/* GFXRENDERSTATE_MAP_ALPHA_BLEND_STAGES, p132
*/
-#define GFX_OP_MAP_ALPHA_STAGES ((0x3<<29)|(0x1<<24))
-#define MA_STAGE_SHIFT 20
-#define MA_STAGE_0 (0<<20)
-#define MA_STAGE_1 (1<<20)
-#define MA_STAGE_2 (2<<20)
-#define MA_UPDATE_ARG1 (1<<18)
-#define MA_ARG1_MASK ((0x7<<15)|(0x1<<13))
-#define MA_ARG1_ALPHA_FACTOR (0x1<<15)
-#define MA_ARG1_ITERATED_ALPHA (0x3<<15)
-#define MA_ARG1_CURRENT_ALPHA (0x5<<15)
-#define MA_ARG1_TEX0_ALPHA (0x6<<15)
-#define MA_ARG1_TEX1_ALPHA (0x7<<15)
-#define MA_ARG1_INVERT (0x1<<13)
-#define MA_ARG1_DONT_INVERT (0x0<<13)
-#define MA_UPDATE_ARG2 (1<<12)
-#define MA_ARG2_MASK ((0x7<<8)|(0x1<<6))
-#define MA_ARG2_ALPHA_FACTOR (0x1<<8)
-#define MA_ARG2_ITERATED_ALPHA (0x3<<8)
-#define MA_ARG2_CURRENT_ALPHA (0x5<<8)
-#define MA_ARG2_TEX0_ALPHA (0x6<<8)
-#define MA_ARG2_TEX1_ALPHA (0x7<<8)
-#define MA_ARG2_INVERT (0x1<<6)
-#define MA_ARG2_DONT_INVERT (0x0<<6)
-#define MA_UPDATE_OP (1<<5)
+#define GFX_OP_MAP_ALPHA_STAGES ((0x3<<29)|(0x1<<24))
+#define MA_STAGE_SHIFT 20
+#define MA_STAGE_0 (0<<20)
+#define MA_STAGE_1 (1<<20)
+#define MA_STAGE_2 (2<<20)
+
+#define MA_ARG_ONE (0x0<<2)
+#define MA_ARG_ALPHA_FACTOR (0x1<<2)
+#define MA_ARG_ITERATED_ALPHA (0x3<<2)
+#define MA_ARG_CURRENT_ALPHA (0x5<<2)
+#define MA_ARG_TEX0_ALPHA (0x6<<2)
+#define MA_ARG_TEX1_ALPHA (0x7<<2)
+#define MA_ARG_INVERT (0x1)
+#define MA_ARG_DONT_INVERT (0x0)
+
+#define MA_UPDATE_ARG1 (1<<18)
+#define MA_ARG1_SHIFT 13
+#define MA_ARG1_MASK (0x1d << MA_ARG1_SHIFT)
+
+#define MA_UPDATE_ARG2 (1<<12)
+#define MA_ARG2_SHIFT 6
+#define MA_ARG2_MASK (0x1d << MA_ARG2_SHIFT)
+
+#define MA_UPDATE_OP (1<<5)
#define MA_OP_MASK (0xf)
#define MA_OP_ARG1 (0x1)
#define MA_OP_ARG2 (0x2)
#define MA_OP_LIN_BLEND_ALPHA_FACTOR (0xa)
#define MA_OP_LIN_BLEND_TEX0_ALPHA (0x10)
#define MA_OP_LIN_BLEND_TEX1_ALPHA (0x11)
+#define MA_OP_SUBTRACT (0x14)
/* GFXRENDERSTATE_MAP_COLOR_BLEND_STAGES, p129
*/
-#define GFX_OP_MAP_COLOR_STAGES ((0x3<<29)|(0x0<<24))
-#define MC_STAGE_SHIFT 20
-#define MC_STAGE_0 (0<<20)
-#define MC_STAGE_1 (1<<20)
-#define MC_STAGE_2 (2<<20)
-#define MC_UPDATE_DEST (1<<19)
-#define MC_DEST_MASK (1<<18)
-#define MC_DEST_CURRENT (0<<18)
-#define MC_DEST_ACCUMULATOR (1<<18)
-#define MC_UPDATE_ARG1 (1<<17)
-#define MC_ARG1_MASK ((0x7<<14)|(0x1<<13)|(0x1<<12))
-#define MC_ARG1_ONE (0x0<<14)
-#define MC_ARG1_COLOR_FACTOR (0x1<<14)
-#define MC_ARG1_ACCUMULATOR (0x2<<14)
-#define MC_ARG1_ITERATED_COLOR (0x3<<14)
-#define MC_ARG1_SPECULAR_COLOR (0x4<<14)
-#define MC_ARG1_CURRENT_COLOR (0x5<<14)
-#define MC_ARG1_TEX0_COLOR (0x6<<14)
-#define MC_ARG1_TEX1_COLOR (0x7<<14)
-#define MC_ARG1_DONT_REPLICATE_ALPHA (0x0<<13)
-#define MC_ARG1_REPLICATE_ALPHA (0x1<<13)
-#define MC_ARG1_DONT_INVERT (0x0<<12)
-#define MC_ARG1_INVERT (0x1<<12)
-#define MC_UPDATE_ARG2 (1<<11)
-#define MC_ARG2_MASK ((0x7<<8)|(0x1<<7)|(0x1<<6))
-#define MC_ARG2_ONE (0x0<<8)
-#define MC_ARG2_COLOR_FACTOR (0x1<<8)
-#define MC_ARG2_ACCUMULATOR (0x2<<8)
-#define MC_ARG2_ITERATED_COLOR (0x3<<8)
-#define MC_ARG2_SPECULAR_COLOR (0x4<<8)
-#define MC_ARG2_CURRENT_COLOR (0x5<<8)
-#define MC_ARG2_TEX0_COLOR (0x6<<8)
-#define MC_ARG2_TEX1_COLOR (0x7<<8)
-#define MC_ARG2_DONT_REPLICATE_ALPHA (0x0<<7)
-#define MC_ARG2_REPLICATE_ALPHA (0x1<<7)
-#define MC_ARG2_DONT_INVERT (0x0<<6)
-#define MC_ARG2_INVERT (0x1<<6)
-#define MC_UPDATE_OP (1<<5)
-#define MC_OP_MASK (0xf)
-#define MC_OP_DISABLE (0x0)
-#define MC_OP_ARG1 (0x1)
-#define MC_OP_ARG2 (0x2)
-#define MC_OP_MODULATE (0x3)
-#define MC_OP_MODULATE_X2 (0x4)
-#define MC_OP_MODULATE_X4 (0x5)
-#define MC_OP_ADD (0x6)
