if (shader->info.base.output_semantic_name[attrib] == TGSI_SEMANTIC_COLOR)
{
unsigned cbuf = shader->info.base.output_semantic_index[attrib];
- for(chan = 0; chan < NUM_CHANNELS; ++chan)
- {
- /* XXX: just initialize outputs to point at colors[] and
- * skip this.
- */
- LLVMValueRef out = LLVMBuildLoad(builder, outputs[attrib][chan], "");
- lp_build_name(out, "color%u.%u.%c", i, attrib, "rgba"[chan]);
- LLVMBuildStore(builder, out, color[cbuf][chan]);
+ for(chan = 0; chan < NUM_CHANNELS; ++chan) {
+ if(outputs[attrib][chan]) {
+ /* XXX: just initialize outputs to point at colors[] and
+ * skip this.
+ */
+ LLVMValueRef out = LLVMBuildLoad(builder, outputs[attrib][chan], "");
+ lp_build_name(out, "color%u.%u.%c", i, attrib, "rgba"[chan]);
+ LLVMBuildStore(builder, out, color[cbuf][chan]);
+ }
}
}
}