struct identity_context *id_pipe = identity_context(_pipe);
struct pipe_context *pipe = id_pipe->pipe;
- pipe->bind_sampler_states(pipe,
- num,
- samplers);
+ pipe->bind_fragment_sampler_states(pipe,
+ num,
+ samplers);
}
static void
textures = unwrapped_textures;
}
- pipe->set_sampler_textures(pipe,
- num_textures,
- textures);
+ pipe->set_fragment_sampler_textures(pipe,
+ num_textures,
+ textures);
}
static void
id_pipe->base.bind_blend_state = identity_bind_blend_state;
id_pipe->base.delete_blend_state = identity_delete_blend_state;
id_pipe->base.create_sampler_state = identity_create_sampler_state;
- id_pipe->base.bind_sampler_states = identity_bind_sampler_states;
+ id_pipe->base.bind_fragment_sampler_states = identity_bind_sampler_states;
id_pipe->base.delete_sampler_state = identity_delete_sampler_state;
id_pipe->base.create_rasterizer_state = identity_create_rasterizer_state;
id_pipe->base.bind_rasterizer_state = identity_bind_rasterizer_state;
id_pipe->base.set_polygon_stipple = identity_set_polygon_stipple;
id_pipe->base.set_scissor_state = identity_set_scissor_state;
id_pipe->base.set_viewport_state = identity_set_viewport_state;
- id_pipe->base.set_sampler_textures = identity_set_sampler_textures;
+ id_pipe->base.set_fragment_sampler_textures = identity_set_sampler_textures;
id_pipe->base.set_vertex_buffers = identity_set_vertex_buffers;
id_pipe->base.set_vertex_elements = identity_set_vertex_elements;
id_pipe->base.surface_copy = identity_surface_copy;