-#define MC_OP_ADD_SIGNED (0x7)
-#define MC_OP_LIN_BLEND_ITER_ALPHA (0x8)
-#define MC_OP_LIN_BLEND_ALPHA_FACTOR (0xa)
-#define MC_OP_LIN_BLEND_TEX0_ALPHA (0x10)
-#define MC_OP_LIN_BLEND_TEX1_ALPHA (0x11)
-#define MC_OP_LIN_BLEND_TEX0_COLOR (0x12)
-#define MC_OP_LIN_BLEND_TEX1_COLOR (0x13)
-#define MC_OP_SUBTRACT (0x14)
+#define GFX_OP_MAP_COLOR_STAGES ((0x3<<29)|(0x0<<24))
+#define MC_STAGE_SHIFT 20
+#define MC_STAGE_0 (0<<20)
+#define MC_STAGE_1 (1<<20)
+#define MC_STAGE_2 (2<<20)
+#define MC_UPDATE_DEST (1<<19)
+#define MC_DEST_MASK (1<<18)
+#define MC_DEST_CURRENT (0<<18)
+#define MC_DEST_ACCUMULATOR (1<<18)
+
+#define MC_ARG_ONE (0x0<<2)
+#define MC_ARG_COLOR_FACTOR (0x1<<2)
+#define MC_ARG_ACCUMULATOR (0x2<<2)
+#define MC_ARG_ITERATED_COLOR (0x3<<2)
+#define MC_ARG_SPECULAR_COLOR (0x4<<2)
+#define MC_ARG_CURRENT_COLOR (0x5<<2)
+#define MC_ARG_TEX0_COLOR (0x6<<2)
+#define MC_ARG_TEX1_COLOR (0x7<<2)
+#define MC_ARG_DONT_REPLICATE_ALPHA (0x0<<1)
+#define MC_ARG_REPLICATE_ALPHA (0x1<<1)
+#define MC_ARG_DONT_INVERT (0x0)
+#define MC_ARG_INVERT (0x1)
+
+#define MC_UPDATE_ARG1 (1<<17)
+#define MC_ARG1_SHIFT 12
+#define MC_ARG1_MASK (0x1f << MC_ARG1_SHIFT)
+
+#define MC_UPDATE_ARG2 (1<<11)
+#define MC_ARG2_SHIFT 6
+#define MC_ARG2_MASK (0x1f << MC_ARG2_SHIFT)
+
+#define MC_UPDATE_OP (1<<5)
+#define MC_OP_MASK (0xf)
+#define MC_OP_DISABLE (0x0)
+#define MC_OP_ARG1 (0x1)
+#define MC_OP_ARG2 (0x2)
+#define MC_OP_MODULATE (0x3)
+#define MC_OP_MODULATE_X2 (0x4)
+#define MC_OP_MODULATE_X4 (0x5)
+#define MC_OP_ADD (0x6)
+#define MC_OP_ADD_SIGNED (0x7)
+#define MC_OP_LIN_BLEND_ITER_ALPHA (0x8)
+#define MC_OP_LIN_BLEND_ALPHA_FACTOR (0xa)
+#define MC_OP_LIN_BLEND_TEX0_ALPHA (0x10)
+#define MC_OP_LIN_BLEND_TEX1_ALPHA (0x11)
+#define MC_OP_LIN_BLEND_TEX0_COLOR (0x12)
+#define MC_OP_LIN_BLEND_TEX1_COLOR (0x13)
+#define MC_OP_SUBTRACT (0x14)
/* GFXRENDERSTATE_MAP_PALETTE_LOAD, p128
*
* Texture combine functions
*/
-#define I810_DISABLE 0
-#define I810_PASSTHRU 1
-#define I810_REPLACE 2
-#define I810_MODULATE 3
-#define I810_DECAL 4
-#define I810_BLEND 5
-#define I810_ALPHA_BLEND 6
-#define I810_ADD 7
-#define I810_MAX_COMBFUNC 8
-
-
-static GLuint i810_color_combine[][I810_MAX_COMBFUNC] =
-{
- /* Unit 0:
- */
- {
- /* Disable combiner stage
- */
- ( GFX_OP_MAP_COLOR_STAGES |
- MC_STAGE_0 |
- MC_UPDATE_DEST |
- MC_DEST_CURRENT |
- MC_UPDATE_ARG1 |
- MC_ARG1_ITERATED_COLOR |
- MC_UPDATE_ARG2 |
- MC_ARG2_ONE |
- MC_UPDATE_OP |
- MC_OP_ARG1 ), /* actually passthru */
-
- /* Passthru
- */
- ( GFX_OP_MAP_COLOR_STAGES |
- MC_STAGE_0 |
- MC_UPDATE_DEST |
- MC_DEST_CURRENT |
- MC_UPDATE_ARG1 |
- MC_ARG1_ITERATED_COLOR |
- MC_UPDATE_ARG2 |
- MC_ARG2_ONE |
- MC_UPDATE_OP |
- MC_OP_ARG1 ),
-
- /* GL_REPLACE
- */
- ( GFX_OP_MAP_COLOR_STAGES |
- MC_STAGE_0 |
- MC_UPDATE_DEST |
- MC_DEST_CURRENT |
- MC_UPDATE_ARG1 |
- MC_ARG1_TEX0_COLOR |
- MC_UPDATE_ARG2 |
- MC_ARG2_ONE |
- MC_UPDATE_OP |
- MC_OP_ARG1 ),
-
- /* GL_MODULATE
- */
- ( GFX_OP_MAP_COLOR_STAGES |
- MC_STAGE_0 |
- MC_UPDATE_DEST |
- MC_DEST_CURRENT |
- MC_UPDATE_ARG1 |
- MC_ARG1_TEX0_COLOR |
- MC_UPDATE_ARG2 |
- MC_ARG2_ITERATED_COLOR |
- MC_UPDATE_OP |
- MC_OP_MODULATE ),
-
- /* GL_DECAL
- */
- ( GFX_OP_MAP_COLOR_STAGES |
- MC_STAGE_0 |
- MC_UPDATE_DEST |
- MC_DEST_CURRENT |
- MC_UPDATE_ARG1 |
- MC_ARG1_COLOR_FACTOR |
- MC_UPDATE_ARG2 |
- MC_ARG2_TEX0_COLOR |
- MC_UPDATE_OP |
- MC_OP_LIN_BLEND_TEX0_ALPHA ),
-
- /* GL_BLEND
- */
- ( GFX_OP_MAP_COLOR_STAGES |
- MC_STAGE_0 |
- MC_UPDATE_DEST |
- MC_DEST_CURRENT |
- MC_UPDATE_ARG1 |
- MC_ARG1_COLOR_FACTOR |
- MC_UPDATE_ARG2 |
