DIV_ROUND_UP(inst->dst.component_size(inst->exec_size), REG_SIZE);
fs_inst *copy;
- if (inst->opcode == SHADER_OPCODE_LOAD_PAYLOAD ||
- written != dst_width) {
- fs_reg *payload;
- int sources, header_size;
- if (inst->opcode == SHADER_OPCODE_LOAD_PAYLOAD) {
- sources = inst->sources;
- header_size = inst->header_size;
- } else {
- assert(written % dst_width == 0);
- sources = written / dst_width;
- header_size = 0;
- }
-
+ if (inst->opcode == SHADER_OPCODE_LOAD_PAYLOAD) {
assert(src.file == VGRF);
- payload = ralloc_array(bld.shader->mem_ctx, fs_reg, sources);
- for (int i = 0; i < header_size; i++) {
+ fs_reg *payload = ralloc_array(bld.shader->mem_ctx, fs_reg,
+ inst->sources);
+ for (int i = 0; i < inst->header_size; i++) {
payload[i] = src;
src.offset += REG_SIZE;
}
- for (int i = header_size; i < sources; i++) {
+ for (int i = inst->header_size; i < inst->sources; i++) {
+ payload[i] = src;
+ src = offset(src, bld, 1);
+ }
+ copy = bld.LOAD_PAYLOAD(inst->dst, payload, inst->sources,
+ inst->header_size);
+ } else if (written != dst_width) {
+ assert(src.file == VGRF);
+ assert(written % dst_width == 0);
+ const int sources = written / dst_width;
+ fs_reg *payload = ralloc_array(bld.shader->mem_ctx, fs_reg, sources);
+ for (int i = 0; i < sources; i++) {
payload[i] = src;
src = offset(src, bld, 1);
}
- copy = bld.LOAD_PAYLOAD(inst->dst, payload, sources, header_size);
+ copy = bld.LOAD_PAYLOAD(inst->dst, payload, sources, 0);
} else {
copy = bld.MOV(inst->dst, src);
copy->group = inst->group;