Previously we only gave special treatment to the builtin color varyings.
This patch adds support for arbitrary flat-shaded varyings, which is
required for GLSL 1.30.
Based on Olivier Galibert's patch from last year:
http://lists.freedesktop.org/archives/mesa-dev/2012-July/024340.html
V5: Move key.do_flat_shading to brw_clip_compile.has_flat_shading
V6: Real bools.
[V1-2]: Signed-off-by: Olivier Galibert <galibert at pobox.com>
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
c.key = *key;
c.vue_map = brw->vue_map_geom_out;
+ c.has_flat_shading =
+ brw_any_flat_varyings(&key->interpolation_mode);
+
/* nr_regs is the number of registers filled by reading data from the VUE.
* This program accesses the entire VUE, so nr_regs needs to be the size of
* the VUE (measured in pairs, since two slots are stored in each
key.primitive = brw->reduced_primitive;
/* BRW_NEW_VUE_MAP_GEOM_OUT */
key.attrs = brw->vue_map_geom_out.slots_valid;
+
/* _NEW_LIGHT */
- key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
key.pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
/* _NEW_TRANSFORM (also part of VUE map)*/
key.nr_userclip = _mesa_bitcount_64(ctx->Transform.ClipPlanesEnabled);
struct interpolation_mode_map interpolation_mode;
GLuint primitive:4;
GLuint nr_userclip:4;
- GLuint do_flat_shading:1;
GLuint pv_first:1;
GLuint do_unfilled:1;
GLuint fill_cw:2; /* includes cull information */
bool need_direction;
struct brw_vue_map vue_map;
+
+ bool has_flat_shading;
};
/**
struct brw_reg brw_clip_plane_stride( struct brw_clip_compile *c );
struct brw_reg brw_clip_plane0_address( struct brw_clip_compile *c );
-void brw_clip_copy_colors( struct brw_clip_compile *c,
- GLuint to, GLuint from );
+void brw_clip_copy_flatshaded_attributes( struct brw_clip_compile *c,
+ GLuint to, GLuint from );
void brw_clip_init_clipmask( struct brw_clip_compile *c );
brw_clip_line_alloc_regs(c);
brw_clip_init_ff_sync(c);
- if (c->key.do_flat_shading) {
+ if (c->has_flat_shading) {
if (c->key.pv_first)
- brw_clip_copy_colors(c, 1, 0);
+ brw_clip_copy_flatshaded_attributes(c, 1, 0);
else
- brw_clip_copy_colors(c, 0, 1);
+ brw_clip_copy_flatshaded_attributes(c, 0, 1);
}
clip_and_emit_line(c);
brw_IF(p, BRW_EXECUTE_1);
{
- brw_clip_copy_colors(c, 1, 0);
- brw_clip_copy_colors(c, 2, 0);
+ brw_clip_copy_flatshaded_attributes(c, 1, 0);
+ brw_clip_copy_flatshaded_attributes(c, 2, 0);
}
brw_ELSE(p);
{
brw_imm_ud(_3DPRIM_TRIFAN));
brw_IF(p, BRW_EXECUTE_1);
{
- brw_clip_copy_colors(c, 0, 1);
- brw_clip_copy_colors(c, 2, 1);
+ brw_clip_copy_flatshaded_attributes(c, 0, 1);
+ brw_clip_copy_flatshaded_attributes(c, 2, 1);
}
brw_ELSE(p);
{
- brw_clip_copy_colors(c, 1, 0);
- brw_clip_copy_colors(c, 2, 0);
+ brw_clip_copy_flatshaded_attributes(c, 1, 0);
+ brw_clip_copy_flatshaded_attributes(c, 2, 0);
}
brw_ENDIF(p);
}
else {
- brw_clip_copy_colors(c, 0, 2);
- brw_clip_copy_colors(c, 1, 2);
+ brw_clip_copy_flatshaded_attributes(c, 0, 2);
+ brw_clip_copy_flatshaded_attributes(c, 1, 2);
}
}
brw_ENDIF(p);
* flatshading, need to apply the flatshade here because we don't
* respect the PV when converting to trifan for emit:
*/
- if (c->key.do_flat_shading)
+ if (c->has_flat_shading)
brw_clip_tri_flat_shade(c);
if ((c->key.clip_mode == BRW_CLIPMODE_NORMAL) ||
/* Need to do this whether we clip or not:
*/
- if (c->key.do_flat_shading)
+ if (c->has_flat_shading)
brw_clip_tri_flat_shade(c);
brw_clip_init_clipmask(c);
}
-/* If flatshading, distribute color from provoking vertex prior to
+/* Distribute flatshaded attributes from provoking vertex prior to
* clipping.
*/
-void brw_clip_copy_colors( struct brw_clip_compile *c,
+void brw_clip_copy_flatshaded_attributes( struct brw_clip_compile *c,
GLuint to, GLuint from )
{
struct brw_compile *p = &c->func;
- if (brw_clip_have_varying(c, VARYING_SLOT_COL0))
- brw_MOV(p,
- byte_offset(c->reg.vertex[to],
- brw_varying_to_offset(&c->vue_map,
- VARYING_SLOT_COL0)),
- byte_offset(c->reg.vertex[from],
- brw_varying_to_offset(&c->vue_map,
- VARYING_SLOT_COL0)));
-
- if (brw_clip_have_varying(c, VARYING_SLOT_COL1))
- brw_MOV(p,
- byte_offset(c->reg.vertex[to],
- brw_varying_to_offset(&c->vue_map,
- VARYING_SLOT_COL1)),
- byte_offset(c->reg.vertex[from],
- brw_varying_to_offset(&c->vue_map,
- VARYING_SLOT_COL1)));
-
- if (brw_clip_have_varying(c, VARYING_SLOT_BFC0))
- brw_MOV(p,
- byte_offset(c->reg.vertex[to],
- brw_varying_to_offset(&c->vue_map,
- VARYING_SLOT_BFC0)),
- byte_offset(c->reg.vertex[from],
- brw_varying_to_offset(&c->vue_map,
- VARYING_SLOT_BFC0)));
-
- if (brw_clip_have_varying(c, VARYING_SLOT_BFC1))
- brw_MOV(p,
- byte_offset(c->reg.vertex[to],
- brw_varying_to_offset(&c->vue_map,
- VARYING_SLOT_BFC1)),
- byte_offset(c->reg.vertex[from],
- brw_varying_to_offset(&c->vue_map,
- VARYING_SLOT_BFC1)));
+ for (int i = 0; i < c->vue_map.num_slots; i++) {
+ if (c->key.interpolation_mode.mode[i] == INTERP_QUALIFIER_FLAT) {
+ brw_MOV(p,
+ byte_offset(c->reg.vertex[to], brw_vue_slot_to_offset(i)),
+ byte_offset(c->reg.vertex[from], brw_vue_slot_to_offset(i)));
+ }
+ }
}