- MC_ARG2_ITERATED_COLOR |
- MC_UPDATE_OP |
- MC_OP_LIN_BLEND_TEX0_COLOR ),
-
- /* GL_BLEND according to alpha
- */
- ( GFX_OP_MAP_COLOR_STAGES |
- MC_STAGE_0 |
- MC_UPDATE_DEST |
- MC_DEST_CURRENT |
- MC_UPDATE_ARG1 |
- MC_ARG1_TEX0_COLOR |
- MC_UPDATE_ARG2 |
- MC_ARG2_ITERATED_COLOR |
- MC_UPDATE_OP |
- MC_OP_LIN_BLEND_TEX0_ALPHA ),
-
- /* GL_ADD
- */
- ( GFX_OP_MAP_COLOR_STAGES |
- MC_STAGE_0 |
- MC_UPDATE_DEST |
- MC_DEST_CURRENT |
- MC_UPDATE_ARG1 |
- MC_ARG1_TEX0_COLOR |
- MC_UPDATE_ARG2 |
- MC_ARG2_ITERATED_COLOR |
- MC_UPDATE_OP |
- MC_OP_ADD ),
- },
-
- /* Unit 1:
- */
- {
- /* Disable combiner stage (Note: disables all subsequent stages)
- */
- ( GFX_OP_MAP_COLOR_STAGES |
- MC_STAGE_1 |
- MC_UPDATE_DEST |
- MC_DEST_CURRENT |
- MC_UPDATE_ARG1 |
- MC_ARG1_ONE |
- MC_UPDATE_ARG2 |
- MC_ARG2_ONE |
- MC_UPDATE_OP |
- MC_OP_DISABLE ),
-
- /* Passthru
- */
- ( GFX_OP_MAP_COLOR_STAGES |
- MC_STAGE_1 |
- MC_UPDATE_DEST |
- MC_DEST_CURRENT |
- MC_UPDATE_ARG1 |
- MC_ARG1_CURRENT_COLOR |
- MC_UPDATE_ARG2 |
- MC_ARG2_ONE |
- MC_UPDATE_OP |
- MC_OP_ARG1 ),
-
- /* GL_REPLACE
- */
- ( GFX_OP_MAP_COLOR_STAGES |
- MC_STAGE_1 |
- MC_UPDATE_DEST |
- MC_DEST_CURRENT |
- MC_UPDATE_ARG1 |
- MC_ARG1_TEX1_COLOR |
- MC_UPDATE_ARG2 |
- MC_ARG2_ONE |
- MC_UPDATE_OP |
- MC_OP_ARG1 ),
-
- /* GL_MODULATE
- */
- ( GFX_OP_MAP_COLOR_STAGES |
- MC_STAGE_1 |
- MC_UPDATE_DEST |
- MC_DEST_CURRENT |
- MC_UPDATE_ARG1 |
- MC_ARG1_TEX1_COLOR |
- MC_UPDATE_ARG2 |
- MC_ARG2_CURRENT_COLOR |
- MC_UPDATE_OP |
- MC_OP_MODULATE ),
-
- /* GL_DECAL
- */
- ( GFX_OP_MAP_COLOR_STAGES |
- MC_STAGE_1 |
- MC_UPDATE_DEST |
- MC_DEST_CURRENT |
- MC_UPDATE_ARG1 |
- MC_ARG1_COLOR_FACTOR |
- MC_UPDATE_ARG2 |
- MC_ARG2_TEX1_COLOR |
- MC_UPDATE_OP |
- MC_OP_LIN_BLEND_TEX1_ALPHA ),
-
- /* GL_BLEND
- */
- ( GFX_OP_MAP_COLOR_STAGES |
- MC_STAGE_1 |
- MC_UPDATE_DEST |
- MC_DEST_CURRENT |
- MC_UPDATE_ARG1 |
- MC_ARG1_COLOR_FACTOR |
- MC_UPDATE_ARG2 |
- MC_ARG2_CURRENT_COLOR |
- MC_UPDATE_OP |
- MC_OP_LIN_BLEND_TEX1_COLOR ),
-
- /* GL_BLEND according to alpha
- */
- ( GFX_OP_MAP_COLOR_STAGES |
- MC_STAGE_1 |
- MC_UPDATE_DEST |
- MC_DEST_CURRENT |
- MC_UPDATE_ARG1 |
- MC_ARG1_TEX1_COLOR |
- MC_UPDATE_ARG2 |
- MC_ARG2_CURRENT_COLOR |
- MC_UPDATE_OP |
- MC_OP_LIN_BLEND_TEX1_ALPHA ),
-
- /* GL_ADD
- */
- ( GFX_OP_MAP_COLOR_STAGES |
- MC_STAGE_1 |
- MC_UPDATE_DEST |
- MC_DEST_CURRENT |
- MC_UPDATE_ARG1 |
- MC_ARG1_TEX1_COLOR |
- MC_UPDATE_ARG2 |
- MC_ARG2_CURRENT_COLOR |
- MC_UPDATE_OP |
- MC_OP_ADD ),
+static void set_color_stage( unsigned color, int stage,
+ i810ContextPtr imesa )
+{
+ if ( color != imesa->Setup[I810_CTXREG_MC0 + stage] ) {
+ I810_STATECHANGE( imesa, I810_UPLOAD_CTX );
+ imesa->Setup[I810_CTXREG_MC0 + stage] = color;
}
-};
+}
+
-static GLuint i810_alpha_combine[][I810_MAX_COMBFUNC] =
+static void set_alpha_stage( unsigned alpha, int stage,
+ i810ContextPtr imesa )
{
- /* Unit 0:
- */
- {
- /* Disable combiner stage
- */
- ( GFX_OP_MAP_ALPHA_STAGES |
- MA_STAGE_0 |
- MA_UPDATE_ARG1 |
- MA_ARG1_ITERATED_ALPHA |
- MA_UPDATE_ARG2 |
- MA_ARG2_TEX0_ALPHA |
- MA_UPDATE_OP |
- MA_OP_ARG1 ),
-
- /* Passthru
- */
- ( GFX_OP_MAP_ALPHA_STAGES |
- MA_STAGE_0 |
- MA_UPDATE_ARG1 |
- MA_ARG1_ITERATED_ALPHA |
- MA_UPDATE_ARG2 |
- MA_ARG2_TEX0_ALPHA |
- MA_UPDATE_OP |
- MA_OP_ARG1 ),
-
- /* GL_REPLACE
- */
- ( GFX_OP_MAP_ALPHA_STAGES |
- MA_STAGE_0 |
- MA_UPDATE_ARG1 |
- MA_ARG1_ITERATED_ALPHA |
- MA_UPDATE_ARG2 |
- MA_ARG2_TEX0_ALPHA |
- MA_UPDATE_OP |
- MA_OP_ARG2 ),
-
- /* GL_MODULATE
- */
- ( GFX_OP_MAP_ALPHA_STAGES |
- MA_STAGE_0 |
- MA_UPDATE_ARG1 |
- MA_ARG1_ITERATED_ALPHA |
