att->Renderbuffer = NULL;
}
att->Type = GL_NONE;
+ att->Complete = GL_TRUE;
}
att->CubeMapFace = 0;
}
att->Zoffset = zoffset;
+ att->Complete = GL_FALSE;
texObj->RefCount++;
}
remove_attachment(ctx, att);
att->Type = GL_RENDERBUFFER_EXT;
att->Renderbuffer = rb;
+ att->Complete = GL_FALSE;
rb->RefCount++;
}
+/**
+ * Test if an attachment point is complete and update its Complete field.
+ * \param format if GL_COLOR, this is a color attachment point,
+ * if GL_DEPTH, this is a depth component attachment point,
+ * if GL_STENCIL, this is a stencil component attachment point.
+ */
+static void
+test_attachment_completeness(const GLcontext *ctx, GLenum format,
+ struct gl_render_buffer_attachment *att)
+{
+ assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
+
+ /* assume complete */
+ att->Complete = GL_TRUE;
+
+ if (att->Type == GL_NONE)
+ return; /* complete */
+
+ /* Look for reasons why the attachment might be incomplete */
+ if (att->Type == GL_TEXTURE) {
+ struct gl_texture_object *texObj = att->Texture;
+ struct gl_texture_image *texImage;
+
+ assert(texObj);
+
+ texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
+ if (!texImage) {
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (texImage->Width < 1 || texImage->Height < 1) {
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
+ att->Complete = GL_FALSE;
+ return;
+ }
+
+ if (format == GL_COLOR) {
+ if (texImage->Format != GL_RGB && texImage->Format != GL_RGBA) {
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else if (format == GL_DEPTH) {
+ if (texImage->Format != GL_DEPTH_COMPONENT) {
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else {
+ /* no such thing as stencil textures */
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else {
+ assert(att->Type == GL_RENDERBUFFER_EXT);
+
+ if (att->Renderbuffer->Width < 1 || att->Renderbuffer->Height < 1) {
+ att->Complete = GL_FALSE;
+ return;
+ }
+ if (format == GL_COLOR) {
+ if (att->Renderbuffer->_BaseFormat != GL_RGB &&
+ att->Renderbuffer->_BaseFormat != GL_RGBA) {
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else if (format == GL_DEPTH) {
+ if (att->Renderbuffer->_BaseFormat != GL_DEPTH_COMPONENT) {
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ else {
+ assert(format == GL_STENCIL);
+ if (att->Renderbuffer->_BaseFormat != GL_STENCIL_INDEX) {
+ att->Complete = GL_FALSE;
+ return;
+ }
+ }
+ }
+}
+
+
+/**
+ * Test if the given framebuffer object is complete and update its
+ * Status field with the results.
+ */
+static void
+test_framebuffer_completeness(GLcontext *ctx,
+ struct gl_frame_buffer_object *fb)
+{
+ GLint i;
+ GLuint numImages, width, height;
+ GLenum intFormat;
+
+ /* Set to COMPLETE status, then try to find reasons for being incomplete */
+ fb->Status = GL_FRAMEBUFFER_COMPLETE_EXT;
+
+ numImages = 0;
+
+ /* Start at -2 to more easily loop over all attachment points */
+ for (i = -2; i < ctx->Const.MaxColorAttachments; i++) {
+ struct gl_render_buffer_attachment *att;
+ GLuint w, h;
+ GLenum f;
+
+ if (i == -2) {
+ att = &fb->DepthAttachment;
+ test_attachment_completeness(ctx, GL_DEPTH, att);
+ if (!att->Complete) {
+ fb->Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ return;
+ }
+ }
+ else if (i == -1) {
+ att = &fb->StencilAttachment;
+ test_attachment_completeness(ctx, GL_STENCIL, att);
+ if (!att->Complete) {
+ fb->Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ return;
+ }
+ }
+ else {
+ att = &fb->ColorAttachment[i];
+ test_attachment_completeness(ctx, GL_COLOR, att);
+ if (!att->Complete) {
+ fb->Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
+ return;
+ }
+ }
+
+ if (att->Type == GL_TEXTURE) {
+ w = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Width;
+ h = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Height;
+ f = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Format;
+ numImages++;
+ }
+ else if (att->Type == GL_RENDERBUFFER_EXT) {
+ w = att->Renderbuffer->Width;
+ h = att->Renderbuffer->Height;
+ f = att->Renderbuffer->InternalFormat;
+ numImages++;
+ }
+ else {
+ assert(att->Type == GL_NONE);
+ continue;
+ }
+
+ if (numImages == 1) {
+ /* set required width, height and format */
+ width = w;
+ height = h;
+ if (i >= 0)
+ intFormat = f;
+ }
+ else {
+ /* check that width, height, format are same */
+ if (w != width || h != height) {
+ fb->Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
+ return;
+ }
