slang_alloc_malloc (2 * sizeof (slang_operation));
+ if (op->children == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ op->children[0] = (*ops)[*num_ops - 3];
+ op->children[1] = (*ops)[*num_ops - 2];
+ (*ops)[*num_ops - 3] = (*ops)[*num_ops - 1];
+ *num_ops -= 2;
+ *ops = (slang_operation *) slang_alloc_realloc (*ops, (*num_ops + 2) * sizeof (slang_operation),
+ *num_ops * sizeof (slang_operation));
+ if (*ops == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ return 1;
+}
+
+static int handle_unary_expression (slang_parse_ctx *C, slang_operation *op,
+ slang_operation **ops, unsigned int *num_ops)
+{
+ op->num_children = 1;
+ op->children = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
+ if (op->children == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ op->children[0] = (*ops)[*num_ops - 2];
+ (*ops)[*num_ops - 2] = (*ops)[*num_ops - 1];
+ (*num_ops)--;
+ *ops = (slang_operation *) slang_alloc_realloc (*ops, (*num_ops + 1) * sizeof (slang_operation),
+ *num_ops * sizeof (slang_operation));
+ if (*ops == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ return 1;
+}
+
+static int parse_expression (slang_parse_ctx *C, slang_operation *oper, slang_variable_scope *scope,
+ slang_struct_scope *structs)
+{
+ slang_operation *ops = NULL;
+ unsigned int num_ops = 0;
+ int number;
+
+ while (*C->I != OP_END)
+ {
+ slang_operation *op;
+ const unsigned int op_code = *C->I++;
+ ops = (slang_operation *) slang_alloc_realloc (ops,
+ num_ops * sizeof (slang_operation), (num_ops + 1) * sizeof (slang_operation));
+ if (ops == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ op = ops + num_ops;
+ num_ops++;
+ slang_operation_construct (op);
+ op->locals->outer_scope = scope;
+ switch (op_code)
+ {
+ case OP_PUSH_VOID:
+ op->type = slang_oper_void;
+ break;
+ case OP_PUSH_BOOL:
+ op->type = slang_oper_literal_bool;
+ if (!parse_number (C, &number))
+ return 0;
+ op->literal = (float) number;
+ break;
+ case OP_PUSH_INT:
+ op->type = slang_oper_literal_int;
+ if (!parse_number (C, &number))
+ return 0;
+ op->literal = (float) number;
+ break;
+ case OP_PUSH_FLOAT:
+ op->type = slang_oper_literal_float;
+ if (!parse_float (C, &op->literal))
+ return 0;
+ break;
+ case OP_PUSH_IDENTIFIER:
+ op->type = slang_oper_identifier;
+ if (!parse_identifier (C, &op->identifier))
+ return 0;
+ break;
+ case OP_SEQUENCE:
+ op->type = slang_oper_sequence;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_ASSIGN:
+ op->type = slang_oper_assign;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_ADDASSIGN:
+ op->type = slang_oper_addassign;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_SUBASSIGN:
+ op->type = slang_oper_subassign;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_MULASSIGN:
+ op->type = slang_oper_mulassign;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_DIVASSIGN:
+ op->type = slang_oper_divassign;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ /*case OP_MODASSIGN:*/
+ /*case OP_LSHASSIGN:*/
+ /*case OP_RSHASSIGN:*/
+ /*case OP_ORASSIGN:*/
+ /*case OP_XORASSIGN:*/
+ /*case OP_ANDASSIGN:*/
+ case OP_SELECT:
+ op->type = slang_oper_select;
+ if (!handle_trinary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_LOGICALOR:
+ op->type = slang_oper_logicalor;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_LOGICALXOR:
+ op->type = slang_oper_logicalxor;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_LOGICALAND:
+ op->type = slang_oper_logicaland;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ /*case OP_BITOR:*/
+ /*case OP_BITXOR:*/
+ /*case OP_BITAND:*/
+ case OP_EQUAL:
+ op->type = slang_oper_equal;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_NOTEQUAL:
+ op->type = slang_oper_notequal;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_LESS:
+ op->type = slang_oper_less;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_GREATER:
+ op->type = slang_oper_greater;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_LESSEQUAL:
+ op->type = slang_oper_lessequal;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_GREATEREQUAL:
+ op->type = slang_oper_greaterequal;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ /*case OP_LSHIFT:*/
+ /*case OP_RSHIFT:*/
+ case OP_ADD:
+ op->type = slang_oper_add;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_SUBTRACT:
+ op->type = slang_oper_subtract;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_MULTIPLY:
+ op->type = slang_oper_multiply;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_DIVIDE:
+ op->type = slang_oper_divide;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ /*case OP_MODULUS:*/
+ case OP_PREINCREMENT:
+ op->type = slang_oper_preincrement;
+ if (!handle_unary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_PREDECREMENT:
+ op->type = slang_oper_predecrement;
+ if (!handle_unary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_PLUS:
+ op->type = slang_oper_plus;
+ if (!handle_unary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_MINUS:
+ op->type = slang_oper_minus;
+ if (!handle_unary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_NOT:
+ op->type = slang_oper_not;
+ if (!handle_unary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ /*case OP_COMPLEMENT:*/
+ case OP_SUBSCRIPT:
+ op->type = slang_oper_subscript;
+ if (!handle_binary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_CALL:
+ op->type = slang_oper_call;
+ if (!parse_identifier (C, &op->identifier))
+ return 0;
+ while (*C->I != OP_END)
+ if (!parse_child_operation (C, op, 0, scope, structs))
+ return 0;
+ C->I++;
+ break;
+ case OP_FIELD:
+ op->type = slang_oper_field;
+ if (!parse_identifier (C, &op->identifier))
+ return 0;
+ if (!handle_unary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_POSTINCREMENT:
+ op->type = slang_oper_postincrement;
+ if (!handle_unary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ case OP_POSTDECREMENT:
+ op->type = slang_oper_postdecrement;
+ if (!handle_unary_expression (C, op, &ops, &num_ops))
+ return 0;
+ break;
+ default:
+ return 0;
+ }
+ }
+ C->I++;
+ *oper = *ops;
+ slang_alloc_free (ops);
+ return 1;
+}
+
+/* parameter qualifier */
+#define PARAM_QUALIFIER_IN 0
+#define PARAM_QUALIFIER_OUT 1
+#define PARAM_QUALIFIER_INOUT 2
+
+/* function parameter array presence */
+#define PARAMETER_ARRAY_NOT_PRESENT 0
+#define PARAMETER_ARRAY_PRESENT 1
+
+static int parse_parameter_declaration (slang_parse_ctx *C, slang_variable *param,
+ slang_struct_scope *structs, slang_variable_scope *scope)
+{
+ if (!parse_type_qualifier (C, ¶m->type.qualifier))
+ return 0;
+ switch (*C->I++)
+ {
+ case PARAM_QUALIFIER_IN:
+ if (param->type.qualifier != slang_qual_const && param->type.qualifier != slang_qual_none)
+ {
+ slang_info_log_error (C->L, "invalid type qualifier");
+ return 0;
+ }
+ break;
+ case PARAM_QUALIFIER_OUT:
+ if (param->type.qualifier == slang_qual_none)
+ param->type.qualifier = slang_qual_out;
+ else
+ {
+ slang_info_log_error (C->L, "invalid type qualifier");
+ return 0;
+ }
+ break;
+ case PARAM_QUALIFIER_INOUT:
+ if (param->type.qualifier == slang_qual_none)
+ param->type.qualifier = slang_qual_inout;
+ else
+ {
+ slang_info_log_error (C->L, "invalid type qualifier");
+ return 0;
+ }
+ break;
+ default:
+ return 0;
+ }
+ if (!parse_type_specifier (C, ¶m->type.specifier, structs, scope))
+ return 0;
+ if (!parse_identifier (C, ¶m->name))
+ return 0;
+ if (*C->I++ == PARAMETER_ARRAY_PRESENT)
+ {
+ param->array_size = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
+ if (param->array_size == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_operation_construct (param->array_size);
+ if (!parse_expression (C, param->array_size, scope, structs))
+ return 0;
+ }
+ return 1;
+}
+
+/* function type */
+#define FUNCTION_ORDINARY 0
+#define FUNCTION_CONSTRUCTOR 1
+#define FUNCTION_OPERATOR 2
+
+/* function parameter */
+#define PARAMETER_NONE 0
+#define PARAMETER_NEXT 1
+
+/* operator type */
+#define OPERATOR_ASSIGN 1
+#define OPERATOR_ADDASSIGN 2
+#define OPERATOR_SUBASSIGN 3
+#define OPERATOR_MULASSIGN 4
+#define OPERATOR_DIVASSIGN 5
+/*#define OPERATOR_MODASSIGN 6*/
+/*#define OPERATOR_LSHASSIGN 7*/
+/*#define OPERATOR_RSHASSIGN 8*/
+/*#define OPERATOR_ANDASSIGN 9*/
+/*#define OPERATOR_XORASSIGN 10*/
+/*#define OPERATOR_ORASSIGN 11*/
+#define OPERATOR_LOGICALXOR 12
+/*#define OPERATOR_BITOR 13*/
+/*#define OPERATOR_BITXOR 14*/
+/*#define OPERATOR_BITAND 15*/
+#define OPERATOR_EQUAL 16
+#define OPERATOR_NOTEQUAL 17
+#define OPERATOR_LESS 18
+#define OPERATOR_GREATER 19
+#define OPERATOR_LESSEQUAL 20
+#define OPERATOR_GREATEREQUAL 21
+/*#define OPERATOR_LSHIFT 22*/
+/*#define OPERATOR_RSHIFT 23*/
+#define OPERATOR_MULTIPLY 24
+#define OPERATOR_DIVIDE 25
+/*#define OPERATOR_MODULUS 26*/
+#define OPERATOR_INCREMENT 27
+#define OPERATOR_DECREMENT 28
+#define OPERATOR_PLUS 29
+#define OPERATOR_MINUS 30
+/*#define OPERATOR_COMPLEMENT 31*/
+#define OPERATOR_NOT 32
+
+/* these must match with slang_type_specifier_type enum */
+static const char *type_specifier_names[] = {
+ "void",
+ "bool",
+ "bvec2",
+ "bvec3",
+ "bvec4",
+ "int",
+ "ivec2",
+ "ivec3",
+ "ivec4",
+ "float",
+ "vec2",
+ "vec3",
+ "vec4",
+ "mat2",
+ "mat3",
+ "mat4",
+ "sampler1D",
+ "sampler2D",
+ "sampler3D",
+ "samplerCube",
+ "sampler1DShadow",
+ "sampler2DShadow"
+};
+
+static const struct {
+ unsigned int o_code;
+ const char *o_name;
+} operator_names[] = {
+ { OPERATOR_INCREMENT, "++" },
+ { OPERATOR_ADDASSIGN, "+=" },
+ { OPERATOR_PLUS, "+" },
+ { OPERATOR_DECREMENT, "--" },
+ { OPERATOR_SUBASSIGN, "-=" },
+ { OPERATOR_MINUS, "-" },
+ { OPERATOR_NOTEQUAL, "!=" },
+ { OPERATOR_NOT, "!" },
+ { OPERATOR_MULASSIGN, "*=" },
+ { OPERATOR_MULTIPLY, "*" },
+ { OPERATOR_DIVASSIGN, "/=" },
+ { OPERATOR_DIVIDE, "/" },
+ { OPERATOR_LESSEQUAL, "<=" },
+ /*{ OPERATOR_LSHASSIGN, "<<=" },*/
+ /*{ OPERATOR_LSHIFT, "<<" },*/
+ { OPERATOR_LESS, "<" },
+ { OPERATOR_GREATEREQUAL, ">=" },
+ /*{ OPERATOR_RSHASSIGN, ">>=" },*/
+ /*{ OPERATOR_RSHIFT, ">>" },*/
+ { OPERATOR_GREATER, ">" },
+ { OPERATOR_EQUAL, "==" },
+ { OPERATOR_ASSIGN, "=" },
+ /*{ OPERATOR_MODASSIGN, "%=" },*/
+ /*{ OPERATOR_MODULUS, "%" },*/
+ /*{ OPERATOR_ANDASSIGN, "&=" },*/
+ /*{ OPERATOR_BITAND, "&" },*/
+ /*{ OPERATOR_ORASSIGN, "|=" },*/
