i965: Use EmitNoIndirect flags in lower_variable_index_to_cond_assign.
authorKenneth Graunke <kenneth@whitecape.org>
Wed, 9 Apr 2014 01:31:19 +0000 (18:31 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Sat, 12 Apr 2014 00:41:36 +0000 (17:41 -0700)
This will prevent the two from getting out of sync again.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/drivers/dri/i965/brw_shader.cpp

index f194437a47cdc59f0f4cdb161d6246f31afb9197..7a6cd7c17f2646803340a11fad4a13c8d8325cac 100644 (file)
@@ -120,6 +120,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
    unsigned int stage;
 
    for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
+      const struct gl_shader_compiler_options *options =
+         &ctx->ShaderCompilerOptions[stage];
       struct brw_shader *shader =
         (struct brw_shader *)shProg->_LinkedShaders[stage];
 
@@ -170,14 +172,12 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
       lower_noise(shader->base.ir);
       lower_quadop_vector(shader->base.ir, false);
 
-      bool input = true;
-      bool output = stage == MESA_SHADER_FRAGMENT;
-      bool temp = stage == MESA_SHADER_FRAGMENT;
-      bool uniform = false;
-
       bool lowered_variable_indexing =
          lower_variable_index_to_cond_assign(shader->base.ir,
-                                             input, output, temp, uniform);
+                                             options->EmitNoIndirectInput,
+                                             options->EmitNoIndirectOutput,
+                                             options->EmitNoIndirectTemp,
+                                             options->EmitNoIndirectUniform);
 
       if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
          perf_debug("Unsupported form of variable indexing in FS; falling "
@@ -201,8 +201,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
                                   ) || progress;
 
         progress = do_common_optimization(shader->base.ir, true, true, 32,
-                                           &ctx->ShaderCompilerOptions[stage],
-                                           ctx->Const.NativeIntegers)
+                                           options, ctx->Const.NativeIntegers)
           || progress;
       } while (progress);