i965: Precompile ARB programs.
authorKenneth Graunke <kenneth@whitecape.org>
Mon, 24 Nov 2014 07:39:34 +0000 (23:39 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 24 Nov 2014 23:30:09 +0000 (15:30 -0800)
We already precompile GLSL programs; it seems logical to precompile ARB
programs as well.  We just never hooked it up.

This also makes the programs compile even if no drawing occurs, which is
useful for shader-db.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/mesa/drivers/dri/i965/brw_program.c

index 17edb09f7239becc9d204863bf34918530e5621b..d9a3f057fecc4f1bddd726b84204d9207764383c 100644 (file)
@@ -42,6 +42,7 @@
 #include "glsl/ir.h"
 
 #include "brw_context.h"
+#include "brw_shader.h"
 #include "brw_wm.h"
 
 static unsigned
@@ -136,6 +137,10 @@ brwProgramStringNotify(struct gl_context *ctx,
       if (newFP == curFP)
         brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
       newFP->id = get_new_program_id(brw->intelScreen);
+
+      brw_add_texrect_params(prog);
+
+      brw_fs_precompile(ctx, NULL, prog);
       break;
    }
    case GL_VERTEX_PROGRAM_ARB: {
@@ -154,6 +159,10 @@ brwProgramStringNotify(struct gl_context *ctx,
       /* Also tell tnl about it:
        */
       _tnl_program_string(ctx, target, prog);
+
+      brw_add_texrect_params(prog);
+
+      brw_vs_precompile(ctx, NULL, prog);
       break;
    }
    default:
@@ -167,8 +176,6 @@ brwProgramStringNotify(struct gl_context *ctx,
       unreachable("Unexpected target in brwProgramStringNotify");
    }
 
-   brw_add_texrect_params(prog);
-
    return true;
 }