radeonsi: Enable 1D tiling for non-depth resources as well.
authorMichel Dänzer <michel.daenzer@amd.com>
Thu, 17 Jan 2013 18:16:49 +0000 (19:16 +0100)
committerMichel Dänzer <michel@daenzer.net>
Mon, 21 Jan 2013 13:10:52 +0000 (14:10 +0100)
No piglit regressions anymore thanks to fixes in libdrm_radeon and here.

Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
src/gallium/drivers/radeonsi/r600_texture.c

index 580af540f7457e73bfee048e71e45bf0654c4965..4c6ca6eb3a75bb1f84bb13bba02ac2cac7725c0f 100644 (file)
@@ -522,8 +522,7 @@ struct pipe_resource *si_texture_create(struct pipe_screen *screen,
        int r;
 
        if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
-           !(templ->bind & PIPE_BIND_SCANOUT) &&
-           util_format_is_depth_or_stencil(templ->format)) {
+           !(templ->bind & PIPE_BIND_SCANOUT)) {
                if (permit_hardware_blit(screen, templ)) {
                        array_mode = V_009910_ARRAY_1D_TILED_THIN1;
                }