add_builtin_define(parser, "GL_EXT_texture_buffer", 1);
add_builtin_define(parser, "GL_OES_texture_buffer", 1);
}
+
+ if (extensions->OES_shader_io_blocks) {
+ add_builtin_define(parser, "GL_EXT_shader_io_blocks", 1);
+ add_builtin_define(parser, "GL_OES_shader_io_blocks", 1);
+ }
}
}
} else {
EXT(OES_gpu_shader5, false, true, ARB_gpu_shader5),
EXT(OES_sample_variables, false, true, OES_sample_variables),
EXT(OES_shader_image_atomic, false, true, ARB_shader_image_load_store),
+ EXT(OES_shader_io_blocks, false, true, OES_shader_io_blocks),
EXT(OES_shader_multisample_interpolation, false, true, OES_sample_variables),
EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
EXT(OES_texture_3D, false, true, dummy_true),
EXT(EXT_gpu_shader5, false, true, ARB_gpu_shader5),
EXT(EXT_separate_shader_objects, false, true, dummy_true),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
+ EXT(EXT_shader_io_blocks, false, true, OES_shader_io_blocks),
EXT(EXT_shader_samples_identical, true, true, EXT_shader_samples_identical),
EXT(EXT_texture_array, true, false, EXT_texture_array),
EXT(EXT_texture_buffer, false, true, OES_texture_buffer),
bool OES_sample_variables_warn;
bool OES_shader_image_atomic_enable;
bool OES_shader_image_atomic_warn;
+ bool OES_shader_io_blocks_enable;
+ bool OES_shader_io_blocks_warn;
bool OES_shader_multisample_interpolation_enable;
bool OES_shader_multisample_interpolation_warn;
bool OES_standard_derivatives_enable;
bool EXT_separate_shader_objects_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
+ bool EXT_shader_io_blocks_enable;
+ bool EXT_shader_io_blocks_warn;
bool EXT_shader_samples_identical_enable;
bool EXT_shader_samples_identical_warn;
bool EXT_texture_array_enable;
EXT(EXT_separate_shader_objects , dummy_true , x , x , x , ES2, 2013)
EXT(EXT_separate_specular_color , dummy_true , GLL, x , x , x , 1997)
EXT(EXT_shader_integer_mix , EXT_shader_integer_mix , GLL, GLC, x , 30, 2013)
+EXT(EXT_shader_io_blocks , OES_shader_io_blocks , x , x , x , 31, 2014)
EXT(EXT_shader_samples_identical , EXT_shader_samples_identical , GLL, GLC, x , 31, 2015)
EXT(EXT_shadow_funcs , ARB_shadow , GLL, x , x , x , 2002)
EXT(EXT_stencil_two_side , EXT_stencil_two_side , GLL, x , x , x , 2001)
EXT(OES_sample_shading , OES_sample_variables , x , x , x , 30, 2014)
EXT(OES_sample_variables , OES_sample_variables , x , x , x , 30, 2014)
EXT(OES_shader_image_atomic , ARB_shader_image_load_store , x , x , x , 31, 2015)
+EXT(OES_shader_io_blocks , OES_shader_io_blocks , x , x , x , 31, 2014)
EXT(OES_shader_multisample_interpolation , OES_sample_variables , x , x , x , 30, 2014)
EXT(OES_single_precision , dummy_true , x , x , ES1, x , 2003)
EXT(OES_standard_derivatives , OES_standard_derivatives , x , x , x , ES2, 2005)
GLboolean EXT_vertex_array_bgra;
GLboolean OES_copy_image;
GLboolean OES_sample_variables;
+ GLboolean OES_shader_io_blocks;
GLboolean OES_standard_derivatives;
GLboolean OES_texture_buffer;
/* vendor extensions */