We now have linking optimisations so we want to delay dumping the
nir until after these are complete.
Fixes: 06f05040eb73 (radv: Link shaders)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
free(codes[i]);
- if (modules[i] && !pipeline->device->trace_bo)
- ralloc_free(nir[i]);
+ if (modules[i]) {
+ if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
+ nir_print_shader(nir[i], stderr);
+
+ if (!pipeline->device->trace_bo)
+ ralloc_free(nir[i]);
+ }
}
if (fs_m.nir)
nir_remove_dead_variables(nir, nir_var_local);
radv_optimize_nir(nir);
- if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
- nir_print_shader(nir, stderr);
-
return nir;
}