- MA_UPDATE_ARG2 |
- MA_ARG2_TEX0_ALPHA |
- MA_UPDATE_OP |
- MA_OP_MODULATE ),
-
- /* GL_DECAL
- */
- ( GFX_OP_MAP_ALPHA_STAGES |
- MA_STAGE_0 |
- MA_UPDATE_ARG1 |
- MA_ARG1_ALPHA_FACTOR |
- MA_UPDATE_ARG2 |
- MA_ARG2_ALPHA_FACTOR |
- MA_UPDATE_OP |
- MA_OP_ARG1 ),
-
- /* GL_BLEND
- */
- ( GFX_OP_MAP_ALPHA_STAGES |
- MA_STAGE_0 |
- MA_UPDATE_ARG1 |
- MA_ARG1_ALPHA_FACTOR |
- MA_UPDATE_ARG2 |
- MA_ARG2_ITERATED_ALPHA |
- MA_UPDATE_OP |
- MA_OP_LIN_BLEND_TEX0_ALPHA ),
-
- /* GL_BLEND according to alpha (same as above)
- */
- ( GFX_OP_MAP_ALPHA_STAGES |
- MA_STAGE_0 |
- MA_UPDATE_ARG1 |
- MA_ARG1_ALPHA_FACTOR |
- MA_UPDATE_ARG2 |
- MA_ARG2_ITERATED_ALPHA |
- MA_UPDATE_OP |
- MA_OP_LIN_BLEND_TEX0_ALPHA ),
-
- /* GL_ADD
- */
- ( GFX_OP_MAP_ALPHA_STAGES |
- MA_STAGE_0 |
- MA_UPDATE_ARG1 |
- MA_ARG1_ITERATED_ALPHA |
- MA_UPDATE_ARG2 |
- MA_ARG2_TEX0_ALPHA |
- MA_UPDATE_OP |
- MA_OP_ADD ),
- },
-
- /* Unit 1:
- */
- {
- /* Disable combiner stage
- */
- ( GFX_OP_MAP_ALPHA_STAGES |
- MA_STAGE_1 |
- MA_UPDATE_ARG1 |
- MA_ARG1_CURRENT_ALPHA |
- MA_UPDATE_ARG2 |
- MA_ARG2_CURRENT_ALPHA |
- MA_UPDATE_OP |
- MA_OP_ARG1 ),
-
- /* Passthru
- */
- ( GFX_OP_MAP_ALPHA_STAGES |
- MA_STAGE_1 |
- MA_UPDATE_ARG1 |
- MA_ARG1_CURRENT_ALPHA |
- MA_UPDATE_ARG2 |
- MA_ARG2_CURRENT_ALPHA |
- MA_UPDATE_OP |
- MA_OP_ARG1 ),
-
- /* GL_REPLACE
- */
- ( GFX_OP_MAP_ALPHA_STAGES |
- MA_STAGE_1 |
- MA_UPDATE_ARG1 |
- MA_ARG1_CURRENT_ALPHA |
- MA_UPDATE_ARG2 |
- MA_ARG2_TEX1_ALPHA |
- MA_UPDATE_OP |
- MA_OP_ARG2 ),
-
- /* GL_MODULATE
- */
- ( GFX_OP_MAP_ALPHA_STAGES |
- MA_STAGE_1 |
- MA_UPDATE_ARG1 |
- MA_ARG1_CURRENT_ALPHA |
- MA_UPDATE_ARG2 |
- MA_ARG2_TEX1_ALPHA |
- MA_UPDATE_OP |
- MA_OP_MODULATE ),
-
- /* GL_DECAL
- */
- ( GFX_OP_MAP_ALPHA_STAGES |
- MA_STAGE_1 |
- MA_UPDATE_ARG1 |
- MA_ARG1_ALPHA_FACTOR |
- MA_UPDATE_ARG2 |
- MA_ARG2_ALPHA_FACTOR |
- MA_UPDATE_OP |
- MA_OP_ARG1 ),
-
- /* GL_BLEND
- */
- ( GFX_OP_MAP_ALPHA_STAGES |
- MA_STAGE_1 |
- MA_UPDATE_ARG1 |
- MA_ARG1_ALPHA_FACTOR |
- MA_UPDATE_ARG2 |
- MA_ARG2_ITERATED_ALPHA |
- MA_UPDATE_OP |
- MA_OP_LIN_BLEND_TEX1_ALPHA ),
-
- /* GL_BLEND according to alpha (same as above)
- */
- ( GFX_OP_MAP_ALPHA_STAGES |
- MA_STAGE_1 |
- MA_UPDATE_ARG1 |
- MA_ARG1_ALPHA_FACTOR |
- MA_UPDATE_ARG2 |
- MA_ARG2_ITERATED_ALPHA |
- MA_UPDATE_OP |
- MA_OP_LIN_BLEND_TEX1_ALPHA ),
-
- /* GL_ADD
- */
- ( GFX_OP_MAP_ALPHA_STAGES |
- MA_STAGE_1 |
- MA_UPDATE_ARG1 |
- MA_ARG1_CURRENT_ALPHA |
- MA_UPDATE_ARG2 |
- MA_ARG2_TEX1_ALPHA |
- MA_UPDATE_OP |
- MA_OP_ADD ),
+ if ( alpha != imesa->Setup[I810_CTXREG_MA0 + stage] ) {
+ I810_STATECHANGE( imesa, I810_UPLOAD_CTX );
+ imesa->Setup[I810_CTXREG_MA0 + stage] = alpha;
}
-
-};
+}
+static const unsigned operand_modifiers[] = {
+ 0, MC_ARG_INVERT,
+ MC_ARG_REPLICATE_ALPHA, MC_ARG_INVERT | MC_ARG_REPLICATE_ALPHA
+};
-static void i810UpdateTexEnv( GLcontext *ctx, GLuint unit )
+/**
+ * Configure the hardware bits for the specified texture environment.
+ *
+ * Configures the hardware bits for the texture environment state for the
+ * specified texture unit. As combine stages are added, the values pointed
+ * to by \c color_stage and \c alpha_stage are incremented.
+ *
+ * \param ctx GL context pointer.
+ * \param unit Texture unit to be added.
+ * \param color_stage Next available hardware color combine stage.
+ * \param alpha_stage Next available hardware alpha combine stage.
+ *
+ * \returns
+ * If the combine mode for the specified texture unit could be added without
+ * requiring a software fallback, \c GL_TRUE is returned. Otherwise,
+ * \c GL_FALSE is returned.
