r300g: fix rendering into the L8 and A8 texture formats
authorMarek Olšák <maraeo@gmail.com>
Fri, 19 Feb 2010 19:01:11 +0000 (20:01 +0100)
committerMarek Olšák <maraeo@gmail.com>
Fri, 19 Feb 2010 19:02:41 +0000 (20:02 +0100)
RB3D_COLORPITCH.COLORFORMAT.I8 stores the C2 component.

src/gallium/drivers/r300/r300_state_inlines.h

index a6083925326cf52aa76eafea1109998cd83bfe28..c990be40b9e88ea679d460b953840d20142ad4bc 100644 (file)
@@ -422,11 +422,11 @@ static INLINE uint32_t r300_translate_out_fmt(enum pipe_format format)
         /* 8-bit outputs */
         case PIPE_FORMAT_A8_UNORM:
             return R300_US_OUT_FMT_C4_8 |
-                R300_C0_SEL_A;
+                R300_C2_SEL_A;
         case PIPE_FORMAT_I8_UNORM:
         case PIPE_FORMAT_L8_UNORM:
             return R300_US_OUT_FMT_C4_8 |
-                R300_C0_SEL_R;
+                R300_C2_SEL_R;
  /* R300_OUT_SIGN(x) */
         default:
             debug_printf("r300: Implementation error: "