return __ret;
}
+int rbug_send_context_rule_add(struct rbug_connection *__con,
+ rbug_context_t context,
+ rbug_shader_t vertex,
+ rbug_shader_t fragment,
+ rbug_texture_t texture,
+ rbug_texture_t surface,
+ rbug_block_t block,
+ uint32_t *__serial)
+{
+ uint32_t __len = 0;
+ uint32_t __pos = 0;
+ uint8_t *__data = NULL;
+ int __ret = 0;
+
+ LEN(8); /* header */
+ LEN(8); /* context */
+ LEN(8); /* vertex */
+ LEN(8); /* fragment */
+ LEN(8); /* texture */
+ LEN(8); /* surface */
+ LEN(4); /* block */
+
+ /* align */
+ PAD(__len, 8);
+
+ __data = (uint8_t*)MALLOC(__len);
+ if (!__data)
+ return -ENOMEM;
+
+ WRITE(4, int32_t, ((int32_t)RBUG_OP_CONTEXT_RULE_ADD));
+ WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
+ WRITE(8, rbug_context_t, context); /* context */
+ WRITE(8, rbug_shader_t, vertex); /* vertex */
+ WRITE(8, rbug_shader_t, fragment); /* fragment */
+ WRITE(8, rbug_texture_t, texture); /* texture */
+ WRITE(8, rbug_texture_t, surface); /* surface */
+ WRITE(4, rbug_block_t, block); /* block */
+
+ /* final pad */
+ PAD(__pos, 8);
+
+ if (__pos != __len) {
+ __ret = -EINVAL;
+ } else {
+ rbug_connection_send_start(__con, RBUG_OP_CONTEXT_RULE_ADD, __len);
+ rbug_connection_write(__con, __data, __len);
+ __ret = rbug_connection_send_finish(__con, __serial);
+ }
+
+ FREE(__data);
+ return __ret;
+}
+
+int rbug_send_context_rule_delete(struct rbug_connection *__con,
+ rbug_context_t context,
+ rbug_block_rule_t rule,
+ uint32_t *__serial)
+{
+ uint32_t __len = 0;
+ uint32_t __pos = 0;
+ uint8_t *__data = NULL;
+ int __ret = 0;
+
+ LEN(8); /* header */
+ LEN(8); /* context */
+ LEN(8); /* rule */
+
+ /* align */
+ PAD(__len, 8);
+
+ __data = (uint8_t*)MALLOC(__len);
+ if (!__data)
+ return -ENOMEM;
+
+ WRITE(4, int32_t, ((int32_t)RBUG_OP_CONTEXT_RULE_DELETE));
+ WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
+ WRITE(8, rbug_context_t, context); /* context */
+ WRITE(8, rbug_block_rule_t, rule); /* rule */
+
+ /* final pad */
+ PAD(__pos, 8);
+
+ if (__pos != __len) {
+ __ret = -EINVAL;
+ } else {
+ rbug_connection_send_start(__con, RBUG_OP_CONTEXT_RULE_DELETE, __len);
+ rbug_connection_write(__con, __data, __len);
+ __ret = rbug_connection_send_finish(__con, __serial);
+ }
+
+ FREE(__data);
+ return __ret;
+}
+
int rbug_send_context_list_reply(struct rbug_connection *__con,
uint32_t serial,
rbug_context_t *contexts,
uint32_t serial,
rbug_shader_t vertex,
rbug_shader_t fragment,
+ rbug_texture_t *texs,
+ uint32_t texs_len,
rbug_texture_t *cbufs,
uint32_t cbufs_len,
rbug_texture_t zsbuf,
LEN(4); /* serial */
LEN(8); /* vertex */
LEN(8); /* fragment */
+ LEN_ARRAY(8, texs); /* texs */
LEN_ARRAY(8, cbufs); /* cbufs */
LEN(8); /* zsbuf */
LEN(4); /* blocker */
WRITE(4, uint32_t, serial); /* serial */
WRITE(8, rbug_shader_t, vertex); /* vertex */
WRITE(8, rbug_shader_t, fragment); /* fragment */
+ WRITE_ARRAY(8, rbug_texture_t, texs); /* texs */
WRITE_ARRAY(8, rbug_texture_t, cbufs); /* cbufs */
WRITE(8, rbug_texture_t, zsbuf); /* zsbuf */
WRITE(4, rbug_block_t, blocker); /* blocker */
return __ret;
}
+int rbug_send_context_rule_add_reply(struct rbug_connection *__con,
+ uint32_t serial,
+ rbug_block_rule_t rule,
