{
uint32_t flags = 0;
- if (res->target == PIPE_TEXTURE_RECT)
+ if (res->target == PIPE_TEXTURE_RECT || res->target == PIPE_BUFFER)
flags |= NV50_TEXVIEW_SCALED_COORDS;
return nvc0_create_texture_view(pipe, res, templ, flags, res->target);
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
tic[2] |= NV50_TIC_2_COLORSPACE_SRGB;
+ if (!(flags & NV50_TEXVIEW_SCALED_COORDS))
+ tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
+
/* check for linear storage type */
if (unlikely(!nouveau_bo_memtype(nv04_resource(texture)->bo))) {
if (texture->target == PIPE_BUFFER) {
+ assert(!(tic[2] & NV50_TIC_2_NORMALIZED_COORDS));
address +=
view->pipe.u.buf.first_element * desc->block.bits / 8;
tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_BUFFER;
} else {
/* must be 2D texture without mip maps */
tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_RECT;
- if (texture->target != PIPE_TEXTURE_RECT)
- tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
tic[3] = mt->level[0].pitch;
tic[4] = mt->base.base.width0;
tic[5] = (1 << 16) | mt->base.base.height0;
return &view->pipe;
}
- if (!(flags & NV50_TEXVIEW_SCALED_COORDS))
- tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
-
tic[2] |=
((mt->level[0].tile_mode & 0x0f0) << (22 - 4)) |
((mt->level[0].tile_mode & 0xf00) << (25 - 8));