assert(sampler->min_lod <= sampler->max_lod);
}
+ /* For non-black borders... */
if (msamp->BorderColor.ui[0] ||
msamp->BorderColor.ui[1] ||
msamp->BorderColor.ui[2] ||
msamp->BorderColor.ui[3]) {
struct st_texture_object *stobj = st_texture_object(texobj);
struct gl_texture_image *teximg;
- GLboolean is_integer = GL_FALSE;
+ const GLboolean is_integer = texobj->_IsIntegerFormat;
union pipe_color_union border_color;
teximg = texobj->Image[0][texobj->BaseLevel];
- if (teximg) {
- is_integer = _mesa_is_enum_format_integer(teximg->InternalFormat);
- }
-
if (st->apply_texture_swizzle_to_border_color && stobj->sampler_view) {
const unsigned char swz[4] =
{