+ *
+ * \todo
+ * If the mode is (GL_REPLACE, GL_PREVIOUS), treat it as though the texture
+ * stage is disabled. That is, don't emit any combine stages.
+ *
+ * \todo
+ * Add support for ATI_texture_env_combine3 modes. This will require using
+ * two combine stages.
+ *
+ * \todo
+ * Add support for the missing \c GL_INTERPOLATE modes. This will require
+ * using all three combine stages. There is a comment in the function
+ * describing how this might work.
+ *
+ * \todo
+ * If, after all the combine stages have been emitted, a texture is never
+ * actually used, disable the texture unit. That should save texture some
+ * memory bandwidth. This won't happen in this function, but this seems like
+ * a reasonable place to make note of it.
+ */
+static GLboolean
+i810UpdateTexEnvCombine( GLcontext *ctx, GLuint unit,
+ int * color_stage, int * alpha_stage )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- const struct gl_texture_object *tObj = texUnit->_Current;
- const GLuint format = tObj->Image[0][tObj->BaseLevel]->Format;
+ GLuint color_arg[3] = {
+ MC_ARG_ONE, MC_ARG_ONE, MC_ARG_ONE
+ };
+ GLuint alpha_arg[3] = {
+ MA_ARG_ITERATED_ALPHA, MA_ARG_ITERATED_ALPHA, MA_ARG_ITERATED_ALPHA
+ };
+ GLuint i;
GLuint color_combine, alpha_combine;
+ const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
+ const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
+ GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
+ GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
- switch (texUnit->EnvMode) {
- case GL_REPLACE:
- if (format == GL_ALPHA) {
- color_combine = i810_color_combine[unit][I810_PASSTHRU];
- alpha_combine = i810_alpha_combine[unit][I810_REPLACE];
- } else if (format == GL_LUMINANCE || format == GL_RGB) {
- color_combine = i810_color_combine[unit][I810_REPLACE];
- alpha_combine = i810_alpha_combine[unit][I810_PASSTHRU];
- } else {
- color_combine = i810_color_combine[unit][I810_REPLACE];
- alpha_combine = i810_alpha_combine[unit][I810_REPLACE];
- }
- break;
- case GL_MODULATE:
- if (format == GL_ALPHA) {
- color_combine = i810_color_combine[unit][I810_PASSTHRU];
- alpha_combine = i810_alpha_combine[unit][I810_MODULATE];
- } else {
- color_combine = i810_color_combine[unit][I810_MODULATE];
- alpha_combine = i810_alpha_combine[unit][I810_MODULATE];
+ if ( !texUnit->_ReallyEnabled ) {
+ return GL_TRUE;
+ }
+
+
+ if ((*color_stage >= 3) || (*alpha_stage >= 3)) {
+ return GL_FALSE;
+ }
+
+
+ /* Step 1:
+ * Extract the color and alpha combine function arguments.
+ */
+
+ for ( i = 0 ; i < numColorArgs ; i++ ) {
+ unsigned op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
+ assert(op >= 0);
+ assert(op <= 3);
+ switch ( texUnit->_CurrentCombine->SourceRGB[i] ) {
+ case GL_TEXTURE0:
+ color_arg[i] = MC_ARG_TEX0_COLOR;
+ break;
+ case GL_TEXTURE1:
+ color_arg[i] = MC_ARG_TEX1_COLOR;
+ break;
+ case GL_TEXTURE:
+ color_arg[i] = (unit == 0)
+ ? MC_ARG_TEX0_COLOR : MC_ARG_TEX1_COLOR;
+ break;
+ case GL_CONSTANT:
+ color_arg[i] = MC_ARG_COLOR_FACTOR;
+ break;
+ case GL_PRIMARY_COLOR:
+ color_arg[i] = MC_ARG_ITERATED_COLOR;
+ break;
+ case GL_PREVIOUS:
+ color_arg[i] = (unit == 0)
+ ? MC_ARG_ITERATED_COLOR : MC_ARG_CURRENT_COLOR;
+ break;
+ case GL_ZERO:
+ /* Toggle the low bit of the op value. The is the 'invert' bit,
+ * and it acts to convert GL_ZERO+op to the equivalent GL_ONE+op.
+ */
+ op ^= 1;
+
+ /*FALLTHROUGH*/
+
+ case GL_ONE:
+ color_arg[i] = MC_ARG_ONE;
+ break;
+ default:
+ return GL_FALSE;
}
- break;
- case GL_DECAL:
- switch (format) {
- case GL_RGBA:
- color_combine = i810_color_combine[unit][I810_ALPHA_BLEND];
- alpha_combine = i810_alpha_combine[unit][I810_PASSTHRU];
+ color_arg[i] |= operand_modifiers[op];
+ }
+
+
+ for ( i = 0 ; i < numAlphaArgs ; i++ ) {
+ unsigned op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
+ assert(op >= 0);
+ assert(op <= 1);
+ switch ( texUnit->_CurrentCombine->SourceA[i] ) {
+ case GL_TEXTURE0:
+ alpha_arg[i] = MA_ARG_TEX0_ALPHA;
+ break;
+ case GL_TEXTURE1:
+ alpha_arg[i] = MA_ARG_TEX1_ALPHA;
break;
- case GL_RGB:
- color_combine = i810_color_combine[unit][I810_REPLACE];
- alpha_combine = i810_alpha_combine[unit][I810_PASSTHRU];
+ case GL_TEXTURE:
+ alpha_arg[i] = (unit == 0)
+ ? MA_ARG_TEX0_ALPHA : MA_ARG_TEX1_ALPHA;
break;
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_INTENSITY:
- color_combine = i810_color_combine[unit][I810_PASSTHRU];
- alpha_combine = i810_alpha_combine[unit][I810_PASSTHRU];
+ case GL_CONSTANT:
+ alpha_arg[i] = MA_ARG_ALPHA_FACTOR;
+ break;
+ case GL_PRIMARY_COLOR:
+ alpha_arg[i] = MA_ARG_ITERATED_ALPHA;
+ break;
+ case GL_PREVIOUS:
+ alpha_arg[i] = (unit == 0)
+ ? MA_ARG_ITERATED_ALPHA : MA_ARG_CURRENT_ALPHA;
+ break;
+ case GL_ZERO:
+ /* Toggle the low bit of the op value. The is the 'invert' bit,
+ * and it acts to convert GL_ZERO+op to the equivalent GL_ONE+op.
+ */
+ op ^= 1;
+
+ /*FALLTHROUGH*/
+
+ case GL_ONE:
+ if (i != 2) {
+ return GL_FALSE;
+ }
+
+ alpha_arg[i] = MA_ARG_ONE;
break;
- case GL_COLOR_INDEX:
default:
- return;
+ return GL_FALSE;
}
+
+ alpha_arg[i] |= operand_modifiers[op];
+ }
+
+
+ /* Step 2:
+ * Build up the color and alpha combine functions.
