struct st_renderbuffer *strb;
GLuint i;
- memset(framebuffer, 0, sizeof(*framebuffer));
-
framebuffer->width = fb->Width;
framebuffer->height = fb->Height;
}
if (strb->surface) {
- framebuffer->cbufs[framebuffer->nr_cbufs] = strb->surface;
+ pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs],
+ strb->surface);
framebuffer->nr_cbufs++;
}
}
}
+ for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
+ pipe_surface_reference(&framebuffer->cbufs[i], NULL);
+ }
+ /*
+ * Depth/Stencil renderbuffer/surface.
+ */
strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
if (strb) {
strb = st_renderbuffer(strb->Base.Wrapped);
/* rendering to a GL texture, may have to update surface */
update_renderbuffer_surface(st, strb);
}
-
- framebuffer->zsbuf = strb->surface;
+ pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
}
else {
strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
if (strb) {
strb = st_renderbuffer(strb->Base.Wrapped);
assert(strb->surface);
- framebuffer->zsbuf = strb->surface;
+ pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
}
}
struct pipe_context *pipe = st->pipe;
struct cso_context *cso = st->cso_context;
GLcontext *ctx = st->ctx;
+ GLuint i;
/* need to unbind and destroy CSO objects before anything else */
cso_release_all(st->cso_context);
st_reference_fragprog(st, &st->fp, NULL);
st_reference_vertprog(st, &st->vp, NULL);
+ /* release framebuffer surfaces */
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+ pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
+ }
+ pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
+
_mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
_vbo_DestroyContext(st->ctx);