GLubyte *buf = map + \
dPriv->x * cpp + \
dPriv->y * pitch; \
- char *read_buf = buf; \
+ GLubyte *read_buf = buf; \
GLuint p; \
- (void) p
+ (void) p; (void) read_buf;
#define LOCAL_DEPTH_VARS \
savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \
GLuint bufferBit)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
- char *map;
+ GLubyte *map;
assert((bufferBit == BUFFER_BIT_FRONT_LEFT) || (bufferBit == BUFFER_BIT_BACK_LEFT));
void savageDDInitSpanFuncs( GLcontext *ctx )
{
- savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
swdd->SetBuffer = savageDDSetBuffer;