+ /*{ OPERATOR_BITOR, "|" },*/
+ /*{ OPERATOR_COMPLEMENT, "~" },*/
+ /*{ OPERATOR_XORASSIGN, "^=" },*/
+ { OPERATOR_LOGICALXOR, "^^" }/*,*/
+ /*{ OPERATOR_BITXOR, "^" }*/
+};
+
+static int parse_operator_name (slang_parse_ctx *C, char **pname)
+{
+ unsigned int i;
+ for (i = 0; i < sizeof (operator_names) / sizeof (*operator_names); i++)
+ if (operator_names[i].o_code == (unsigned int) (*C->I))
+ {
+ *pname = slang_string_duplicate (operator_names[i].o_name);
+ if (*pname == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ C->I++;
+ return 1;
+ }
+ return 0;
+}
+
+static int parse_function_prototype (slang_parse_ctx *C, slang_function *func,
+ slang_struct_scope *structs, slang_variable_scope *scope)
+{
+ if (!parse_fully_specified_type (C, &func->header.type, structs, scope))
+ return 0;
+ switch (*C->I++)
+ {
+ case FUNCTION_ORDINARY:
+ func->kind = slang_func_ordinary;
+ if (!parse_identifier (C, &func->header.name))
+ return 0;
+ break;
+ case FUNCTION_CONSTRUCTOR:
+ func->kind = slang_func_constructor;
+ if (func->header.type.specifier.type == slang_spec_struct)
+ return 0;
+ func->header.name = slang_string_duplicate (
+ type_specifier_names[func->header.type.specifier.type]);
+ if (func->header.name == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ break;
+ case FUNCTION_OPERATOR:
+ func->kind = slang_func_operator;
+ if (!parse_operator_name (C, &func->header.name))
+ return 0;
+ break;
+ default:
+ return 0;
+ }
+ func->parameters->outer_scope = scope;
+ while (*C->I++ == PARAMETER_NEXT)
+ {
+ func->parameters->variables = (slang_variable *) slang_alloc_realloc (
+ func->parameters->variables,
+ func->parameters->num_variables * sizeof (slang_variable),
+ (func->parameters->num_variables + 1) * sizeof (slang_variable));
+ if (func->parameters->variables == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_variable_construct (func->parameters->variables + func->parameters->num_variables);
+ func->parameters->num_variables++;
+ if (!parse_parameter_declaration (C, func->parameters->variables +
+ func->parameters->num_variables - 1, structs, scope))
+ return 0;
+ }
+ func->param_count = func->parameters->num_variables;
+ return 1;
+}
+
+static int parse_function_definition (slang_parse_ctx *C, slang_function *func,
+ slang_struct_scope *structs, slang_variable_scope *scope)
+{
+ if (!parse_function_prototype (C, func, structs, scope))
+ return 0;
+ func->body = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
+ if (func->body == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_operation_construct (func->body);
+ if (!parse_statement (C, func->body, func->parameters, structs))
+ return 0;
+ return 1;
+}
+
+/* init declarator list */
+#define DECLARATOR_NONE 0
+#define DECLARATOR_NEXT 1
+
+/* variable declaration */
+#define VARIABLE_NONE 0
+#define VARIABLE_IDENTIFIER 1
+#define VARIABLE_INITIALIZER 2
+#define VARIABLE_ARRAY_EXPLICIT 3
+#define VARIABLE_ARRAY_UNKNOWN 4
+
+static int parse_init_declarator (slang_parse_ctx *C, const slang_fully_specified_type *type,
+ slang_variable_scope *vars, slang_struct_scope *structs)
+{
+ slang_variable *var;
+
+ if (*C->I++ == VARIABLE_NONE)
+ return 1;
+ vars->variables = (slang_variable *) slang_alloc_realloc (vars->variables,
+ vars->num_variables * sizeof (slang_variable),
+ (vars->num_variables + 1) * sizeof (slang_variable));
+ if (vars->variables == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ var = vars->variables + vars->num_variables;