+ */
+ switch ( texUnit->_CurrentCombine->ModeRGB ) {
+ case GL_REPLACE:
+ color_combine = MC_OP_ARG1;
+ break;
+ case GL_MODULATE:
+ color_combine = MC_OP_MODULATE + RGBshift;
+ RGBshift = 0;
+ break;
+ case GL_ADD:
+ color_combine = MC_OP_ADD;
+ break;
+ case GL_ADD_SIGNED:
+ color_combine = MC_OP_ADD_SIGNED;
break;
+ case GL_SUBTRACT:
+ color_combine = MC_OP_SUBTRACT;
+ break;
+ case GL_INTERPOLATE:
+ /* For interpolation, the i810 hardware has some limitations. It
+ * can't handle using the secondary or diffuse color (diffuse alpha
+ * is okay) for the third argument.
+ *
+ * It is possible to emulate the missing modes by using multiple
+ * combine stages. Unfortunately it requires all three stages to
+ * emulate a single interpolate stage. The (arg0*arg2) portion is
+ * done in stage zero and writes to MC_DEST_ACCUMULATOR. The
+ * (arg1*(1-arg2)) portion is done in stage 1, and the final stage is
+ * (MC_ARG1_ACCUMULATOR | MC_ARG2_CURRENT_COLOR | MC_OP_ADD).
+ *
+ * It can also be done without using the accumulator by rearranging
+ * the equation as (arg1 + (arg2 * (arg0 - arg1))). Too bad the i810
+ * doesn't support the MODULATE_AND_ADD mode that the i830 supports.
+ * If it did, the interpolate could be done in only two stages.
+ */
+
+ if ( (color_arg[2] & MC_ARG_INVERT) != 0 ) {
+ unsigned temp = color_arg[0];
+
+ color_arg[0] = color_arg[1];
+ color_arg[1] = temp;
+ color_arg[2] &= ~MC_ARG_INVERT;
+ }
+
+ switch (color_arg[2]) {
+ case (MC_ARG_ONE):
+ case (MC_ARG_ONE | MC_ARG_REPLICATE_ALPHA):
+ color_combine = MC_OP_ARG1;
+ color_arg[1] = MC_ARG_ONE;
+ break;
+
+ case (MC_ARG_COLOR_FACTOR):
+ return GL_FALSE;
+
+ case (MC_ARG_COLOR_FACTOR | MC_ARG_REPLICATE_ALPHA):
+ color_combine = MC_OP_LIN_BLEND_ALPHA_FACTOR;
+ break;
+
+ case (MC_ARG_ITERATED_COLOR):
+ return GL_FALSE;
+
+ case (MC_ARG_ITERATED_COLOR | MC_ARG_REPLICATE_ALPHA):
+ color_combine = MC_OP_LIN_BLEND_ITER_ALPHA;
+ break;
+
+ case (MC_ARG_SPECULAR_COLOR):
+ case (MC_ARG_SPECULAR_COLOR | MC_ARG_REPLICATE_ALPHA):
+ return GL_FALSE;
- case GL_BLEND:
- switch (format) {
- case GL_RGB:
- case GL_LUMINANCE:
- color_combine = i810_color_combine[unit][I810_BLEND];
- alpha_combine = i810_alpha_combine[unit][I810_PASSTHRU];
+ case (MC_ARG_TEX0_COLOR):
+ color_combine = MC_OP_LIN_BLEND_TEX0_COLOR;
break;
- case GL_RGBA:
- case GL_LUMINANCE_ALPHA:
- color_combine = i810_color_combine[unit][I810_BLEND];
- alpha_combine = i810_alpha_combine[unit][I810_MODULATE];
+
+ case (MC_ARG_TEX0_COLOR | MC_ARG_REPLICATE_ALPHA):
+ color_combine = MC_OP_LIN_BLEND_TEX0_ALPHA;
break;
- case GL_ALPHA:
- color_combine = i810_color_combine[unit][I810_PASSTHRU];
- alpha_combine = i810_alpha_combine[unit][I810_MODULATE];
+
+ case (MC_ARG_TEX1_COLOR):
+ color_combine = MC_OP_LIN_BLEND_TEX1_COLOR;
break;
- case GL_INTENSITY:
- color_combine = i810_color_combine[unit][I810_BLEND];
- alpha_combine = i810_alpha_combine[unit][I810_BLEND];
+
+ case (MC_ARG_TEX1_COLOR | MC_ARG_REPLICATE_ALPHA):
+ color_combine = MC_OP_LIN_BLEND_TEX1_ALPHA;
break;
- case GL_COLOR_INDEX:
+
default:
- return;
+ return GL_FALSE;
}
break;
+ default:
+ return GL_FALSE;
+ }
+
+
+ switch ( texUnit->_CurrentCombine->ModeA ) {
+ case GL_REPLACE:
+ alpha_combine = MA_OP_ARG1;
+ break;
+ case GL_MODULATE:
+ alpha_combine = MA_OP_MODULATE + Ashift;
+ Ashift = 0;
+ break;
case GL_ADD:
- switch (format) {
- case GL_RGB:
- case GL_LUMINANCE:
- color_combine = i810_color_combine[unit][I810_ADD];
- alpha_combine = i810_alpha_combine[unit][I810_PASSTHRU];
+ alpha_combine = MA_OP_ADD;
+ break;
+ case GL_ADD_SIGNED:
+ alpha_combine = MA_OP_ADD_SIGNED;
+ break;
+ case GL_SUBTRACT:
+ alpha_combine = MA_OP_SUBTRACT;
+ break;
+ case GL_INTERPOLATE:
+ if ( (alpha_arg[2] & MA_ARG_INVERT) != 0 ) {
+ unsigned temp = alpha_arg[0];
+
+ alpha_arg[0] = alpha_arg[1];
+ alpha_arg[1] = temp;
+ alpha_arg[2] &= ~MA_ARG_INVERT;
+ }
+
+ switch (alpha_arg[2]) {
+ case MA_ARG_ONE:
+ alpha_combine = MA_OP_ARG1;
+ alpha_arg[1] = MA_ARG_ITERATED_ALPHA;
+ break;
+
+ case MA_ARG_ALPHA_FACTOR:
+ alpha_combine = MA_OP_LIN_BLEND_ALPHA_FACTOR;
break;
- case GL_RGBA:
- case GL_LUMINANCE_ALPHA:
- color_combine = i810_color_combine[unit][I810_ADD];
- alpha_combine = i810_alpha_combine[unit][I810_MODULATE];
+
+ case MA_ARG_ITERATED_ALPHA:
+ alpha_combine = MA_OP_LIN_BLEND_ITER_ALPHA;
break;
- case GL_ALPHA:
- color_combine = i810_color_combine[unit][I810_PASSTHRU];
- alpha_combine = i810_alpha_combine[unit][I810_MODULATE];
+
+ case MA_ARG_TEX0_ALPHA:
+ alpha_combine = MA_OP_LIN_BLEND_TEX0_ALPHA;
break;
- case GL_INTENSITY:
- color_combine = i810_color_combine[unit][I810_ADD];
- alpha_combine = i810_alpha_combine[unit][I810_ADD];