+ uint32_t *__serial)
+{
+ uint32_t __len = 0;
+ uint32_t __pos = 0;
+ uint8_t *__data = NULL;
+ int __ret = 0;
+
+ LEN(8); /* header */
+ LEN(4); /* serial */
+ LEN(8); /* rule */
+
+ /* align */
+ PAD(__len, 8);
+
+ __data = (uint8_t*)MALLOC(__len);
+ if (!__data)
+ return -ENOMEM;
+
+ WRITE(4, int32_t, ((int32_t)RBUG_OP_CONTEXT_RULE_ADD_REPLY));
+ WRITE(4, uint32_t, ((uint32_t)(__len / 4)));
+ WRITE(4, uint32_t, serial); /* serial */
+ WRITE(8, rbug_block_rule_t, rule); /* rule */
+
+ /* final pad */
+ PAD(__pos, 8);
+
+ if (__pos != __len) {
+ __ret = -EINVAL;
+ } else {
+ rbug_connection_send_start(__con, RBUG_OP_CONTEXT_RULE_ADD_REPLY, __len);
+ rbug_connection_write(__con, __data, __len);
+ __ret = rbug_connection_send_finish(__con, __serial);
+ }
+
+ FREE(__data);
+ return __ret;
+}
+
int rbug_send_context_draw_blocked(struct rbug_connection *__con,
rbug_context_t context,
rbug_block_t block,
return ret;
}
+struct rbug_proto_context_rule_add * rbug_demarshal_context_rule_add(struct rbug_proto_header *header)
+{
+ uint32_t len = 0;
+ uint32_t pos = 0;
+ uint8_t *data = NULL;
+ struct rbug_proto_context_rule_add *ret;
+
+ if (!header)
+ return NULL;
+ if (header->opcode != (int16_t)RBUG_OP_CONTEXT_RULE_ADD)
+ return NULL;
+
+ pos = 0;
+ len = header->length * 4;
+ data = (uint8_t*)&header[1];
+ ret = MALLOC(sizeof(*ret));
+ if (!ret)
+ return NULL;
+
+ ret->header.__message = header;
+ ret->header.opcode = header->opcode;
+
+ READ(8, rbug_context_t, context); /* context */
+ READ(8, rbug_shader_t, vertex); /* vertex */
+ READ(8, rbug_shader_t, fragment); /* fragment */
+ READ(8, rbug_texture_t, texture); /* texture */
+ READ(8, rbug_texture_t, surface); /* surface */
+ READ(4, rbug_block_t, block); /* block */
+
+ return ret;
+}
+
+struct rbug_proto_context_rule_delete * rbug_demarshal_context_rule_delete(struct rbug_proto_header *header)
+{
+ uint32_t len = 0;
+ uint32_t pos = 0;
+ uint8_t *data = NULL;
+ struct rbug_proto_context_rule_delete *ret;
+
+ if (!header)
+ return NULL;
+ if (header->opcode != (int16_t)RBUG_OP_CONTEXT_RULE_DELETE)
+ return NULL;
+
+ pos = 0;
+ len = header->length * 4;
+ data = (uint8_t*)&header[1];
+ ret = MALLOC(sizeof(*ret));
+ if (!ret)
+ return NULL;
+
+ ret->header.__message = header;
+ ret->header.opcode = header->opcode;
+
+ READ(8, rbug_context_t, context); /* context */
+ READ(8, rbug_block_rule_t, rule); /* rule */
+
+ return ret;
+}
+
struct rbug_proto_context_list_reply * rbug_demarshal_context_list_reply(struct rbug_proto_header *header)
{
uint32_t len = 0;
READ(4, uint32_t, serial); /* serial */
READ(8, rbug_shader_t, vertex); /* vertex */
READ(8, rbug_shader_t, fragment); /* fragment */
+ READ_ARRAY(8, rbug_texture_t, texs); /* texs */
READ_ARRAY(8, rbug_texture_t, cbufs); /* cbufs */
READ(8, rbug_texture_t, zsbuf); /* zsbuf */
READ(4, rbug_block_t, blocker); /* blocker */
return ret;
}
+struct rbug_proto_context_rule_add_reply * rbug_demarshal_context_rule_add_reply(struct rbug_proto_header *header)
+{
+ uint32_t len = 0;
+ uint32_t pos = 0;
+ uint8_t *data = NULL;
+ struct rbug_proto_context_rule_add_reply *ret;
+
+ if (!header)
+ return NULL;
+ if (header->opcode != (int16_t)RBUG_OP_CONTEXT_RULE_ADD_REPLY)
