freedreno/a5xx: bordercolor fixes
authorRob Clark <robdclark@gmail.com>
Tue, 12 Jun 2018 13:56:12 +0000 (09:56 -0400)
committerRob Clark <robdclark@gmail.com>
Tue, 19 Jun 2018 17:02:28 +0000 (13:02 -0400)
Need a bit of hand-holding for stencil bordercolor, and add border color
values for sRGB.

Signed-off-by: Rob Clark <robdclark@gmail.com>
src/gallium/drivers/freedreno/a5xx/fd5_emit.c

index 62f963586008d8476ed2115ec8f8ac932e4a9d17..6ce99549a1ac29dd9e6965d50d11362fe492b659 100644 (file)
@@ -135,6 +135,7 @@ struct PACKED bcolor_entry {
        uint32_t fp32[4];
        uint16_t ui16[4];
        int16_t  si16[4];
+
        uint16_t fp16[4];
        uint16_t rgb565;
        uint16_t rgb5a1;
@@ -144,7 +145,9 @@ struct PACKED bcolor_entry {
        int8_t   si8[4];
        uint32_t rgb10a2;
        uint32_t z24; /* also s8? */
-       uint8_t  __pad1[32];
+
+       uint16_t srgb[4];      /* appears to duplicate fp16[], but clamped, used for srgb */
+       uint8_t  __pad1[24];
 };
 
 #define FD5_BORDER_COLOR_SIZE        0x60
@@ -178,8 +181,9 @@ setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entrie
                if ((i >= tex->num_textures) || !tex->textures[i])
                        continue;
 
+               enum pipe_format format = tex->textures[i]->format;
                const struct util_format_description *desc =
-                               util_format_description(tex->textures[i]->format);
+                               util_format_description(format);
 
                e->rgb565 = 0;
                e->rgb5a1 = 0;
@@ -189,6 +193,24 @@ setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entrie
 
                for (j = 0; j < 4; j++) {
                        int c = desc->swizzle[j];
+                       int cd = c;
+
+                       /*
+                        * HACK: for PIPE_FORMAT_X24S8_UINT we end up w/ the
+                        * stencil border color value in bc->ui[0] but according
+                        * to desc->swizzle and desc->channel, the .x component
+                        * is NONE and the stencil value is in the y component.
+                        * Meanwhile the hardware wants this in the .x componetn.
+                        */
+                       if ((format == PIPE_FORMAT_X24S8_UINT) ||
+                                       (format == PIPE_FORMAT_X32_S8X24_UINT)) {
+                               if (j == 0) {
+                                       c = 1;
+                                       cd = 0;
+                               } else {
+                                       continue;
+                               }
+                       }
 
                        if (c >= 4)
                                continue;
@@ -222,8 +244,8 @@ setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entrie
                                        clamped = 0;
                                        break;
                                }
-                               e->fp32[c] = bc->ui[j];
-                               e->fp16[c] = clamped;
+                               e->fp32[cd] = bc->ui[j];
+                               e->fp16[cd] = clamped;
                        } else {
                                float f = bc->f[j];
                                float f_u = CLAMP(f, 0, 1);
@@ -231,6 +253,7 @@ setup_border_colors(struct fd_texture_stateobj *tex, struct bcolor_entry *entrie
 
                                e->fp32[c] = fui(f);
                                e->fp16[c] = util_float_to_half(f);
+                               e->srgb[c] = util_float_to_half(f_u);
                                e->ui16[c] = f_u * 0xffff;
                                e->si16[c] = f_s * 0x7fff;
                                e->ui8[c]  = f_u * 0xff;