+
+ case MA_ARG_TEX1_ALPHA:
+ alpha_combine = MA_OP_LIN_BLEND_TEX1_ALPHA;
break;
- case GL_COLOR_INDEX:
+
default:
- return;
+ return GL_FALSE;
}
break;
default:
- return;
+ return GL_FALSE;
}
- if (alpha_combine != imesa->Setup[I810_CTXREG_MA0 + unit] ||
- color_combine != imesa->Setup[I810_CTXREG_MC0 + unit])
- {
- I810_STATECHANGE( imesa, I810_UPLOAD_CTX );
- imesa->Setup[I810_CTXREG_MA0 + unit] = alpha_combine;
- imesa->Setup[I810_CTXREG_MC0 + unit] = color_combine;
- }
-}
+ color_combine |= GFX_OP_MAP_COLOR_STAGES | (*color_stage << MC_STAGE_SHIFT)
+ | MC_UPDATE_DEST | MC_DEST_CURRENT
+ | MC_UPDATE_ARG1 | (color_arg[0] << MC_ARG1_SHIFT)
+ | MC_UPDATE_ARG2 | (color_arg[1] << MC_ARG2_SHIFT)
+ | MC_UPDATE_OP;
+
+ alpha_combine |= GFX_OP_MAP_ALPHA_STAGES | (*alpha_stage << MA_STAGE_SHIFT)
+ | MA_UPDATE_ARG1 | (alpha_arg[0] << MA_ARG1_SHIFT)
+ | MA_UPDATE_ARG2 | (alpha_arg[1] << MA_ARG2_SHIFT)
+ | MA_UPDATE_OP;
+ set_color_stage( color_combine, *color_stage, imesa );
+ set_alpha_stage( alpha_combine, *alpha_stage, imesa );
+ (*color_stage)++;
+ (*alpha_stage)++;
-static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit )
+ /* Step 3:
+ * Apply the scale factor.
+ */
+ /* The only operation where the i810 directly supports adding a post-
+ * scale factor is modulate. For all the other modes the post-scale is
+ * emulated by inserting and extra modulate stage. For the modulate
+ * case, the scaling is handled above when color_combine / alpha_combine
+ * are initially set.
+ */
+
+ if ( RGBshift != 0 ) {
+ const unsigned color_scale = GFX_OP_MAP_COLOR_STAGES
+ | (*color_stage << MC_STAGE_SHIFT)
+ | MC_UPDATE_DEST | MC_DEST_CURRENT
+ | MC_UPDATE_ARG1 | (MC_ARG_CURRENT_COLOR << MC_ARG1_SHIFT)
+ | MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
+ | MC_UPDATE_OP | (MC_OP_MODULATE + RGBshift);
+
+ if ( *color_stage >= 3 ) {
+ return GL_FALSE;
+ }
+
+ set_color_stage( color_scale, *color_stage, imesa );
+ (*color_stage)++;
+ }
+
+
+ if ( Ashift != 0 ) {
+ const unsigned alpha_scale = GFX_OP_MAP_ALPHA_STAGES
+ | (*alpha_stage << MA_STAGE_SHIFT)
+ | MA_UPDATE_ARG1 | (MA_ARG_CURRENT_ALPHA << MA_ARG1_SHIFT)
+ | MA_UPDATE_ARG2 | (MA_ARG_ONE << MA_ARG2_SHIFT)
+ | MA_UPDATE_OP | (MA_OP_MODULATE + Ashift);
+
+ if ( *alpha_stage >= 3 ) {
+ return GL_FALSE;
+ }
+
+ set_alpha_stage( alpha_scale, *alpha_stage, imesa );
+ (*alpha_stage)++;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Update hardware state for a texture unit.
+ *
+ * \todo
+ * 1D textures should be supported! Just use a 2D texture with the second
+ * texture coordinate value fixed at 0.0.
+ */
+static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit,
+ int * next_color_stage, int * next_alpha_stage )
{
i810ContextPtr imesa = I810_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- if (texUnit->_ReallyEnabled == TEXTURE_2D_BIT)
- {
- struct gl_texture_object *tObj = texUnit->_Current;
- i810TextureObjectPtr t = (i810TextureObjectPtr)tObj->DriverData;
+ if ( (texUnit->_ReallyEnabled == TEXTURE_2D_BIT)
+ || (texUnit->_ReallyEnabled == 0) ) {
+ if (texUnit->_ReallyEnabled != 0) {
+ struct gl_texture_object *tObj = texUnit->_Current;
+ i810TextureObjectPtr t = (i810TextureObjectPtr)tObj->DriverData;
- /* Upload teximages (not pipelined)
- */
- if (t->base.dirty_images[0]) {
- I810_FIREVERTICES(imesa);
- i810SetTexImages( imesa, tObj );
- if (!t->base.memBlock) {
+ if (tObj->Image[0][tObj->BaseLevel]->Border > 0) {
FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_TRUE );
return;
}
- }
- if (tObj->Image[0][tObj->BaseLevel]->Border > 0) {
- FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_TRUE );
- return;
- }
- /* Update state if this is a different texture object to last
- * time.
- */
- if (imesa->CurrentTexObj[unit] != t) {
- I810_STATECHANGE(imesa, (I810_UPLOAD_TEX0<<unit));
- imesa->CurrentTexObj[unit] = t;
- t->base.bound |= (1U << unit);
-
- driUpdateTextureLRU( (driTextureObject *) t ); /* XXX: should be locked */
+ /* Upload teximages (not pipelined)
+ */
+ if (t->base.dirty_images[0]) {
+ I810_FIREVERTICES(imesa);
+ i810SetTexImages( imesa, tObj );
+ if (!t->base.memBlock) {
+ FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_TRUE );
+ return;
+ }
+ }
- }
+
+ /* Update state if this is a different texture object to last
+ * time.
+ */
+ if (imesa->CurrentTexObj[unit] != t) {
+ I810_STATECHANGE(imesa, (I810_UPLOAD_TEX0<<unit));
+ imesa->CurrentTexObj[unit] = t;
+ t->base.bound |= (1U << unit);
+
+ /* XXX: should be locked */
+ driUpdateTextureLRU( (driTextureObject *) t );
+ }
- /* Update texture environment if texture object image format or
- * texture environment state has changed.
