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glx: use __glXGetString
author
RALOVICH, Kristóf
<tade60@freemail.hu>
Mon, 3 Nov 2008 17:32:35 +0000
(18:32 +0100)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Wed, 26 Nov 2008 17:00:58 +0000
(10:00 -0700)
src/glx/x11/single2.c
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diff --git
a/src/glx/x11/single2.c
b/src/glx/x11/single2.c
index 83a250522206779e24a73bfe6aa1a2e77e0ad9ec..4375cb31260d21ee0f30681a3138baba7bebd6a4 100644
(file)
--- a/
src/glx/x11/single2.c
+++ b/
src/glx/x11/single2.c
@@
-679,9
+679,7
@@
__indirect_glGetString(GLenum name)
*/
(void) __glXFlushRenderBuffer(gc, gc->pc);
- s = (GLubyte *) __glXGetStringFromServer(dpy, gc->majorOpcode,
- X_GLsop_GetString,
- gc->currentContextTag, name);
+ s = (GLubyte *) __glXGetString(dpy, gc->currentContextTag, name);
if (!s) {
/* Throw data on the floor */
__glXSetError(gc, GL_OUT_OF_MEMORY);