We already had the code supporting it, since it's needed for the depth
mode when doing shadow comparisons.
case PIPE_CAP_TWO_SIDED_STENCIL:
case PIPE_CAP_USER_INDEX_BUFFERS:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
+ case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
/* lying for GL 2.0 */
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
- case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_SEAMLESS_CUBE_MAP: