#include "lp_rast.h"
#include "nir/nir_to_tgsi_info.h"
+#include "lp_screen.h"
+#include "compiler/nir/nir_serialize.h"
+#include "util/mesa-sha1.h"
/** Fragment shader number (for debugging) */
static unsigned fs_no = 0;
if(LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind)
lp_add_function_attr(function, i + 1, LP_FUNC_ATTR_NOALIAS);
+ if (variant->gallivm->cache->data_size)
+ return;
+
context_ptr = LLVMGetParam(function, 0);
x = LLVMGetParam(function, 1);
y = LLVMGetParam(function, 2);
debug_printf("\n");
}
+static void
+lp_fs_get_ir_cache_key(struct lp_fragment_shader_variant *variant,
+ unsigned char ir_sha1_cache_key[20])
+{
+ struct blob blob = { 0 };
+ unsigned ir_size;
+ void *ir_binary;
+
+ blob_init(&blob);
+ nir_serialize(&blob, variant->shader->base.ir.nir, true);
+ ir_binary = blob.data;
+ ir_size = blob.size;
+
+ struct mesa_sha1 ctx;
+ _mesa_sha1_init(&ctx);
+ _mesa_sha1_update(&ctx, &variant->key, variant->shader->variant_key_size);
+ _mesa_sha1_update(&ctx, ir_binary, ir_size);
+ _mesa_sha1_final(&ctx, ir_sha1_cache_key);
+
+ blob_finish(&blob);
+}
/**
* Generate a new fragment shader variant from the shader code and
struct lp_fragment_shader *shader,
const struct lp_fragment_shader_variant_key *key)
{
+ struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen);
struct lp_fragment_shader_variant *variant;
const struct util_format_description *cbuf0_format_desc = NULL;
boolean fullcolormask;
char module_name[64];
-
+ unsigned char ir_sha1_cache_key[20];
+ struct lp_cached_code cached = { 0 };
+ bool needs_caching = false;
variant = MALLOC(sizeof *variant + shader->variant_key_size - sizeof variant->key);
if (!variant)
return NULL;
snprintf(module_name, sizeof(module_name), "fs%u_variant%u",
shader->no, shader->variants_created);
- variant->gallivm = gallivm_create(module_name, lp->context, NULL);
+ variant->shader = shader;
+ memcpy(&variant->key, key, shader->variant_key_size);
+
+ if (shader->base.ir.nir) {
+ lp_fs_get_ir_cache_key(variant, ir_sha1_cache_key);
+
+ lp_disk_cache_find_shader(screen, &cached, ir_sha1_cache_key);
+ if (!cached.data_size)
+ needs_caching = true;
+ }
+ variant->gallivm = gallivm_create(module_name, lp->context, &cached);
if (!variant->gallivm) {
FREE(variant);
return NULL;
}
- variant->shader = shader;
variant->list_item_global.base = variant;
variant->list_item_local.base = variant;
variant->no = shader->variants_created++;
- memcpy(&variant->key, key, shader->variant_key_size);
+
/*
* Determine whether we are touching all channels in the color buffer.
variant->jit_function[RAST_WHOLE] = variant->jit_function[RAST_EDGE_TEST];
}
+ if (needs_caching) {
+ lp_disk_cache_insert_shader(screen, &cached, ir_sha1_cache_key);
+ }
+
gallivm_free_ir(variant->gallivm);
return variant;