+ vars->num_variables++;
+ slang_variable_construct (var);
+ var->type.qualifier = type->qualifier;
+ if (!parse_identifier (C, &var->name))
+ return 0;
+ switch (*C->I++)
+ {
+ case VARIABLE_NONE:
+ if (!slang_type_specifier_copy (&var->type.specifier, &type->specifier))
+ return 0;
+ break;
+ case VARIABLE_INITIALIZER:
+ if (!slang_type_specifier_copy (&var->type.specifier, &type->specifier))
+ return 0;
+ var->initializer = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
+ if (var->initializer == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_operation_construct (var->initializer);
+ if (!parse_expression (C, var->initializer, vars, structs))
+ return 0;
+ break;
+ case VARIABLE_ARRAY_UNKNOWN:
+ var->type.specifier.type = slang_spec_array;
+ var->type.specifier._array = (slang_type_specifier *) slang_alloc_malloc (sizeof (
+ slang_type_specifier));
+ if (var->type.specifier._array == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_type_specifier_construct (var->type.specifier._array);
+ if (!slang_type_specifier_copy (var->type.specifier._array, &type->specifier))
+ return 0;
+ break;
+ case VARIABLE_ARRAY_EXPLICIT:
+ var->type.specifier.type = slang_spec_array;
+ var->type.specifier._array = (slang_type_specifier *) slang_alloc_malloc (sizeof (
+ slang_type_specifier));
+ if (var->type.specifier._array == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_type_specifier_construct (var->type.specifier._array);
+ if (!slang_type_specifier_copy (var->type.specifier._array, &type->specifier))
+ return 0;
+ var->array_size = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
+ if (var->array_size == NULL)
+ {
+ slang_info_log_memory (C->L);
+ return 0;
+ }
+ slang_operation_construct (var->array_size);
+ if (!parse_expression (C, var->array_size, vars, structs))
+ return 0;
+ break;
+ default:
+ return 0;
+ }
+ return 1;
+}
+
+static int parse_init_declarator_list (slang_parse_ctx *C, slang_variable_scope *vars,
+ slang_struct_scope *structs)
+{
+ slang_fully_specified_type type;
+
+ slang_fully_specified_type_construct (&type);
+ if (!parse_fully_specified_type (C, &type, structs, vars))
+ {
+ slang_fully_specified_type_destruct (&type);
+ return 0;
+ }
+ do
+ {
+ if (!parse_init_declarator (C, &type, vars, structs))
+ {
+ slang_fully_specified_type_destruct (&type);
+ return 0;
+ }
+ }
+ while (*C->I++ == DECLARATOR_NEXT);
+ slang_fully_specified_type_destruct (&type);
+ return 1;
+}
+
+static int parse_function (slang_parse_ctx *C, int definition, slang_struct_scope *structs,
+ slang_function_scope *funcs, slang_variable_scope *scope)
+{
+ slang_function parsed_func, *found_func;
+
+ slang_function_construct (&parsed_func);
+ if (definition)
+ {
+ if (!parse_function_definition (C, &parsed_func, structs, scope))
+ {
+ slang_function_destruct (&parsed_func);
+ return 0;
+ }
+ }
+ else
+ {
+ if (!parse_function_prototype (C, &parsed_func, structs, scope))
+ {
+ slang_function_destruct (&parsed_func);
+ return 0;
+ }
+ }
+ found_func = slang_function_scope_find (funcs, &parsed_func, 0);
+ if (found_func == NULL)
+ {
+ funcs->functions = (slang_function *) slang_alloc_realloc (funcs->functions,
+ funcs->num_functions * sizeof (slang_function), (funcs->num_functions + 1) * sizeof (
+ slang_function));
+ if (funcs->functions == NULL)
+ {
+ slang_info_log_memory (C->L);
