<glx rop="229"/>
</function>
- <function name="CompressedTexImage3D" es2="3.0">
+ <function name="CompressedTexImage3D" es2="3.0" marshal="sync">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<glx rop="216" handcode="client"/>
</function>
- <function name="CompressedTexImage2D" es1="1.0" es2="2.0">
+ <function name="CompressedTexImage2D" es1="1.0" es2="2.0" marshal="sync">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<glx rop="215" handcode="client"/>
</function>
- <function name="CompressedTexImage1D">
+ <function name="CompressedTexImage1D" marshal="sync">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<glx rop="214" handcode="client"/>
</function>
- <function name="CompressedTexSubImage3D" es2="3.0">
+ <function name="CompressedTexSubImage3D" es2="3.0" marshal="sync">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<glx rop="219" handcode="client"/>
</function>
- <function name="CompressedTexSubImage2D" es1="1.0" es2="2.0">
+ <function name="CompressedTexSubImage2D" es1="1.0" es2="2.0" marshal="sync">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>