} \
\
if (NR > 2) { \
- F1( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr ); \
- a[1].inputptr += a[1].inputstride; \
+ F2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr ); \
+ a[2].inputptr += a[2].inputstride; \
} \
\
if (NR > 3) { \
- F1( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr ); \
- a[1].inputptr += a[1].inputstride; \
+ F3( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr ); \
+ a[3].inputptr += a[3].inputstride; \
} \
\
if (NR > 4) { \
- F1( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr ); \
- a[1].inputptr += a[1].inputstride; \
+ F4( &a[4], v + a[4].vertoffset, (GLfloat *)a[4].inputptr ); \
+ a[4].inputptr += a[4].inputstride; \
} \
} \
}
#define EMIT2(F0, F1, NAME) EMIT5(2, F0, F1, insert_null, \
insert_null, insert_null, NAME)
-#define EMIT3(F0, F1, F2, NAME) EMIT5(2, F0, F1, F2, insert_null, \
+#define EMIT3(F0, F1, F2, NAME) EMIT5(3, F0, F1, F2, insert_null, \
insert_null, NAME)
-#define EMIT4(F0, F1, F2, F3, NAME) EMIT5(2, F0, F1, F2, F3, \
+#define EMIT4(F0, F1, F2, F3, NAME) EMIT5(4, F0, F1, F2, F3, \
insert_null, NAME)