+ slang_function_destruct (&parsed_func);
+ return 0;
+ }
+ funcs->functions[funcs->num_functions] = parsed_func;
+ funcs->num_functions++;
+ }
+ else
+ {
+ /* TODO check function return type qualifiers and specifiers */
+ if (definition)
+ {
+ if (found_func->body != NULL)
+ {
+ slang_info_log_error (C->L, "%s: function already has a body",
+ parsed_func.header.name);
+ slang_function_destruct (&parsed_func);
+ return 0;
+ }
+ slang_function_destruct (found_func);
+ *found_func = parsed_func;
+ }
+ else
+ {
+ slang_function_destruct (&parsed_func);
+ }
+ }
+ return 1;
+}
+
+/* declaration */
+#define DECLARATION_FUNCTION_PROTOTYPE 1
+#define DECLARATION_INIT_DECLARATOR_LIST 2
+
+static int parse_declaration (slang_parse_ctx *C, slang_variable_scope *scope,
+ slang_struct_scope *structs, slang_function_scope *funcs)
+{
+ switch (*C->I++)
+ {
+ case DECLARATION_INIT_DECLARATOR_LIST:
+ if (!parse_init_declarator_list (C, scope, structs))
+ return 0;
+ break;
+ case DECLARATION_FUNCTION_PROTOTYPE:
+ if (!parse_function (C, 0, structs, funcs, scope))
+ return 0;
+ break;
+ default:
+ return 0;
+ }
+ return 1;
+}
+
+/* external declaration */
+#define EXTERNAL_NULL 0
+#define EXTERNAL_FUNCTION_DEFINITION 1
+#define EXTERNAL_DECLARATION 2
+
+static int parse_translation_unit (slang_parse_ctx *C, slang_translation_unit *unit)
+{
+ while (*C->I != EXTERNAL_NULL)
+ {
+ switch (*C->I++)
+ {
+ case EXTERNAL_FUNCTION_DEFINITION:
+ if (!parse_function (C, 1, unit->structs, &unit->functions, unit->globals))
+ return 0;
+ break;
+ case EXTERNAL_DECLARATION:
+ if (!parse_declaration (C, unit->globals, unit->structs, &unit->functions))
+ return 0;
+ break;
+ default:
+ return 0;
+ }
+ }
+ C->I++;
+ return 1;
+}
+
+static int compile_with_grammar (grammar id, const char *source, slang_translation_unit *unit,
+ slang_unit_type type, slang_info_log *log)
+{
+ byte *prod;
+ unsigned int size, start, version;
+ slang_parse_ctx C;
+
+ /* retrieve version */
+ if (!_slang_preprocess_version (source, &version, &start, log))
+ return 0;
+
+ slang_translation_unit_construct (unit);
+ unit->type = type;
+ if (!grammar_fast_check (id, (const byte *) source + start, &prod, &size, 65536))
+ {
+ char buf[1024];
+ unsigned int pos;
+ grammar_get_last_error (buf, 1024, &pos);
+ slang_info_log_error (log, buf);
+ return 0;
+ }
+ C.I = prod;
+ C.L = log;
+ if (!check_revision (&C))
+ {
+ grammar_alloc_free (prod);
+ return 0;
+ }
+ if (!parse_translation_unit (&C, unit))
+ {
+ slang_translation_unit_destruct (unit);
+ grammar_alloc_free (prod);
+ return 0;
+ }
+ grammar_alloc_free (prod);
+ return 1;
+}
+
+static const char *slang_shader_syn =
+#include "library/slang_shader_syn.h"
+;
+
+int _slang_compile (const char *source, slang_translation_unit *unit, slang_unit_type type,
+ slang_info_log *log)
+{
+ grammar id;
+
+ id = grammar_load_from_text ((const byte *) slang_shader_syn);
+ if (id == 0)
+ {
+ char buf[1024];
+ unsigned int pos;
+ grammar_get_last_error (buf, 1024, &pos);
+ slang_info_log_error (log, buf);
+ return 0;
+ }
+
+ grammar_set_reg8 (id, (const byte *) "parsing_builtin", 1);
+ if (type == slang_unit_fragment_shader)
+ grammar_set_reg8 (id, (const byte *) "shader_type", 1);
+ else
+ grammar_set_reg8 (id, (const byte *) "shader_type", 2);
+
+ if (!compile_with_grammar (id, source, unit, type, log))
+ {
+ grammar_destroy (id);
+ return 0;
+ }
+
+ grammar_destroy (id);
+ return 1;
+}
+