The previous value of 18 was motivated by having drivers that want to expose
16 samplers but also use some additional samplers for internal use. Raising
the value even higher isn't going to hurt that case.
On the other hand, some drivers actually use PIPE_MAX_SAMPLERS as the number
of samplers they expose externally, so raising this number above 32 is fragile
(because several places in the code use bitfields, and tracking down and
widening all of them is prone to miss some case).
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
#define PIPE_MAX_CLIP_PLANES 8
#define PIPE_MAX_COLOR_BUFS 8
#define PIPE_MAX_CONSTANT_BUFFERS 32
-#define PIPE_MAX_SAMPLERS 18 /* 16 public + 2 driver internal */
+#define PIPE_MAX_SAMPLERS 32
#define PIPE_MAX_SHADER_INPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
#define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
#define PIPE_MAX_SHADER_SAMPLER_VIEWS 32