struct r300_fragment_program_external_state* state)
{
struct r300_textures_state *texstate = r300->textures_state.state;
+ struct r300_rs_state *rs = r300->rs_state.state;
unsigned i;
unsigned char *swizzle;
- state->frag_clamp = 0;
+ state->frag_clamp = rs ? rs->rs.clamp_fragment_color : 0;
for (i = 0; i < texstate->sampler_state_count; i++) {
struct r300_sampler_state *s = texstate->sampler_states[i];
case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL:
return 1;
case PIPE_CAP_TEXTURE_SWIZZLE:
return util_format_s3tc_enabled ? r300screen->caps.dxtc_swizzle : 1;
struct r300_context* r300 = r300_context(pipe);
UPDATE_STATE(state, r300->blend_state);
-
- if (r300->fs.state && r300_pick_fragment_shader(r300)) {
- r300_mark_fs_code_dirty(r300);
- }
}
/* Free blend state. */
float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
float point_texcoord_top = 0; /* R300_GA_POINT_T1: 0x420c */
- boolean vclamp = TRUE;
+ boolean vclamp = state->clamp_vertex_color;
CB_LOCALS;
/* Copy rasterizer state. */
struct r300_rs_state* rs = (struct r300_rs_state*)state;
int last_sprite_coord_enable = r300->sprite_coord_enable;
boolean last_two_sided_color = r300->two_sided_color;
+ boolean last_frag_clamp = r300->frag_clamp;
if (r300->draw && rs) {
draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
r300->polygon_offset_enabled = rs->polygon_offset_enable;
r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
r300->two_sided_color = rs->rs.light_twoside;
+ r300->frag_clamp = rs->rs.clamp_fragment_color;
} else {
r300->polygon_offset_enabled = FALSE;
r300->sprite_coord_enable = 0;
r300->two_sided_color = FALSE;
+ r300->frag_clamp = FALSE;
}
UPDATE_STATE(state, r300->rs_state);
last_two_sided_color != r300->two_sided_color) {
r300_mark_atom_dirty(r300, &r300->rs_block_state);
}
+
+ if (last_frag_clamp != r300->frag_clamp &&
+ r300->fs.state && r300_pick_fragment_shader(r300)) {
+ r300_mark_fs_code_dirty(r300);
+ }
}
/* Free rasterizer state. */