{
common_builtin::no_invalid_variable_modes();
}
+
+/********************************************************************/
+
+class fragment_builtin : public common_builtin {
+public:
+ fragment_builtin()
+ : common_builtin(GL_FRAGMENT_SHADER)
+ {
+ /* empty */
+ }
+};
+
+TEST_F(fragment_builtin, names_start_with_gl)
+{
+ common_builtin::names_start_with_gl();
+}
+
+TEST_F(fragment_builtin, inputs_have_explicit_location)
+{
+ foreach_list(node, &this->ir) {
+ ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+ if (var->mode != ir_var_shader_in)
+ continue;
+
+ EXPECT_TRUE(var->explicit_location);
+ EXPECT_NE(-1, var->location);
+ EXPECT_GT(VARYING_SLOT_VAR0, var->location);
+ EXPECT_EQ(0u, var->location_frac);
+
+ /* Several varyings only exist in the vertex / geometry shader. Be sure
+ * that no inputs with these locations exist.
+ */
+ EXPECT_TRUE(_mesa_varying_slot_in_fs((gl_varying_slot) var->location));
+ }
+}
+
+TEST_F(fragment_builtin, outputs_have_explicit_location)
+{
+ foreach_list(node, &this->ir) {
+ ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+ if (var->mode != ir_var_shader_out)
+ continue;
+
+ EXPECT_TRUE(var->explicit_location);
+ EXPECT_NE(-1, var->location);
+
+ /* gl_FragData[] has location FRAG_RESULT_DATA0. Locations beyond that
+ * are invalid.
+ */
+ EXPECT_GE(FRAG_RESULT_DATA0, var->location);
+
+ EXPECT_EQ(0u, var->location_frac);
+ }
+}
+
+TEST_F(fragment_builtin, uniforms_and_system_values_dont_have_explicit_location)
+{
+ common_builtin::uniforms_and_system_values_dont_have_explicit_location();
+}
+
+TEST_F(fragment_builtin, constants_are_constant)
+{
+ common_builtin::constants_are_constant();
+}
+
+TEST_F(fragment_builtin, no_invalid_variable_modes)
+{
+ common_builtin::no_invalid_variable_modes();
+}