+ return NULL;
+
+ pos = 0;
+ len = header->length * 4;
+ data = (uint8_t*)&header[1];
+ ret = MALLOC(sizeof(*ret));
+ if (!ret)
+ return NULL;
+
+ ret->header.__message = header;
+ ret->header.opcode = header->opcode;
+
+ READ(4, uint32_t, serial); /* serial */
+ READ(8, rbug_block_rule_t, rule); /* rule */
+
+ return ret;
+}
+
struct rbug_proto_context_draw_blocked * rbug_demarshal_context_draw_blocked(struct rbug_proto_header *header)
{
uint32_t len = 0;
#include "rbug/rbug_proto.h"
#include "rbug/rbug_core.h"
+typedef uint64_t rbug_block_rule_t;
+
typedef enum
{
RBUG_BLOCK_BEFORE = 1,
int32_t flags;
};
+struct rbug_proto_context_rule_add
+{
+ struct rbug_header header;
+ rbug_context_t context;
+ rbug_shader_t vertex;
+ rbug_shader_t fragment;
+ rbug_texture_t texture;
+ rbug_texture_t surface;
+ rbug_block_t block;
+};
+
+struct rbug_proto_context_rule_delete
+{
+ struct rbug_header header;
+ rbug_context_t context;
+ rbug_block_rule_t rule;
+};
+
struct rbug_proto_context_list_reply
{
struct rbug_header header;
uint32_t serial;
rbug_shader_t vertex;
rbug_shader_t fragment;
+ rbug_texture_t *texs;
+ uint32_t texs_len;
rbug_texture_t *cbufs;
uint32_t cbufs_len;
rbug_texture_t zsbuf;
rbug_block_t blocked;
};
+struct rbug_proto_context_rule_add_reply
+{
+ struct rbug_header header;
+ uint32_t serial;
+ rbug_block_rule_t rule;
+};
+
struct rbug_proto_context_draw_blocked
{
struct rbug_header header;
int32_t flags,
uint32_t *__serial);
+int rbug_send_context_rule_add(struct rbug_connection *__con,
+ rbug_context_t context,
+ rbug_shader_t vertex,
+ rbug_shader_t fragment,
+ rbug_texture_t texture,
+ rbug_texture_t surface,
+ rbug_block_t block,
+ uint32_t *__serial);
+
+int rbug_send_context_rule_delete(struct rbug_connection *__con,
+ rbug_context_t context,
+ rbug_block_rule_t rule,
+ uint32_t *__serial);
+
int rbug_send_context_list_reply(struct rbug_connection *__con,
uint32_t serial,
rbug_context_t *contexts,
uint32_t serial,
rbug_shader_t vertex,
rbug_shader_t fragment,
+ rbug_texture_t *texs,
+ uint32_t texs_len,
rbug_texture_t *cbufs,
uint32_t cbufs_len,
rbug_texture_t zsbuf,
rbug_block_t blocked,
uint32_t *__serial);
+int rbug_send_context_rule_add_reply(struct rbug_connection *__con,
+ uint32_t serial,
+ rbug_block_rule_t rule,
+ uint32_t *__serial);
+
int rbug_send_context_draw_blocked(struct rbug_connection *__con,
rbug_context_t context,
rbug_block_t block,
struct rbug_proto_context_flush * rbug_demarshal_context_flush(struct rbug_proto_header *header);
+struct rbug_proto_context_rule_add * rbug_demarshal_context_rule_add(struct rbug_proto_header *header);
+
+struct rbug_proto_context_rule_delete * rbug_demarshal_context_rule_delete(struct rbug_proto_header *header);
+
struct rbug_proto_context_list_reply * rbug_demarshal_context_list_reply(struct rbug_proto_header *header);
struct rbug_proto_context_info_reply * rbug_demarshal_context_info_reply(struct rbug_proto_header *header);
+struct rbug_proto_context_rule_add_reply * rbug_demarshal_context_rule_add_reply(struct rbug_proto_header *header);
+
struct rbug_proto_context_draw_blocked * rbug_demarshal_context_draw_blocked(struct rbug_proto_header *header);
#endif