Use the _mesa_little_endian helper function insted
of the MESA_BIG_ENDIAN flag. There is still place
using this flag but we need to find how to submit
16bits elements on big endian computer.
r300->hw.unk2134.cmd[1] = 0x00FFFFFF;
r300->hw.unk2134.cmd[2] = 0x00000000;
-#ifdef MESA_BIG_ENDIAN
- r300->hw.unk2140.cmd[1] = 0x00000002;
-#else
- r300->hw.unk2140.cmd[1] = 0x00000000;
-#endif
+ if (_mesa_little_endian())
+ r300->hw.unk2140.cmd[1] = 0x00000000;
+ else
+ r300->hw.unk2140.cmd[1] = 0x00000002;
#if 0 /* Done in setup routing */
((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->packet0.count = 1;
GLint numLevels;
GLint log2Width, log2Height, log2Depth;
const GLuint ui = 1;
- const GLubyte littleEndian = *((const GLubyte *) &ui);
/* Set the hardware texture format
*/
if (VALID_FORMAT(baseImage->TexFormat->MesaFormat)) {
- if (littleEndian) {
+ if (_mesa_little_endian()) {
t->format =
tx_table_le[baseImage->TexFormat->MesaFormat].format;
t->filter |=
tx_table_le[baseImage->TexFormat->MesaFormat].filter;
- }
- else {
+ } else {
t->format =
tx_table_be[baseImage->TexFormat->MesaFormat].format;
t->filter |=