+ if (i >= 0 && f != intFormat) {
+ fb->Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
+ return;
+ }
+
+ }
+ }
+
+ /* Check that all DrawBuffers are present */
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (fb->DrawBuffer[i] != GL_NONE) {
+ struct gl_render_buffer_attachment *att
+ = get_attachment(ctx, fb->DrawBuffer[i]);
+ if (att->Type == GL_NONE) {
+ fb->Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
+ return;
+ }
+ }
+ }
+
+ /* Check that the ReadBuffer is present */
+ if (fb->ReadBuffer != GL_NONE) {
+ struct gl_render_buffer_attachment *att
+ = get_attachment(ctx, fb->ReadBuffer);
+ if (att->Type == GL_NONE) {
+ fb->Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
+ return;
+ }
+ }
+
+ if (numImages == 0) {
+ fb->Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
+ return;
+ }
+}
+
+
+
GLboolean GLAPIENTRY
_mesa_IsRenderbufferEXT(GLuint renderbuffer)
{
- struct gl_render_buffer_object *rb;
+ const struct gl_render_buffer_object *rb;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
for (i = 0; i < n; i++) {
GLuint name = first + i;
-
+ renderbuffers[i] = name;
/* insert dummy placeholder into hash table */
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
_mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- renderbuffers[i] = name;
}
}
base_internal_format(GLcontext *ctx, GLenum internalFormat)
{
switch (internalFormat) {
- /*case GL_ALPHA:*/
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return GL_ALPHA;
- /*case GL_LUMINANCE:*/
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- return GL_LUMINANCE;
- /*case GL_LUMINANCE_ALPHA:*/
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- return GL_LUMINANCE_ALPHA;
- /*case GL_INTENSITY:*/
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- return GL_INTENSITY;
- /*case GL_RGB:*/
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return GL_RGB;
- /*case GL_RGBA:*/
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return GL_RGBA;
- case GL_STENCIL_INDEX1_EXT:
- case GL_STENCIL_INDEX4_EXT:
- case GL_STENCIL_INDEX8_EXT:
- case GL_STENCIL_INDEX16_EXT:
- return GL_STENCIL_INDEX;
- default:
- ; /* fallthrough */
- }
-
- if (ctx->Extensions.SGIX_depth_texture) {
- switch (internalFormat) {
- /*case GL_DEPTH_COMPONENT:*/
- case GL_DEPTH_COMPONENT16_SGIX:
- case GL_DEPTH_COMPONENT24_SGIX:
- case GL_DEPTH_COMPONENT32_SGIX:
- return GL_DEPTH_COMPONENT;
- default:
- ; /* fallthrough */
- }
- }
-
- return 0;
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return GL_RGB;
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return GL_RGBA;
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ return GL_STENCIL_INDEX;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16_SGIX:
+ case GL_DEPTH_COMPONENT24_SGIX:
+ case GL_DEPTH_COMPONENT32_SGIX:
+ return GL_DEPTH_COMPONENT;
+ default:
+ return 0;
+ }
}
ctx->CurrentRenderbuffer->InternalFormat = internalFormat;
ctx->CurrentRenderbuffer->Width = width;
ctx->CurrentRenderbuffer->Height = height;
+ ctx->CurrentRenderbuffer->_BaseFormat = baseFormat;
}
GLboolean GLAPIENTRY
_mesa_IsFramebufferEXT(GLuint framebuffer)
{
- struct gl_frame_buffer_object *fb;
+ const struct gl_frame_buffer_object *fb;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
for (i = 0; i < n; i++) {
GLuint name = first + i;
-
- /* insert into hash table */
+ framebuffers[i] = name;
+ /* insert dummy placeholder into hash table */
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
_mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- framebuffers[i] = name;
}
}
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FRAMEBUFFER_STATUS_ERROR_EXT);
if (target != GL_FRAMEBUFFER_EXT) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glCheckFramebufferStatus(target)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
return GL_FRAMEBUFFER_STATUS_ERROR_EXT;
}
- /* return one of:
- GL_FRAMEBUFFER_COMPLETE_EXT
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
- GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
- GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
- GL_FRAMEBUFFER_UNSUPPORTED_EXT
- GL_FRAMEBUFFER_STATUS_ERROR_EXT
- */
- return GL_FRAMEBUFFER_STATUS_ERROR_EXT;
+ if (!ctx->CurrentFramebuffer) {
+ /* The window system / default framebuffer is always complete */
+ return GL_FRAMEBUFFER_COMPLETE_EXT;
+ }
+
+ test_framebuffer_completeness(ctx, ctx->CurrentFramebuffer);
+ return ctx->CurrentFramebuffer->Status;
}