- */
- if (tObj->Image[0][tObj->BaseLevel]->Format != imesa->TexEnvImageFmt[unit]) {
+ /* Update texture environment if texture object image format or
+ * texture environment state has changed.
+ */
+
imesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->Format;
- i810UpdateTexEnv( ctx, unit );
+ }
+ else {
+ imesa->CurrentTexObj[unit] = 0;
+ imesa->TexEnvImageFmt[unit] = 0;
+ imesa->dirty &= ~(I810_UPLOAD_TEX0<<unit);
+ }
+
+ if (!i810UpdateTexEnvCombine( ctx, unit,
+ next_color_stage, next_alpha_stage )) {
+ FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_TRUE );
}
}
else if (texUnit->_ReallyEnabled) {
FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_TRUE );
}
- else /*if (imesa->CurrentTexObj[unit])*/ {
- imesa->CurrentTexObj[unit] = 0;
- imesa->TexEnvImageFmt[unit] = 0;
- imesa->dirty &= ~(I810_UPLOAD_TEX0<<unit);
- imesa->Setup[I810_CTXREG_MA0 + unit] =
- i810_alpha_combine[unit][I810_DISABLE];
- imesa->Setup[I810_CTXREG_MC0 + unit] =
- i810_color_combine[unit][I810_DISABLE];
- I810_STATECHANGE( imesa, I810_UPLOAD_CTX );
- }
+
+ return;
}
void i810UpdateTextureState( GLcontext *ctx )
{
+ static const unsigned color_pass[3] = {
+ GFX_OP_MAP_COLOR_STAGES | MC_STAGE_0 | MC_UPDATE_DEST | MC_DEST_CURRENT
+ | MC_UPDATE_ARG1 | (MC_ARG_ITERATED_COLOR << MC_ARG1_SHIFT)
+ | MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
+ | MC_UPDATE_OP | MC_OP_ARG1,
+ GFX_OP_MAP_COLOR_STAGES | MC_STAGE_1 | MC_UPDATE_DEST | MC_DEST_CURRENT
+ | MC_UPDATE_ARG1 | (MC_ARG_CURRENT_COLOR << MC_ARG1_SHIFT)
+ | MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
+ | MC_UPDATE_OP | MC_OP_ARG1,
+ GFX_OP_MAP_COLOR_STAGES | MC_STAGE_2 | MC_UPDATE_DEST | MC_DEST_CURRENT
+ | MC_UPDATE_ARG1 | (MC_ARG_CURRENT_COLOR << MC_ARG1_SHIFT)
+ | MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
+ | MC_UPDATE_OP | MC_OP_ARG1
+ };
+ static const unsigned alpha_pass[3] = {
+ GFX_OP_MAP_ALPHA_STAGES | MA_STAGE_0
+ | MA_UPDATE_ARG1 | (MA_ARG_ITERATED_ALPHA << MA_ARG1_SHIFT)
+ | MA_UPDATE_ARG2 | (MA_ARG_ITERATED_ALPHA << MA_ARG2_SHIFT)
+ | MA_UPDATE_OP | MA_OP_ARG1,
+ GFX_OP_MAP_ALPHA_STAGES | MA_STAGE_1
+ | MA_UPDATE_ARG1 | (MA_ARG_CURRENT_ALPHA << MA_ARG1_SHIFT)
+ | MA_UPDATE_ARG2 | (MA_ARG_CURRENT_ALPHA << MA_ARG2_SHIFT)
+ | MA_UPDATE_OP | MA_OP_ARG1,
+ GFX_OP_MAP_ALPHA_STAGES | MA_STAGE_2
+ | MA_UPDATE_ARG1 | (MA_ARG_CURRENT_ALPHA << MA_ARG1_SHIFT)
+ | MA_UPDATE_ARG2 | (MA_ARG_CURRENT_ALPHA << MA_ARG2_SHIFT)
+ | MA_UPDATE_OP | MA_OP_ARG1
+ };
i810ContextPtr imesa = I810_CONTEXT(ctx);
+ int next_color_stage = 0;
+ int next_alpha_stage = 0;
+
+
/* fprintf(stderr, "%s\n", __FUNCTION__); */
FALLBACK( imesa, I810_FALLBACK_TEXTURE, GL_FALSE );
- i810UpdateTexUnit( ctx, 0 );
- i810UpdateTexUnit( ctx, 1 );
-}
+ i810UpdateTexUnit( ctx, 0, & next_color_stage, & next_alpha_stage );
+ i810UpdateTexUnit( ctx, 1, & next_color_stage, & next_alpha_stage );
+ /* There needs to be at least one combine stage emitted that just moves
+ * the incoming primary color to the current color register. In addition,
+ * there number be the same number of color and alpha stages emitted.
+ * Finally, if there are less than 3 combine stages, a MC_OP_DISABLE stage
+ * must be emitted.
+ */
+
+ while ( (next_color_stage == 0) ||
+ (next_color_stage < next_alpha_stage) ) {
+ set_color_stage( color_pass[ next_color_stage ], next_color_stage,
+ imesa );
+ next_color_stage++;
+ }
+ assert( next_color_stage <= 3 );
+
+ while ( next_alpha_stage < next_color_stage ) {
+ set_alpha_stage( alpha_pass[ next_alpha_stage ], next_alpha_stage,
+ imesa );
+ next_alpha_stage++;
+ }
+
+ assert( next_alpha_stage <= 3 );
+ assert( next_color_stage == next_alpha_stage );
+
+ if ( next_color_stage < 3 ) {
+ const unsigned color = GFX_OP_MAP_COLOR_STAGES
+ | (next_color_stage << MC_STAGE_SHIFT)
+ | MC_UPDATE_DEST | MC_DEST_CURRENT
+ | MC_UPDATE_ARG1 | (MC_ARG_ONE << MC_ARG1_SHIFT)
+ | MC_UPDATE_ARG2 | (MC_ARG_ONE << MC_ARG2_SHIFT)
+ | MC_UPDATE_OP | (MC_OP_DISABLE);
+
+ const unsigned alpha = GFX_OP_MAP_ALPHA_STAGES
+ | (next_color_stage << MC_STAGE_SHIFT)
+ | MA_UPDATE_ARG1 | (MA_ARG_CURRENT_ALPHA << MA_ARG1_SHIFT)
+ | MA_UPDATE_ARG2 | (MA_ARG_CURRENT_ALPHA << MA_ARG2_SHIFT)
+ | MA_UPDATE_OP | (MA_OP_ARG1);
+
+ set_color_stage( color, next_color_stage, imesa );
+ set_alpha_stage( alpha, next_alpha_stage, imesa );
+ }
+}